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Thread: Grand Spheres Arena IC
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2021-01-11, 01:07 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Grand Spheres Arena IC
As Jennifer finishes her exhalation, she sees a soft glow and hears a chime signifying that someone has been removed from the arena for incapacitation. A moment later, the old man calls out from inside the sandstorm "You're doing us more harm than good, Nessa - the lad just caught a face full of acid. I'm in position already, bring it down." Silvermoon sees the man that she has attacked move cautiously around her, still bleeding from the previous wound, before he drops and attempts to sweep her legs from beneath her, the bracers he wears lighting up briefly as he does so.
Spoiler: Rolls
(1d20+18)[23] vs Silvermoon's 22 CMD to trip
On a success, he makes two attacks
Spoiler: On successSpoiler: Greater Trip
(1d20+14)[15] to hit
(1d6+7)[11] for damage
(1d20+14)[20] crit confirmation
(1d6+7)[9] for crit damage
Spoiler: Vicious Stomp
(1d20+14)[21] to hit
(1d6+7)[8] for damage
(1d20+14)[18] crit confirmation
(1d6+7)[11] for crit damage
Silvermoon falls to the ground, and the man attempts to kick and stomp at her when she does, but it unable to connect as Silvermoon uses her dance training to control herself in the fall. He then returns to his full height and visibly pulls his fists in, his eyes flicking back and forth as he scans for threats. Silvermoon observes that he has an almost manic heat to his gaze.
At the same time, the giant dragon lands in front of Ajax, the brief serenity vanishing as the creature leers contemptuously at Ajax before biting at him viciously and seeking to tear into his flesh.
Spoiler: roll
(1d20+16)[34] to hit
(1d20+16)[35] crit confirmation
(4d6+9)[23] for damage
(2d6+9)[16] crit damage
The sandstorm subsides as she lands, and it becomes clear that the lanky fire-breather in the back was overwhelmed by Jennifer's breath attack, while the others in the way were hurt, though not as badly. The old man has advanced to be closer to the two allies still standing, and he holds his shield at the ready, his eyes set gazing into the middle distance.
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2021-01-11, 10:41 PM (ISO 8601)
- Join Date
- May 2018
- Gender
Re: Grand Spheres Arena IC
Silvermoon stands up from the blow, hoping to avoid a reprisal from the brute. She focuses to maintain her cadence. As she does so, she jabs in quickly with her two fans, hoping to poke a bit more at her bulky assailant.
Spoiler: ActionsStands up from prone as a move action, expends martial focus as a free action to add a link to her sequence.
Double attack with fans (-1 from Unfriendly Crowd, +1 from Sequence):
Attack #1 (1d20+9)[18]
Crit? (x3) (1d20+9)[24]
Damage (1d4+6)[8] piercing damage and 3 negative energy damage
If crit add (2d4+12)[18] piercing damage
Attack #2 (1d20+9)[20]
Crit? (x3) (1d20+9)[23]
Damage (1d4+5)[9] piercing damage and 3 negative energy damage
If crit add (2d4+10)[13] piercing damage
Gain temporary HP equal to the amount of negative energy damage
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2021-01-12, 08:11 AM (ISO 8601)
- Join Date
- Jan 2013
Re: Grand Spheres Arena IC
As the sand settles Oda looks miffed, the layer of ice is reforming but it no longer it's a clean and sparkling white, it now is mud. Damn dragon man doing stupid stuff. He looks around and sees the caster that had thrown a ball at them down on the ground, and for a moment he feels some relieve. Another of those energy balls would be a pain in the ass to deal with. He looks at his allies, and sees Jennifer who looks to have been beaten up pretty bad. He looks as the dragon, that stupid dragon, jumps to strike at Ajax. And as he does a wall of golden Akasha spuns around Ajax in the shapes of dragon-y scales blunting some of the blow.
Then Oda moves.
Well first he takes a shot. He lines the big scary dragon on his sight. And fires at him. He is no longer saving his power for a rainy day and then there is a lot more oomph in it than there was before. It again tries to encase the dragon in Ice, pinning it in place, since it was nice enough to land.
Then he moves, to take cover, not wanting really scary dragons to retaliate.
SpoilerBefore Oda's turn using Bolster to give Ajax 5 DR. It should blunt the blow a little.
During his turn shoot at the big scary lizard man, spending a spell point to increase the damage of the blast.
(1d20+13)[16] (rerolling in case of 1 or 20; (1d20)[14] (crap, that's a 12, I didn't account that I am shooting at melee, it's fortunately a touch attack against a huge opponent)
damage: (1d12)[12]+(2d6)[7](human bane, don't know if that applies)+(5d4)[14]+(1d6)[5](this is cold damage if it matters) + 10 = 48 damage, burning a mental focus point, to have it bypass DRLast edited by thethird; 2021-01-12 at 08:12 AM.
Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2021-01-12, 02:18 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Hyattsville, MD
- Gender
Re: Grand Spheres Arena IC
Round 2 - Haerdi the Knife Thrower
The nimble Haerdi is able to dance out of the way of the worst of that blast, but still is quite singed by those flames. Instead of running away, the clown steps forward toward his enemies and speaks a shout of warning to his enemies. Mixed in with his bellow are the clear words of a spell calling down doom upon his enemies. The quick moving gladiator says a quiet prayer to his god and then hurls his dagger at the huge dragon. He puts an uncanny spin on the blade and it bounces between targets before ending up back in his hand.
Spoiler: OOC - Hellpyre ONLY
I am accustomed to documenting every roll, modifier, action, resource, etc in my posts. Both for my own sanity to remain organized and for the benefit of the GM keeping me honest. I am aware that this game may involve PVP so I'd rather not give away all my secrets to my potential enemies. So, please don't read. Thanks!
Spoiler: Don't open, puh-leese. Hellpyre only.
HP: 32 (42 base, -10 fireR1) 10 nonlethal damage
AC: 23 (10 base, +5 armor, +4 DEX, +1 natural armor, +1 size, +2 shield)
Touch AC: 20 (10 base, +5 armor, +4 DEX, +1 size)
=== Actions ===
Free: Prowess (since I succeeded on a save): Roll twice and take best for next attack roll
Swift: Use fervor to cast Divine Favor
Free: Spend 1 spell point to Vital Magic to replenish 1 fervor
Free: 5 ft step
Move: Use/cast Totem Of Doom to make Avatar & Bruiser shaken (no save). If they are already shaken, they are instead frightened. I spend 1 spell point to make it last 3 minutes.
Standard: Attack Avatar (can roll twice, take the best)
Attack roll #1 vs. Avatar: (1d20+15)[19] (4 BAB, +6 CHA, +1 size, +2 divine favor, +1 fate's favored, +1 enhancement, +1 weapon focus, -1 unfriendly crowd)
Attack roll #2 vs. Avatar: (1d20+15)[34] (4 BAB, +6 CHA, +1 size, +2 divine favor, +1 fate's favored, +1 enhancement, +1 weapon focus, -1 unfriendly crowd)
----Damage (dagger): (1d8+16)[22] (1d8 base, +6 CHA, +2 divine favor, +1 fate's favored, +1 enhancement, +6 startoss)
If that hits, then my dagger flies to attack the Defender:
Attack roll vs. Defender: (1d20+15)[23] (4 BAB, +6 CHA, +1 size, +2 divine favor, +1 fate's favored, +1 enhancement, +1 weapon focus, -1 unfriendly crowd)
----Damage (dagger): (1d8+16)[19] (1d8 base, +6 CHA, +2 divine favor, +1 fate's favored, +1 enhancement, +6 startoss)
If that hits, then my dagger flies to attack the Bruiser (no cover, since it comes the Defender's square):
Attack roll vs. Defender: (1d20+15)[16] (4 BAB, +6 CHA, +1 size, +2 divine favor, +1 fate's favored, +1 enhancement, +1 weapon focus, -1 unfriendly crowd)
----Damage (dagger): (1d8+16)[17] (1d8 base, +6 CHA, +2 divine favor, +1 fate's favored, +1 enhancement, +6 startoss)
I don't have any swift actions left, but if I have an opportunity to make a free combat performance check, here you go: (1d20+8)[17] (6 CHA, +1 BAB, +2 perform, -1 unfriendly crowd)
Spoiler: Ongoing Effects & Daily Use Things
=== Ongoing Effects ===
Startoss Style
Eagle of Splendor (+2 Charisma): 59 rounds remaining
Reduce Person (+2 DEX, -2 STR, +1 attack, +1 AC): 9 rounds remaining
Divine Favor (+2 luck attack/damage): 10 rounds remaining
=== Daily Use Things ===
Fervor: 5/5 remaining
Spell Points: 7/10 remaining
Blessings: 6/6 remaining
Corset of Delicate Moves: 0/1 remaining
Pirate's Eye Patch: 1/1 remaining
=== Prepared Spells ===
---- 1st level ----
Entropic Shield
Remove Sickness
Remove Fear
[strike]Divine Favor[/strike]
Shield of Faith
---- 2nd level ----
Weapon of Awe
[strike]Eagle's Splendor[/strike]
Cleromancy
Surmount Affliction
Want to test your mettle in the Irorium Arena? Always accepting new gladiators!
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2021-01-18, 01:39 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Grand Spheres Arena IC
Ajax growls furiously at his gigantic opponent. As he is bitten, he tenses his muscles and blocks with both of his arms, aiming to reduce the lethality of the damage. With the timely aid of an ally, he's able to avoid serious injury.
SpoilerAjax took 23 points of damage (seemingly wasn't a crit, by the strikeout line, I'm assuming). 18 points of that hit goes into his delayed damage pool, which becomes non-lethal at the end of his turn. This leaves 5 damage remaining. Luckily, the use of Bolster gives Ajax DR 5/-, meaning he takes no lethal damage from this attack.
Ajax briefly considers attempting to dispel whatever trickery allowed this woman to turn into a dragon, but he thinks better of it after hearing her words. No, there's a very real chance that she's a REAL dragon, and all she did was return to her original form. No point wasting time on something that might not fully work, then.
Instead, he'd probably be better served trying to aid his allies. While he was lucky to have sustained relatively minimal damage, it was clear that the others weren't nearly as lucky.
Of course, he'd have to first deal with the giant dragon in front of him.
With a herculean effort, Ajax wrenches his arms from the dragon's jaw and lets loose a flurry of attacks!
Spoiler
Standard Action: Suppressive Rush
Attack 1: (1d20+12)[13] vs touch
Damage 1: (1d6+3)[7] half, for 3 damage
Attack 2: (1d20+12)[25] vs touch
Damage 2: (1d6+3)[6] half, for 3 damage
Attack 3: (1d20+12)[17] vs touch
Damage 3: (1d6+3)[7] half, for 3 damage
Enemy can choose to automatically avoid/deflect every attack, but if they do so, they take a -4 penalty to attack and damage rolls until they total defense, or aren't attacked for 1 full round.
If enemy took damage:
Swift Action: Tear Flesh (Creature takes 2 bleed and loses 2 points of natural armor as long as they are bleeding)
Otherwise:
Swift Action: Giant Physique Stance (+2 effective size categories for purpose of combat maneuvers)
After his flurry of blows meant to destabilize the enemy's footing, Ajax will then barrel through as many of his opponents as he can, wheeling around the battlefield to come to Silvermoon's aid.
Spoiler
Move Action: Strength Rune's Movement's Ability, henceforth dubbed, "Ceaser's Charge" (allows Ajax to bull rush and/or overrun enemies without provoking)
CMB check 1: (1d20+12)[15] (+2 if in Giant Physique stance) vs Dragon Lady
CMB check 2: (1d20+12)[25] (+2 if in Giant Physique stance) vs Defender guy
If both Overrun attempts are successful, they'll be knocked prone, and Ajax will end his turn North of Bruiser. Otherwise, he'll have to go around these guys and end up Northeast of Bruiser.Last edited by Kaouse; 2021-01-18 at 01:45 AM.