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  1. - Top - End - #3061
    Bugbear in the Playground
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Wyatt

    Wyatt gives a salute of acknowledgement to Sable, knowing she worked best on her own in any case and that his secondary role was combat. His train of thought was interrupted by a rain of hail on his head, pelting him painfully. Fortunately, his potion of Aid he used earlier helped ease the pain, but it was still irritating. Even more irritating was that it slowed him down. He decided to play it safe, strafing Hjalmar's target as best he could while minding his own defense. His slowed speed wouldn't allow him to return to Hjalmar's position, but he decided giving Hjalmar the benefit of a flank was worth it.

    Spoiler
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    Spring Attack - no AoO from giant, end up opposite of it across from Hjalmar.
    Attacking Defensively: (1d20+13)[25]
    Damage: (1d4)[4] + (1d6)[3] Acid
    Skirmish: (4d6)[13]

    HP: 43/53
    AC: 35

  2. - Top - End - #3062
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    PirateCaptain

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Cursing himself for his carelessness after getting painfully clipped by a small boulder of ice,

    Of course they'll use ice spells you moron,

    Thordrek casts a resistance spell on himself.

    Casting Resist energy (frost), resistance to frost damage of 20 points on every attack
    Last edited by thorgrim29; 2011-08-02 at 06:44 AM.
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  3. - Top - End - #3063
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Hjalmar Crownshield
    The normally grumpy Paladin begins to seethe in rage as the ice storm hits him. This Gold Dwarf believed in fair fights, man to man. Traps, archers, and most especially wizards were all dishonorable ways to gain an upper hand in a good old fashion showdown. As he continues to assault the giant in front of him, he lets out another roar, though this one vaguely takes the form of words.

    "Bah! Thordek, Magnum! Take out that wizard!"

    Spoiler
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    Hammer Attack: (1d20+12)[22]
    Hammer Damage:(1d10+5)[11] + (2d6)[11]

    Second Hammer Attack: (1d20+7)[12]
    Second Hammer Damage: (1d10+5)[7] + (2d6)[4]


    OOC: I forgot to add the bonuses from Prayer etc to my rolls, so my first attack may actually be a hit! (I hope)
    Last edited by King Tius; 2011-08-02 at 07:18 AM.
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  4. - Top - End - #3064
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Still singing his Ehontar, Magnum likely never heard Hjalmar, though he slogged methodically through the Ice Storm toward the enemy mage and the sword wielding giant next to him.

    If he can get to them this round, charge attack on the mage.

    Spoiler
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    Attack (1d20+29)[39]
    Damage (1d10+20)[30]

    Giantbane Axe +11 Atk/+7 Dmg (+2 more vs giant)
    Ehontar +1 Atk/Dmg
    Battle Intuition +8 Atk/Dmg (Use 3 of 4)
    Divine Power +3 BaB(+8/+3)/+6 Str (+3 Atk/Dmg) (Rd 3 of 8)
    Prayer +1 Atk/+1 Dmg
    Charge +2 Atk
    Total Attack +29; Damage +20


    If not, he pulled the Wand o' the Heavens (not sure about CL) and fired a Flame Strike. He'd make sure it hit the mage and tried to include his large guardian as well.

    Spoiler
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    AC: 27 (31 vs giants) [-2 charge]
    HP: 77/90
    Game on...

    MW
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  5. - Top - End - #3065
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    In case the giant stepped up (ready action?) to intervene.

    Giantbane Axe (+2 Atk = 41) Damage (2d6+2)[9]
    +Gauntlets (3rd & last use today) (1d6)[2]
    Game on...

    MW
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  6. - Top - End - #3066
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum presses on the rune engraved into his skin while focusing on the spot where the enemy arcanist and his armored protector stand. He smirks as a bank of thick yellow fog rises from the ground around them, billowing over the pair. "Suck that you overgrown pansies." he yells at them.

    [using his rune of cloudkill. Idk if it uses his save DC or not, if so I believe DC is 19, otherwise I have no idea what it's set at.]
    Last edited by Katasi; 2011-08-05 at 11:02 AM.
    Better to die on our feet than live on our knees.

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    The Battle Continues....

    As the dwarves and allies battle the frost giants and their leader, the main bodies of both forces clash in the center…

    Using the height advantage of the rubble and ramparts, the duergar shoot over their allies and into the ranks of enemy hobgoblins. Their fire is accurate and they whittle down the rear ranks of the Aurilites, but the hobgoblins are tough and well armored…

    Tasster and his sons, accompanied by both minotaurs, are cutting a bloody wedge into the enemies front. They cut deeply and terribly into enemy ranks, but soon find themselves surrounded and fending off as many attacks as they make. Blood runs freely from both sides, and one of Tasster’s sons has to withdraw. In the side of Tasster’s armor, an axe is wedged into his side and blood splashes from the wound while the fletching of an arrow protrudes from his back. Wounded, the fierce dwarf prince battles on and screams out war cries as he battles on. One hobgoblin manages to stab the dwarf in the back with a crude spear. Whether it wounded him or not, it certainly enraged Tasster and he immediately separated its head from its shoulders and kicked the body away. The other hobgoblins back away from him for a moment in fear...

