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Thread: Why the hate on 5e?
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2019-10-16, 11:26 PM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
You realize we're playing a game that was entirely designed by a group of *some guys we will never meet" in an office, right? AND they have made equally useful/useless tables for even less used things. Remember the "this is your life" table and the Cultural Name Generators in XGTE? I would gladly trade both of those, in totality, for a small entry for skill DC guidelines.
Earlier in the thread, I posted word for word, the text from 3.5s tables, which differentiates different traits that make different Climb DCs harder than others, that's what I want. It would take up at most one page for each skill, most often less, similar to the Tool Proficiency entry in XGtE.
See above.
I absolutely don't believe that such tables would make a game harder. That's like saying suddenly, tool proficiencies became harder with XGtE.I Am A: Neutral Good Half-Orc Fighter/Barbarian (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-17
Intelligence-17
Wisdom-16
Charisma-13
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2019-10-16, 11:28 PM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
A small table where each skill is described giving the examples, like how it was done in Xanathar book for tool use.
The issue is the rules changing because of who is DM that day. Every game any DM I can cast Guidance and give someone +1d4 to an ability check. Every game any DM I can attack with a long sword and do 1d8 + ST modifier damage. Every game any DM I can wear plate armor and have AC 18. I want to climb a tree, know something about a monster I'm fighting, calm a bear into not attacking, suddenly the game math and how it resolves don't exist, the DM has to make it up. That's the problem.
And that is what we're criticizing. We know how it works. We don't like it that it is that way, hence the thread.
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2019-10-16, 11:37 PM (ISO 8601)
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- Oct 2014
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2019-10-16, 11:39 PM (ISO 8601)
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- Nov 2013
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2019-10-16, 11:58 PM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
Very much this. It's the Matt Mercer/Critical Role Effect.
DM: "It's a DC 20 to climb this tree."
PC: "But, Matt Mercer makes his trees DC 10!"
DM: "To convince this Guard to let you pass without papers, it'll be DC 25, but I'll give you advantage for your conversation earlier."
PC: "But when [CR PC] did this exact situation on the new episode, Matt let him auto succeed! Why do I even have to roll?"
DM: "This is a bit of an abstract subject, I'll say it's DC 25 Arcana to remember the proper arcane phrase you read in your masters spellbook before he disappeared."
PC: "What? The Wizard on CR didn't have to roll to remember this, Matt just let her do it, and I'm higher level than she was in that episode!"
Now, don't get me wrong, I absolutely love Matt's gaming sessions, and believe they're part of the reason D&D is so popular nowadays. But it has also caused a bad wave of new players expecting EVERYTHING to work like their method of things.I Am A: Neutral Good Half-Orc Fighter/Barbarian (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-17
Intelligence-17
Wisdom-16
Charisma-13
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2019-10-17, 12:00 AM (ISO 8601)
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- Aug 2008
Re: Why the hate on 5e?
In my experience the time it takes for a DM to decide whether it would be easy/medium/hard is exceedingly negligible - we're talking times best measured in milliseconds. That's one of the fundamental disconnects here; the amount of effort it takes to use a bunch of tables vs. make a judgment call varies. That's fine, and I'm glad we have games for both approaches, but the people for whom the former is easier acting like it's just easier for everyone and making a game for the people for whom the latter is easier means making a game which doesn't function gets really old, really fast.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2019-10-17, 12:02 AM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
Perhaps. I'm not going to quibble on whether the game math of 3E is realistic enough, but I like the method. I'm not saying 5E needs skill points now. It's about the listed DC tables. 5E tables could have had lower DCs to reflect Bounded Accuracy and take the opportunity to be more realistic. I know I climbed trees in my backyard when I was 4 years old, so yeah, DC 15 seems wrong. Whatever the more accurate number could have been, at least there would have been a number instead of my 10 ST non-Athletics proficient Warlock being Tarzan while my 18 ST proficient in Athletics Paladin being George of the Jungle.
Personally I'm glad for once I'm not the only one on my side of this particular argument in a thread even if our opinions aren't matching exactly, but the differences are minute it's not significant between us. At least I don't think so.
