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2020-12-14, 09:15 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Doomed Lovers 1WB
Enchantment R
When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
When a creature with a lover counter leaves the battlefield sacrifice ~, the controler of each creature with a lovers counter sacrifices it.
Their love makes them stronger, it also spells their doom.Last edited by somethingrandom; 2020-12-18 at 05:15 AM.
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2020-12-14, 10:17 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Saga of the Champion 1WW
Enchantment - Saga R
[I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
[II] Exile target enchantment or creature an opponent controls.
[III] Sacrifice all permanents you control with hero counters.Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
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Thank you to Linkele for creating my avatar!
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2020-12-14, 10:25 AM (ISO 8601)
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2020-12-14, 06:13 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Vicious Backstabbing 3UUB
Sorcery R
Destroy target creature. Gain control of target creature controlled by the same player.
"I never really liked you, anyway."Last edited by TurboGhast; 2020-12-14 at 06:15 PM. Reason: Probably should be rare.
Link to true signature
Feel free to sig anything I post, just do so in quote format.
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2020-12-15, 12:42 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2020-12-17, 09:12 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.
This is a permanent; it has to spell out when you do the ability. I assume it's supposed to be when it enters the battlefield.
Originally Posted by somethingrandomLast edited by Misothene; 2020-12-17 at 09:14 PM.
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2020-12-17, 09:53 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Tragedy of Love 1R
Enchantment - Saga
I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
III: Choose a creature you control. Sacrifice the rest.
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2020-12-17, 11:41 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
1. You're correct in that the assumption for the incredibly wierd wording. If you're gonna have to 2-for-one yourself, it should definitely stick, so I tried to make typical defenses not work.
2. It's 'sent to the graveyard' to get around indestructible and effects like Tejuru Preserver. They do die (by definition), but they are not destroyed or sacrificed.
Thanks for pointing that one out, though. I now realize that more standard terminology would be to put it into the graveyard (al la corpse connoisseur Blightsteel, Haunt, and Gravestorm), instead of send it to the graveyard.Avatar by TinyMushroom.
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2020-12-18, 05:21 AM (ISO 8601)
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2020-12-18, 11:43 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bold Aerobat 2W
Creature - Bird Soldier C
Flying
When Bold Aerobat attacks or blocks, transform it at the end of combat.
3/3
///
Crippled Instructor
Creature - Bird Advisor
Creatures you control with Flying get +1/+0.
Crippled Instructor can't attack unless it has Flying.
2/3Last edited by Bucky; 2020-12-18 at 11:45 AM.
The gnomes once had many mines, but now they have gnome ore.
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2020-12-20, 01:44 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
judging will be up later today
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2020-12-20, 08:04 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Kapow's Terminal Disease
Incurable Cancer 2B
Enchantment - Saga U
[A human lying in bed - obviously sick - surrounded by family]
(As this Saga enters and after your draw step add a lore counter. Sacrifice after IV)
I - Put a -1/-1 counter on target creature
II & III- Put a -1/-1 counter on target creature with a -1/-1 counter on it.
IV - Destroy target creature with a -1/-1 counter on it.
"Because there is no glory in illness. There is no meaning to it. There is no honor in dying of." - John Green
I feel like thematically cancer feels like a more modern disease. The restriction on parts 2&3 I think make this saga a little weak for 3 mana. This card does a good job of having a single creature wither away and the mechanics nicely tell the story.
Spoiler: Tom's In Fair Verona
Star-crossed lovers 2R
Enchantment - Saga U
I: Put a lover counter on target creature you control and target creature you don't control. Gain control of these creatures and they gain haste until the end of the turn.
II-III: Sacrifice a creature with a lover counter
This is a very interesting act of treason, my only gripe is that I think this card would be a little hard to decipher for someone show doesn't know R&J.
Spoiler: Mystic's Monster
Familial Chimera WB
Creature - Human Chimera Horror R
As an additional cost to cast Familial Chimera exile a human from your graveyard and exile a human you control from the battlefield.
Familial Chimera has protection from creatures with first strike if any of the creatures exiled by it have first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
5/5
While the card is while black - and well costed - I feel like the flavor of this card is more UB. This is a creative take on a chimera monster, I like the perversion of white keywords matter. I'm not sure if this is supposed to be a fma reference though.
Spoiler: Mythmonster's Big Mad
Vengeful Rage R
Enchantment- Aura (C)
Enchant creature
When Vengeful Rage enters the battlefield, if a creature died this turn, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and must attack each turn if able.
I like this card a lot, I think it is a really interesting common and its sweet that it can be played in a bunch of different ways. However seeking vengeance doesn't feel super tragic to me, I wish we could see more of the enchanted creature's emotional pain somehow. Cool card!
Spoiler: Necroticplauge's Both go down together
Coute que Coute 2BB
[Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
Enchantment U
Discard two cards: Choose an opponent. They discard a card.
Pay 2 life: Choose an opponent. They lose a life
Sacrifice two permanents that share a type: Choose a permanent an opponent controls that shares a type with the sacrificed permanents. Put it into their graveyard.
"Doesn't matter what happens to me, long as they get what's coming."
-Yarrick Dell, Amalgamation of Vengeance
This is an interesting effect that makes me want to try to build some kind of engine. I think it is an interesting choice to have the choose X instead of target X. Also I think the last ability should just say destroy.
Spoiler: benzayb's Exile
Llewellyn, the Forsaken 2UU
Legendary Creature - Human Child R
At the beginning of each opponent's upkeep, they create a 0/1 colorless Human Child creature token with cumulative upkeep—Mill 1.
U: Gain control of target Child token for as long as it has three or less age counters on it.
Child creatures you control get +1/+1 and have flying.
1/2
Llewellyn sounds like an elvish name to me. This card is really cool. I love how you play with age counters but worry that this might be a too powerful self mill engine. Being a 2/3 flyer for 4 + activation makes it fair though.
Spoiler: +5 vorpal's Dew it
Dark Teacher's Tragedy 2BB
(A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
Enchantment - Aura (R)
Enchant Creature you Control
Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
Ironic... he could save others from death, but not himself.
- Unnamed Apprentice
Probably should say When ~ enters the battlefield return yada yada. I miss read the effect the first several times but the way this works is cool. I think that this could probably cost 3 mana safely. Neat card!
Spoiler: Dr Guns's Scorpion
Scorpion's Betrayal - 1B
A big green turtle looks over their shoulder to check on their little friend as they ferry it across the river.
Instant - C
Destroy target creature. Its controller creates a tapped 1/1 black Scorpion creature token with deathtouch.
"I thought the story was that the scorpion dies, too?"
"Sure; it dies when its owner loses the game."
"What if they win anyway, though?"
"Then the story gets more interesting."
This is an okay kill spell, its fun how you play with the story of the turtle and scorp :). I think that with this effect though it could cost B.
Spoiler: somethingrandom's lovers
Doomed Lovers 1WB
Enchantment R
When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
When a creature with a lover counter leaves the battlefield sacrifice ~, the controller of each creature with a lovers counter sacrifices it.
Their love makes them stronger, it also spells their doom.
I like how this is done and there are probably a number of interesting ways to play this card. Good job.
Spoiler: Personification's Hero's Journey
Saga of the Champion 1WW
Enchantment - Saga R
[I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
[II] Exile target enchantment or creature an opponent controls.
[III] Sacrifice all permanents you control with hero counters.
This seems strong I think the effects are appropriate in white at this cost and I think tells a decent story.
Spoiler: Turboghast's Stabbings
Vicious Backstabbing 3UUB
Sorcery R
Destroy target creature. Gain control of target creature controlled by the same player.
"I never really liked you, anyway."
I wonder if this could be an uncommon but this is a great 2 for 1.
Spoiler: LaZodiac's Heartbreaker
Tragedy of Love 1R
Enchantment - Saga
I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
III: Choose a creature you control. Sacrifice the rest.
+2/+0 and double strike is very strong on two creatures. I think this might be a little much, but at least it can only be played at sorcery speed.
Spoiler: Buckey's Fall Guys
Bold Aerobat 2W
Creature - Bird Soldier C
Flying
When Bold Aerobat attacks or blocks, transform it at the end of combat.
3/3
///
Crippled Instructor
Creature - Bird Advisor
Creatures you control with Flying get +1/+0.
Crippled Instructor can't attack unless it has Flying.
2/3
This is a cool common for a transform set! I wonder if the injured side should be able to attack on the ground. I also like how the backside gains a lord effect. Nice card :)
Spoiler: Top 3
Shout out to all the tragic love cards. I had some trouble picking through them since they started to blend together in my mind.
Bold Aerobat
Llewellyn, the Forsaken
Coute que Coute
Spoiler: Winner
Llewellyn, the Forsaken I thought that using children with age counters was a really creative idea!
benzayb!
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2020-12-20, 08:25 PM (ISO 8601)
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2020-12-21, 05:53 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Wow, thanks! For the curious, the name is based on the Llewelyn Davies children.
This week, choose a trope and make a card based on it.
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2020-12-21, 10:22 AM (ISO 8601)
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This Post Will Ruin Your Life
*gasp* You linked us to the forbidden site! The bane of readers, the swallower of time! You monster! How could you!?
Actually, that gives me a very neat idea for a card.
Life-Breaking Binge XUBR
Sorcery - MR
(A large crystal ball with images that looks suspiciously like articles on different tropes in fiction dominates the picture, with 'Mad Scientist' on the left, 'Evil Overlord List' to the right, 'Archive Binge' on top and 'Go Mad From the Revelation' in the center. Over the crystal ball, a clearly disheveled, emaciated, and now screaming mage is seen frantically pawing through these images, motioning up to bring up another article from the bottom; the words 'Eld' and 'Ab' can be seen drifting up as his hands fray away from black fire, his body vanishes into blue mist and his mouth and eyes combust in red flame. A giant fanged mouth and pair of eyes in these colors can be seen behind him as the background fades to black...)
You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.
Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge than deals X damage to them. This damage can't be prevented.
'Just one... more... artic-'
- Last words of Master Mage Kath'morLast edited by +5 Vorpal Bunny; 2020-12-24 at 09:57 AM.
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2020-12-21, 10:49 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Death of a Thousand Cuts W
Enchantment-Aura C
Whenever combat damage would be dealt to enchanted creature, instead put that many scratch counters on it. Enchanted creature gets -0/-X, where X is the number of scratch counters on it.Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2020-12-21, 11:22 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Open Secret U
Enchantment R
Every player plays with the top card of their library revealed.Jasnah avatar by Zea Mays
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2020-12-21, 11:35 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
No Time to Explain U
Instant U
Counter target spell. If that spell is countered this way, put that card on the top its owner’s library instead of into that player’s graveyard. That player may scry 3, then draw a card.
Scry 3.
I DON'T HAVE TIME TO GO OVER THIS AGAIN YOU IDIOT!!!Last edited by mystic1110; 2020-12-28 at 10:49 PM.
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2020-12-21, 02:08 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Eye Beams 1RW
Enchantment - Aura U
Enchant Creature
Enchanted creature has Vigilance and "{T}: This creature deals 2 damage to target attacking or blocking creature."The gnomes once had many mines, but now they have gnome ore.
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2020-12-21, 03:53 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2020-12-21, 04:04 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Just copied the wording on remand. I guess it doesn't work on spells that can't be countered :/
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2020-12-21, 06:22 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
El Dorado
Legendary Land R
[A golden city]
~ enters the battlefield tapped.
When ~ enters the battlefield, sacrifice
any number of creatures and put the same number of wealth counters on ~.
T: C
T, sacrifice a creature: Put a wealth counter on ~.
T, remove X wealth counters from ~: Search your library for an artifact with CMC X (X can't be 0) and put it on the battlefield. Shuffle your library.Last edited by Kapow; 2020-12-23 at 05:53 PM. Reason: Link supplied
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2020-12-21, 06:59 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I just hit random trope a few times until I got one that caught my eye, and it happened to be... Squirrels in my Pants.
Squirrel Mobbing 1GW
Enchantment- Aura (U)
Enchant creature
Squirrel Mobbing enters the battlefield with three squirrel counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "T: Target opponent creates a 1/1 green Squirrel creature token. Remove a squirrel token from Squirrel Mobbing. Then, if it has no squirrel counters on it, sacrifice Squirrel Mobbing."
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2020-12-22, 12:24 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Not Too Dead to Save the Day B
Instant-U
Cast only if it is not your turn. Put target creature card from a graveyard onto the battlefield under your control. Sacrifice it at the end of the turn.Avatar by TinyMushroom.
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2020-12-22, 09:21 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Powered By A Forsaken Child
Heart of a Forsaken Child 2
Artifact R
2,T: Until end of turn, another target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
"It's powered by a FORSAKEN CHILD!?"
"Might be, kind of — I mean, I didn't use the whole thing!"
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2020-12-22, 04:41 PM (ISO 8601)
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2020-12-23, 03:54 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Blade on a Stick 2
Artifact Equipment U
When ~ enters the battlefield create a 1/1 Soldier token and equip ~ to it.
Equiped creature gets +1/+0 and has first strike
When equiped creature blocks it gets +2/0.
Equip token creature 1
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2020-12-23, 05:02 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Based on Ornamental Weapon:
Ceremonial Blade 1
Artifact- Equipment U
Equipped creature gets +1/+0 and menace.
Whenever equipped creature deals combat damage to a creature, sacrifice Ceremonial Blade.
Equip 1
You need to specify where in the library the cards are exiled from, and the last effect has to be worded in a very particular way for the rules to actually parse it. I think the proper templating for this card (cleaning up a few other things as well) would be:
"You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.
Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge deals X damage to them. This damage can't be prevented."
You don't need the "without paying its mana cost" when you're just slamming things onto the battlefield; you only need that if the cards are actually being cast, which in this case they're not.
A couple other suggestions that aren't about whether the card works under the rules, so feel free to take or leave them:
1. Wizards hasn't printed a land with no mana ability in quite some time, because people tend to play them wrong, for example, they'll just count the number of lands they have to determine how big they can make an X spell, etc. and forget that one doesn't produce mana. It also makes it harder for opponents sitting across the table to figure out how much mana you have potentially available. That's why most nonbasics at least have "Tap: add C."
2. The last ability is extremely powerful in any environment with artifacts that have CMC 0. I suggest adding the rider "X can't be zero" so that players have to actually use some counters to use the card.
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2020-12-23, 05:48 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks for proofreading ;)
1. I understand where you're coming from and it makes sense to me
I just wanted to nitpick, that there is at least one recent land without mana ability (e.g. Fabled Passage)
2. Good catch.
I will implement your advice (and hope that's okay to do so)
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2020-12-23, 10:01 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!