Results 1 to 14 of 14
Thread: Double taking subclasses
-
2019-12-05, 12:14 PM (ISO 8601)
- Join Date
- Jan 2016
Double taking subclasses
So in my campaign i have a rogue that went arcane trickster. Im now level 12 and i was wondering if it is plausible to take the assassin subclass as well? Obviously im over the 3 level requirement. I understand i would replace AT levels but there is no other obligation or requirement right? My dm said it should be fine but i wasnt sure if it was a thing. Combining two subclasses of the same class
-
2019-12-05, 12:22 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Double taking subclasses
At level 3, Rogues have the option of choosing a subclass. You're no longer level 3.
Multiclassing allows you to take a level in a new class. Rogue is not a new class for you.
Therefore, Rules as Written don't permit this. Except, of course, for the rule that says the DM's judgment trumps the rules.Proclaiming something "objectively" true or false does not excuse you from proving it so.
-
2019-12-05, 12:23 PM (ISO 8601)
Re: Double taking subclasses
It is not a thing in 5E. You are only allowed one subclass per class. That said, if your group and DM are good with it, then give it a try and see how it plays at your table.
-
2019-12-05, 12:26 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Vinland
- Gender
Re: Double taking subclasses
What you are essentially asking for is the ability to rebuild your Rogue with a different subclass, not get two subclasses right?
This is not supported by the rules, but Adventurer's League supports rebuilding a character up to level 5 and many DMs I know allow rebuilds for various reasons like story, dissatisfaction etc.
-
2019-12-05, 03:06 PM (ISO 8601)
- Join Date
- Jul 2019
Re: Double taking subclasses
By RAW there are no refunds. Once you take an ASI, a class level a race ecc... you can't change your mind and take another. The only exception is a paladin that goes oathbreaker.
That sayed most DMs do allow retrains. If you are not happy playing an Arcane Trickster then there is no problem is swapping out the features fo the Assassin's ones.
The OP is unclear tho. If you want to have 2 subclasses with a single class then no, that's a gestalt and would greatly increase either power or flexibility of your PC. No DM should allow that unless everyone gets double subclass.
-
2019-12-05, 03:44 PM (ISO 8601)
- Join Date
- Aug 2018
Re: Double taking subclasses
True points, but I have thought about the idea of Epic Boons providing subclass features. They would have to be taken sequentially, but since they are epic level, I don't think it would be game breaking.
But to be fair, this is hypothetical, since I've yet to play a 5e character to level 20...
-
2019-12-05, 04:02 PM (ISO 8601)
- Join Date
- Jul 2019
-
2019-12-05, 05:09 PM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
Re: Double taking subclasses
Is there a particular part of being an assassin subclass rogue that you wish you had? If it's just one or two parts, it's possible you could work with your DM to get a cool magic item that replicates the effects, or have some downtime training with a master. Both of these would work great as a quest reward.
If you mean that you want to multiclass but into rogue(Assassin), then no, the rules don't work like that and it would be very clunky. For example, what would you do when you're level 12 arcane trickster, and level 5 assassin? You can't get the Uncanny Dodge feature a second time.
-
2019-12-05, 06:42 PM (ISO 8601)
- Join Date
- Apr 2019
Re: Double taking subclasses
Rules already have precedent for that; you get nothing the second time.
I’ve considered multiclassing back into the same class as a potential house rule, specifically in the realm of another subclass since class features don’t stack. But I haven’t done any exhaustive analysis of how’d that actually turn out.
-
2019-12-05, 06:45 PM (ISO 8601)
- Join Date
- Oct 2015
-
2019-12-06, 02:12 AM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
-
2019-12-06, 02:22 AM (ISO 8601)
- Join Date
- Aug 2018
Re: Double taking subclasses
Exactly. In my opinion, Assassin is a trap option and only good in full stealth games with 1-2 players.
To the OP: Assassin is not a good archetype. It's features (Assassinate, Death Stroke) are impressive in theory, but are difficult to actually use in play. If you lose surprise, you no longer get Assassinate.Last edited by Expected; 2019-12-06 at 02:23 AM.
-
2019-12-06, 04:36 AM (ISO 8601)
- Join Date
- Mar 2018
- Location
- Nashville, TN
- Gender
Re: Double taking subclasses
I played in a one shot where everybody got to choose and keep two subclasses of the same class(with no multiclassing) and it was fun.
We had a Champion/Battle Master, a Thief/Assassin, a Wild/Draconic, a Diviner/Abjurer, and a Tempest/Light. Funny how nobody chose what would easily been the most OP option which IMO would have been pretty much any two Paladin subclasses.
Anyway my point is it can work if the DM is ok with it. The hard part is how would you work it in story wise?
-
2019-12-07, 05:24 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Double taking subclasses
1. Such a thing is a pure houserule. Per RAW, RAI and all reason this is not allowed normally.
2. If your DM is ok with it, and in that specific case, yeah, it should be fine. Your DM should still think a bit more about the fact he would, by allowing that, open a door that could lead to all sorts of headaches for him, especially if on top of that he allows all published content.
There are several classes that are so frontloaded that it would create a big, big imbalance: notably Cleric (Arcane + Tempest + Grave), Wizard (Bladesinger + War Magic + rest Abjurer means ridiculous resilience), Monk (Open Hand + Drunken for extreme power on Flurry, Long Death + Kensei for stupid resilience), Barbarian (Bear totem + Zealot? Tasty), Sorcerer (Draconic for AC + Shadow for Hound + Divine Soul for Cleric spells), Warlock (Chain + Blade + Tome? Yummy).
Plus deciding how to rule what you actually get (only subclass benefits? Or it's really like you multiclassed again? For casters this is an incredible boost in spell known/prepared) can lead to big complexity...