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  1. - Top - End - #31
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R2T24

    Lena was planning on trying something fancy when she saw that the human was being surrounded by two of the masked men. She moved into position about 15 feet west to get an angle on both of his attackers and fired a shot at each.

    The first shot strikes it's target for 19 Non-Lethal causing a cry of pain from the masked assailant. The second shot is far off, cracking against a cobblestone in the road and ricocheting off to who knows where.

    Hannibal, you are surrounded by two enemies with another threatening you with their longspear. What do you do?

    Sekyrn on deck, MDW1 in the hole.

    Map Unchanged.
    Avatar by MeanMrsMustard

  2. - Top - End - #32
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    NecromancerGuy

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    Default Re: Heroes of the Golden Generation! [IC]

    Hannibal gives a twisted smile, a rush of blood flowing through him as he finds himself enjoying this fight more than expected. He strikes out at his original target with his fist, aiming to blast a few more blood vessels with his strike, before sliding away from the enemies, trying to break their attempts to flank him.

    Spoiler
    Show
    Swift action: Activate Mental Escalation (+4 bonus to Wis for 5 rounds)
    Standard action: Spell Attack (Exsanguinating Strike) With Unarmed Strike (and Chi Gong attached) targetting the same person from last round.

    Attack roll (1d20+8)[20]
    Damage (1d6+5)[6]
    Chi Gong (2d6)[7]

    If attack hits, target refreshes their bleed from Blooded Strike, and the penalty to attacks from Debilitating Strikes.
    If attack hits, target must make a Fort Save DC 18 or be afflicted by Blood Control (Bleed (Quicken)), dealing 6 bleed per round. The target takes a -4 penalty to this save due to being afflicted by a bleed already, and an additional -1 because Hannibal dealt bleed damage to him in the previou round with his unarmed strike.

    Mental Escalation +4 Wis: 5 rounds remaining
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  3. - Top - End - #33
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    Default Re: Heroes of the Golden Generation! [IC]

    R2T24

    Hannibal gives a twisted smile, a rush of blood flowing through him as he finds himself enjoying this fight more than expected. He slides up and strikes out at his original target with his fist, aiming to blast a few more blood vessels with his strike dealing 15 damage and 11 Bleed dropping his opponent bonelessly to the ground, his movement conveniently slides him away from the flanking enemies.

    Sekyrn (currently at 5 sequence) is up.

    MDW1 on deck, MDW2 in the hole

    Spoiler: Map
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    Avatar by MeanMrsMustard

  4. - Top - End - #34
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    RedKnightGirl

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    Default Re: Heroes of the Golden Generation! [IC]

    Growling while unleashing a flurry of teeth, claws, and knees, Sekyrn tries to take down his opponent, or at least to set up some serious bleeding.

    "As the assaillants started falling,
    Blood blossoming,
    So starts storytelling.
    "

    Spoiler: OOC
    Show
    5 foot step up-right, then full attack, starting on the top left. (sequence taken into account)
    Bite Attack - (1d20+8)[12]
    Bite Damage - (1d6+4)[5]
    Claw 1 Attack - (1d20+8)[22]
    Claw 1 Damage - (1d4+4)[5]
    Claw 2 Attack - (1d20+8)[9]
    Claw 2 Damage - (1d4+4)[8]
    Knees Attack - (1d20+8)[19]
    Knees Damage - (1d4+4)[5]

    Every attack that hits deals 1 bleed.
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  5. - Top - End - #35
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R2T23

    Growling while unleashing a flurry of teeth, claws, and knees, Sekyrn tries to take down his opponent. He lands a blow with one claw for 4 NL damage and lands a knee for another 5 NL damage leaving his opponent battered and bruised.

    "As the assaillants started falling,
    Blood blossoming,
    So starts storytelling.
    "

    Spoiler: OOC
    Show
    Okay so a couple of housekeeping issues to sort out. Please remember that when attacking with natural attacks there are primary and secondary attacks. When you use any manufactured weapon or unarmed strikes all natural attacks are automatically secondary and get a -5 penalty to attack and only get 1/2 str to damage.

