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  1. - Top - End - #61
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    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Saressa's wakizashi slices open the leech, and it collapses into the water instantly.

  2. - Top - End - #62
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Masato

    After the Leech falls, Masato will quickly turn and try to kill the last enemy.
    Last one!

    Rolls
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    Attack - (1d20+2)[18]
    Damage - (1d8+2)[3]
    Crit Confermation if needed - (1d20+2)[20]
    If Crit - (1d8+2)[3]


    If he cannot get there on this turn he will go as far towards it as possible

  3. - Top - End - #63
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Masato approaches the slime evenly, rounding behind it.

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    It was too far to reach in one turn. You had to double-move to get close to it.


    The slime, quite threatened by the galka's attempted attacks, attempts to slap back with an attack of its own.

    Slime Slam Attack - (1d20+3)[11] vs. AC 15
    If Hit:
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    Damage - (1d4+3)[5]


    Khoula easily avoids the blow.

    Now Rugu's action.

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    Last edited by Nu; 2007-11-09 at 12:20 AM.

  4. - Top - End - #64
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Slight modifier to Khoula's action: He will take a five foot step one square up so that he flanks the slime with Masato.

  5. - Top - End - #65
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Saressa AC: 14, HP: 7, TP: 10

    Saressa quickly steps to the side, then rushes the slime, striking at it with her katana.

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    Stating actions ahead of time here, to speed things up.

    Five-foot-step to the right, charge the slime.
    Attack - (1d20+3)[14](17)
    Damage - (1d20+3)[23]
    Crit Confirmation - (1d20+3)[14](17)
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  6. - Top - End - #66
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

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    You can't take a 5-foot step in the same round as a charge. More or less, since you can't take a 5-foot step and then use any form of movement, you also can't take a 5-foot step and then charge. Sorry.

  7. - Top - End - #67
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Actions:
    move 4 up,
    If I can, draw club.
    Idiots give me indigestion.
    Don't give me indigestion.

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    Quote Originally Posted by Dragonrider View Post
    Wadledo, you dislike EVERYONE. Therefore, you don't count.
    Quote Originally Posted by Draken View Post
    Maybe this is the only true fix for spellcasting, making people scared of using it.
    Quote Originally Posted by dragonprime View Post
    There's a concept called mercy. Are you familiar with it?
    Thank ya Dr.Bath for your avataring skills.

  8. - Top - End - #68
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

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    I am at school. So I'm posting now


    Masato moves up to the slim and Tries to finish off the slime with his sword.

    Rolls
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    attack - (1d20+2)[22]
    damage - (1d8+2)[7]
    If crit...
    attack - (1d20+2)[3]
    damage - (1d8+2)[3]

    ((So I get a nat 20 and then I botch ))
    Last edited by Volug; 2007-11-09 at 10:38 AM.

  9. - Top - End - #69
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula's first punch causes a large portion of the slime's body to splatter, but the second only manages to scrape the surface of the ooze's reforming body.

    Saressa approaches the slime, but doesn't reach it before Masato slices into the slime's body with his sword, neatly dividing the creature into two halves. It quivers briefly before it ceases movement and its body begins to dissipate into the water.

    Battle Over

  10. - Top - End - #70
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Masato

    Masato keeps his sword in hand. He looks at his fellow party members and looks for injuries.

    Anyone hurt? Doesn't seem like it. We should keep moving just in case if there is more.

    Masato will continue down the tunnel when everyone else does.

  11. - Top - End - #71
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula says, "A simple thing... I do not think anyone was hurt. Our orders were to take care of the slime alone; I believe we are done. We should return to the overseer, aye? Be cautious; there was something in the water behind us. I never did see what it was."

  12. - Top - End - #72
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Saressa

    Saressa doesn't sheath her weapons yet, but nods, at Khoula's comment and begins moving cautiously towards where the noise had come from before the fight.
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  13. - Top - End - #73
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Searching back the way you came, you don't find anything. Either it's hiding somewhere, or it scurried off during the fight.

