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  1. - Top - End - #241
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    Although the gold lined walls gave enough illumination, Guicho continues to hold the Sunrod high. The thing gave him 6 hours of light and he was planning on using it. Looking over each possible path, he goes into the room.

    Will Save (1d20+3)[8]
    Will be edited by Ryuuk : Sometime in the future.

  2. - Top - End - #242
    Bugbear in the Playground
     
    GnomeWizardGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Sandstrider goes and looks at the statues.

    [roll=knowledge religion]1d20+0[/roll]

    [untrained]

    * post roll count doesn't match database
    Last edited by Katasi; 2007-11-19 at 10:29 PM.
    Better to die on our feet than live on our knees.

  3. - Top - End - #243
    Bugbear in the Playground
     
    GnomeWizardGuy

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    Default Re: Arcturian Ruins of Stwairvane

    [ugh, sorry for the double posting, the roller coding got all messed up in the first post.]

    Knowledge: Religion - (1d20+0)[5]

    He then tries to climb on top of one and look around.

    climb - (1d20-1)[0]
    spot - (1d20+2)[12]
    listen - (1d20+2)[18]
    search - (1d20+0)[11]
    Knowledge: Architecture - (1d20+0)[5]
    Knowledge:Dungeoneering - (1d20+0)[8]

    [all knowledge untrained.]
    Better to die on our feet than live on our knees.

  4. - Top - End - #244
    Barbarian in the Playground
     
    Reptilius's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Shauni

    Shauni also inspects the etchings.

    Then she takes out her dagger and tries to chip out some of the gold.


    ((Shauni is CG. Here's the will. Crap.))
    Last edited by Reptilius; 2007-11-20 at 02:27 PM.
    Goblin Shaman by Simius

    Creations:
    The Battle Psychic Martial Adept

  5. - Top - End - #245
    Barbarian in the Playground
     
    Planetar

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    Default Re: Arcturian Ruins of Stwairvane

    Aleash

    Aleash follows the group across and checks out the statues.

    Spoiler
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    knowReligion - (1d20)[12] untrained
    Spoiler
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  6. - Top - End - #246
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Crogs sits in the middle of the room and says "Me Not Know What Going On Here, Me Just Wait For You Smart People To Tell Me To Do Something"
    will save 1d20+2=9

  7. - Top - End - #247
    Orc in the Playground
     
    borninbones's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    ((I know it matters in some situations the will save is againts a mind affecting compulsion so if anyone has something to add their roll, you may pm me and let me know but only if it puts your total roll above a fourteen))

    Everyone who failed their save sees the steel door and some how they just know that lying beyond it is the greatest treasure they will ever see. You are compelled to pull on the door. There are enough handles for everyone to pull on it at once.

    As you begin to pull on the door large spikes extend from the door and stab you. But you will not be dismayed and another will save is required to resist pulling on the door again.

    Everyone who failed their will save takes (1d6+3)[8] points of peircing damage. And the door does not open. Anyone who is lawful or who has made their check may assist by pulling someone away from the door. But doing so will subject them to the damage from the door as well.

    ((I cannot see or get to invisible castle (blocked as I use a work computer) please tell me what you roll if you use that. You are on your honor.))

    ((also- does anyone have blindfight?))
    Last edited by borninbones; 2007-11-21 at 02:38 PM.
    Characters: Pakar

  8. - Top - End - #248
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    His stare falling on the steel door, everything becomes so simple. Behind it was the answer to everything, "The jynx, the stares, the headaches, no more worrying..." He walks to the door, dropping the sunrod and his rapier midway. "I could even get my own ship..." As he pulls and feels the sudden pain on his chest and arms, he looks down. Was that blood his own?

    Will Save: (1d20+3)[20]
    Will be edited by Ryuuk : Sometime in the future.

  9. - Top - End - #249
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    "WHOA!" Guicho lets go of the handle and stumbles back. Confused and somewhat frightened, he tries to get back on his feet and piece together what just happened.
    Will be edited by Ryuuk : Sometime in the future.

  10. - Top - End - #250
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    As Crog begins to push the door open, he thinks, With this money me can go find Slyfin! He notices that he has been stabbed and keeps pulling the door open, hoping that he will finally get it open.
    ((anyone mind if i dont do the will save and do what i would have him do anyways?))
    strength check 1d20+6=14
    Last edited by The Big Orc; 2007-11-23 at 08:33 AM.

  11. - Top - End - #251
    Barbarian in the Playground
     
    Planetar

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    Default Re: Arcturian Ruins of Stwairvane

    Aleash

    At first Aleash only looks with curiosity as his companions rush the plain door. He almost chuckles as 3 of them start to pull on the door without effect. His humor is quickly turned to horror as the 3 are suddenly impaled by spikes. Seeing Guicho come to his senses, he rushes in to try and get Crog off of the door.
    Crog wait stop. We will find another way.

