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  1. - Top - End - #151
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

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    I'll need to know which cracked wall you are pushing. There is one to the north, east, and west.

  2. - Top - End - #152
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

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    Unless Pocket has a problem with it West sounds good to me.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  3. - Top - End - #153
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    OOC:

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    sounds good to me. West it is

  4. - Top - End - #154
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    The western cracked wall makes scratching sounds as it comes loose and slides to the side, exactly as the one in the previous section of the Horutoto ruins had. Inside is a much smaller room, with a lower ceiling, only about 30 feet square. However, in the center is another one of the stone 'gizmos' of Horutoto.

  5. - Top - End - #155
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    "Go spin it little one, and I'll go open some more walls." Segommo now moves to the East wall and begins to open it as well.

    Spoiler
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    strength:(1d20+3)[18]
    strength:(1d20+3)[6]
    strength:(1d20+3)[8]
    strength:(1d20+3)[13]

  6. - Top - End - #156
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya darts in to the recently revealed gizmo and attampts to make it spin.

    Spoiler
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    Strength:(1d20+2)[7]
    Strength:(1d20+2)[14]
    Strength:(1d20+2)[6]
    Strength:(1d20+2)[22]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  7. - Top - End - #157
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    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu
    Seeing that a gizmo hides in the room, he follows Segomo to the east, anticipating for another one behind the crack. Before he leaves the west hidden room he adds, "Miss Kayaa, there-where maybe other gizmos behind those cracks-whacks, how about we spin-win them after we each getaru hold of one?"
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  8. - Top - End - #158
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kayaa is successful in spinning the orb atop the gizmo, but it doesn't react in quite the same way as the others. The stone orb simply spins around a few times as long as she continues to push it, then stops. It does not glow or hum. She may notice something strange about the orb as she handles and spins it: there is a large crack on the base of the orb, tracing up to about the midway point. It appears that the gizmo is damaged.

    Segomo is likewise successful in opening the eastern wall with little effort, revealing another gizmo hidden away from the others.

  9. - Top - End - #159
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    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya darts back over to where the other two are located and lets them knw about the damaged gizmo. She talks mainly to P because he has been the one to show the most intellectual ability to reason out a solution.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  10. - Top - End - #160
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    "You two talk about this. I'm gonna go open up the last wall." Segomo goes to the last remaining wall and begins to open it up.

    Spoiler
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    strength: (1d20+3)[8]
    strength: (1d20+3)[20]
    strength: (1d20+3)[6]
    strength: (1d20+3)[5]

  11. - Top - End - #161
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    "Thanks, Mistaru Segomo!"

    After thanking Segomo for pulling down the wall, Pushmi Pullyu hops to the front of the gizmo.

    "Miss Kayaa, is there-where anything funny-bunny on your gizmo? Afterall, they are hidden!"

    Spoiler
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    Search(or another +2 if it's spot check)
    (1d20+2)[17]
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  12. - Top - End - #162
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo opens up the northern wall rather easily on his second attempt, sliding it out of the way. However, what is beyond this wall is not another gizmo. Instead, there is a small cavern beyond the sliding wall, with the worked stone floor ending and instead turning into unworked, rough stone on all four sides. The cavern continues for about 50 feet before turning into another, smaller room much like the one they are in, though Segomo can't see any more gizmos from here.

    What he can see, however, is probably more important. Four goblins were approaching the wall when he opened it, but now they have frozen in their tracks. At least two appear to be drawing weapons, and the lead goblin is about ten feet from Segomo.

    However, the lead goblin has not drawn any weapons, and is merely waving his hands and leaning back, yelling something in the goblin tongue. All four are dressed in leather armor from head to foot, and even their faces are covered by leather masks, typical of goblin thieves or explorers. The eyes are covered by small black spheres, making the goblins to appear to have beady black eyes (though their natural eyes are more similar to a humans'). On each one's back is a rather large pack, and each one seems to be carrying a dagger or knife of some sort, and at least two (goblins 2 and 4) have crossbows in their possession. Goblin 2 and 3 appear to be drawing weapons, while 1 and 4 have not yet.