    Black’s Company, by contrast, holds to a strict formation behind their shields and grinds their way through the enemies shield wall. They hew at their foes with axe and sword and while they inflict losses, two of their new recruits are wounded badly. Still, they hold their line and pin the enemy front in place. That apparently did not satisfy Marcus Black though, who ordered his wizard to join the fray. In a coordinated maneuver, the shield wall pushes forward and shoulders the enemy line apart enough for Weddle to have a clear shot. A fireball shoots through the gap and explodes just over the enemies head with a boom and a howl of angry fire. The hobgoblins scream and fall back away as Black’s Company surges forward. The enemy does not crumble though, for the many survivors are quick to reform and hold their ground again but they are further back than before.

    On the left flank, Grathalmor, Bundok and Duervar have fewer to face being on the end of the line, but have drawn the attention of a heavily armored hobgoblin with a great sword and 4 other sergeants. That battle continues on, and the two groups seem evenly matched….
    Last edited by mshady; 2011-08-10 at 12:05 PM.
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  8. - Top - End - #3068
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Nega v. Frost Giant 1

    Frost Giant Initiative: 14
    Nega Initiative: 3


    Having taken enough of a battering, the frost giant regains its footing and snarls in rage and pain at the frustrating dwarf in the winged helmet that had been battering it so. It takes a moment to think and feints an attack, withdrawing it just before Nega could block it. The giant pivots and sends its axe flying back in a spinning arc in the opposite direction and it connects hard enough to send Nega staggering back a foot. Her armor is pierced and blood runs from her back shoulder. It’s hot with pain, but it doesn’t cause the paladin to cry out in pain.

    She recovers in enough time to batter the next blow away with her shield, but she can feel the strength sapped from her shield arm by the blow… Another blow like that, she might lose its use.

    The frost giant hits Nega for 28 HP.

    Nega presses on with her attack, but her first blow caroms off the giant’s armor to no ill effect. She just misses the seam in the armor she was aiming for. The next, quicker attack, fails as well when the giant uses the wide blade of its axe to catch the blow and push her and her mace away…

    Blood flowing from both foes now, this duel was about to get more interesting.

    Thordek and Magnum v. Frost Giant 2

    Thordek Initiative: 21
    Magnum Initiative: 11


    Battered by the storm of ice from the enemy wizard, Thordek curses his preparation and casts a spell of elemental protection instead of pressing his attack. It occurs to him that if his foe could cast that spell, a Cone of Cold spell might also be in his repertoire and he had saw enough of that spell already from a certain Ice Devil.

    Magnum shrugs off the attack however, and continues to press forward. While neither the wizard or its guardian are within striking distance of his axe, his wand is another matter. He reaches for it from his belt and holds it aloft, calls out his praise for Clangeddin’s fiery vengeance and calls a pillar of flame to appear and blast the enemy wizard. It moves away from the worst of it, but the wizard is clearly singed by the flame and divine power of the spell. Its guardian is outside of the arc of the spell however, and remains unscathed if not scalded by the proximity to the blast of fire.

    Getting a closer look now at the wizard’s guardian, Magnum’s appraisal is that it must be a rather tough opponent and it might not be wise to attack him alone nor leave the wizard free to act.

    Nalrak versus Giant 3

    Frost Giant 3 Initiative: 13
    Nalrak Initiative: 10


    The wounded frost giant recovers from the dwarf’s last blow and swings the bearded tormentor with precision, sending its axe on a downward flashing arc. The blow rakes Nalrak’s breastplate armor and sends fragments of steel flying as the axe crunches through the thickest part of his armor. The blade bites deep and cracks a rib and slices a pectoral muscle badly. With a yank that nearly topples the dwarf, the giant pulls its axe free of his armor and swings again but the sturdy dwarf twists just enough to let the axe hit his thick shoulder armor and bounce off.

    The giant scored a 21 HP blow against Nalrak.

    Neither of Nalrak’s replies hit the giant well enough to wound it however, as its armor holds up to the dwarf’s hammering blows.

    Nalrak rolled a 2 and a 7, neither of which came within a mile of hitting the armored giant.

    Wyatt & Hjalmar versus Frost Giant 4

    Hjalmar Initiative: 10
    Frost Giant Initiative: 1


    Wyatt tries his best to support Hjalmar. While the debris and cold from the spell had limited his mobility for a moment, he still manages to dart in and strike the giant with a painful blow. He crunches his mace against the back of the giant’s knee and inflicts serious damage with his well-placed blow.

    Wyatt connects with a total of 17 melee points and 3 acid damage.

    Having just taken a serious battering from the ice spell of the enemy wizard, the dwarf is in an even nastier mood and he swings furiously at the giant. One stroke after another is deflected by the giant’s parries and he only succeeds in backing it up a few feet. Wyatt’s attempt at flanking the giant was not quite enough to help him…

    It would seem the giant was luring in the heavily armored dwarf, for its leg flashes low at Hjalmar’s feet and tries to hook him and pull him down. The blow catches Hjalmar exactly how the giant intends before he can react. The giant sends Hjalmar toppling to the ground in a lucky and surprising move.