    Aleash tries to ignore the pain of the spikes as he pulls at the large half orc.

    Spoiler
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    Orc, play him as you see fit. :)

    strength check to try and pull Crog off the door.
    strength - (1d20+2)[6]
    Last edited by anIceFan; 2007-11-23 at 11:37 AM.
    Spoiler
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  12. - Top - End - #252
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Crog turns around and pushes Aleash down shouts, "WHY YOU STOPPING ME, ME NEED THAT GOLD! ME NEED FIND ME FRIEND. YOU KEEP OUT OF WAY!" all the while pushing Aleash further and further back. ((He goes into a rage immediatly after Aleash tries to stop him))
    strength check 1d20+8=23
    Last edited by The Big Orc; 2007-11-23 at 02:46 PM.

  13. - Top - End - #253
    Barbarian in the Playground
     
    Planetar

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    Default Re: Arcturian Ruins of Stwairvane

    Aleash

    Aleash gives ground to Crog immediately backing away from the door. He will not try and fight back, merely holding his hands up to defend himself.

    Stop Crog! You are acting irrationally. Your friend is not on the other side of that door.

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    diplomacy - (1d20+8)[28]
    I am not sure if I need that to try and get Crog to come back to his senses.

    ^ wow, now I get a 20 :)

    So anyway, Crog is pushing ALeash away from the door, so therefor he has accomplished his purpose.
    Last edited by anIceFan; 2007-11-23 at 04:20 PM.
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  14. - Top - End - #254
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Crog mutters something along the lines of, "Friggin human idiots." in orc. He the resumes his attempts to open the door.
    strength check 1d20+8=9

  15. - Top - End - #255
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    Guicho catches his nerve as he watches the scene unfold. If Aleash wasn't able to overpower Crog, he didn't stand much chance of doing so either. There might be another way though.

    (If Shauni fails her save again, he'll work on getting her off the door before trying to talk to Crog. Currently at 23/31, he should be ok after another stab or two)

    "Crog, I know you want to get past but strength might get you killed before you do it, then there'd be no point to it." He pauses, that just didn't come out right, it felt so, cheesy.
    Will be edited by Ryuuk : Sometime in the future.

  16. - Top - End - #256
    Barbarian in the Playground
     
    Reptilius's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Shauni gasps as she comes to the realization that limitless wealth is on the other side of the far door. She starts frantically tugging on the handle, hungry for treasure. Oblivious to the blood running down her torso, she pulls herself closer to the door, the spikes embedding themselves deeper.

    (1d6+3)[8]
    Will-(1d20+3)[8]

    ((I rolled a natural one on invisible castle. I thought I should take double damage for that.))
    ((14/30. Might need some help.))
    Last edited by Reptilius; 2007-11-24 at 08:22 PM.
    Goblin Shaman by Simius

    Creations:
    The Battle Psychic Martial Adept

  17. - Top - End - #257
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Crog, in his search for the treasure, notices that Shauni has come to help. He attempts to push her away so that no body else gets hurt. He then moves so that the spikes are no longer piercing him and tries to open the door.
    Strength 1d20+8=19
    Will 1d20+4=21

  18. - Top - End - #258
    Orc in the Playground
     
    borninbones's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    ((sorry I haven't been on, rl getting in the way.))

    With your willpower now taking over the wounds that you are getting, you all step back and look at the door. This is when you realize it isnt a door at all but just a trap made to 'take care' of would be thieves.

    Now that you begin to look around the room you are in (which is otherwise empty). You see the way back, a set of stairs leading down.

    And for lack of a better term... A funhouse floor.

    The ten foot wide sixty foot long hallway that leads out of the room is mostly made up of a funhouse floor. The walls of the hallway are spiked. As one of you steps into the hallway, everything goes dark. You are blind. If you step backwards, you can see again.

    What do you do?

    If the party proceeds down the hallway you must make 5 successive dc 15 reflex saves. If you fail any, you take 1d4 points of piercing damage. If you fail by more then 5 then you make no progress, therefore needing an extra save. If you have the feat blindfight you get +2 to your reflex saves. At the other end of the hallway it turns to the right.

    Ok I tried to make a map and it didnt work. Sorry.
    Last edited by borninbones; 2007-11-29 at 09:22 PM.
    Characters: Pakar

  19. - Top - End - #259
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    ((First part if we can see down the hallway when we arn't in it, second if we cant))
    Crog looks down the hallway and decides that he doesn't want to get stabbed anymore. "Maybe We Should Cut Spikes As Go Along." Crog says. "Maybe Me Not Get Anymore Holes In Me."

    Crog looks into the darkness, steps into it, realises he cant see and steps out. "Anyone Have Bow? Lets Shoot Arrows Down Hallway And See If Anything Screams."