    Music selection: Battle in the Dungeon

    Battle Map
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    The 10x10 brown squares are the magical gizmos. The one to the west is not pictured on this map, but it is identical in placing to the one on the east(the room is pretty much symmetrical). The hidden eastern room is also slightly bigger than pictured, but I don't think those rooms will be much affected by the battle anyway.


    Roll initiative.

    OOC
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    I believe that positioning is about right. Let me know if I mixed something up or if there are questions.

  13. - Top - End - #163
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    Segomo yells, "Kaaya come quickly...trouble!" and then proceeds to step forward pummel the closest goblin. He unloads with a fierce kick followed by a spinning backhand sent to finish this foe quickly.

    Spoiler
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    Init:(1d20+3)[23]
    Attack 1:(1d20+4)[8]
    Attack 2:(1d20+4)[11]

    Damage:(1d6+3)[4]
    Damage:(1d6+3)[9]

  14. - Top - End - #164
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya hears Segomo's call for help and runs full speed to his aid, drawing her bow as she sprints.

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    Full move action towards Segomo trying to keep to where I have a clear line of sight to the opening around the gizmo

    Init:(1d20+4)[17]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  15. - Top - End - #165
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    "Oh my! We are coming-coming!"

    As soon as Pushmi Pullyu replys, he dashes out at full speed, even not noticing his beret falling as he runs.

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    Hmm...no straight line, double move 60ft then, ending at wherever providing a clear charge path to Segomo.
    Last edited by Orzorz; 2008-01-12 at 01:32 PM.
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  16. - Top - End - #166
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

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    I need initiative from you, Orzorz.

  17. - Top - End - #167
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    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    OOC:
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    Init=7, copied from OOC thread.
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  18. - Top - End - #168
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    OOC Initiative Rolls
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    Goblin 1 Initiative - (1d20+3)[15]
    Goblin 2 Initiative - (1d20+2)[18] (Goblin 2)
    Goblin 2 Initiative - (1d20+2)[15] (Goblin 3)
    Goblin 2 Initiative - (1d20+2)[22] (Goblin 4)


    Turn Order:
    1. Segomo
    2. Goblin 4
    3. Goblin 2
    4. Kayaa
    5. Goblin 1
    6. Goblin 3
    7. Pushmi Pullyu

    For anyone who can understand goblin:
    Spoiler
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    The lead goblin spoke with a thick goblin tongue, but he said something to the effect of "Stop, you fools!"


    I want to make sure that nothing about Segomo's actions changes given this, so excuse me if I seem like I'm dragging this out, but I think it might be best to see how you react to the goblin's speech for those of you who have goblin as a listed language.
    Last edited by Nu; 2008-01-15 at 05:08 AM.

  19. - Top - End - #169
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    OOC: Segomo is going to keep his intial action, I don't understand goblin and the rest of you are too far away to hear them.
    Last edited by PocketRocket; 2008-01-16 at 08:42 AM.

  20. - Top - End - #170
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

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    Kaaya also doesn't understand...just realized I never put languagees in but it is now fixed. She will continue her move to Segomo aid, stopping as soon as possible to get a shot off.
    Last edited by bchilders; 2008-01-16 at 09:22 AM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  21. - Top - End - #171
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    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    OOC: Pushmi Pullyu does understand goblin, but lets assume that he'll only react after seeing who, or what was it that spoke goblin, so...turn 2
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  22. - Top - End - #172
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Ok, then I am going to resolve actions.

    Segomo steps forward and punches the lead goblin aggressively, but the first kick misses entirely while the backhand attack smacks against the goblin's buckler with a loud clang.

    Goblin 4 had not drawn a weapon, so it draws a loaded light crossbow and moves ten feet to the east.

    Goblin 2 moves strategically into the western corner and slashes diagonally at Segomo.

    Goblin 2 Attack - (1d20)[6]
    If Hit: Goblin 2 Damage - (1d4)[3]

    Kayaa closes in on Segomo.

    Goblin 1 grunts at Segomo's attack and steps back five feet, then draws a knife and positions himself for combat.

    Goblin 3 moves over to one square north of the eastern corner and fires a crossbow bolt at Segomo.