    So when used with unarmed strikes, Sekyrn's bite and claws should have +3 to hit (with current sequence boos) and +3 to damage (1/2 of str rounds down to 0, +1 for finesse fighting, +2 for sequence) If you don't use Unarmed strikes and only used natural attacks you would choose which to have as primary bite or claws then the other would be secondary and have secondary penalties.

    Furthermore, the Duelist sphere's bleed damage does not stack with itself, and can only be used on Attack Actions, not Full-Attack Actions.


    R2T21

    Sekyrn's taunted enemy steps into favorable positioning, flanking with the spearman, before laying into Sekyrn with a bewildering flurry of cuts. The first strike lands a deep gash on Sekyrn's right arm for 11 Damage and the wound begins bleeding profusely for 1 Bleed the strike was so well placed, that Sekyrn finds it difficult to use his right arm as the nerves in it feel numb and unresponsive (-2 penalty to all attack rolls, ability checks, or skill checks made with that arm.) The next cut swings wide harmlessly.

    R2T20

    Seeing his ally die so pitifully, the unharmed masked enemy by Hannibal shouts, "Until the last drop is spilled!" and moves to attack the durable monk. It again tries to fool the monk, but the monk's keen perception causes his attempt to fail. Nonetheless, the masked one attempts to strike out at the monk but Hannibal easily tilts his body and watches as his assailant's blades whiz by hitting nothing but air.

    R2T13

    Zo'Dar your life's blood seeps from your wound damaging you for 4 Bleed. What do you do?

    MS2 on deck, MDW3 in the Hole

    Spoiler: Map
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    Last edited by bcool999; 2020-05-27 at 01:20 PM.
    Avatar by MeanMrsMustard

  6. - Top - End - #36
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    Default Re: Heroes of the Golden Generation! [IC]

    Zo'dar grits his teeth as his blood splatters the street. With a glance toward the poetic wild man, Zo'dar shifts his position to trap his opponent between the two of them.

    "There's nowhere dark enough for you to run from me." He says before swinging a luminous sword at the spearman.

    Spoiler: Combat
    Show
    5ft step to the east.
    Free action: Berserking (-2 AC/Ref, +6 THP, DR 3/-, +1 damage vs challenged target)
    Move action: Challenge MS1 (-2 to hit anyone but me, +2 to hit me, +1 to attack and damage for me)
    Standard action: Spending 3 SP to use Energy Strike with Admixture (Blinding Blast/Irradiance) and increasing the number of damage dice.
    AOOs: Active Defense twice on Zo'dar (+2 AC, DR 2/-)

    Lite brite sword attack!: (1d20+9)[12], (1d8+5)[6]+(3d6)[10]+Sickened+DC 14 Fort save vs Blinded for 1 round.

    12 damage empties from the delayed damage pool and eats 6 THP and 6 HP. 4 damage in this round's pool.

  7. - Top - End - #37
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    Spoiler: Masson
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    The man’s face goes through several emotions as you give your diagnosis. First you recognize denial, then rage as the man almost seems ready to come to blows with you. However, at the last moment he looks to the young woman and visibly deflates. He begins weeping piteously over the body.

    Around the square, the fires have been contained and new fires have sprang up as survivors and volunteers begin the process of burning the bodies. Mementos are collected and sorted to be delivered to next of kin should they be found. Masson has just completed triage on those he could help leaving the stable patients to other healers who have since arrived at the scene when an altercation breaks out.

    “Keep your filthy hands off her!” shouts a man who Masson recognizes as the man who lost his daughter earlier. Another man is near him and replies, “Look mate, I don’t want to do it neither, but if we leave her lying she could-“
    “SHUT UP!”
    the first man interjects angrily, “Don’t you dare say another word!”

    What does Masson do? Triage is complete and you have saved all you could without risking wild magic. The sounds of fighting are still ongoing in Royal Square but seem to be less than before.
    Last edited by bcool999; 2020-05-27 at 04:08 PM.
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  8. - Top - End - #38
    Colossus in the Playground
     
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    Default Re: Heroes of the Golden Generation! [IC]

    People are saved as well as possible, or in position to be handled by other healers that come on scene. Messr. Masson heads off to the sounds of fighting, taking out his buckler and readying first as he goes.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #39
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    Default Re: Heroes of the Golden Generation! [IC]

    R2T13

    Zo'dar grits his teeth as his blood splatters the street. With a glance toward the poetic wild man, Zo'dar shifts his position to trap his opponent between the two of them.