You don't need rules at all. You can run a game at full improv, make up everything on the spot. When there are rules I expect to play by them. There are rules for how a bugbear works. There are rules for how casting the spell Fireball works. Why can't there be rules for how to determine what my character knows about a monster I'm facing?
This is not to say a DM is forbidden from changing things. Give the bugbear better armor. A particular NPC bad guy casts Coldball. There are still rules for how they function. The bugbear wearing plate armor has AC 18. Coldball does 8d6 cold damage and has a DX save of 8 + ability modifier + proficiency. A DM can deviate further but then we're getting closer to full improv. At some point there are rules to be played. With skills it's full improv. It's that full improv that's being objected to.
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2019-10-17, 01:07 AM (ISO 8601)
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- Oct 2014
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2019-10-17, 01:16 AM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
My mistake switching the two, but even with the right word subbed in, my point stands. How can a tool, which already has similar versions in the game, that does nothing but help a DM do his job make a game worse? Especially when, like nearly every other new rule outside of the 3 core books, is completely optional?
If you want to use them, there they are. I'd you don't, flip the page. It's no different than Feats, or Multiclassing, or any of the umpteen variants in the DMG. I just want them so I have the OPTION to use them, I'm not wishing for them to be forced upon everyone without the option to use the RAW method.I Am A: Neutral Good Half-Orc Fighter/Barbarian (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-17
Intelligence-17
Wisdom-16
Charisma-13
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2019-10-17, 01:44 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
Again, my contention is that if you're going to have an optional skill table, you should make something that actually quantifies these things comprehensively. None of this "most trees are a DC 10 Str (Athletics) check to climb", I want actual tables and modifiers. Give me a tool to model a spruce tree, or a redwood, or a mangrove. You set your sights too low, and end up with the disadvantages of both systems (DCs are too vague AND they put an arbitrary number on a complex thing)
Some DMs will make things harder than others. Some play monsters as pointy meat sacks, others play them as war game units, others play them as they feel such a monster should act, etc. Some DMs have monsters surrender, or flee, or regroup and plan ambushes and set traps and encircle the players. Just as a cunning player can dramatically increase the effectiveness of the same character, an tactical DM can make the same monsters far more effective than their CR would suggest. Certainly more effective than one that just feeds them towards the party beatsticks.
This example is not perfect, as one can and often does use differing monster composition to vary difficulty, but again, simple tactics can make one fight vastly more difficult than another, even when all the numbers are the same. So there's your DM-dependent variance in combat irrespective of numbers.Last edited by AdAstra; 2019-10-17 at 02:01 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 02:48 AM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
This has existed since the dawn of d&d, and likely TTRPGs themselves. What hasn't existed, for the most part, is a system puts literally everything in the world, every activity, every skill check on the shoulders of a DM being able to improv it on the spot.
AFAIK, 1e had tables for various skills like climbing that was mentioned earlier, searching for stuff was a d6 roll, various other things were as simple as "roll under your relevant ability score, opening doors or bending bars was a dice range based on strength.
2e I didn't play, but it most mostly the same from what I read.
3.Xe fleshed out the entire system, every skill had tables upon tables of examples, modifiers, and even entire books that expanded upon it even further so that you could math it out to a precise DC if you wanted.
We don't talk about 4e... *shudders*
5e? Here's an extremely vague table of generic DCs and ~15 Skills, GOOD LUCK!!! Literally nothing to help a DM design or improv something. They're literally told in the book to wing every skill check as they happen. The, 2 years later, print tables for a very specific niche od skill use, but don't help with the base system. And you say this is ok, and easier than having a baseline to go by/modify ourselves?I Am A: Neutral Good Half-Orc Fighter/Barbarian (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-17
Intelligence-17
Wisdom-16
Charisma-13
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2019-10-17, 03:07 AM (ISO 8601)
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- Oct 2014
Re: Why the hate on 5e?