    Goblin 3 Attack - (1d20+2)[21]
    If Hit: [roll Goblin 3 Damage]1d8[/roll]

    Pushmi Pullyu closes in on Segomo and the goblins.

  23. - Top - End - #173
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    That first goblin to attack Segomo misses entirely with his knife. However, the crossbow bolt flies true and strikes Segomo in the gut.

    Confirm Critical - (1d20+2)[5]
    If Success:
    Spoiler
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    Damage - (2d8)[10]

    If Failure:
    Spoiler
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    Damage - (1d8)[5]


    OOC:
    Spoiler
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    I moved Pushmi Pullyu to the other gizmo as I believe that's where he said he was...though tarutaru have a movespeed of 20', so I believe your double move still ends up at 40'. So I think this map is right. If you see something I missed, please tell me and I will correct it, I want to make sure I've got everyone's position just right.


    Updated Map:
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  24. - Top - End - #174
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo
    AC 19
    HP 10/15

    Segomo grunts from the pain of the bolt in his side, but fights through the pain. He steps forward and tries to smack the same goblin in the face twice.

    Spoiler
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    Attack 1:(1d20+4)[21]
    Attack 2:(1d20+4)[14]

    Damage 1: (1d6+3)[5]
    Damage 2: (1d6+3)[6]

  25. - Top - End - #175
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    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya
    HP 11
    AC 18

    Kaaya moves in to get a clear shot at the nearest goblin.

    Spoiler
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    Attack:(1d20+6)[20]
    Damage:(1d8+1)[7]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  26. - Top - End - #176
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    "Shootaru my friend! Mess-wess up the gizmos! And you say stop-hop?"Pushmi Pullyu shouts out angrily in goblin as he sees the bolt hit Segomo, obviously against whichever goblin standing at the most rear.

    Spoiler
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    Double move 40ft to the square between Segomo and the gizmo.
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  27. - Top - End - #177
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo's first punch strikes true and definitely has an effect, the goblin's head is brutal and there is a loud smacking sound. However, the second punch just barely misses the flailing goblin.

    The goblin furthest to the back steps to the side and waits, perhaps looking to line up a better shot later on.

    The other goblin attacking Segomo in melee strikes again with its knife.

    [roll0]
    If Hit, [roll1]

    Kayaa rushes forward and fires her longbow, and her aim is true--the goblin to the right drops to the floor with an arrow sticking from its chest. The goblin in the rear takes aim at the mithra, apparently about to fire, but is suddenly interrupted by something.

    The lead goblin cries out, in a broken, guttural common thick with accent, "HEY YA! STOPPA this at once! We give...in? Surrelir...we give up!" While it says this, it adopts a defensive position with its dagger, watching Segomo carefully.

    Pushmi Pullyu arrives just as the goblin starts to yell, and it follows its attempt at goblin by shouting back at its allies in goblin:

    Goblin
    Spoiler
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    "Stop the attack, you fools! This ain't no time to be picking fights!"


    The rear goblin aims its weapon and looks nervous, entirely focused on the mithra who'd just taken down its ally, but doesn't fire.

  28. - Top - End - #178
    Barbarian in the Playground
     
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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Somehow I managed to mess up those rolls. Apologies.

    Goblin 2 Attack - (1d20)[4]
    Goblin 2 Damage - (1d4)[2]

    The goblin's strike is rather wild and misses Segomo completely.

    Updated Battle Map:
    Spoiler
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    Last edited by Nu; 2008-01-21 at 06:41 AM.

  29. - Top - End - #179
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    "Hey, P? What's going on? Segomo looks back quickly towards P but then quickly turns back to face the goblins, not wanting to take his guard down. He readies an action just in case the goblins havent actually given up.

    Spoiler
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    Segomo will ready an action just in case
    if P says to keep attacking or the goblins continue to attack, Segomo will do another 1,2 punch

    Attack 1:(1d20+4)[10]
    Attack 2:(1d20+4)[24]

    Damage 1:(1d6+3)[9]
    Damage 2:(1d6+3)[4]

  30. - Top - End - #180
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

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    Crit conformation: (1d20+4)[14]
    Damage:(1d6+3)[9]

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