  14. - Top - End - #74
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula keeps his eyes out for whatever caused the sound, but continues the walk to the overseer without slowing down.

  15. - Top - End - #75
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    The trip to the overseer is otherwise uneventful, should you all continue onwards. Drake Fang waves you onwards through the gate easily. Once you arrive in the deepest section of the mine, you see her again facing the pool of water, but she turns to face you upon your approach.

    "I take it you've taken care of the slime problem? Thank you. I have your reward here," with this, overseer Makarim reaches into her pouch, and removes four smaller pouches, handing each of you one. Inside is the promised one hundred gil pieces (gp, same as gold pieces). "And don't forget to deliver that report to Naji in the Metalworks. He'll provide you with additional information on adventuring and see that you are all entered into the adventurers' registry.

  16. - Top - End - #76
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Masato

    Masato takes the pouch with a smile on his face.

    Thank you. Now lets get to the Metalworks shall we?

    Masato will walk to the direction needed to go to the Metalworks to deliver the report.

  17. - Top - End - #77
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula seems unmoved by the offered gold, simply pocketing it and turning to go to the Metalworks.

  18. - Top - End - #78
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Music selection: Metalworks

    The Metalworks. Regarded as the steaming heart of Bastok, the Metalworks is a large building that hangs over the northern end of the Bastok market, atop a massive stone archway near the residential area and the Mog Houses. Inside the structure is a large, yet compact series of refineries, workshops, and a factory for metalworking. This is the primary location in which the metals mined from Bastok's outlying territories is processed and readied for use. The top of the structure is occupied by smokestacks on the western end, beneath which lies several refineries and the lab of the famous Bastokan engineer, Cid. On the east side of the roof, below the smokestacks, lay the political offices of Bastok--the consulates for the other three nations, the President's office (which also contains the headquarters for the Bastok trade commission, the Department of Mining, and other important government offices), and the office for the President's Aide. A pair of lift-like elevators carries passengers from the base floor to the roof, where the offices are.

    The overseer originally indicated that Naji could be found near the president's office, standing guard.

  19. - Top - End - #79
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Rugu goes to Naji, forcing the others along if need be.
    Idiots give me indigestion.
    Don't give me indigestion.

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    Quote Originally Posted by Dragonrider View Post
    Wadledo, you dislike EVERYONE. Therefore, you don't count.
    Quote Originally Posted by Draken View Post
    Maybe this is the only true fix for spellcasting, making people scared of using it.
    Quote Originally Posted by dragonprime View Post
    There's a concept called mercy. Are you familiar with it?
    Thank ya Dr.Bath for your avataring skills.

  20. - Top - End - #80
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula continues onwards as well.

  21. - Top - End - #81
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    As does Saressa, still toying with one of the gold pieces from the reward.
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  22. - Top - End - #82
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    ((Sorry I couldn't post, life got in the way. I can't do much right now either so God-Mode if neccessary.))

  23. - Top - End - #83
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    As the four of you emerge from the lift to the upper level of the Metalworks, you are greeting by the four stone buildings that contain the consulates and the aid's office, and a long, open stone path leading to a much larger stone building that is the president's office. There are a few officials milling about, and iron brigadiers guarding the various offices, but the man you are looking for seems to be walking directly towards you.

    "Hail and well met, adventurers," the man calls out to you. He is dressed in mythril chain mail that is shining with various colors, and wields at his side a sword that glows a soft blue, and a sturdy darksteel buckler at his other side. He wears long, black trousers and a tabard with the symbol of Bastok. Judging by the apparent 'glow' of the man's equipment, there can be no mistake: this is a mythril brigadier, and likely the one you are looking for, Naji. "I was told to be expecting some like you, and given our surroundings, I can only assume you are the ones I am looking for."

    Knowledge (local or history) DC 10
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    Naji is a red mage and one of the mythril brigadiers.