...while at the same time, outlawing many sensible improvs. We've talked previously in this thread about how the d20 probability distribution is inappropriate for many problem domains because it makes chance far more important than skill. What if the right probability distribution is exponentially-decreasing failure chances with level? What if I want an untrained individual to have an 80% chance of failing, a modestly-skilled individual to have 40%, a skilled and talented individual to have 20% chance of failing, and a talented and highly-trained individual to have only a 10% chance of failing? That's already something which cannot be modeled by an ability check, so no singular DC that you can pick is ever appropriate.
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2019-10-17, 03:10 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
Not easier, but better and usually faster. The same way that very few tables ban "optional" rules like feats and multiclassing, the very nature of skill tables means that they will be far from optional for most players and DMs. Suggestion quickly becomes convention, convention quickly becomes de facto law. That's kinda the point of having DC suggestions in the first place, most players are expected to use them.
If a designer wants to have the advantages of a consistent set of Skill DCs, then they better damn well put actual work into the tables. My opinion is that you should either have genuinely comprehensive guides for setting DCs, or go as bare-bones as practical. The solution posited by most people in favor of DC suggestions is the worst of both worlds.
EDIT: Also, I'm not sure where you read that I consider this method easier. Probably somewhere? But considering you've also accused someone else of saying the same thing makes me dubious.Last edited by AdAstra; 2019-10-17 at 03:19 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 03:14 AM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
@MaxWilson
That's getting into an entirely different game system. D20 will never have that sort of breakdown, you would need either a d100 system like Dark Heresy, or a Fallout TTRPG with the S.P.E.C.I.A.L. Attributes tied directly to your skills, but also likely d100 based, which I don't think actually exists yet.
Maybe something else, like FATE, or something would pull that off, but I've mainly stuck to d20 game systems.Last edited by Mongobear; 2019-10-17 at 03:31 AM.
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2019-10-17, 03:16 AM (ISO 8601)
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Re: Why the hate on 5e?
It can't be modeled to precision with the 5e ruleset, with no margin of error, true, but nothing in the rules stops the DM, for a particular check, to:
-Give automatic success to someone skilled in it
-Give automatic failure for someone unskilled in it
(Languages already work that way in the game, even though, if you ever tried to learn a second language, you know it's not as simple as all that. There is a case to be made that some activities with tools also work the same way)
-Give advantage for someone skilled in it
-Give disadvantage for someone unskilled in it
Get all those things together and the DM can model anything quite well, apart from setting any DC.Last edited by diplomancer; 2019-10-17 at 03:22 AM.
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2019-10-17, 03:16 AM (ISO 8601)
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- Oct 2014
Re: Why the hate on 5e?
That's kind of the problem--the current 5E design is already the worst of both worlds, because players expect to do things via ability checks even though d20 rolls don't model most things very well, and yet DMs are expected to invent all of the necessary preconditions/effects on failure or success/DCs, while still being (effectively) constrained to use d20 checks as the resolution mechanic. You get all the problems of the d20 system but none of the benefits. It is the worst of both worlds already.
It's actually not an inherently different game system, or at least, 5E already uses exponentially-decreasing failure chances in combat (higher level = higher HP = more failed rolls allowed before actual failure). You can model the same thing in 5E by requiring repeated ability checks instead of increasing the DCs: e.g. one DC 10 check for every 10' of wall or tree climbed. But 5E doesn't teach you to do this by default.
If you do the math you will discover that this claim is false. None of the things you describe result in the desired probability distribution.Last edited by MaxWilson; 2019-10-17 at 03:22 AM.
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2019-10-17, 03:21 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 03:29 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
You're not getting rid of d20s as the basic resolution die in a DnD game. Not for another few editions at least.
