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  1. - Top - End - #211
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    The wall slides open easily, revealing yet another small chamber like the ones before it. This one, however, is occupied by an animate object. There is a bomb (the monster type, not an actual explosive) floating around in the chamber, and it turns around and hisses at you when you approach. Apart from the bomb, though, the room appears empty, so what purpose this room has apart from holding this random monster is unknown. Of course, you have more pressing concerns at the time, as the monster appears to be about to attack you.

    Roll initiative, and you may post your first round actions if you wish.

    Battle Map
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    Taken a bit of a liberty with Pushmi's position, but I believe he'd be near the rest of you after earlier.
    Last edited by Nu; 2008-02-12 at 02:13 AM.

  2. - Top - End - #212
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    Pushmi Pullyu was guarding the rear of the party, but once hearing the bomb's hissing, he swiftly turns back and fires his crossbow.

    Spoiler
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    Init:(1d20+3)[19]

    5ft step down, attack bomb with crossbow and reload.
    Attack:(1d20+4)[11]
    Damage:(1d6)[5]
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  3. - Top - End - #213
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo
    AC 19
    HP 15/15

    Segomo, surprised by the sight of the bomb, runs up and slams the bomb in the face with both of his hands.

    Spoiler
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    Initiative:[roll]1d20+3[roll]
    Attack 1:(1d20+6)[13]
    Attack 2:(1d20+4)[24]

    Damage 1:(1d6+3)[6]
    Damage 2:(1d6+3)[7]

  4. - Top - End - #214
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Spoiler
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    Crit Confirmation:(1d20+4)[14]
    Crit extra Damage:(1d6+3)[8]

  5. - Top - End - #215
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    Kaaya, surprised by the sudden appearance of a monster lets loose two poorly aimed shots in the direction of the bomb.

    Spoiler
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    Initiative:(1d20+4)[13]

    Attack1:(1d20+4)[5] - whatever the penalty is for firing ito melee
    Attack2:(1d20+4)[14] - whatever the penalty is for firing ito melee

    Damage1: (1d8+1)[9]
    Damage2:(1d8+1)[6]
    Last edited by bchilders; 2008-02-13 at 03:30 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  6. - Top - End - #216
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Music selection: Battle in the Dungeon

    Initiative Order:

    Pushmi Pullyu 19
    Bomb (1d20+4)[12](16)
    Kaaya 13
    Segomo (1d20+3)[7](10)
    Last edited by Nu; 2008-02-13 at 10:54 PM.

  7. - Top - End - #217
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Round One:

    Pushmi Pullyu fires a bolt at the bomb, but it quickly jerks out of the way. The tarutaru reloads his crossbow afterwards.

    The bomb sizzles and charges the galka monk, attempting a rather vicious slam attack.
    Slam Attack - (1d20+9)[19] vs AC 19
    If hit,
    Spoiler
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    Slam Damage - (1d4)[2]


    The bomb just barely smacks Segomo, dealing 2 points of damage.

    Kayaa's first attack misses rather spectacularly, but the second just barely misses as the mithra is unable to get a good aim with the construct so close to her galka friend.

    Segomo answers in kind, with a pair of punches--the first just barely misses its mark, with the bomb dodging the blow at the last second, but the second nails the bomb square in the face. The bomb doesn't appear to be too happy about this, however.

    Battle Map:
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    Last edited by Nu; 2008-02-13 at 10:55 PM.

  8. - Top - End - #218
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu
    HP 10
    AC 18
    TP 0

    "Eat this!"

    As Segomo's fist connects the bomb, Pushmi Pullyu takes the chance and fires again.

    Spoiler
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    Fire crossbow at bomb and reload.
    Attack:(1d20+4)[14]
    Damage:(1d6)[5]
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  9. - Top - End - #219
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo
    HP 13/15
    AC 19

    Segomo barely even flinches at the bombs attack. He lets out a feral growl, and punches the bomb again

    Spoiler
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    Attack 1:(1d20+6)[9]
    Attack 2: (1d20+4)[18]

    Damage 1: (1d6+3)[8]
    Damage 2: (1d6+3)[6]

  10. - Top - End - #220
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    Seeing her dear friend attacked Kaaya tries to focus more intently on her next two attacks.

    Spoiler
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    Attack1:(1d20+4)[15]
    Attack2:(1d20+4)[8]

    Damage:(1d8+1)[9]
    Damage:(1d8+1)[6]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  11. - Top - End - #221
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu just barely misses the bomb; he overcorrects in order to avoid hitting his friend, and the bolt lodges itself in the nearby wall. Immediately thereafter, the tarutaru loads his crossbow with another bolt.

    The bomb glows red, mad with rage, and lashes out violently at the galka monk. However, it misses entirely, Segomo barely even has to flinch to avoid the bomb's wild slam.

    Spoiler
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    Bomb Attack - (1d20+7)[10] vs. AC 19


    Segomo again misses with his first blow, but his second connects squarely, again smashing the bomb's face.

    Kaaya also scores a narrow miss with her arrows. It is exceedingly difficult to aim with ranged weaponry into the melee-based conflict.

    The battle map is unchanged this round. The bomb is now smoking slightly more from several areas; it is obviously damaged, but still functioning.
    Last edited by Nu; 2008-02-15 at 08:35 PM.

  12. - Top - End - #222
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    Kaaya decides to try one more time with her arrows before she decides if she needs to close into melee combat to help Segomo.

    Spoiler
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    Attack:(1d20+4)[11]
    Attack:(1d20+4)[16]

    Damage:(1d8+1)[4]
    Damage:(1d8+1)[7]
    Last edited by bchilders; 2008-02-15 at 11:56 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  13. - Top - End - #223
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    Without a word, Pushmi Pullyu raises the crossbow and fires again.

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    Attack bomb with crossbow and reload.
    Attack:(1d20+4)[12]
    Damage:(1d6)[5]
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  14. - Top - End - #224
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    Come on fists, don't fail me

    Segomo again lets loose two very hard fists.

    Spoiler
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    Attack 1:(1d20+6)[24]
    Attack 2:(1d20+4)[23]

    Damage 1:(1d6+3)[6]
    Damage 2:(1d6+3)[9]

  15. - Top - End - #225
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu is again unable to get a clean shot, and the bomb dodges the incoming bolt.

    The bomb slams its body hard against Segomo, landing a solid blow against the galka. Segomo takes 6 points of bludgeoning damage.

    Slam Attack - (1d20+7)[24] vs. AC 19
    If Hit,
    Spoiler
    Show
    Slam Damage - (1d4+3)[6]


    Kayaa is still unable to hit with the arrows while shooting into such tight confines.

    Segomo, however, perhaps in response to the last hit by the bomb, scores two strong blows against the bomb, the first cracking open the construct's body and the second caving in its face. The arcane contraption falls to the ground in a heap, its body smoking and sizzling, clearly no longer functional.

    Victory!

    Aside from the smoking husk of the bomb, however, the room appears completely empty. If there was anything here before, there is no longer any trace of it.
    Last edited by Nu; 2008-02-17 at 03:43 PM.

  16. - Top - End - #226
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    "Sorry I wasn't able to help much Seggy, I'll work on my archery skill in close quarters so maybe next time you won't have to do all the work," Kaaya says trying to make light of her inability to help out.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  17. - Top - End - #227
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo
    HP 7/15

    Segomo is breathing heavily after the fight, do in part to the two big hits he received and to the pure adrenaline coursing through his veins. "It is ok little one. I know how effective you are in long distance. You will help out plenty when we get out of these tight areas. Shall we move on?"

    OOC:Don't remember if there were any more doors to open. If there are I guess I will move to those, if not then we are heading down.

  18. - Top - End - #228
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    As the bomb goes down, Pushmi Pullyu is still trembling, part from pulling too hard when reloading the crossbow, part due to the nervousness as he misses and misses again.

    He slowly releases his grip on the crossbow, allowing the to slide back and sling around his hip. An orb of light then appeared on his hand, and he walks forward and touches Segomo's wounds.

    As the orb fades away, Pushmi Pullyu suddenly feels like his legs turning into jelly, and drops on his bottom.

    "My-why...mustaru be that flying...Mistaru Segomo, Miss Kayaa, I am afraid I can notaru do anymore spells-wells today. But give-live me a few-whew minutes, and we go on. Meanwhile..." trying to make full use of the short rest, he starts mapping the area again, expecially marking where the damaged gizmo is.

    Spoiler
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    Cast cure on Segomo:(1d8+1)[9]
    OOC: Just a little description, can proceed on if necessary.
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  19. - Top - End - #229
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo is fully healed by the red mage's spell.

    Once Pushmi Pullyu's map is finished, (I assume) you return to the tunnel of unworked stone and head downward. It's completely dark throughout the tunnel; everyone without darkvision will basically be completely unable to see here and have to follow Segomo closely. The tunnel goes on slightly down for quite a while, before opening into a much, much larger cavern than anything you have encountered before.

    The cavern is a massive, hollowed out area that extends well beyond your range of vision. About 80 feet to the north and to the west the area is lit, there is a section of worked stone (stone tiles, like the previous sections of ruins that you have explored) that is built into the western wall and the floor, extending out in every direction. There are a pair of light runes on this section of the wall, but otherwise, the cavern is completely dark, and Segomo can only see a rough, rocky surface as the ground here (though the light runes provide shadowy illumination near the section of worked stone, revealing that the same empty, rough surface surrounds the area). However, there is one thing of interest in your immediate range of vision: there is a cracked wall (similar to all of the previous cracked walls you have seen) below the light runes on the western wall, built into the section of worked stone. For whatever reason, it's as if the rest of this room was either destroyed or eroded over the years, leaving only this small section standing.
    Last edited by Nu; 2008-02-19 at 12:55 AM.

  20. - Top - End - #230
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    "Hmmm... only this one wall. Shall I open it?"

  21. - Top - End - #231
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    As Pushmi Pullyu finally sees some light, he slightly rubs his eyes, and let out a sigh of relief.

    "I mustaru remember to bring-wing some torches the next time. Too-woo careless."

    He is, however, still keeping close to Segomo. Hearing Segomo's suggestion, he taps on him and said, "Mistaru Segomo, do you see-wee other hole-moles or crack-whacks in the dark? Those goblins did notaru seem to have came through there?"
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  22. - Top - End - #232
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    "Yes Pushmi, I do see a crack over there." Segomo points to the wall and turns his body towards the wall."No it doesn't look like the goblins came through here. Would you like me to muscle it open?".

  23. - Top - End - #233
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    Kaaya keeps her eyes and ears open and investigates the large area. "I sure a glad your making a map P, because I'd be lost in here in a second."

    Spoiler
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    Spot:(1d20+4)[5]
    Listen:(1d20+6)[22]
    Survival:(1d20+6)[16]
    Search:(1d20+5)[18]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  24. - Top - End - #234
    Barbarian in the Playground
     
    Nu's Avatar

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    For the most part, it is too dark for Kaaya to search the cavern for very far beyond the rune-lit wall section, though her low-light vision helps tremendously in searching the surrounding area. From what she can see, it is obvious that the goblins passed through here, but they left the cracked wall alone. She hears a faint whirring beyond the loose wall section, a sound that is slightly familiar somehow--she's heard it very recently.

  25. - Top - End - #235
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    "Do you hear anything Kaaya? I know your ears are better than mine."

  26. - Top - End - #236
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    Kaaya relays all she sees and hears. "Sometimes Seggy I wish I knew how it felt to see out of your eyes. It must be cool to not need light to see."
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  27. - Top - End - #237
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    "Oh!!! So probably another one of those red bomb things. Can I open the wall!?"

  28. - Top - End - #238
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Kaaya

    "As long as we know what to expect I can't see why not. Hopefully I'll be a little more help this time. See if you can't let me get a clear shot before rushing in this time Seggy." Kaaya draws her bow and gets ready to fire when the door is opened.

    Spoiler
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    Just in case there is a bomb I'll get initiative out of the way.

    Initiative:(1d20+4)[10]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  29. - Top - End - #239
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Pushmi Pullyu

    Standing behind Segomo, Pushmi Pullyu draws his spear, takes a deep breath and announces, "Ok-ok, lets do it!"

    Spoiler
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    Just in case...
    Set charge with spear, at 5ft behind Segomo, facing the crack.
    Init:(1d20+3)[6]
    Last edited by Orzorz; 2008-02-24 at 12:12 PM.
    Character sheets

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    Giant freaking robots:Long Yi & Xeku Grenadier
    Vana'diel: The Final Fantasy: Pushmi Pullyu

  30. - Top - End - #240
    Orc in the Playground
     
    DruidGuy

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    Default Re: Vana'diel: The Final Fantasy (Windurst)

    Segomo

    Segomo begins to open the wall, and lets both Kaaya and P go before he acts.

    Spoiler
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    Initiative:(1d20+3)[15]

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