    Knowledge (local or history) DC 15
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    Naji is a more recent addition to the mythril brigadiers, having just been promoted immediately prior to the Crystal War. In battle, he acts as a support unit to the other brigadiers if he is needed.

  24. - Top - End - #84
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula simply nods at the man. "You would be Naji, then." He holds out the report given to him earlier and adds, "We were told to deliver this to you."

  25. - Top - End - #85
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

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    For defeating the ooze and delivering the report, you receive 400 XP total in addition to your money reward.


    Naji frowns and takes the report. He seems a bit upset about something, and shakes his head as he looks over the report in near frantic disbelief.

    "What, what?! They've got you adventurers in the service now and they're having you clean up a bureaucratic mess in the mines and using you as errand-boys?" With this, he looks up at the four of you sympathetically and continues on, "How...silly! This kind of task is a waste of your talents! Surely the republic could get better use out of such fine adventurers as yourselves..." Suddenly, the hume's face brightens, and he says, "I know! How about I find something a lot more interesting for you to do, eh? Surely you've all heard of Bastok's chief engineer, Cid?"

    OOC:
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    Everyone has almost certainly at least HEARD of him.


    Knowledge (local or history) DC 10, considered common knowledge for citizens of Bastok
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    Cid is famous throughout Vana'diel for his numerous contributions to Bastok's technological superiority. The aged hume is regarded a genius by all who know him.


    Knowledge (local or history) DC 15
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    Cid is responsible for the design of the explosives used in the Crystal War, as well as many cutting edge techniques for using materials like darksteel and adamantine for various engineering purposes.


    Knowledge (local or history) DC 20
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    Cid is also largely responsible for the design of the airships in Jeuno's service that shuttle passengers between the three great nations, though it is said that the archduke Kam'lanaut assisted in their design.

  26. - Top - End - #86
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula shrugs at this. "Of course. What exactly do you have in mind?"

  27. - Top - End - #87
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    (Back. Sorry for my absence.)

    Saressa nods along with Khoula, curious as to what the group might be assigned to do next.
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  28. - Top - End - #88
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    "Well, you see," Naji begins, "Cid and I go way back, since shortly before the Crystal War. He calls on me to help him with matters when I have free time. Recently, he gave me a small favor to help him in one of his experiments, as he's been very busy lately and has been unable to leave the laboratory." With this, the hume pulls out a small, handhold devices of some sort. There are several readings on there for temperature, humidity, and other readings that appear meaningless, but there is also a single white light on there that blinks slowly as an indicator. "Cid says that this gadget here can detect a geological irregularity below the surface of Vana'diel. He suspects there's something going on in the Dangruf Wadi--a small, open-air, hot springs like area southwest of Gustaberg. He wants you to locate this irregularity with use of this device...the indicator will blink red instead of white when you find it, and the coordinates will be recorded in the device. So find the anomaly and bring the device back to Cid in his lab."

    Naji offers you the device and explains further, "We can't just send anyone because of recent reports of increased activity of goblin diggers and bandits in the Wadi. But you all are tough enough to deal with a few goblins if that becomes a problem, yes? I would've gone myself, but the problem is, an order just came in from the president, and as important as Cid is around here, the president's orders come before personal favors from our chief engineer. Cid seemed really anxious for this though, so I don't wanna keep him waiting while I take care of this matter, so you could do everyone a favor by doing this."

    The hume gives a quick laugh at the end of his speech, "And when he finds out I've sent a bunch of adventurers in my stead, he's going to be a bit miffed at me, but he'll be sure to make it well worth your time. I'm not sure how, but Cid has a lot of pull around here, so I'd expect a good-sized reward of some sort."

  29. - Top - End - #89
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    Khoula shrugs. "If you're willing to deal with the consequences, I don't see why not."

  30. - Top - End - #90
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    Default Re: Vana'diel: The Final Fantasy (Bastok)

    "Sounds good!" Saressa agrees, "Let's do it!"
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