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  1. - Top - End - #1
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Jul 2019

    Default Skill feats: how good are they?

    Among all the feats in 3.X some of the most underwelming and some of the most interesting are those that interact with skills.

    The "skill feats" are those that:
    Add a skill modifier or change an existing one;
    Change the way you can use a skill;
    Change the interaction of a skill with the environment/npc.


    This is a very broad category from the luckluster (skill) focus to the great knowledge devotion or darkstalker.

    So what are your thoughts on this kind of feats?
    Last edited by Trandir; 2019-09-14 at 06:57 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Re: Skill feats: how good are they?

    They are good for quick feats for npcs. Want an alert, athletic npc? Take the alertness and athletics feats.

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  3. - Top - End - #3
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jun 2015
    Location
    Rocky Mountains, Colorado

    Default Re: Skill feats: how good are they?

    Quote Originally Posted by Particle_Man View Post
    They are good for quick feats for npcs. Want an alert, athletic npc? Take the alertness and athletics feats.
    It's a quick way to put UMD directly into your belt at low levels.

    I think +20 at 4th level is pretty easy.

  4. - Top - End - #4
    Troll in the Playground
     
    RogueGuy

    Join Date
    Aug 2014

    Default Re: Skill feats: how good are they?

    Having built references for a few skills, transformative feats that change how a skill can be used are way more interesting than static plusses to a skill. They open up wierd optimization avenues.
    Last edited by daremetoidareyo; 2019-09-14 at 06:17 PM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Skill feats: how good are they?

    Do you count feats that change which stat is concerned by a skill, like agile athlete of tactile trapsmith, among them?

    If you have character favoring DEX over other stats, they can be very interesting. Especially if you add the Prodigy template.
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  6. - Top - End - #6
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Jul 2019

    Default Re: Skill feats: how good are they?

    Quote Originally Posted by Particle_Man View Post
    They are good for quick feats for npcs. Want an alert, athletic npc? Take the alertness and athletics feats.
    Those are the low tier "skill feat", but there are lot far mor intresting than +2 to two skills

    Quote Originally Posted by bean illus View Post
    It's a quick way to put UMD directly into your belt at low levels.

    I think +20 at 4th level is pretty easy.
    Really that is intresting, how do you do it?
    At 4th level assuming a cha based PC you'd get 17 (7 from ranks, 5 from stat, 3 from skill focus and another +2 from another feat?) as far as I know.


    Quote Originally Posted by St Fan View Post
    Do you count feats that change which stat is concerned by a skill, like agile athlete of tactile trapsmith, among them?

    If you have character favoring DEX over other stats, they can be very interesting. Especially if you add the Prodigy template.
    I edited the OP to include them. Thanks for the reminder.

    What is the source of the prodigy template?

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Skill feats: how good are they?

    On umd, but a mw tool for a +2. Gets you to +19.

  8. - Top - End - #8
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jun 2015
    Location
    Rocky Mountains, Colorado

    Default Re: Skill feats: how good are they?

    Quote Originally Posted by Trandir View Post
    Really that is intresting, how do you do it?
    At 4th level assuming a cha based PC you'd get 17 (7 from ranks, 5 from stat, 3 from skill focus and another +2 from another feat?) as far as I know.
    Quote Originally Posted by Efrate View Post
    On umd, but a mw tool for a +2. Gets you to +19.
    Nymphs Kiss +2, half elf paragon +2, there's a few options. Factotum?

    Rogueł/Cloisteredą includes luck/pride domains for ignoring 1s.
    Last edited by bean illus; 2019-09-14 at 08:21 PM.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Flumph

    Join Date
    Sep 2014

    Default Re: Skill feats: how good are they?

    Huh, didn't know Nymph's Kiss applies to UMD.

    Shape Soulmeld: Mages Spectacles is a +4 to Decipher Script, Spellcraft, and Use Magic Device. Also an additional +2 for every point of essentia you invest in it. Azurin (Magic of Incarnum) is basically a human who trades the extra skill point per level for a point of essentia.

    Azurin with 1 flaw (and UMD as class skill, or 2 flaws taking the Apprentice: Spellcaster feat to get UMD as a class skill) can have
    Code:
    Charisma Mod            3
    Ranks                   4
    Mages Spectacles        6
    Skill Focus: UMD        3
    Masterwork Tool         2
    Nymph's Kiss            2
    Total                  20
    a +20 in UMD at level 1. Keep in mind, a natural 1 is not an autofail if your modifier is high enough that you'd make the check.

    If flaws aren't allowed, you could just wait till level 3 to be able to reliably use wands
    Last edited by radthemad4; 2019-09-14 at 11:33 PM.

  10. - Top - End - #10
    Ettin in the Playground
     
    Planetar

    Join Date
    May 2009
    Location
    Perth, West Australia
    Gender
    Male

    Default Re: Skill feats: how good are they?

    One I was looking at last night - the OA feat Iaijutsu Master (not the PrC) which allows you to apply your Iaijutsu Focus skill modifier -- not your rank, your modifier -- to any attack roll, save, or skill check once per day. Handy stuff for martials who usually wind up with one weak save given skill modifiers quickly outstrip saving throw bonuses.

  11. - Top - End - #11
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Skill feats: how good are they?

    I took Daredevil Athlete (Complete Scoundrel) as a filler feat for a character, and it's actually come in very handy surprisingly often. Mostly pulling off tumble checks to avoid AoOs, but also the occasional jump check to cross a chasm.
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