    Laying flay on his face now, there is nothing Hjalmar can do as the giant tries to split him in half with his axe. Fortunately, his armor does not yield completely and while the blow is powerful, it is not fatal. Hjalmar has enough time to roll over before the next blow falls and interposes his shield between him and the raging giant’s axe. The force of the blow nearly breaks his armor, but he blocks the blow sufficiently…

    The giant succeeded in a trip attack against Hjalmar and topples him to the ground. The follow up attack does 23 HP to the dwarf.

    Arum Faer Wed & Buna:

    Seeing the potency of the enemy wizard and its guardian, Arum throws his biggest chip into the pot by casting his Cloud kill rune. It takes him a moment as he focuses on summoning the power of the unfamiliar rune and directing it correctly, but he manages it. It was not his first rune, certainly…

    A cloud of mustard colored gas appears around the wizard and its guardian. It billows and for a moment, a fog of blue is mixed in with the ugly colored gas. The two disappear into the cloud for a moment and Arum is unable to see them. It takes him a few seconds, but the towering form of the guardian stands seemingly unphased by the gas, but the wizard he is protecting is choking on the gas. Having already taken a fireball, a flames strike and now a gas spell, the wizard quickly withdraws from the gas cloud and takes no other action.

    “Damn it, Arum! Now I can’t see him!” Buna exclaims, cursing the gnomes spell for blocking her line of sight on the wizard. She snarls and watches the effect for a moment.

    “Gas isn’t hurting that wizard’s guardian!” she reports. Looking around for something to do she knows will work, she quickly throws a magic missile spell at the frost giant that had just toppled Hjalmar. Angry blue balls of enemy shoot from her finger tips and thud into the giant’s sternum. It groans and clutches its chest, clearly reeling from the blow. It’s wounds are catching up with it…

    The Guardian:

    Standing almost 8 feet tall and wielding a greatsword equal to its height, the massive guardian senses an order from its charge. A ghostly blue light flares under its visor, seemingly in acknowledgement. It than moves forward with an impossible grace; indeed it seems to glide ahead with virtually no effort at a surprising speed.

    It moves directly towards Magnum, who had just called down a powerful fire spell against the Aurilite wizard. It arrives within range of its sword, but out of the way of Magnum’s axe and opens its visor. Magnum looks into the visor and what he sees is horrible enough to stun the cleric for a moment and leave him shaken by the image.

    Two strokes of the creature’s greatsword flash through the air, and the first bites through the side of Magnum’s armor and opens up a nasty gash in steel and flesh. The second blow rings off his helmet with no ill effect.

    Magnum is stunned for 1 round and shaken for 5 after viewing what is behind the visor of the guardian. He can neither remember or describe it, only knowing that it is both awful and unholy.

    The guardian also inflicted a 18 HP hit on Magnum.
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  9. - Top - End - #3069
    Bugbear in the Playground
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Wyatt

    Wyatt's second try on the giant landed clean. With the satisfying clinking sound his mace typically makes when it strikes on flesh, he lets out a grin, and says, "Say goodbye to your kneecaps, chucklehead!"

    His grin turns into a frown when Hjalmar's effort is thrown back in his face, and then Hjalmar is thrown ON his face. "Ah, crap." Realizing that he wasn't meant for such blows himself, he decided to give the giant one more hit, circling off and jumping past Hjalmar before sprinting off to stay out of its melee distance. "I'm doin' the best I can, here, Hjalmar, whether you appreciate it or not. Just don't go dyin' on me!"

    Spoiler
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    Attack the giant again! Move around the side of it toward Hjalmar with Spring Attack, to avoid AoOs, and then move away from it, putting Hjalmar between it and Wyatt (because Hjalmar can still take AoOs while prone), and try to move as far as I can away from it and stay out of melee range with any other enemies as best as possible. I've a move speed of 40'.

    Sorta tricky to do without a map in front of me...

    Attack: (1d20+15)[35]
    Damage: (1d4)[3] + (1d6)[6] acid
    Skirmish: (4d6)[12]

    HP: 43/53
    AC: 34
    Last edited by Strangie; 2011-08-18 at 02:12 PM.

  10. - Top - End - #3070
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Wyatt's mace was square on with the giant, whose head was lowered down after its downward swing on Hjalmar. His swing beans the giant right in the face. "The bigger 'dey are, the harder 'dey fall!"

    OoC: OH BOY A NATURAL 20.

    Crit threat: (1d20+15)[27]
    Extra Huge Whopping Bonus Damage: (1d4)[3]

    Total damage dealt: 24

    That should have gone to a dwarf, preferably one with an axe. Oh well.
    Last edited by Strangie; 2011-08-18 at 02:11 PM.

