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  1. - Top - End - #241
    Dwarf in the Playground
     
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    Default Re: Bertram's Shadow: Misfits

    Torgal Wynn

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    Torgal Wynn
    AC: 16
    HP: 8 / 12
    Initiative: 13
    Draconic Aura: Power (+1 to melee damage)
    Standard action: Melee Attack
    Attack: (1d20+2)[22]
    Confirm: 1d20+2: [10] rolled in OOC
    Damage: (1d8+3)[7]

    Torgal merely grinned fiercely as the elf's blade sliced open his arm. He had taken deeper wounds in training at the tribal grounds, so the elf's attack was easily shrugged off. Circling his opponent, Torgal maneouvered so that the edge of the circle was behind the elf's feet. Then, thrusting with deceptive quickness, Torgal struck with his longspear once more, aiming to finish the bout in a single strike.
    Last edited by Adjudicator; 2007-11-27 at 01:42 PM.
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  2. - Top - End - #242
    Bugbear in the Playground
     
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    Essel Lightningfoot

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    ((slight change of actions from previous post))
    After picking up a few good pieces of information Essel stays with the main group of students for a little while, looking out onto the parada grounds to see if he can spot any other sneak specialists leaving the parade grounds in a confident way.

    Spot - (1d20+4)[11]

    If he manages to see another sneak leaving the grounds he'll attempt to follow them. If not or the other sneaks are milling about as confused as he is then Essel will try to slip unnoticed into the castle and make his way to the library.
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  3. - Top - End - #243
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    Lukas

    "Thank you very much." Lukas says as he graciously accepts the wand from Glitterspells. He watches as the others walk away, somewhat concerned about making so many enemies.

    For his spells, he chooses cause fear, nightguard (after seeing the spell used in the first round.), and alarm (if the last round victory grants a spell in addition to the wand).

    Accepting his prizes, he heads back to blue teams barracks.
    Last edited by Randel; 2007-11-27 at 07:52 PM.
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  4. - Top - End - #244
    Orc in the Playground
     
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    Essel

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    Make a spot check to see watch the others, and a bluff check to pretend like you are doing something else or a hide check to remain hidden while doing so



    Gamiel

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    You are led by Darkforest to the cave. When you step inside you find yourself instead standing in a clearing surrounded by thick forest.
    Darkforest turns to you and begins stringing his bow as he talks

    Your test will involve your ability to deal with hostile animals. A series of enraged animals will be sent into the clearing. You must calm, subdue or slay each one before it slays you. Each time you succeed, another more powerful one will be sent in. Your spells will not renew between animals, though you will be given a short time to prepare. Whoever in the class is able to survive the longest, and subdue the strongest creature will win the challenge. Calming or subduing a creature will gain higher marks over slaying one in the case of a tie. I will be watching from the woods. You have one minute to prepare. Wait here in the center of the clearing.

    Round One:

    Make any preparations you wish, then roll Initiative



    Torgal

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    You skewer your opponent neatly, just as the village elders taught you, his agile moves and distractions useless against you. He falls the floor unconcious, his rapier clattering on the stone, but then just as fast his wounds are healed and he is looking up at you wryly.

    So much for good looks and brains beating out brawn. Well done.

    Before you can offer him a hand he tucks into a roll and tumbles to his feet. He gives you an elaborate bow, and turns to walk away.

    You find yourself matched against a rather plain looking young woman, unarmed and barefoot, dressed in simple white breeches and shirt. Her hair is long and red, but bound in a braid behind her.

    She watches you intensely, unmoving from her ready position until the gong in rung, and then she explodes into motion.

    ((roll Initiative))

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  5. - Top - End - #245
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    Essel Lightningfoot

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    Essel ducks behind the platform and shrinks down to the ground, peeking his eyes out from under his cloak to take in the courtyard.

