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  1. - Top - End - #331
    Ogre in the Playground
     
    Jeriah's Avatar

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    Holding her breath, Leta selects psion.
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  2. - Top - End - #332
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    Character Advancement
    Select your discipline.


    You gain 1 hit point but no saves or skill points.

    Character Advancement
    You gain one [1] feat.
    You gain one [1] Psion Bonus Feat.


    Character Advancement
    You gain three [3] 1st-level psion powers known..
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  3. - Top - End - #333
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    Leta chooses Telepath.

    For her feats, she chooses Thick-Skinned if it's available and Azure Talent, investing the essentia it grants into it.

    For powers, she chooses Synchronicity, Know Direction and Location, and Crystal Shard.
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  4. - Top - End - #334
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    Yeah, sure. The System allows the feat choice.

    Unless I missed something, Character Advancement ends.
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  5. - Top - End - #335
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    Satisfied with her choices, Leta uses her spellthief detect magic ability to examine everything she looted from the dungeon.

    Gloves Spellcraft - (1d20+4)[16]
    Bracers Spellcraft - (1d20+4)[8]
    Chest Spellcraft - (1d20+4)[11]
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  6. - Top - End - #336
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    She then goes ahead and dons the gloves and bracers.
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  7. - Top - End - #337
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    Default Re: Portal to D&D IC - Jeriah

    You detect Faint auras on the gloves and bracers, but you can't determine what they are.

    When you put them on, you discover that they are Bunny Bracers and Hare-y Hands. The details of which are now on your character sheet.

    You detect a Moderate aura from the chest as well as three Faint or auras.
    Spellcraft - (1d20+4)[17]
    Spellcraft - (1d20+4)[9]
    Spellcraft - (1d20+4)[15]

    You don't identify the chest, but you do identify two of the Faint auras as Conjuration (healing).
    Last edited by Rizban; 2020-08-14 at 02:20 PM.
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  8. - Top - End - #338
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    Leta Searches - (1d20+6)[26] for traps on the chest.
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  9. - Top - End - #339
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    You find no traps at all, but you do find that the chest has a secret compartment accessed through a false panel on the side.

    The chest and secret panel are both locked, but you don't see any means to unlock the panel from the outside of the chest.
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  10. - Top - End - #340
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    She casts shadow tools to create lockpicks and will attempt to open the chest.

    Open Lock - (1d20+8)[20]
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  11. - Top - End - #341
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    You actually manage to pop the lock open without difficulty on the first try.

    Inside, you find 100 bronze pips and three small glass vials filled with a red liquid. Based on your Spellcraft rolls, you guess them to be potions of cure light wounds or a similar healing magic.
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  12. - Top - End - #342
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    Leta carefully empties the chest and then searches the inside, taking 20 for 26.
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  13. - Top - End - #343
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    You find a small, hidden catch that you push, unlocking the secret panel you discovered on the outside.

    Inside of the panel is a small coin purse.
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  14. - Top - End - #344
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    She removes the coin purse and looks inside. 26 Search if that matters. She'll carefully pour out any contents on the ground.

    If there's nothing inside, she'll add her coins to it and find some way to attach it to her clothes.
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  15. - Top - End - #345
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    The coin purse looks only large enough to hold maybe 10 or 15 coins at the most. It's quite small and easy to conceal.

    You start to add your coins into your new coin purse, and... they disappear!

    You hear the sound of clinking coins, and all your coins appear in the chest.

    Experimentation reveals that the coin purse allows you to place and withdraw coins from the chest; however, while you are able to store other very small items in it, you're not able to transfer any other objects through the purse.
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  16. - Top - End - #346
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    "Fantastic!" Leta exclaims as she kisses the purse. "You are my new best friend, and I love you."

    A purse with all your money in it and absolutely no weight. That is every girl's dream come true.

    Leta carefully conceals the purse on her person. Sleight of Hand - (1d20+6)[18]
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  17. - Top - End - #347
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    Oh! She also uses Inspect on everything, including the red gemstone she found but had forgotten about!
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  18. - Top - End - #348
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    Inspect
    Bronze Pips: The lowest denomination of the local currency

    Inspect
    Poiton: Cure Light Wounds

    Inspect
    Magic Bracers: Bunny Bracers [+1 Dodge AC, +1 Jump]

    Inspect
    Magic Gloves: Hare-y Hands [+2 Dexterity (enhancement)]

    Inspect
    Coin Vault: This chest can hold far more coins than its relatively small size would suggest.

    Inspect
    Coin Purse: This purse has been magically linked to a Coin Vault and is able to instantly transfer coins between the two locations.

    Inspect
    Nascent Dungeon Core (Rabbit)
    Last edited by Rizban; 2020-08-17 at 02:55 PM.
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  19. - Top - End - #349
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    That was a lot more information than Inspect had given her previously. In fact, it was...

    "Wait. What?"

    Leta looks closer at the freaking dungeon core she had found and tries to learn more about it.

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    What do I roll?
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  20. - Top - End - #350
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    As you begin poking around with the Nascent Dungeon Core, you receive a notification.

    System Notice
    You have found a Nascent Dungeon Core.
    This core contains ten thousand [10,000] experience.
    Drain this core?
    Yes
    No
    Last edited by Rizban; 2020-08-20 at 11:22 AM.
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  21. - Top - End - #351
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    "Dra... what? ... No! Absolutely not."

    Leta wanted to keep the dungeon core, maybe use it to create her own dungeon at some point. Draining it for experience, even if it was 10,000, just wasn't appealing to her.

    If it fit, she placed the dungeon core in the side compartment of her Coin Vault, which she nestled into a corner of her safe room.
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  22. - Top - End - #352
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    The nascent core indeed fits into the secret chamber of the Coin Vault.

    You store the Coin Vault securely in your safe room.

    You're confident that the two are safe here.
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  23. - Top - End - #353
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    She waits the time necessary to recover her hit points and then heads towards the ruins.
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  24. - Top - End - #354
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    You manage to avoid anything dangerous until you practically stumble into another skeletal wolf that was standing so still you failed to spot it.

    (1d20+7)[12]
    (1d20+6)[26]

    You win initiative and are no more than 20 feet away from it.
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  25. - Top - End - #355
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    I calmly walk up next to it and ready an action to use charnel touch on myself.

    "Well, hello there. Who is good boy? Are you a good boy?"

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    Mantle of Flame - (2d6)[5]

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    (1d8)[2] healing to self
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  26. - Top - End - #356
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    The wolf turns and bites at you, burning as its teeth tear at you.

    (1d20+2)[19] - (1d6+1)[4]
    Last edited by Rizban; 2020-09-28 at 03:05 PM.
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  27. - Top - End - #357
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    Wait to be hit.
    (2d6)[5]
    Ready a heal
    (1d8)[5]
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  28. - Top - End - #358
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    The skeletal wolf mindlessly continues to bite at you as you stand there, presumably not defending yourself.

    (1d20+2)[11] - (1d6+1)[6]
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  29. - Top - End - #359
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    Default Re: Portal to D&D IC - Jeriah

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    Assuming I can choose to not defend myself and deny myself dex or whatever, base 10 + size is 11, so that should hit. Yes?
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  30. - Top - End - #360
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    Default Re: Portal to D&D IC - Jeriah

    After a few more rounds, you re-kill the skeletal wolf and heal up to full.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    300
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