  11. - Top - End - #3071
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Hjalmar Crownshield
    The old Dwarf is so furiously angry that it is a small miracle that there isn't steam pouring out his ears. For a seasoned veteran who'd trained to fight giants, being tossed onto his face was a sharp blow to his pride. Wyatt's prancing around his prone frame didn't make manners any better. Calling upon Moradin's radiance, Hjalmar uses all of his Lay on Hands ability to heal his wounds (28 HP). With a growl he clambers back to his feet, ready to put this giant back in its place.

    "He'll have to do better than that to take me down! Yar doing fine lad, keep on him!"


    Spoiler
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    Standard Action: Lay on Hands (28 points)
    Move Action: Stand Up
    Free Action: Grumble
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Still absently fingering the wand, the dazed Alaghor defended himself he best he could (full defense, or as full as possible under this condition) against this confounding foe. His only clear thought being his hope that some of his allies would further engage the wizard for now.

    Spoiler
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    HP 59/90
    AC 27 (+4 vs giant, +4 full defense?)

    Active Spells:
    Divine Power +3 BaB(+8/+3)/+6 Str (+3 Atk/Dmg) (Rd 4 of 8)
    Game on...

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  13. - Top - End - #3073
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Thordrek spares a second to look around him, and decides that the others could hold out until the caster was done with

    Let's see if I was the only careless one... I was hoping to save those for dragons, but I think I can spare one


    With a practised motion, he grabs his axe with his shield hand and casts a scorching ray spell at the mage (if the first one is negated or the first one does the trick, the second ray goes at the closest giant, for MASSIVE DAMAGE!)

    2 scorching rays, applying the same buffs as before minus the ehontar, so +2 to hit and damage

    1:

    To hit (1d20)[5] +13
    Damage (4d6)[18] +2

    2:

    To hit (1d20)[13] +13
    Damage (4d6)[16] +2
    Quote Originally Posted by Peelee View Post
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  14. - Top - End - #3074
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Nega now pissed and getting more and more annoyed continues against the giant she is fighting. First attack 3 power attack nothing on the second attack.
    Init:Roll(1d20)+1:2,+1 Total:3
    First attack:Roll(1d20)+18:5+18 Total:23
    Dmg:Roll(1d8)+19:8+19 =27 + Roll(1d6):6=6 + Roll(1d6):6=2 Total dmg 35
    Second attack: Roll(1d20)+16:11+16 = 27
    Dmg:Roll(1d8)+13:5 +13 = 18 + Roll(1d6):3 = 3+ Roll(1d6):2 = 5 Total dmg 23

  15. - Top - End - #3075
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    As the time for battle drew near, Talamir thought back to the brief exchange much earlier with a touch of regret.

    Quote Originally Posted by ArmanMadero View Post

    "How is it that a Bladesinger, comes to be with a company like Black's? Oh yes, I know what you are. And it surprises me. What happened?"

    There was no condescension in his tone. Just curiosity. The paths that others walk were not for him to judge, but he was curious.
    There was a long silent pause, during which Talamir did not look up at Arman. At last he had replied in Elven, his tone decisive and final - though without any touch of rudeness.

    "My tale I will keep to myself; it is neither happy nor fit for a fair lament,"

    Rising to his feet he added quietly.

    "Nor worth troubling the ears of a quessir with."

    With that he had resumed his silence once more, walking away with a small nod and ending the conversation.

    His mind returning to the moment, Talamir glanced towards the elven Faern ... and recalled his vows.
    Last edited by ithildur; 2011-08-19 at 08:41 PM.

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Buelyir, Talamir, Arman, Flint and Kelith

    The five remaining members of the flanking party had moved forward after the destruction of the old dwarven flour mill, and they move swiftly. Even Arman pushes himself to try and keep up, biting back the pain from his wounded leg as he hops and limps forward. Centuries of built up flour dust and whatever else might have been refined in there had produced a loud enough explosion to draw attention.

    Attention indeed.

    As the five moved past the warehouses and into the far right side of the main chambers, they can see their comrades are already engaged in a serious fight.

    Before them stand a group of 20 armored hobgoblins marching in their direction, with a frost giant on either side. A human with a blue cloak trimmed in white fur leads the group.

    Will post a map Sunday for everything, if not sooner, but I wanted to give Talamir and Arman a chance to reach IC. If anyone would like to run Kelith for this combat, please let me know...
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  17. - Top - End - #3077
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum growls, annoyed that the wizard still isn't down. He pulls out his wand of ice knife and with a flick of his wrist activates it, sending a blade ice flying through the air towards his enemy.

    attack - (1d20+7)[9]
    damage - (2d8)[16]

    In case he misses:

    damage - (1d8)[6]
    damage - (1d8)[1]
    damage - (1d8)[1]
    damage - (1d8)[3]

    [edit] and based off of that attack roll, unless the wand gives and attack bonus due to it's CL [which actually thinking about it, it should because minimum to cast 2nd level spells is CL 4, which would give a +4 to attack that I didn't think of when I rolled], I missed. which figures considering max damage on that damage roll.
    Last edited by Katasi; 2011-08-19 at 07:27 PM.
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Nega v. Frost Giant 1

    Frost Giant Initiative: 14
    Nega Initiative: 3


    Having drawn blood for the first time against this troublesome foe, the wounded frost giant seems reinvigorated by the sense of opportunity. Two mighty swings fall towards Nega from high above her, but the giant gave her two much time and she side stepped the first blow. The next blow sweeps back towards her, and she knocks the blow away with a block from her shield.

