Results 1 to 11 of 11
Thread: Skill feats: how good are they?
-
2019-09-14, 01:34 PM (ISO 8601)
- Join Date
- Jul 2019
Skill feats: how good are they?
Among all the feats in 3.X some of the most underwelming and some of the most interesting are those that interact with skills.
The "skill feats" are those that:
Add a skill modifier or change an existing one;
Change the way you can use a skill;
Change the interaction of a skill with the environment/npc.
This is a very broad category from the luckluster (skill) focus to the great knowledge devotion or darkstalker.
So what are your thoughts on this kind of feats?Last edited by Trandir; 2019-09-14 at 06:57 PM.
-
2019-09-14, 02:46 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
-
2019-09-14, 06:13 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
-
2019-09-14, 06:17 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Skill feats: how good are they?
Having built references for a few skills, transformative feats that change how a skill can be used are way more interesting than static plusses to a skill. They open up wierd optimization avenues.
Last edited by daremetoidareyo; 2019-09-14 at 06:17 PM.
-
2019-09-14, 06:49 PM (ISO 8601)
- Join Date
- May 2010
- Location
- France
- Gender
Re: Skill feats: how good are they?
Do you count feats that change which stat is concerned by a skill, like agile athlete of tactile trapsmith, among them?
If you have character favoring DEX over other stats, they can be very interesting. Especially if you add the Prodigy template.Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
Extended signature
-
2019-09-14, 07:05 PM (ISO 8601)
- Join Date
- Jul 2019
Re: Skill feats: how good are they?
Those are the low tier "skill feat", but there are lot far mor intresting than +2 to two skills
Really that is intresting, how do you do it?
At 4th level assuming a cha based PC you'd get 17 (7 from ranks, 5 from stat, 3 from skill focus and another +2 from another feat?) as far as I know.
I edited the OP to include them. Thanks for the reminder.
What is the source of the prodigy template?
-
2019-09-14, 07:12 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Skill feats: how good are they?
On umd, but a mw tool for a +2. Gets you to +19.
-
2019-09-14, 08:17 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
-
2019-09-14, 11:29 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Skill feats: how good are they?
Huh, didn't know Nymph's Kiss applies to UMD.
Shape Soulmeld: Mages Spectacles is a +4 to Decipher Script, Spellcraft, and Use Magic Device. Also an additional +2 for every point of essentia you invest in it. Azurin (Magic of Incarnum) is basically a human who trades the extra skill point per level for a point of essentia.
Azurin with 1 flaw (and UMD as class skill, or 2 flaws taking the Apprentice: Spellcaster feat to get UMD as a class skill) can have
Code:Charisma Mod 3 Ranks 4 Mages Spectacles 6 Skill Focus: UMD 3 Masterwork Tool 2 Nymph's Kiss 2 Total 20
If flaws aren't allowed, you could just wait till level 3 to be able to reliably use wandsLast edited by radthemad4; 2019-09-14 at 11:33 PM.
-
2019-09-14, 11:51 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: Skill feats: how good are they?
One I was looking at last night - the OA feat Iaijutsu Master (not the PrC) which allows you to apply your Iaijutsu Focus skill modifier -- not your rank, your modifier -- to any attack roll, save, or skill check once per day. Handy stuff for martials who usually wind up with one weak save given skill modifiers quickly outstrip saving throw bonuses.
Last edited by Saintheart; 2019-09-14 at 11:52 PM.
-
2019-09-15, 03:12 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Skill feats: how good are they?
I took Daredevil Athlete (Complete Scoundrel) as a filler feat for a character, and it's actually come in very handy surprisingly often. Mostly pulling off tumble checks to avoid AoOs, but also the occasional jump check to cross a chasm.
Originally Posted by Darths & DroidsOptimization Trophies
Looking for a finished webcomic to read, or want to recommend one to others? Check out my Completed Webcomics You'd Recommend II thread!
Or perhaps you want something Halloweeny for the season? Halloween Webcomics II