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  1. - Top - End - #391
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Lost Lands: Grimmsgate IC

    Artaith nods at Eponine's comments. "Aye. Looks like enough to stir up some interest from the townsfolk. At least a bit."

    She stashes the decent-smelling loot in her backpack, utterly unconcerned for the weight. "Unless you want to count it out now, I'll haul it all back to Grimmsgate." Turning over her shoulder, the war priest nods to Ellie. "You still keen to take point?"

  2. - Top - End - #392
    Dwarf in the Playground
     
    Cephor's Avatar

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    Aug 2015
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    Minnetonka, MN
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    Male

    Default Re: Lost Lands: Grimmsgate IC

    "That is a sound suggestion," Riaghan replied to Artaith's offer to carry the spoils. He walks back over to his dropped staff and picks it up, then looks to his lantern to ensure the candle within looks stationary enough for them to continue further in.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
    Aqualith Media

  3. - Top - End - #393
    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    UK
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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle

    Ethielle kneels down beside the strange creatures ignoring most of the loot althogh she does look with curiosity at the carved demon head. "Strange and hostile. What manner of creatures were these?" she wonders aloud as she looks at them. If no-one else knows she'll straighten up, cleaning her spear on the clothes of the dead and nod, "Yes, lets continue deeper"

    Spoiler: OOC
    Show



    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 11/11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex) + 4 Mage armour =20
    Bite +3 (1d6+2), 2 x Claws +3 (1d4+2) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions:
    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #394
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Lost Lands: Grimmsgate IC

    Philemon stays alert as Artaith gathers the items of interest and the others of your group confer. With the benefit of a few uninterrupted moments he notes the room appears relatively unused, with a few signs of habitation such as discarded heavily-gnawed bones (some suspiciously human-looking) knocked into the corners.

    Elethielle meanwhile looks over the slain anthropomorphic mole-creatures:

    Spoiler: Elethielle knowledge
    Show
    Elethielle knowledge (1d20+6)[21]

    While not common, these creatures are known as mogura-jin, a race of cannibalistic "mole-men", descended and
    degenerated from human beings. Drawing together what you've seen so far, it seems a reasonable conclusion that the mutated humans you have encountered are unfortunates that have partially transformed into these mogura-jin.


    Investigating beyond, the doorway leads through to a room clearly used as a lair by these mole-men. Evidently the room was used for storage at some time in the past, for there are several large alcoves in the room, each one large enough for a person to stand in, each of them carved with stone shelves. More detritus, meat scraps and crude sleeping spaces indicate it's current usage. There are no further exits from the room.

    Spoiler: Map
    Show
    Last edited by Ghostfoot; 2024-04-20 at 06:32 AM.

  5. - Top - End - #395
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Lost Lands: Grimmsgate IC

    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 10/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +4 (2d6+4, 19-20/x2)
    Shortbow (20 Arrows) +3 (1d6, 20/x3)
    Heavy Flail +4 (1d10+4, 19-20/x2)
    Scale Mail) (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition None
    "Dead end...oh, sorry...I didn't mean that," says Philemon soberly before turning back and quietly lurking back to the most recent fork in the path.


  6. - Top - End - #396
    Dwarf in the Playground
     
    Cephor's Avatar

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    Aug 2015
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    Minnetonka, MN
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    Male

    Default Re: Lost Lands: Grimmsgate IC

    "Not to worry. Better thorough exploration, than not," Riaghan assured. "Shall we take the next route?" He holds out his lantern and waits for the rest of his company to pass before putting himself back in the order they were before.
    Last edited by Cephor; 2024-04-20 at 02:47 PM.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
    Aqualith Media

  7. - Top - End - #397
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
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    Texas, again!
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    Male

    Default Re: Lost Lands: Grimmsgate IC

    Artaith looks around, visibly confused. "That's it? Seems... Can't be!" She drops her axe into a loop at her waist and begins running her rough hands over the walls. "See if anyone can find any hidden passageways, this don't make sense."

    Spoiler: OOC
    Show
    Following her own advice: (1d20+3)[20] searching for hidden doors

  8. - Top - End - #398
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Lost Lands: Grimmsgate IC

    The group turns about, headed back towards the junction at the entrance and the only other way forward. Artaith meanwhile lingers, confused that the ancient architects might have gone to the effort of such an excavation with no obvious purpose nor connection to other areas...

    ...her suspicions prove well-founded as she notes an angular geometric section of the masonry wall has a notable and distinct difference in dampness patterning...a hidden passage lies beyond! Unfortunately her perceptiveness does not extend to determining how to access the hidden area.

    Spoiler: Secret door success!
    Show
    Secret door success! Dwarven stereotypes FTW!

    Sadly a Disable Device roll is needed to activate the door mechanism and I believe the party has a total of 0 skill ranks

  9. - Top - End - #399
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Lost Lands: Grimmsgate IC

    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 10/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +4 (2d6+4, 19-20/x2)
    Shortbow (20 Arrows) +3 (1d6, 20/x3)
    Heavy Flail +4 (1d10+4, 19-20/x2)
    Scale Mail) (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition None
    "Oh wow!" exclaims the outdoorsman as Philemon turns around to discover Artaith finding the secret door. "Um...how do we get inside? Is there a handle or keyhole?"

    Spoiler: Mechanics
    Show
    Disable Device (untrained): (1d20-2)[8] (lol!)

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