    Her own first swing hits the giant solidly, but fails to breach its armor. Her next blow is against the side of the giant’s leg though and the mace pierces chain and metal plate and seriously hurts the giant’s leg. It hobbles from the blow and curses Nega as blood runs from the wound.

    Nega hit the Frost Giant for 25 HP damage.

    Magnum versus The Guardian:

    Stunned by gazing into the face of the wizard’s guardian, Magnum has no time to even contemplate what it was he just saw. He has no time to react as the towering foe swings at him again with a brutal looking falchion.

    The thing moved faster than anything that big had any right to move, and its next swing is a head stroke aimed at decapitating Magnum. The Alaghor manages to raise his shield just enough to divert the blow. Instead of opening up his neck or severing it outright, the deflected blow rides up into the side of his dwarf helmet. The blow tears the helmet from his head and opens up a wound on the side of his face up until his head. The blow stings badly, his jaw hurts and blood pours from the head wound and he hopes no major blood vessels had been torn open. The heavy blow sends Magnum staggering backwards 5 feet. He only has a moment to raise his shield again before the next blow comes in, trying to split his head open. A raise shield absorbs the blow, but the hit is hard enough to sting badly.

    Fortunate to be alive, Magnum returns to his defensive stance and tries to clear his mind of what he saw. He remains shaken for what he had saw…

    Magnum suffers 18 hp damage and is now seriously wounded.

    He is also Shaken as a result of the Guardian’s visage, and suffers a -2 from all rolls (attack, checks, etc)


    Thordek Initiative: 21

    Believing that Magnum could handle the wizard’s massive guardian for a moment, perhaps mistakenly, he decides to cast a scorching ray spell at the wizard. Two fist sized rays of fire stab out from Thordek’s free hand. The fires send the mage dodging out of their way, and he almost succeeds as the first ray narrowly misses and pulverizes rock instead. The trailing beam hits the wizard in the leg and burns through his cloak. It sends him tumbling to the ground, a pall of smoke rising from his robes. Wounded once again, he stands up and snarls something in Thordek’s direction.

    Nalrak versus Giant 3

    Frost Giant 3 Initiative: 13
    Nalrak Initiative: 10


    The relentless giant continues to batter away at Nalrak, and his next attack flies down at the cleric and hits him hard. The blow hits him hard in the side of his breast plate and tears it open, cutting deeply into his muscle. The next swing of the axe follows quickly thereafter as the giant roars now that it had drawn blood again. He has the time to side step and duck the swing as it hits nothing but air. He just wishes he could have done that the first time, he curses himself mentally.

    Nalrak is hit for 25 HP, and is now moderately wounded.

    Still standing, Nalrak barks out a taunt at the giant about showing it how to really hit but his blow fails to wound the giant. Once again, his hammer bangs against the giant’s thick armor but is ineffective. Looking behind him, Nalrak waves his hand at the waiting duergar with the flamethrowers, and then he backs away from the frost giant…

    Hjalmar, Wyatt versus Frost Giant 4

    Hjalmar Initiative: 10
    Frost Giant Initiative: 1


    Still ahead of the giant, Hjalmar ducks inside the giant’s swing and uses the moment as a breather to heal himself. Pressing his clenched to his chest for a moment, he concentrates and lets the healing energy let him recover from some of his battering.

    With Hjalmar taking a breather, the diminutive Wyatt slips around the stumbling giant's notice and leaps high on to the giant, possessed with some mad instinct. He grasps a hand hold on the armor, swings backward and adds his momentum and launches himself and lands a blow. He hits the giant in the skull with his acid spitting mace. The blow hits the giant hard in the temple and cracks its skull badly with acid burning it. The giant stumbles and falls to the ground, brained by Wyatt’s daring move. Holding on, Wyatt rides the falling giant to the ground with a delighted, mad grin on his face.

    Wyatt rolled a critical and then I rolled a 20 on the critical threat. If that isn’t instant death, what is?
    Arum:

    Annoyed the wizard was still alive, Arum sends a knife of ice right back at the Aurilites. The knife hits the wizard solidly in the gut and he doubles over from the blow.

    The Wizard:

    Seriously wounded now, the wizard composes himself long enough to cast another spell. It looks like he can barely stand. With a soft pop inaudible in the din of battle, he disappears. The invisibility spell causes the wounded wizard to fade from sight.