    Hide - (1d20+10)[30]
    Spot - (1d20+4)[16]
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  6. - Top - End - #246
    Dwarf in the Playground
     
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    Torgal Wynn

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    Torgal Wynn
    AC: 16
    HP: 12 / 12 (assuming I'm healed up as well?)
    Initiative: (1d20+2)[4]
    Draconic Aura: Power (+1 to melee damage)

    Torgal studied the woman across from him, furrowing his brow as he took in her empty hands. A wariness settled over the barbarian; he had heard of the monks from Cormyr that fought with fist and foot. Gripping his spear tightly, Torgal readied for the combat gong

    [If Torgal loses initiative]

    Torgal was amazed at the speed the monk moved with. Doing his best to parry her blows, Torgal used his spear to strike back.

    Standard action: Melee attack
    Attack: (1d20+2)[21]
    Damage: (1d8+3)[11]


    If by some miracle, Torgal wins initiative, he'll furious charge (+4 to attack, -2 to AC). Also, I rolled a confirm, but 19 is not a crit for longspears, dammit!

    * post roll count doesn't match database
    Last edited by Adjudicator; 2007-11-27 at 07:33 PM.
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  7. - Top - End - #247
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    Default Re: Bertram's Shadow: Misfits

    Torgal

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    The monk sprints across the circle with blind speed, and before you can do anything throws herself at you. Moving inside the threat range of your spear she unexpectedly grabs ahold of you.

    Touch attack (1d20+2)[10]

    ((Since you are flat footed that should do it))

    With a hold established she begins to entangle you, painfully pushing into sensitive points of your body.

    ((make a grapple check))

    Last edited by Breten; 2007-11-27 at 08:10 PM.
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  8. - Top - End - #248
    Dwarf in the Playground
     
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    Torgal Wynn

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    Torgal did his best to resist the monk's quick hands and struggled back against the grapple.

    (1d20+2)[5]

    [OOC: BTW, Torgal has a +2 to dex, so his flat foot AC is 12, which might invalidate the whole grapple. Up to you, though. Also, do I not get an attack of opportunity when she initiates a grapple?]
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  9. - Top - End - #249
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    Essel

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    Watching carefully you notice two students, both whom you believe to be rogues. One is a girl in leathers with red hair who is walking unconcernedly towards the library tower. The other is a well dressed noble who is trying to slip unobtrusively out the east gate.

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  10. - Top - End - #250
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    Torgal

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    ((You normally would get an AoA but monks get improved grapple as a feat option first level. Also you don't get your Dex bonus this round because you are flatfooted))

    Grapple Check: 8+2=10

    The monks tightens her grasp on you and your muscles scream as they lock into place. You can hardly believe such a small woman to be capable of such things. Even as you think this she bring one foot up and smashes your kneecap

    Damage: 4+2=6

    ((You are now grappled. Before you may attack with your spear again you must break the grapple.))

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  11. - Top - End - #251
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    Torgal Wynn

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    [OOC: Ahh, never have done a grapple before.]

    Torgal grunted as the monk's grip tightened and her foot crashed into his kneecap. Straining his own muscles, Torgal pushed back against the woman's stranglehold.

    Torgal Wynn
    AC: 16
    Init: 5
    HP: 6/12

    Opposed Grapple check: (1d20+2)[16]
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  12. - Top - End - #252
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    Default Re: Bertram's Shadow: Misfits

    Essel Lightningfoot

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    Hmm, fancy pants over there looks like he knows something, and doesn't want anyone else to find out.

    Thinking that it would be in his best interests to follow the nobleman Essel takes one last quick look around to make sure that he isn't going to be followed.

    Spot - (1d20+4)[12]

    If he spies no one then he slips out from cover and attempts to follow the man out the east gate unnoticed as well.

    ((I'll probably need these))
    Hide - (1d20+10)[23]
    Move Silently - (1d20+9)[29]

    ((and if he proves canny, I'll attempt to track his path))
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  13. - Top - End - #253
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    Essel

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    You ghost along behind the noble, as he exits the castle and makes his way down towards the village by the river. He checks over his shoulders several times watching to see if anyone is following him, but each time you manage to evade detection.