You're not supposed to use ability checks for every action the player takes. You use them when the outcome is notably risky or in doubt. People have said this over and over again. The climb system is evidence of this. Most clearly climbable things, anyone can climb just fine at half-speed. Particularly difficult things to climb, or trying to climb at full speed, are what you would use checks for. These things map far better to a d20, because by nature they're a lot more variable and risky. Ask a person to walk a foot-wide platform? Most people can probably do it with minimal training, especially if they say, crawl while clinging to the platform. Ask a person to run across, while people are shooting arrows at them? That's up in the air, even if they're competent gymnasts.Last edited by AdAstra; 2019-10-17 at 03:30 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 03:31 AM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
DC 11, first guy makes roll with disadvantage, that makes it 75% chance of failure, close enough to the 80 % that you want, second guy adds his proficiency bonus (+2) and has a regular roll, 40% chance of failure, as you want, third guy has the same proficiency bonus but makes it with advantage, so has 16% chance of failure, also close to the 20 % you want, fourth guy has expertise and advantage, 9% chance of failure.
As I said, within a reasonable margin of error (really, 5% on a d20 system is as good as it gets), the rule set allows you to do what you want (even though you invented a 4th category that is not in the game rules, which foresee non-proficient, proficient, expert)
Those probabilities are so close to what you want, that the characters, in-game, would not be able to tell the difference, at least until they create the Statistician class. Remember that probabilities were discovered by Pascal and Fermat, in the 17th century. It's reasonable to think that, in faux-medieval D&D, people thought of those things as "I don't think it will work", "It could work", "it should work", "unless the gods are against it, it will work".Last edited by diplomancer; 2019-10-17 at 04:38 AM.
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2019-10-17, 03:35 AM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
Maybe my local groups are unique, but hardly any of them use much of the Optional Rules and UAs that exist. I'm by far the most experienced DM, and I've used very little UA content, and only use Feats/MC, and Battle Grid Maps from the optional rules in the printed books. I know a few other groups who run Featless, a few that don't allow MCing, and maybe one that actively uses UA constantly.
I know, small sample size, but I don't believe that introducing something like tables, whether slightly vague like I would like, or so comprehensive that it makes 3.5e look skeletal would have much of an impact on 5e as a whole. It certainly wouldn't be AL legal, if they did it via a UA article, and unless I'm mistaken, a DM can't run optional rules in AL unless they adopt it for everything, like Feats/MCing?
Outside of my local towns "gamer meta" I've only been to one small convention that ran a large dnd event with maybe 200 people, and even they didn't allow optional rules. This was likely for ease of managing the 30+ DMs in attendance, but I talked with most of them afterwards and most said it was how they normally did things.
I honestly don't know why you think an optional skill expansion for those of us who want it would ruin the game for people who don't want it. Just like literally every other new resource outside of the core books, you don't have to buy/download it, you can ignore it and keep playing your way as though it never happened, and let those of us asking for it rejoice with our new found toys.
As far as misinterpreting the reasoning behind arguments, probably just mixing up names and not fully catching some meanings in certain things. It's been over 10 pages of back and forth since I joined the topic, so I've probably mixxed people around. (I only just realized MaxWilson and Max_Killjoy were different people, I thought it was the same guy for 10+ pages.Last edited by Mongobear; 2019-10-17 at 03:40 AM.
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2019-10-17, 04:10 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
I consider UA to be way different from feats and MC. They're not in the core books, and they're explicitly playtest content with a lot less attention to balance, rather than variant rules.
If we're going by anecdotes, my local tables have never had a problem with feats or multiclassing to my knowledge. In most cases multiclassing and feats are absent not because they're banned, but because the players aren't interested or lack the system mastery to successfully pursue them of their own initiative. There are only a few instances where taking levels in a different class is viable before level 5 or later(Starting fighter for armor/Action Surge or dipping warlock mainly, and even those lose out on vital progression early on). I get the feeling that most of the tables that don't use multiclassing/feats would probably allow them on a case by case basis. Probably no Xbow Expert/Sharpshooter cheese, but I don't think most DMs would object to someone getting Keen Mind or Magic Initiate. Multiclassing's probably more dicey, but there will be plenty of tables that would shun a Hexblade dip, but wouldn't mind a fighter-rogue. Feel free to ask if you feel comfortable, I'd be interested in knowing.