    The Duergar:

    Finally having an opening, they rush forward now that they have arc on the giant. Twin streams of fire shoot from their cannisters and engulf the frost giant with flame. It screams from the flames and flails at the oil, trying to get it off. It’s long beard smokes from the flame. It’s not enough to kill the giant, thanks to its armor, but it horribly wounded by the flames…
    Last edited by mshady; 2011-08-24 at 09:20 AM.
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  19. - Top - End - #3079
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    The throbbing pain in his bleeding head dominated the wounds Magnum had suffered, and made him consider trying to heal up a bit. But he quickly dismissed that thought and concentrated on attack and defense. The rhythm of the pounding pain served to remind him of the Ehontar, though he had surpassed his limit of uses today.

    As his allies targeted the wizard with various spells, Magnum grinned through the anguish of his injures, though it quickly turned to a frown as the enemy wizard vanished. Glancing around quickly to assess the battlefield as he squeezed the wand in his hand, he saw an opportunity and hoped to eliminate several developing problems at once. He used the last charge of the wand to engulf the frost giant fighting Nalrak, adding to the fiery damage of the flame throwers, hoping to free up more allies nearby.

    Dropping the useless stick he drew his giantbane axe and prepared to continue the fight, all the while trying to defend himself the best he could against this enigmatic and dangerous enemy.

    He bellowed out in dwarven, more in anger than desperation, "I could use some help!"

    Spoiler
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    OOC: I was going to restart the Ehontar, but uhm, he can only use it 1/day at his current level, and I think I used it at the fort AND here, thus already got an extra use... ooops!

    Last charge of wand, again not sure of CL so Mike can roll.

    Still acting defensively, but I think it’d be reduced to +2 bonus now

    Actions:
    Std: use wand
    Move: draw axe
    Free: drop used up wand

    HP 41/90
    AC 27 (+4 vs giant, +2 fight defensively?)

    Active Spells:
    Divine Power +3 BaB(+8/+3)/+6 Str (+3 Atk/Dmg) (Rd 5 of 8)
    Game on...

    MW
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  20. - Top - End - #3080
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    I'm dropping the use/day requirements for Ehontar. You're singing a battle song. I think you can do that whenever you want to belt out a song.

    Sorry, the PRC is still a bit of a beta. Stuff like this helps me work it out :)
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  21. - Top - End - #3081
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Annoyed, Arum swears loudly and activates the wand again, aiming for where the wizard was before. He knows that if he fails to hit the wizard, he'll be caught in the spray of sharps shards.

    ranged touch attack - (1d20+11)[13]
    damage - (2d8)[6]

    [remembered to put in the spell's bonus to attack this time.]

    If it misses damage in a 10-foot burst:

    damage - (1d8)[3]
    damage - (1d8)[5]
    damage - (1d8)[3]
    damage - (1d8)[2]
    damage - (1d8)[6]
    damage - (1d8)[1]
    Better to die on our feet than live on our knees.

  22. - Top - End - #3082
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Quote Originally Posted by mshady View Post
    I'm dropping the use/day requirements for Ehontar. You're singing a battle song. I think you can do that whenever you want to belt out a song.

    Sorry, the PRC is still a bit of a beta. Stuff like this helps me work it out :)
    Well then after he bellowed for help:
    Spoiler
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    Perform (DC 10) (1d20+3)[19]
    +5 normal -2 shaken

    +1 Attack/Damage/Save for allies in range
    -1 Same for enemies in range
    Last edited by Gryndel; 2011-08-24 at 01:26 PM.
    Game on...

    MW
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  23. - Top - End - #3083
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Hjalmar Crownshield
    Feeling rejuvenated by his own healing magic, the grumpy dwarf can't help but let a chuckle loose at Wyatt's move. He quickly surveys the scene around him and moves to assist Nalrak while suggesting Wyatt go elsewhere...

    "Don't get cawky, Kid. Go help Magnum! I'll get Nalrak and join ya."

    With that he rushes to help the cleric, attacking Frost Giant 3 if he can get into range that quickly.

    Spoiler
    Show

    Attack: (1d20+18)[35]
    Damage: (1d8+9)[15] + (2d6)[3]

    AC: 28 vs Evil
    HP: Still figuring that one out....


    OOC: Forgive my horrible spelling but I didn't want the profanity filter to ruin my Star Wars reference.
    Last edited by King Tius; 2011-08-24 at 01:40 PM.
    Spoiler
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    My Characters

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    Age of Worms in Eberron IC OOC

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    Not sure of the details, I trust in King.
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    "Hello, there. You seem to be in the middle of something overtly magical. Is this a bad time to talk?"
    Drawing OOTS Avatars Guide


  24. - Top - End - #3084
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Talamir's eyes shift to the group approaching them, his lip curling into a grim smile.


    "Our welcoming committee is here."

    Spoiler
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    (1d20+3)[11] Initiative


  25. - Top - End - #3085
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    "That's a whole lot of ugly" Flint remarks dryly as he draws the mechanism back on his crossbow. "Just a head count, but there's 6 of us and two dozen of them?"

    "Yes, thank you for counting. I was unaware of that before you told me" Buelyir says with indifferent sarcasm, which would seem a contradiction but he pulled it off.

    "I'm presuming you have a plan under your beard, sir?" Kelith asks Buelyir. His voice is tense as he swings his chain from side to side, waiting for action.

    "I was planning on killing them, but if you want to do something else with them..." his voice trails off and he shakes his head.

    "Arman, ye have any spells that'd freeze a giant in a spot for awhile?" Buelyir asks him. "We have to get them out of the fight at the right time. I'd be careful whatever other spells ye throw down range too. They have some sorta banner over there, probably to stop someone from tossing fire at a mass of'em"
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  26. - Top - End - #3086
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    GreenSorcererElf

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Inititive Roll

    [roll]1d20+4[/roll]

    whats the code again... lol... dang it... lemme try this one..

    [roll]1d20+4[/roll]

    i give up....
    Last edited by ArmanMadero; 2011-08-25 at 10:55 AM.

  27. - Top - End - #3087
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Combat Map for Turn 1 for Group 2:

    http://img402.imageshack.us/img402/903/test1mt.png

    Just moving it to the main!
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  28. - Top - End - #3088
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Wyatt

    After Wyatt rides the giant to the floor, he leans over the dead giant's head, poking it with his mace. "I've said it once, and I'll say it again... what've we learned...? I always win." He hops down, getting on the move again while looking toward Hjalmar.

    "Sorry, chief, but I dunno if I can tangle with 'dat. I can handle giants, but 'dat... I dunno... I'll be better put to use helping free up the other dwarves." Wyatt shakes his head, as he proceeds to one of the still available giant targets, raising his mace.

    Spoiler
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    If Nalrak's giant is still alive, attack it with Spring Attack. Otherwise, attack Nega's giant target instead with a Spring Attack if possible. With either target, attempt to move in such a way that puts the dwarf between him and the giant.

    Attack: (1d20+15)[18]
    Damage: (1d4)[1] + (1d6)[6] acid
    Skirmish: (4d6)[17]

    AC: 34
    HP: 43/54

    If Crit: (1d20+15)[16]
    Extra Huge Whopping Damage: (1d4)[1]
    Last edited by Strangie; 2011-08-25 at 04:47 PM.

  29. - Top - End - #3089
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Nega v. Frost Giant 1

    Frost Giant Initiative: 14
    Nega Initiative: 3


    Having already wounded Nega, the giant accepts its wounds and continues to press the dwarf to finish off its kill. Its axe cuts downwards at Nega, and once again its axe drives past her shield and bites into her armor. The blade pierces her mithril armor once again, streaking the fine everbright finish with blood once. The wound is enough to make Nega gasp from the pain.

    She controls her staggering just enough to step around the giant’s next swing, before she readies her next attack against the giant battering her.

    The frost giant hits Nega for 20 HP. She is now at half HP.

    Battered but not beaten, Nega’s retaliation is lethal. Her mace batters the giant once, than twice on either side of its chest. The divine fury of her mace burns the giants badly, and it staggers from the wounds.

    She strikes the giants for 23 HP and 19 HP of wounds.

    Magnum versus The Guardian:

    On the defensive now as he stands alone against the wizard’s guardian, Magnum reels from his own wounds. Whatever it was, he tried to avoid its gaze. He also tried to avoid that massive meat cleaver of a sword it was wielding. He also knew he needed help, and the only way to get that help was to clear away what was distracting his friends. As he begins his Ehontar song again, he swings his wand first towards the guardian than towards the giant fighting Nalrak. After getting blasted by the flamethrowers, the smoldering giant couldn’t have much fight left in him. It was also tying up Nalrak. So he discharged the last charge of the wand on top of the giant and let the flames howl and dance around it.

    The blast of holy flame glow blazes and glows as the giant screams underneath its focus. Its skin turns black from the fire and sloths off, exposing bone and charred flesh. With an almost child-like wail, the giant falls to ground as fire continues to burn its skin and clothing.

    Having expended the last charge of the wand, Magnum growls and casts the husk at the wizard’s guardian. It bounces off the thing’s armor and the crystal shatters. The thing did not even flinch from the throw. Magnum could feel its eyes burning into him from beneath its helm now, and it caused the proud warrior to flinch away for a moment as the energy beneath the helm glowed brightly.

    With no more sound than the swish of oiled joints, the guardian glides forward towards Magnum and swings its sword in two powerful, precise strokes at the dwarf. Once again, the creature swings for Magnum’s head and the blade crashes into his thick sallet helmet. Only dwarven steel keeps his foe from splitting his head, and he sees stars as the blow pulverizes him. Without his axe in hand, Magnum only has his stout shield and this time he catches the blow and pushes it away. Only he can’t move the guardian’s sword and only manages to push himself away from it.

    The Guardian rolls a 20 but cannot confirm the critical and does 19 HP to the battered Magnum.

    Thordek versus The Guardian

    With the wizard gone for now, Thordek turns his attention to the wizard’s indomitable guardian and prepares to attack it. He was not sure what it was, but it was damned dangerous. Still, they had numbers on it. How many of us can it kill before they took it down though was another matter.

