New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default [Base Class] windreaver

    The windreaver, a person who uses his control over the forces of wind to avoid danger and harm, ignores equipment in favor of personal skill many times.
    The windreaver uses a special method of casting spells that differs him from common spellcasters and allows him much greater flexibility then your average sorcerer, yet much weaker spellcasting power.
    as the bard and the ranger, he is a sort of a "hybrid" characther, yet has his own uniqueness.

    Hit Die: d6

    Skills:
    5+int mod for level (the usual x4 at level 1 thing. and i know its diffrant the normal. but it needs more then 4 but its not quite 6.)
    Class Skills:
    Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Hide (Dex), Jump (Str), Spellcraft (Int), Tumble (Dex), Listen (Wis), Move Silently (Dex), Survival (Wis), Search (Int), Spot (Wis) and Heal (Wis).

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Energy

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Windrunner 5 ft|
    3

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Swift Maneuvers +1|
    4

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Deflect Arrows, Evesion|
    5

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Windrunner 10 ft|
    7

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Draconic Heritage|
    8

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Swift Maneuvers +2|
    10

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Snatch Arrows|
    12

    8th|
    +6/+1
    |
    +2
    |
    +6
    |
    +6
    |Windrunner 15 ft|
    15

    9th|
    +6/+1
    |
    +3
    |
    +6
    |
    +6
    |Swift Maneuvers +3|
    18

    10th|
    +7/+2
    |
    +3
    |
    +7
    |
    +7
    |Windwalk|
    21

    11th|
    +8/+3
    |
    +3
    |
    +7
    |
    +7
    |Improved Evasion|
    25

    12th|
    +9/+4
    |
    +4
    |
    +8
    |
    +8
    |Windrunner 20 ft|
    30

    13th|
    +9/+4
    |
    +4
    |
    +8
    |
    +8
    |Swift Maneuvers +4|
    35

    14th|
    +10/+5
    |
    +4
    |
    +9
    |
    +9
    |Improved Windwalk|
    40

    15th|
    +11/+6/+1
    |
    +5
    |
    +9
    |
    +9
    |Screaming Strike|
    46

    16th|
    +12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Windrunner 25 ft|
    52

    17th|
    +12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Swift Maneuvers +5|
    58

    18th|
    +13/+8/+3
    |
    +6
    |
    +11
    |
    +11
    |Greater Windwalk|
    65

    19th|
    +14/+9/+4
    |
    +6
    |
    +11
    |
    +11
    |Swift Maneuvers +6|
    72

    20th|
    +15/+10/+5
    |
    +6
    |
    +12
    |
    +12
    |Windrunner 30 ft|
    80
    [/table]

    Weapon and Armor Proficiency
    A windreaver is proficient with all simple weapons and all thrown weapons (including exotics) and is not proficient with any armor and shields

    Spellcasting:
    The windreaver casts arcane spells, which are drawn from the windreaver spell list. He can cast any spell from the list without preparing it ahead of time.
    To cast a spell, a windreaver must have a Intelligence score equal to at least 10 + double the spell level and his level must be at least triple of that spell level.
    The Difficulty Class for a saving throw against a windreaver's spell is 10 + the spell level + the windreaver’s Intelligence modifier.
    A windreaver can cast only a certain number of spells of each spell level per day, the number of allowed spells per day is equal to his energy (listed in the table) where each spell takes energy equal to its spell level, a single spell may not be casted over 3 times in a day. (a level 0 spell takes 1 energy as though as it was a level 1 spell.)
    Windreavers does not get bonus spells from having high ability score.

    Spell List:
    Spoiler
    Show

    Level 0

    Mage Hand
    Ghost Sound
    Message
    Open/Close
    Prestidigitation
    Know Direction
    Detect Poison



    Level 1

    Longstrider
    Sanctuary
    Entropic Shield
    Cure Light Wounds
    Obscuring Mist
    Feather Fall
    Silent Image
    Unseen Servant
    Ventriloquism
    Expeditious Retreat
    Detect Snares and Pits
    Jump
    Pass without Trace


    Level 2

    Locate Object
    Aid
    Wind Wall
    Blindness/Deafness
    Blur
    Detect Thoughts
    Glitterdust
    Shatter
    Sound Burst
    Silence
    Whispering Wind
    Fog Cloud
    Gust of Wind


    Level 3

    Fly
    Dispel Magic
    Haste
    Blink
    Clairaudience/Clairvoyance
    Confusion
    Crushing Despair
    Deep Slumber
    Gaseous Form
    Sculpt Sound
    Secret Page
    See Invisibility
    Slow
    Scrying
    Water Breathing



    Level 4

    Dimension Door
    Freedom of Movement
    Hallucinatory Terrain
    Invisibility, Greater
    Modify Memory
    Neutralize Poison
    Repel Vermin
    Shout
    Zone of Silence



    Level 5

    Teleport
    Control Winds
    Dream
    Mind Fog
    Mirage Arcana
    Persistent Image
    Mislead




    Level 6

    Permanent Image
    Project Image
    Shout, Greater
    Sympathetic Vibration
    Programmed Image


    Windrunner (Su)
    Starting at first level the windreaver gains the ability to run on air.
    while running, the windreaver can move through air of a length of his windrunner ability as though it was plain ground, also he gain this as bonus movement speed when running normally.
    This does not allow to fly in any way, only to ignore pits and such (even if opened without the windreaver notice as a trap), you cannot run upwards, only in the same direction.
    the windrunner ability starts at 5 ft. at level 1 and is increased in another 5 ft. every forth level.
    If the windreaver has a fly speed add the windrunner speed into his fly speed.