  20. - Top - End - #260
    Orc in the Playground
     
    borninbones's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    You can see to the end of the hallway, it turns to the right.
    Getting rid of spikes would be difficult, especially since you cant see when you step into the hallway, but not entirely impossible...

    Blindness as the spell, no save.
    Characters: Pakar

  21. - Top - End - #261
    Barbarian in the Playground
     
    Planetar

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    Default Re: Arcturian Ruins of Stwairvane

    Aleash

    Before the group moves out, Aleash approaches Shauni and offers her a bottle of elixir. Here, you don't look so good, maybe you better drink some of this.

    Once she is healed.

    Perhaps we should take a look at these stairs, You might find them to be an easier passage.

    Spoiler
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    potion of cure light wounds for Shauni
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  22. - Top - End - #262
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    Crog walks up to the right side of the entry to the hallway. He then draws his greataxe and attempts to slice the nearest spike clean off the wall.
    Atk 1d20+11=23
    damage 1d12+10=17

  23. - Top - End - #263
    Barbarian in the Playground
     
    Reptilius's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Shauni

    "Thanks," says Shauni and downs the potion. Her wounds start to knit shut.
    (1d8+1)[5]

    Turning to Crog, Shauni says "That's a good idea, Crog. If we clear out the spikes near the entrance, we could probably go through quicker." Thinking momentarily, she says "I got it! All we have to do is crawl. We could keep or hands and feet on the ground and shuffle, so we don't put our hands down on anything unexpected. If anyone has a shield, we could put it in front of the person going first. When they touch the spikes, they turn right, and shout out if it's safe at the end! Of course, if none of us have shields we could simply stick our hand out and go forwards more gently."

    ((Would this be a reflex save bonus, or is it cheating?))
    Goblin Shaman by Simius

    Creations:
    The Battle Psychic Martial Adept

  24. - Top - End - #264
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    "Or," says Crog while cutting all the spikes he can see while not being in the area of where he can't see, "We go down hall on right side and cut spikes as we go. We keep hand on wall and when wall curve we go with wall!"

    ((just so you know, Crog probably is smart enough to think of this even if he doesnt act it))

  25. - Top - End - #265
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    "Hmm, the crawling could work. Cutting the spikes off too, but we might just be trying to find too exotic an answer. Mind if I see how it's like?" Picking up both the rapier and the sunrod, he walks into the hallway for some firsthand experience. "Can you guys still see the rod?"

    (Just wondering, is the effect limited to the character in the hallway or is it an area of effect? Does the entire hallway go dark, or can everyone else clearly see what happens in the hallway while the character is blinded? If so, then we could just have everyone tell the character where to go while we cross one at a time.)
    Will be edited by Ryuuk : Sometime in the future.

  26. - Top - End - #266
    Orc in the Playground
     
    borninbones's Avatar

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    yuk Re: Arcturian Ruins of Stwairvane

    Shauni: Good thinking! ((I classify it as creatively averting certain death))

    Crog: Oddly Enough, you take out ONE of the some 100 spikes in that five piece of wall.

    Guicho: Everyone can see the rod, it does not go out. However, Guicho can't tell as he cant see the rod.

    Aleash: The stairs look non-threatening with no magical effects, however, if you don't have a torch, it is dark as the stairs are not lit.
    Last edited by borninbones; 2007-12-02 at 08:51 AM.
    Characters: Pakar

  27. - Top - End - #267
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: Arcturian Ruins of Stwairvane

    "Yah, We See Rod And You."

  28. - Top - End - #268
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    "Perfect!" His eyes currently useless, Guicho takes the sunrod and slides it between his belt and his pants on his back. Then he drops to the floor, keeping his rapier tightly held on his right hand. "Shauni, hope you don't mind if I volunteer to go first. I'll try to feel my way through, so if you guys can give me a heads up if I'm about to impale myself, I'd really appreciate it."

    He starts his movement, waving his rapier in a wide arc before any large advances and keeping a keen ear for his allies directions.

    (Current reflex save at +5)
    Last edited by Ryuuk; 2007-12-03 at 09:58 PM.
    Will be edited by Ryuuk : Sometime in the future.

  29. - Top - End - #269
    Orc in the Playground
     
    borninbones's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    While it takes you all of about a moment to get to the end of the funhouse floor, you hear a sound of bone on stone.

    By th light of the sunrod, everyone else can see a skeleton approaching Ryuuk from where the hallway turns.

    Your action Ryuuk.
    Last edited by borninbones; 2007-12-03 at 10:36 PM.
    Characters: Pakar

  30. - Top - End - #270
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Arcturian Ruins of Stwairvane

    Guicho

    (Sorry, hadn't seen the post)

    At the sound of bones clanking, Guicho stands up and looks around (to no avail i assume). For now he'll cast force screen (+4 shield bonus), grip his rapier tight on one hand and get a hold of the sunrod with the other.
    Will be edited by Ryuuk : Sometime in the future.

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