    Thordek steps in and, not underestimating its intelligence, throws a feint at it and then follows up with a real attack. He thought he was about to land a good hit on it and let his adamantine axe cut it open so he could see what was inside. Instead, his axe is met with the fastest parry he had ever saw with such a large weapon. His axe is caught, hooked and moved away. He has just enough time to duck as the guardian takes a level swing at his head.

    Considering Magnum had been struck twice in the head, it seemed this thing was going for kill shots on every swing.

    Not comforting.

    Thordek rolled a 2 on his attack. Not good enough.

    Nalrak versus The Guardian

    With the giant he was facing slain in a blaze of fire, Nalrak turns his attention to the next target. With Nega too far away to get to, that left the guardian to deal with. He moves forward and into the towering foe’s range. He swings his hammer, but it bangs off the guardian’s armor.

    At least Nalrak had its attention now…

    Hjalmar versus The Guardian

    With all but one giant down, the wounded and angry Hjalmar lumbers towards the guardian. He did not know what it was, but he’d fought bigger in his centuries, he figured. Shield held tightly and in perfect position, he too wades in against it and swings his hammer. The blow rings off its armor, and his blow is enough to pierce the armor with his hammer’s spike. It’s armor is caved in and the hole in the armor shines with a blue light. Having finally landed a wound on it, Hjalmar frowns that it seems to have no pained reaction to the blue. Maybe it was some sort of construct? He blinks his eye again though, and rivulets of a blue liquid seep from the wound.

    What he also noticed is that the holy fury that his hammer normally wrought, burning the wicked, was silent. Whatever the thing was, it had not been judged to be evil. What it was though was anyone’s guess.

    Hjalmar inflicts 19 HP against the Guardian

    Wyatt v. Giant 1

    With the frost giant and Nega trading blows, Wyatt guessed who would survive that exchange and figured it might not be Nega. He scoots forward and swipes at the giant, swinging his bat behind the giant’s knee. He lands a solid blow and translates him momentum into some extra damage against the giant. While it had not noticed Wyatt drift into the exchange, it surely felt his presence now. Wisely, Wyatt cleared out as quickly as he came in to avoid the giant’s retaliation.

    Wyatt inflicts 24 HP against the frost giant.

    Arumfaerwed

    Taking a chance, Arum throws another dagger of ice in the direction of where he last saw the enemy mage. He hopes it has not had time to move away from its last location after it casts the invisibility spell that made it disappear so inconveniently.

    The dagger hits the ground and explodes in a shard of ice. If the fragments hit anyone, he could not tell the effect.

    Duergar Flamers:

    With three giants down and only Nega’s remaining, the two search for an opening where their flame throwers would not wound any of their allies. Finding no opening against the giant, the guardian or the vicious battle between the hobgoblin regulars and their own forces, the two duergar back away for the time being. They also split up, to avoid both being taken out by the invisible wizard.

    Buna Soulhammer:

    With only two targets to choose from now, Buna bites her lip and drops her axe back into her belt. Concentrating for a moment, her hand suddenly leaps with hissing, crackling electricity and she closes the gap on th wizard’s guardian.

    “I don’t care what ye are, yer a tin can and I bet ye feel this alright!” she shouts unnecessarily at it.

    She thrusts her open palm outwards and presses it against the guardian’s armored shell and lets the electrical charge explode from her hand into it. The guardian is jolted by the electricity and seems momentarily stunned. Under its helm, the smoldering blue energy blazes in reaction to the attack. It backs away a moment and looks at Buna, eye slits blazing with angry azure energy.

    “Got yer attention now!” she taunts it. Whatever the thing was, it was clearly an intelligent thing.

    Carmard:

    Seeing the brutal effectiveness of the wizard’s guardian, Carmard thinks what spells he has that would be useful against it and quickly discounts most options. He hefts his hammer and throws it at the wizard’s guardian from high above as he floats over the battlefield. The hammer flies straight and true and strikes the guardian in the helm hard and skips away. It’s armor is dented and torn once again and energy blazes from the tear.

    Carmard strikes the guardian for 13 HP.
    "Clerics: Just because they heal you, it doesn't mean they like you."

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  30. - Top - End - #3090
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    PirateCaptain

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    ((oops, missed a turn didn't I? Well that's what I would have done anyway. Assuming I have a flanking bonus (if not taking a 5 foot step) and the Ehontar back))

    Thordrek smiles at seeing Buna use one of his favourite spells to great effect against the creature and proceeds to use it himself, hitting perhaps slightly harder then necessary)

    to hit: (1d20)[14] +17 (as last attack + 3 for spell and +2 for flanking, -3 for power attack)
    Damage (1d10)[3] + 10 + (5d6)[23]

    He then shouts to the flamers at the top of his lungs

    Flamethrowers, try to get the wizard if you've no other target, aim at likely spots for him to hide in
    Quote Originally Posted by Peelee View Post
    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    To curate my brilliance and wit, of course. Any other use is a waste.

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