    "There's nowhere dark enough for you to run from me." He says before swinging a luminous sword at the spearman. His glowing sword is attention grabbing and the Spearman is able to catch the blade on his shield and safely redirect the blow away.

    R2T10

    Backing off from the Advancing swordsman, this masked assailant also takes up the battle cry of his compatriot, "'Till the last drop spills!" His shout seems to have a provoking effect on Sekyrn (Challenged, -2 to hit others, +2 to hit MS2), and the spearman turns his spear towards Zo'Dar again still wet with his blood. As though a blade returning to it's sheath, the spearman finds his mark once more. Zo'dar again feels the sting of the spear this time for 1 Mod Damage and is Impaled.

    R2T7

    The masked dual wielder that Lena shot turns and stares at the gnoll holding a gun. Lena sees the foe perform a strange bladed dance. Lena is so caught up in the dance that before she realizes it the foe she just shot is right in front of her, bloodshot eyes promising murder and blades going for blood. The first blade catches Lena completely off guard dealing 11 Damage and 1 Bleed as the blade carves a deep furrow into Lena's right shoulder causing the limb to go numb (-2 to all attack rolls, ability checks, or skill checks made with that arm.)
    The pain of the blow wakes Lena from her daze and she easily avoids the second blade. The foe stands before Lena shouting out their battlecry "Until the last drop is shed!"

    R2T4

    Lena, a foe has quickly crossed the battlefield and injured you. What do you do?

    Hannibal on deck, Sekyrn in the Hole.

    Spoiler: Party Buffs
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    Sequence above 4: +2 to attack, damage, and CL. Source: Sekyrn


    Spoiler: Map
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    Avatar by MeanMrsMustard

  10. - Top - End - #40
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    Default Re: Heroes of the Golden Generation! [IC]

    Lena swore in Gnomish when she was hurt, but defiantly raises her rifle. "Shed this, @#$%face!" she said, firing two rounds into her assailant.
    Spoiler: OOC
    Show
    Firing twice at point blank range at this guy. Note that this doesn't trigger AoO's because she has Close Combat Specialist.
    -2 from her injury, -2 from Barrage, +2 from Sequence, +1 for target being w/in 30 feet=net -1 to hit.
    +1 Enhancement to damage, +2 insight from sequence=Net +3 damage
    (1d20+5)[14] vs touch; (1d12+3)[6] + (1d6)[5] (Merciful) + (1d6)[5] (Shadowake)
    (1d20+5)[17] vs touch; (1d12+3)[7] + (1d6)[1] (Merciful) + (1d6)[2] (Shadowake)
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  11. - Top - End - #41
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R2T4.5

    Lena swore in Gnomish when she was hurt, but defiantly raises her rifle. "Shed this, @#$%face!" she said, firing two rounds into her assailant. The first round is barely avoided by the enemy tilting his head to the side right before Lena fires, leaving a bloody line in the wake of the shot. The second show Lena aims at the center of mass and there is no dodging a bullet at this range. The Masked attacker takes 3 NL damage and 8 Damage as he gasps for breath before passing out.

    R3T24

    Hannibal, there is only one foe in melee with you. What do you do?

    Sekyrn on deck, MDW1 in the hole.

    Spoiler: Perty Buffs
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    Sequence above 4: +2 to attack, damage, and CL. Source: Sekyrn


    Map is Unchanged.
    Avatar by MeanMrsMustard

  12. - Top - End - #42
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    NecromancerGuy

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    Default Re: Heroes of the Golden Generation! [IC]

    Hannibal smiles at the man trying to attack him. "You're gonna have to try harder than that." He laughs as he envelops his body with more of his Ki, sliding into an opening on his foe, he aims an uppercut at his chin, pumping his ki into the strike as he does.

    Spoiler
    Show
    Swift action: Activate Physical Escalation on self. (+4 Dex for 7 rounds)
    Standard action: Spell Attack (Exsanguinating Strike) With Unarmed Strike (and Chi Gong attached) targeting MDW3

    Attack roll (1d20+12)[15]
    Damage (1d6+9)[11]
    Chi Gong (2d6)[7]

    If attack hits, target takes 1 bleed from Blooded Strike, and a -1 penalty to attacks from Debilitating Strikes.
    If attack hits, target must make a Fort Save DC 18 or be afflicted by Blood Control (Bleed (Quicken)), dealing 10 bleed per round. The target takes a -4 penalty to this save due to being afflicted by a bleed already, and an additional -1 because Hannibal dealt bleed damage to him in this round with his unarmed strike.

    Mental Escalation +4 Wis: 4 rounds remaining
    Physical Escalation +4 Dex: 7 rounds remaining
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  13. - Top - End - #43
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    RedKnightGirl

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    Default Re: Heroes of the Golden Generation! [IC]

    Unleashing yet another flurry of claws and teeth, Sekyrn tries to get rid of one of them quickly.

    "Yet the battle lasted some more.
    While it is making the fighter quite sore,
    That's the best way to add lore.
    "

    Of course, some words are separated by bites.

    Spoiler: OOC
    Show
    This time, full attack without the unarmed attack, but still nonlethal (-4 taken into account).
    Bite - (1d20+4)[22]
    Damage - (1d6+4)[6]
    Claw 1 - (1d20+4)[5]
    Damage - (1d4+4)[5]
    Claw 2 - (1d20+4)[11]
    Damage - (1d4+4)[7]
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  14. - Top - End - #44
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    Default Re: Heroes of the Golden Generation! [IC]

    R3T24

    Hannibal smiles at the man trying to attack him. "You're gonna have to try harder than that." He laughs as he envelops his body with more of his Ki, sliding into an opening on his foe, he aims an uppercut at his chin, pumping his ki into the strike as he does. The enemy takes a half step back making the blow miss by inches.

    R3T23

    Unleashing yet another flurry of claws and teeth, Sekyrn tries to get rid of one of them quickly.

    "Yet the battle lasted some more.
    While it is making the fighter quite sore,
    That's the best way to add lore."


    Of course, some words are separated by bites. The bite connects for 6 NL damage, but the claws are held off by the opponent's blades.

    R3T21

    The enemy that Sekyrn is fighting strikes back. Once more using confusing bladework to try and catch the Beast off guard. Sekyrn sees through the trick this time, and fends off the blades attacking him.

    R3T20

    This assailant continues his somewhat futile struggle against his implacable foe. His feints are useless against the monk, and even his cunning blow is harmlessly cast aside with a swipe of the monk's hand.

    R3T13

    Zo'Dar, the enemy's blade is still inside of you. It leads to a staggering 8 Bleed Damage as blood drains from you like a tapped tree drains sap. Your tormentor is outside the reach of your blade, and you must overcome his weapon's impalement to advance upon him. What do you do?

    Map unchanged.

    Spoiler: Parti Buffs
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    Sequence above 4: +2 to attack, damage, and CL. Source: Sekyrn
    Avatar by MeanMrsMustard

  15. - Top - End - #45
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    Default Re: Heroes of the Golden Generation! [IC]

    Zo'dar grits his teeth and brings his blade down on the spear itself.

    Spoiler: Combat
    Show
    Beginning of turn: 12/12 damage in pool

    Free action: Berserking (-2 AC/Ref, +6 THP, DR 3/-, +1 damage vs challenged target)
    Swift action: Spend a Sentinel's Reserve point for Second Wind and heal 2d6+3
    Standard action: Energy Strike to sunder the spear, provoking an AOO.
    AOOs: Use both for Interposing Shield (DR 2/- for two attacks)

    Second Wind Healing: (2d6+3)[9]
    Energy Strike Sunder: (1d20+8)[19], (1d8+2)[7] slashing+(2d6)[5] bludgeoning Edit: +2 from the sequence bonus

    9/12 damage healed from pool, then 3/6 THP is eaten as it empties. Pool now empty, 3 THP remaining
    Last edited by SwordChucks; 2020-05-31 at 05:31 PM.

  16. - Top - End - #46
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    Default Re: Heroes of the Golden Generation! [IC]

    R2T13

    Zo'Dar goes to sunder the Spear impaling him, and the spear wielder lashes out with the impaled spear dealing 4 Mod Damage and 1 Bleed. This does not deter Zo'Dar, as his sword lands upon the spear and leaves it cracked and broken, but still impaled in him and still threatening as a weapon.

    R2T10

    Angry at his broken weapon, SW2 attacks with his spear still impaled in Zo'Dar, but only deals 1 Mod Damage to the sturdy knight. With a cruel gleam in his eyes, SW2 twists the spear imbedded in Zo'Dar and yanks it from the wound leaving it gaping and causing 1 Bleed once more. Zo'Dar stuggles to function against the pain.

    Spoiler: Zo'Dar
    Show
    Make a Fortitude save vs staggered please. Just to clarify on the bleed, the duelist sphere dealt 1 on the AoO, then the impale removal dealt 2, but I just added 1 since you already took 1 from duelist and since these are from separate 'attacks' the don't stack.

    TL;DR: roll a fort and you took 2 bleed damage total since your sunder.


    R2T4

    Lena it is your turn. Map unchanged.

    Hannibal on deck, Sekyrn in the hole.
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  17. - Top - End - #47
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    Default Re: Heroes of the Golden Generation! [IC]

    Spoiler: Zo'dar
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    Fortitude save: (1d20+6)[20]

  18. - Top - End - #48
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    Default Re: Heroes of the Golden Generation! [IC]

    Lena rushed forward, uncaring that she stepped on and over the fallen enemy. She gets into position and fires at the two closest masked figures, her arm continuing to be a both literal and metaphorical pain.
    Spoiler: OOC
    Show
    Move northwest 2 squares, then 3 squares north.
    SA: Attack the two closest.
    + 1 (enhancement) +1 (w/in 30 feet) + 2 (Sequence buff) - 2 (injury) - 2 (barrage)= Net 0 to attack.
    + 1 (enhancement) +1 (w/in 30 feet) + 2 (sequence buff)= Net +4 to damage.
    Attack 1 (1d20+6)[10] vs touch. (1d12+4)[11] + (2d6)[10] (merciful and shadowake)
    Attack 2 (1d20+6)[19] vs touch. (1d12+4)[9] + (2d6)[10] (merciful and shadowake)
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Avatar by Coronalwave

  19. - Top - End - #49
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    NecromancerGuy

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    Default Re: Heroes of the Golden Generation! [IC]

    Hannibal tries another strike on his foe, aiming to finish him off with a dangerous blow.

    Spoiler
    Show

    Standard action: Spell Attack (Exsanguinating Strike) With Unarmed Strike (and Chi Gong attached) targeting MDW3

    Attack roll (1d20+12)[17]
    Damage (1d6+9)[14]
    Chi Gong (2d6)[3]

    If attack hits, target takes 1 bleed from Blooded Strike, and a -1 penalty to attacks from Debilitating Strikes.
    If attack hits, target must make a Fort Save DC 18 or be afflicted by Blood Control (Bleed (Quicken)), dealing 10 bleed per round. The target takes a -4 penalty to this save due to being afflicted by a bleed already, and an additional -1 because Hannibal dealt bleed damage to him in this round with his unarmed strike.

    Mental Escalation +4 Wis: 3 rounds remaining
    Physical Escalation +4 Dex: 6 rounds remaining
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  20. - Top - End - #50
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    RedKnightGirl

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    Default Re: Heroes of the Golden Generation! [IC]

    With a rythmic rupture, Sekyrn starts spinning, aiming at the feet of his opponents all the while jumping through their lines.

    "And everybody fell."

    Spoiler: OOC
    Show
    Let's try that finisher ! As I have 5 links, I have 5 trip attempts, max 2 per target, and I can do it as a full action to be able to move half my speed between attempts. So basically : starting at the one near me, and if he falls or after the 2 attempts, moving on the top right diagonal, 2 more attempts, and then if they are both down or if no AoO triggered hit me, keep moving to the third one (two square right) to land the remaining trip attempts with the flanking bonus.

    Trip 1 - (1d20+6)[8]
    Of course the first one fails so bad they can try to countertrip.
    Trip 2 - (1d20+6)[22]

    Trip 3 - (1d20+6)[18]

    Trip 4 - (1d20+6)[26]

    Trip 5 - (1d20+6)[15]

    As I used a finisher, my sequence ends.
    Last edited by silphael; 2020-06-06 at 04:24 AM.
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  21. - Top - End - #51
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R2T4

    1 Bleed causes blood to drip down Lena's arm and unto her weapon.

    Lena rushed forward, uncaring that she stepped on and over the fallen enemy. She gets into position and fires at the two closest masked figures missing one and hitting MDW2 for 19 NL, her arm continuing to be a both literal and metaphorical pain.

    R3T24

    Hannibal tries another strike on his foe, aiming to finish him off with a dangerous blow. The strike hits MDW2 for 17 damage and 10 Bleed causing the assailant who was merely only hurt by Lena's bullet to have his heart crushed and die.

    R3T20

    1 Bleed occurs as Sekyrn's wounds weep.

    With a rythmic rupture, Sekyrn starts spinning, aiming at the feet of his opponents all the while jumping through their lines.

    "And everybody fell."


    Sekyrn's first attempt at tripping his foe ends poorly, but his second attempt fells MDW1. He then moves gracefully over to MS2 despite his attempts to ward him away, and sends him tumbling to the ground.

    R3T21

    MDW1 stands back up and steps up to Sekyrn, slashing down with both blades bared. The first blade lands deeply, dealing 10 damage. His second blade is deflected away by the now alert Sekyrn.

    R3T13

    Zo'Dar feels his blood draining his vitality for another 5 Bleed from his newest ugly tear in his flesh.

    What does Zo'Dar do?

    Spoiler: Map
    Show
    Working on making a new one. There are only two enemies left one is prone and the other has already eaten a lot of NL damage so you all should be fine. Sekyrn is flanked atm though.


    Spoiler: Party Bufs
    Show
    None
    Avatar by MeanMrsMustard

  22. - Top - End - #52
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    SwordChucks's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    Zo'dar steps up to the troublemaker still on their feet and swings with a glowing blade.

    Spoiler: Combat
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    Move action: Move to engage the standing enemy. If I can flank without provoking an AOO, I'll do that.
    Free action: Berserking (-2 AC/reflex, +6 temp HP, DR 3/-)
    Standard action: Energy Strike with no blast type on the masked person.
    AOOs: Use one for Active Defense (+2 AC) and the other for an attack if one is provoked.

    Longsword: (1d20+6)[24], (1d8+2)[9]+(2d6)[7]

    HP Stuff: 9 damage, 6 temp HP before the pool empties. End of Turn Total: 28/37 HP, 0 Temp HP, 0/12 damage in pool.

  23. - Top - End - #53
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R3T13

    Zo'dar steps up to the troublemaker still on their feet and swings with a glowing blade. The blade lands on the standing assailant and coupled with his preexisting wounds from fighting Sekyrn falls unconscious.

    R3T10

    The last remaining assailant sits prone at the feet of Sekyrn and Zo'Dar. His spear broken, but his spirit unbowed. He determinedly stands from his seated position fending off the opportunistic blow from Zo'Dar. He takes a step back to reposition himself and thrusts at Zo'Dar, but his fouled weapon and poor stance prevents the blow from landing.

    R3T4

    1 Bleed Damage

    Lena, you are bleeding, your arm hurts, and there is only one foe remaining upright in the group that turned to face your impromptu group. What do you do?

    Spoiler: Map
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    Spoiler: Purty Buffs
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    Sequence 2 Link: +1 to attack, damage, CL 30ft. Sekyrn
    Avatar by MeanMrsMustard

  24. - Top - End - #54
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    Default Re: Heroes of the Golden Generation! [IC]

    Lena fires once more, doing her best to ignore the dripping sounds of her bloody wounds.
    Spoiler: OOC
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    Attack with Deadly Shot and expend focus.+ 1 (enhancement) +1 (w/in 30 feet) + 1 (Sequence buff) - 2 (injury)= Net +1 to attack.
    + 1 (enhancement) +1 (w/in 30 feet) + 1 (sequence buff)= Net +3 to damage.
    (1d20+7)[24] vs touch.
    (1d12+3)[7] + (1d6)[4] (Deadly Strike) + (1d6)[3] (Merciful) + (1d6)[4] (shadowake).
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Avatar by Coronalwave

  25. - Top - End - #55
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    bcool999's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    R3T4

    Lena fires once more, doing her best to ignore the dripping sounds of her bloody wounds. The bullet hits for 18 NL causing the spearman to grunt in pain but remain standing in defiance of the party.

    R4T24

    Hannibal only sees one injured foe remaining of the group that intercepted the party's advance. What does he do?

    Sekyrn on deck, Zo'Dar in the hole.

    Spoiler: Map
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    Spoiler: Paty Buffs
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    Sequence 3 Link: +1 to attack, Damage, CL 30ft Sekyrn
    Avatar by MeanMrsMustard

  26. - Top - End - #56
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    NecromancerGuy

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    Default Re: Heroes of the Golden Generation! [IC]

    Hannibal rushes up to the last foe, giving him a powerful palm strike infused with his magic, aiming to burst the mans heart open with it. "You made today more exciting for me, but this will not save you from this painful death."

    Spoiler
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    Move action: Move up to the last enemy
    Standard action: Spell Attack (Exsanguinating Strike) With Unarmed Strike (and Chi Gong attached) targeting the last standing enemy

    Attack roll (1d20+11)[25]
    Damage (1d6+8)[14]
    Chi Gong (2d6)[12]

    If attack hits, target takes 1 bleed from Blooded Strike, and a -1 penalty to attacks from Debilitating Strikes.
    If attack hits, target must make a Fort Save DC 18 or be afflicted by Blood Control (Bleed (Quicken)), dealing 8 bleed per round. The target takes a -4 penalty to this save due to being afflicted by a bleed already, and an additional -1 because Hannibal dealt bleed damage to him in this round with his unarmed strike.

    Mental Escalation +4 Wis: 2 rounds remaining
    Physical Escalation +4 Dex: 5 rounds remaining
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  27. - Top - End - #57
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    RedKnightGirl

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    Default Re: Heroes of the Golden Generation! [IC]

    Having delayed pain far too long, Sekyrn manages to utter loud enough to be heard, and low enough to still be theatral just before falling inconscious :

    "And so ends the first act."

    Spoiler: OOC
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    Well, just end of combat, so the 9 delayed damage I had finally happen, so I fall (and bleed, too).
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  28. - Top - End - #58
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    digiman619's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    Lena opens her pocket space and puts the gun back in. It was probably a bad idea all things considered, but she needed her hands free to try and make a makeshift bandage for her bleeding arm.
    Spoiler: OOC
    Show
    MA: Put gun in extradimensional space
    MA: Heal check on self to stop the bleeding. (1d20+1)[11]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Avatar by Coronalwave

  29. - Top - End - #59
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    SwordChucks's Avatar

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    Default Re: Heroes of the Golden Generation! [IC]

    Zo'dar moves to Sekyrn's side and ball of soft light appears near his head. Zo'dar commands it with a forceful point, and it enters Sekyrn's chest.

    "I can heal us a bit more in a moment. We'll need to step away from the masked ones first, lest they get healed as well." he says in a voice just lower than a yell.

    Spoiler
    Show
    Using Lovelorn Soul on Sekyrn: 9 Temp HP and stable.

  30. - Top - End - #60
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    NecromancerGuy

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    Default Re: Heroes of the Golden Generation! [IC]

    Hannibal glares at the fallen foe, and curb stomps his face, then turns on the others. "Since you are clearly not the enemy, I can help patch up your wounds a bit, although it is only makeshift and not at all proper healing."

    Spoiler
    Show
    Coup de Grace on my fallen foe.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

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