My worry is that it'll be half-assed like the 3e jump tables were (one of the instances where I think 5e manages to be nearly as comprehensive and a lot more accurate to how jumping actually works). A whole lotta text that basically exists to give people a bad method of doing things. I would be interested in those tables. I also think that if those tables weren't good it would be actively harmful to the game, and I would rather not have them than have lazily-written ones.
I would also like to look at this for a moment:
This is exactly the worry that a lot of people have expressed about suggested skill DCs. The presence of an example creates a precedent, where DMs who do not follow are likely to receive complaints by players. Only here, it's not just a famous DM, it's the designers of the game themselves. That carries even more weight, and thus potentially more conflict if a DM does not use the "suggested" DCs.Last edited by AdAstra; 2019-10-17 at 04:26 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 04:22 AM (ISO 8601)
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- Feb 2014
Re: Why the hate on 5e?
I Am A: Neutral Good Half-Orc Fighter/Barbarian (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-17
Intelligence-17
Wisdom-16
Charisma-13
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2019-10-17, 04:34 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
I think that 5e's skill system isn't half-assed, just as bare-bones as a DnD-style skill system can get. To me, it's like a metal folding chair: not the most comfortable, but (comparatively) lightweight and easy to deploy wherever or stow as needed. I see the 3e skill system like a lumpy cushion nailed to the floor: theoretically useable, but too shoddy to be comfortable, and too integrated to toss to the side. I'm sure you'll have disagreements to my choice of metaphors, same as I have with yours, so I think another avenue of discussion is probably better.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 04:41 AM (ISO 8601)
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- Dec 2014
Re: Why the hate on 5e?
If you are trying to abuse the game; Don't. And you're probably wrong anyway.
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2019-10-17, 04:48 AM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
This is a good point. If there are far more people playing D&D today than in the past, that means that the system works better than other systems.
You are free to say "it's not for me", "I would prefer it to be like this", or other similar expressions but it makes no sense to say "it's broken and doesn't work" when there is empirical evidence that it works BETTER than other editions.Last edited by diplomancer; 2019-10-17 at 04:49 AM.
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2019-10-17, 04:56 AM (ISO 8601)
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- May 2019
Re: Why the hate on 5e?
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 04:59 AM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
Not really. A game exists to be played (a controversial claim, I know, some people think that a game exists to simulate reality) If a lot of people play it, it works. If it was as bad as some people claim "it's unusable and needs extensive reworking" there would be some market-response to that problem.
Honestly, I think a lot of the players and DMs couldn't care less about getting the probabilities precisely right. If you do, though, the system gives you tools with reasonable approximations.Last edited by diplomancer; 2019-10-17 at 05:07 AM.
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2019-10-17, 05:07 AM (ISO 8601)
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Re: Why the hate on 5e?
The problem is that there are very few players of notable size in the same market as DnD. Even in the overall market of TTRPGs DnD is dominant (though apparently not so much outside the US). Fantasy-wise, the only other big player is Paizo with Pathfinder 2e, which had mixed reception at best. Plus, the market is usually a lot less rational than most give it credit for.
On the second point I couldn't agree more.Last edited by AdAstra; 2019-10-17 at 05:10 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2019-10-17, 05:10 AM (ISO 8601)
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- Nov 2013
Re: Why the hate on 5e?
I'm comparing 5e to other D&D editions, not to other games, though. Are there more people playing 5e than they were playing the other editions? If yes, that probably shows it works "as D&D" better than the previous editions (though cultural trends might explain otherwise), and definitely shows it's not broken or unworkable.
Last edited by diplomancer; 2019-10-17 at 05:11 AM.
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2019-10-17, 05:15 AM (ISO 8601)
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Re: Why the hate on 5e?
You're probably never going to see a huge influx of DnD 2e players no matter how badly WOTC screws up. People tend to stay in the legacy edition, not go further back. I do think that 5e is an excellent game and deserves its market position, but there's more at work here than just game quality.
In response to your edit, I don't think anyone's argued that 5e is inherently unworkable (ok actually second thought that might not be true). At least a few people pretty much only have an issue with the skill system, and their proposed solutions aren't inherent redesigns.Last edited by AdAstra; 2019-10-17 at 05:19 AM.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine