Results 31 to 36 of 36
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2008-03-29, 01:36 AM (ISO 8601)
- Join Date
- Feb 2007
Re: White Mages (and other FF types) in D&D
Try this system. Its the Zodiac Final Fantasy RPG. It lacks a lot of out-of-combat stuff, relying on the GM to dictate what happens (But hey, theres no chance of diplomancers becoming close friends with the BBEG in the first six seconds of meeting him) but it gives plenty of tools to the GM (and the players, of course) to design just how the things in their fantasy world work. Its a very balanced system. However, there is no established content.
Anyway, you want to make a White mage? Then you will generally gravitate towards Magical Stats and Gears, rather then their physical counterparts (Thats the "Mage" in White Mage, but you could even make your healer tougher. Just as tough as you'd like.) and then you pick out your healing techs. You could even make a starter version of the Holy Spell right at character creation by picking the "Attack Magic" Primary and pairing it with the "Holy Elemental" Secondary, or perhaps have the Primary be the "Power Attack" effect and deal physical damage instead of magical, but still leave in as holy. Whatever the "Primary" called however, you get to name the Tech. The "Attack Magic" Spell could be called "Dia 1" or "Smite" or even "Ride the Lightning".
Also, its unique in that it is one of the few systems where GMs have rules and guildelines for making their own monsters. (You could dismiss or fudge the rules, however, to make monsters with really unusual abilities..)Thank you, Devil's Advocate for sending me this link so I can finally erase my old signature!
https://forums.giantitp.com/profile....=editsignature
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2008-03-29, 09:25 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Mo'ville
- Gender
Re: White Mages (and other FF types) in D&D
I could have sworn that I've seen a homebrew FF D20 setting somewhere. The suggeastions so far would work out pretty well if there is no such thing though.
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2008-03-29, 12:07 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: White Mages (and other FF types) in D&D
Final Fantasy and D20 do not mesh well together. If you want to play a FF-style game, go for Exalted (and probably modify it a lot, but it's the best bet), Returners' FFRPG (which I found to have too many limitations, personally) or my FFRPG (which is not 100% complete yet, especially the GM part).
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2008-03-29, 01:28 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: White Mages (and other FF types) in D&D
I would echo the above. D20 + FF = ??? Giant Mess ???, unless you're going for the much earlier titles by exclusivity. Most things that do things in FF work way, way differently in DnD, and a lot of the "traditional" stuff on either end can conflict (White Mages vs. Clerics, for instance).
(If you do Exalted, I would heavily recommend the "Form of Many Belts" and "Nonfunctional Zipper Technique" to best emulate some of the more recent works.)Last edited by Bleen; 2008-03-29 at 01:29 PM.
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2008-03-29, 02:54 PM (ISO 8601)
- Join Date
- Feb 2008
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2008-03-29, 04:38 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: White Mages (and other FF types) in D&D
True, The Returners are poorly designed, easy to break, have a lot of class imbalance, and all members of the same class look almost the same mechanically. But it's still a better idea than playing a Final Fantasy D20 game.