    Swift Maneuvers (Ex)
    At second level, the windreaver gains +1 Dodge bonus to AC. this bonus increases to +2 at level 6, +3 at level 9, +4 at level 13, +5 at level 17, and to +6 at level 19.

    Deflect Arrows
    At third level, the windreaver gains the Deflect Arrows feat as a bonus feat.

    Evasion (Ex)
    At third level or higher if a windreaver makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a windreaver is wearing light armor or no armor. A helpless windreaver does not gain the benefit of evasion.

    Draconic Heritage
    At fifth level the windreaver gains the draconic heritage feat with a color gray that has knowledge [arcane] as bonus skill increase and sonic as his energy type. if the "draconic legacy" feat will be taken he will add the windreaver 5 energy per day instead of adding spells.
    if the windreaver already has the draconic heritage feat from another source he gains 5 energy per day instead.
    You may take draconic feats as though as you are a sorcerer at your level.

    Snatch Arrows
    At seventh level, the windreaver gains the Snatch arrows bonus feat, also, the windreaver may deflect and snatch arrows even when his hand are full.

    Improved Evasion (Ex)
    At 9th level, a windreaver’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless windreaver does not gain the benefit of improved evasion.

    Windwalk (Su)
    At tenth level, the windreaver may travel through up to 5 ft. of solid matter as though as it was not there, this counts as a full-round action.

    Improved Windwalk (Su)
    At level forteen, the windreaver may travel through up to 10 ft. of solid matter as though as it was not there, this counts as a full-round action.

    Screaming Strike (Su)

    From level fifteen and on, all attacks made by the windreaver gain the Screaming enchantment (including unarmed attacks), if the weapon has the screaming enchantment the weapon gains +1 enchantment bonus instead.

    Greater Windwalk (Su)
    At level eighteen, the windreaver may travel through up to 15 ft. of solid matter as though as it was not there, this counts as a full-round action.
    he could also travel through up to 5 ft. of solid matter as though as it was not there as a move action.


    Well. this is my new run at a class.
    any inbalances i should notice?
    anything is wrong?

    spell list is up (spoiler right under spellcasting), but not yet full.
    Last edited by boomwolf; 2007-11-06 at 08:55 AM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  2. - Top - End - #2
    Ogre in the Playground
     
    Vadin's Avatar

    Join Date
    Oct 2006
    Location
    Auburn, AL
    Gender
    Male

    Default Re: [Base Class] windreaver

    1) I'm glad to see this class has a normal BAB
    2) The wording on some of the abilities makes little sense (namely Draconic Heritage)
    3) If this is a casting class like the bard with 3/4 BAB, 2 good saves, and all of those abilities, I'd say its overpowered a little, if not more so.
    Last edited by Vadin; 2007-10-15 at 01:24 PM.
    Avatar by Linguini


  3. - Top - End - #3
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Base Class] windreaver

    1-learned my lesson

    2-Draconic Heritage is a feat from complete arcane. not my name.

    3-actually. its the same saves and BAB as bard to the point. not a single difference there, and if you notice, most abilities here are the same thing that keeps growing, at the cost of bardic music/knowledge, Proficiency and such. so its hard to pinpoint unbalances for me.
    if you can be a little more to-the-point it will be great. cuz "at general" is hard for me to think of my own creation.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Drglenn's Avatar

    Join Date
    Aug 2007
    Location
    Medway, England
    Gender
    Male

    Default Re: [Base Class] windreaver

    You need to add the hit dice size, skills (points per level and class skills) and spell list
    Amazing ponytar by Dirtytabs
    Larger Version:
    Spoiler
    Show

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Nov 2006

    Default Re: [Base Class] windreaver

    Erm.... why do I get the feeling that somehow people are using some concept ideas from my sigged Bladewind classes.... >.< except with more wind based abilities? Ah well. For Windrunning, the "run on air" part of the description is a little ambiguous and can be broken. Does he/she run on air, as in fly by running very fast to lift off the ground, or does it just end up ignoring terrain penalties by moving faster and sort of jumping kung fu ish type moving over the ground?

  6. - Top - End - #6
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Base Class] windreaver

    well. its not quite done, i am putting it to basic review before i put up the rest.

    also, never seen the bladewind, and the "run on air" is like a jump. should have been more clear there.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

    Join Date
    Jan 2007
    Location
    Page 666 of the DMG
    Gender
    Male

    Default Re: [Base Class] windreaver

    What dose energy do?
    I'm the Official Monk Advocate!
    Quote Originally Posted by Peregrine View Post
    Excuse me while I invent a spell to scrub my brain.
    Quote Originally Posted by turkishproverb View Post
    If you play cheese, never complain when you are killed by it.
    Stuff:
    Force Adept

    Magician




    Proud Hobgoblin slayer of the Daigo Fanclub - So glad You found your Soul Mate!

  8. - Top - End - #8
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Base Class] windreaver

    Quote Originally Posted by Mr. Moogle View Post
    What dose energy do?
    in reference to what?


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  9. - Top - End - #9
    Bugbear in the Playground
     
    vegetalss4's Avatar

    Join Date
    Sep 2007
    Location
    Land of Magic and Ponies

    Default Re: [Base Class] windreaver

    Quote Originally Posted by boomwolf View Post
    in reference to what?
    i would think in reference to the line on the table named Energy

  10. - Top - End - #10
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Base Class] windreaver

    yea. forgot i named it that.

    read spellcasting, it is used as a "mana" style spellcasting resource.


    also, added his hit die and skills. a bit off, but not anything game-breaking. (not like one out of four wizard's stuff isn't broken.)

    also added partial spell list. (i'll add a few more at the 4,5,6 levels)
    Last edited by boomwolf; 2007-10-16 at 01:34 PM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •