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2023-07-18, 07:34 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Fane of Flesh (B/P) (B/P) (B/P)
Enchantment R
When Fane of Flesh enters and at the beginning of your upkeep, each opponent creates a 3/3 black Phyrexian creature token with "at the beginning of your upkeep, lose 2 life"GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-07-18, 08:36 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Slithering Chains][1UU]
Artifact (U)
>[T, Pay 2] Create an Artifact Chain Token with "You may not activate creature or artifact effects (except for those of Chain Tokens) while you control an untapped Chain Token" and "[T] Tap an untapped permanent you control that is not a Chain Token, or pay 1 life." and place it under the control of target player.Last edited by Ironsmith; 2023-07-19 at 12:47 PM.
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2023-07-18, 09:59 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bind to the Pit 1BB
Sorcery (MR)
Target Opponent Creates Lord of the Pit, a 7/7 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 7 damage to you."
Igor screamed. Was it madness, or glory? He had not wanted power, but it had found him nonetheless.
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2023-07-18, 10:56 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Wei Lei, The Crimson Trail 3BR
Legendary Creature - Elf Warlock Assassin M
Double Strike, Deathtouch
Whenever ~ deals damage to a player, they create twice that much Blood tokens.
At the beginning of each opponent's end step, if their life total is less than the number of Blood tokens they control, they lose the game.
3/3
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2023-07-18, 11:35 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Overflowing Mine
Land - R
T: Add 1
T: Add 1 mana of any colour to your mana pool. Each opponent creates a treasure token.
You may want to tweak this because the ability tapping the chain token is an activated ability of an artifact and hence, as written, couldn't be used to tap itself. Also, you probably want to change it to "tap an untapped permanent you control" and/or switch the cost and effect around, otherwise you can float a mana and all the chains try to tap a land that is already tapped.Last edited by Tom the Mime; 2023-07-19 at 12:02 AM.
Being a mime means never having to say you're sorry.
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2023-07-20, 01:26 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Greedy Grabber 1RG
Creature - Goblin Rogue U
When Greedy Grabber enters the battlefield each player creates a food token.
1XX, T: Destroy target non-creature artifact with a mana value equal to X. Gain 3 life.
2/2Last edited by Quiddle; 2023-07-25 at 10:56 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-07-20, 11:57 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Nightmarish Shroud 2BB
Sorcery R
Each opponent creates two 2/2 black Nightmare Horror tokens with "When this creature enters the battlefield, exile a non-Nightmare creature you control until this creature token leaves the battlefield."Link to true signature
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2023-07-20, 07:58 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Reduce to Meat B
Sorcery - R
Destroy target non-artifact creature an opponent controls, that player creates a Food token.
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2023-07-24, 11:02 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Today's the day to get last-minute entries in! I'll try to judge about... 17 hours from now?
Avatar by the Ninja Chocobo.
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2023-07-25, 07:34 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Guard Detail 2W
Enchantment- R
WW: Target opponent sacrifices a non-token attacking creature and creates a 1/1 white soldier creature token with defender.
"My cousins out there fighting dragons, and what do I get? Guard duty.
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2023-07-25, 11:05 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Arcanum Broker 1UU
Creature - Human Wizard R
When Arcanum Broker enters the battlefield, exile the top ten cards of target opponent's library. You may cast an instant or sorcery spell from among them without paying its mana cost. Put the rest on the bottom of their owner's library in a random order. If you cast a spell this way, that spell's owner creates three treasure tokens.
2/2
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2023-07-25, 09:18 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: FeathersnowI like the timing on this one. They come in on your turn, and damage your opponents on theirs, with the drawback of getting to attack you right away as revenge. I can imagine an archetype that cares about your opponents having creatures and has trouble functioning against creatureless decks without this.
Spoiler: Ironsmith
Spoiler: Lord Ruby34
Spoiler: ben-zayb
Spoiler: Tom the Mime
Spoiler: TurboGhast
Spoiler: mystic1110
Spoiler: Laughing Dog
Spoiler: TiaC
Winner chosen quickly because I'm running out of time to finish the post:
SpoilerIt's Quiddle!Last edited by Dr.Gunsforhands; 2023-07-25 at 09:19 PM.
Avatar by the Ninja Chocobo.
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2023-07-26, 02:10 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks!
Make me a class or a card with level up or a card that has that feel.All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-07-26, 08:51 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spellthief Class UR
Enchantment-Class R
Your opponents play with their hands revealed.
Level 2 2U
Whenever one or more creatures you control deal combat damage to a player, you may exile a card from their hand. If you do, they draw a card. You may play cards exiled this way as long as you control Spellthief Class.
Level 3 4R
Whenever you or a permanent you control is targeted by a spell or ability an opponent controls, copy it, you may choose new targets for the copy.Last edited by Feathersnow; 2023-07-31 at 07:21 AM.
GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-07-26, 12:17 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Curator of Souls][3[W/B]]
A placid-faced woman in a black dress and cloak stands in front of a kneeling knight, her hand on their helm. Said hand is glowing brightly.
Creature - Human Wizard (U)
When Curator of Souls enters the field, place a Lifelink counter on all Humans you control.
Curator of Souls does not gain Power or Toughness from +1/+1 counters.
Whenever you gain life, you may pay X life (up to the amount gained) to place X +1/+1 counters on Curator of Souls.
During your Upkeep step, you may transfer one +1/+1 counter from Curator of Souls to a target Human you control that has Lifelink.
1/1
(I mean it's literally the level-up mechanism from a certain popular video game franchise, what more do you want from me? )Last edited by Ironsmith; 2023-07-26 at 12:20 PM.
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2023-07-27, 02:28 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Factotum Class UG
Enchantment - Class R
(Gain the next level as a sorcery to add its ability.)
When Factotum Class enters the battlefield, search your library for up to three Class cards with different names and exile them.
GU: Level 2
When this class becomes Level 2 choose a Class card you own in exile. Until end of turn Factotum Class gains the abilities of that Class in addition to its own.
2GU: Level 3
Whenever you cast a spell, choose a Class card you own in exile. Until end of turn Factotum Class gains the abilities of that Class in addition to its own.Last edited by mystic1110; 2023-07-30 at 01:50 PM.
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2023-07-27, 09:02 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Truenamer Class W
Enchantment - Class R
1W: Name a nonland card. Activate only once each turn if ~ is level 1 or 2.
Each turn, only you may cast spells with a chosen name.
//
2WU: Level 2
Each turn, you may cast spells with a chosen name as though they had flash.
//
3WUB: Level 3
Each turn, you may cast one spell with a chosen name from any graveyard.
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2023-07-28, 05:08 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Summoner Class - 1GG
Enchantment - Class R
When Summoner Class enters the battlefield, create a 3/3 green Spirit creature token.
(Gain the next level as a sorcery to add its ability.)
3GG: Level 2
When Summoner Class becomes level 2, you may put a creature card from your hand onto the battlefield.
6GG: Level 3
You may cast creature spells without paying their mana costs.Last edited by Dr.Gunsforhands; 2023-07-29 at 05:53 PM.
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2023-07-29, 04:52 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Aberrant Mind UB
Enchantment - Class R
(Gain the next level as a sorcery to add its ability.)
When ~ enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
UB: Level 2
You and instant and sorceries you control gain "Ward - Discard a card"
4UB: Level 3
Once per turn, whenever your life total would be reduced to less than one, you may sacrifice a creature. Your life total becomes the sacrificed creatures toughness.Being a mime means never having to say you're sorry.
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2023-07-29, 05:11 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Swiftblade Class 1UR
Enchantment - Class R
At the beginning of combat on your turn, target creature gains double strike until end of turn.
UR: Level 2
You may cast Aura and sorcery spells as though they had flash.
2UR: Level 3
After your second main phase, there is an additional combat phase followed by an additional main phase.
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2023-08-02, 02:06 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Judging In Progress
Feathersnow
Spoiler
Spellthief Class UR
Enchantment-Class R
Your opponents play with their hands revealed.
Level 2 2U
Whenever one or more creatures you control deal combat damage to a player, you may exile a card from their hand. If you do, they draw a card. You may play cards exiled this way as long as you control Spellthief Class.
Level 3 4R
Whenever you or a permanent you control is targeted by a spell or ability an opponent controls, copy it, you may choose new targets for the copy.
I think this card is fine, it should be UB instead of UR though. I think since level 2 replaces the cards you take it could cost 1 less and be okay.
Ironsmith
Spoiler[Curator of Souls][3[W/B]]
A placid-faced woman in a black dress and cloak stands in front of a kneeling knight, her hand on their helm. Said hand is glowing brightly.
Creature - Human Wizard (U)
When Curator of Souls enters the field, place a Lifelink counter on all Humans you control.
Curator of Souls does not gain Power or Toughness from +1/+1 counters.
Whenever you gain life, you may pay X life (up to the amount gained) to place X +1/+1 counters on Curator of Souls.
During your Upkeep step, you may transfer one +1/+1 counter from Curator of Souls to a target Human you control that has Lifelink.
1/1
Okay, lets see if this works as a mono white and monoblack card. Lifelink on all humans is very white but not super black. Huh, this card can end up with a ton of +1/+1 counters on it but will always be a 1/1. Thats p strange especially when it can only give one +1/+1 counter away per turn. Compare it to luminarch aspirant that does something similar for 2 less. I think if this is the design you like it should be able to move the counters a little faster or maybe to all humans you control like Mikaeus, the Lunarch. Also its a little complicated for an uncommon.
mystic1110
SpoilerFactotum Class UG
Enchantment - Class R
(Gain the next level as a sorcery to add its ability.)
When Factotum Class enters the battlefield, search your library for up to three Class cards with different names and exile them.
GU: Level 2
When this class becomes Level 2 choose a Class card you own in exile. Until end of turn Factotum Class gains the abilities of that Class in addition to its own.
2GU: Level 3
Whenever you cast a spell, choose a Class card you own in exile. Until end of turn Factotum Class gains the abilities of that Class in addition to its own.
This is really interesting! The first level doesn't do anything but spoofing a level two class for 4 can be decent. Its a little annoying that it won't trigger any of the "on level up" effects but that seems fair. Spoofing level 3 classes is where this really has pay off.
ben-zayb
Spoiler
Truenamer Class W
Enchantment - Class R
1W: Name a nonland card. Activate only once each turn if ~ is level 1 or 2.
Each turn, only you may cast spells with a chosen name.
//
2WU: Level 2
Each turn, you may cast spells with a chosen name as though they had flash.
//
3WUB: Level 3
Each turn, you may cast one spell with a chosen name from any graveyard.
Interesting! I worry that this might get kind of oppressive with discard effects that let you see your opponents hand. I like how this transforms from a prevention piece into something where you want your own cards named at the end.
Dr.Gunsforhands
SpoilerSummoner Class - 1GG
Enchantment - Class R
When Summoner Class enters the battlefield, create a 3/3 green Spirit creature token.
(Gain the next level as a sorcery to add its ability.)
3GG: Level 2
When Summoner Class becomes level 2, you may put a creature card from your hand onto the battlefield.
6GG: Level 3
You may cast creature spells without paying their mana costs.
3 mana 3/3 is fine, 5 mana sneak in and 8 mana omniscience. I like it, feels like it stays super on brand.
Tom the Mime
SpoilerAberrant Mind UB
Enchantment - Class R
(Gain the next level as a sorcery to add its ability.)
When ~ enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
UB: Level 2
You and instant and sorceries you control gain "Ward - Discard a card"
4UB: Level 3
Once per turn, whenever your life total would be reduced to less than one, you may sacrifice a creature. Your life total becomes the sacrificed creatures toughness.
2 mana hand attack is solid, level 2 is okay but good in the right match up, and level 3 is interesting but kind of niche. I guess this beats up on certain kinds of combo decks? I thought this was anti control but the level 3 doesn't support that.
TiaC
SpoilerSwiftblade Class 1UR
Enchantment - Class R
At the beginning of combat on your turn, target creature gains double strike until end of turn.
UR: Level 2
You may cast Aura and sorcery spells as though they had flash.
2UR: Level 3
After your second main phase, there is an additional combat phase followed by an additional main phase.
This card should be either mono-white or RW imo. I like the effects tho
Spoiler: Winnermystic1110
Runners up TiaC and Feathersnow
Thanks for playing!Last edited by Quiddle; 2023-08-02 at 02:38 PM. Reason: Judging
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-08-02, 03:39 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thank you for the win.
Next Challenge - Make a Dog or a Hound Tribal Card
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2023-08-02, 04:32 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Trinket Tosser 1R
Creature - Goblin U
Sacrifice an artifact, T: ~ deals damage equal to the sacrificed artifact's mana value to target player.
Dogs you control have "{Q}: Exile this creature and target artifact card in your graveyard with a mana value of 2 or less. At the beginning of your next upkeep put both cards onto the battlefield tapped."
2/2
Note: {Q} is the untap symbol.
Spoiler: extra
Quick Finders 1BG
Creature - Human Scout
When Quick Finders enters the battlefield create a 1/1 green dog token.
Tap another untapped creature you control: Mill 1.
2/3Last edited by Quiddle; 2023-08-02 at 04:33 PM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-08-02, 05:45 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oroo, Aniok Huntgeist 8
Legendary Creature- Dog spirit Shaman (M)
Prowess, indestructible, vigilance
Whenever you cast a Non-creature spell, manifest the top card of your library.
Whenever you manifest a card, create an aura enchantment token attached to it. It has " enchant permanent, Totem Armor, and "if enchanted permanent is a creature, it gets +1/+1 and is a Dog""
(2/g)(2/g)(2/g)(2/g): Dogs you control gain hexproof, trample, and "when this creature deals damage to a player, draw a card for each attacking dog" until end of turn.
3/4Last edited by Feathersnow; 2023-08-03 at 06:59 AM.
GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2023-08-02, 11:19 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Fetch!][U]
Instant (U)
Exile target Dog.
>[Exile "Fetch!" from your graveyard, pay 3U]: Return a Dog from exile to your field, tapped, then search your library for a noncreature artifact; reveal it, then add it to your hand.Last edited by Ironsmith; 2023-08-08 at 05:44 AM.
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2023-08-03, 12:04 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Very Card - W
Instant - C
Create a 1/1 white Dog creature token with vigilance. It gains indestructible until end of turn.
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//(This is a split card, with both halves printed side-by-side on its face. You can cast either half.)//
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Much Magic - 3R
Instant
Much Magic deals X+1 damage to any target, where X is the number of dogs you control.Last edited by Dr.Gunsforhands; 2023-08-09 at 09:35 PM.
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2023-08-03, 06:08 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Puppy Dog Eyes G
Tribal Instant - Hound U
You may tap an untapped hound you control instead of paying this spells mana cost.
Prevent all combat damage that would be dealt this turn.Being a mime means never having to say you're sorry.
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2023-08-03, 09:45 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Harried Mailman 3WW
Creature - Human Citizen R
When Harried Mailman enters the battlefield you may create three 2/2 white dog creature tokens. If you do, target opponent gains control of Harried Mailman.
Harried Mailman cannot block dogs. Whenever a dog attacks you it gets +1/+1 until the end of the turn.
1/1
Not again!
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2023-08-05, 12:33 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Dogfooding 1WG
Instant U
Create a Food token. Until end of turn, whenever you gain 3 or more life, put that much +1/+1 counters on target Dog you control.
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2023-08-05, 08:44 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Jiang Yanggu, Adept Trainer 2GGW
Legendary Planeswalker - Yanggu M
+1: Put a +1/+1 counter and a trample counter on target Dog you control.
-1: Choose target creature in your graveyard that is named Mowu, Loyal Companion or is a Dog with mana value 3 or less. Return it to the battlefield.
-5: Search your library for X basic lands, where X is the number of Dogs you control, and put them on the battlefield, then shuffle.
Jiang Yanggu, Adept Trainer can be your commander.
4 starting loyalty
(Assume this gets printed in a commander deck that reprints Mowu, Loyal Companion)Link to true signature
Feel free to sig anything I post, just do so in quote format.