    He stops to talk to a villager along the way, and you overhear a snatch of conversation

    "Helma is the Inn Keeper in town. You can see the Inn from here...its called the Broken Blade. He does good for himself all things considered, never lets the loss of his arm slow him down, though his limp means he tends to stay behind the bar.

    Your mark nods, then places a gold coin in the villagers hand, though the village just seems amused for some reason.

    The noble however doesn't stay around long enough to notice. He runs down towards the Inn and attempts to enter. The door however seems to be locked. Impatiently he bangs on the door, and after a moment it open. A portly woman in her middle years with hair up in a bun opens the door, but stands barring entrance.

    What do you want? She demands.

    The noble smirks and pulls an envelope out of his jacket and holds it out for her inspection. The woman reads it, and her features darken.

    You have alot of nerve bringing this here. And apparently you can't read instructions. Well fortunately I have instructions of my own if something like this should happen.

    Her hands come up and you catch a few words of a spell rolling off her tongue, and then the door slams closed. The noble, seems dazed for a moment, and then turns and walks down to the end of the only street of the town, down the pier to which a few fishing vessels are tied, and without pause off into the Immerflow.



    Torgal

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    You strain with all your might to break the grip of the young woman, but she matches your strength ((14+2=16))

    ((Make two opposed grapple check, one for her attack, and one for your next attempt to break if that is what you wish to do))

    Grapple(1d20+6)[15]
    Damage[roll]1d6+2[/roll]

    Last edited by Breten; 2007-11-27 at 09:51 PM.
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  14. - Top - End - #254
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    Torgal Wynn

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    Torgal grunted as the monk managed to maintain her grip. He'd felt her muscles quiver for just a second, but she'd managed to maintain her hold on him. Drawing a deep breath, Torgal braced himself for her next attack, hoping to use the moment she struck as a chance to break her hold.

    Opposed Grapple check (attack): (1d20+2)[14]
    Opposed Grapple check (grapple): (1d20+2)[18]
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  15. - Top - End - #255
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    Torgal

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    You attempt to fend off the grappling monks attack, but showing uncanny flexibility she managed to swing a elbow to catch you in the windpipe.

    damage (1d6+2)[4]



    You cough at the attack and then strain once again to break her grip.

    ((Grapple check 14+6))

    But she proves to flexible and you can't bring your strenght to bear on her properly.

    ((roll two more grapple checks for the next round))
    Last edited by Breten; 2007-11-27 at 10:51 PM.
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  16. - Top - End - #256
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    Torgal Wynn

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    Torgal Wynn
    Init: 5
    HP: 2/12
    Activate Draconic aura of Vitality: +1 hp per level to half HP

    Torgal grimaced as the monk's elbow caught him once more. As he focused on breaking the monk's hold, Torgal's eyes flashed brilliant brass as he focused his draconic aura.

    Opposed Grapple Check (attack): (1d20+2)[3]
    Opposed Grapple Check (grapple): (1d20+2)[3]
    [OOC: Ok, it's official, the forum roller wants me to die!]
    Last edited by Adjudicator; 2007-11-27 at 11:04 PM.
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  17. - Top - End - #257
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    Essel Lightningfoot

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    From his vantage points Essel sees and hears both exchanges.

    From the way that man on the path and this woman are acting, it seems that the whole town is in on this. I'll have to take extra care moving around the town then.

    The portly woman's spell cut off his musings, and he watched the nobleman stumble around with an inward chuckle. At least until the man stepped off the shore and into the river.

    What in the Nine Hells?

    Barely thinking, Essel dashes towards the shore and grabs the rope from his pack, tying it to one of the piers ahead of the flow from where the nobleman stepped off.

    Master Tracker, I hope that you didn't help me trail this mark just to watch him drown!

    Diving into the Immerflow he tries to swim to the enspelled nobleman, and if he can't drag him back to shore at least grab hold of him until the spell fades.

    Use Rope on pier - (1d20+8)[9] +2 circumstance for silk rope
    Use Rope on self - (1d20+8)[13] +2 circumstance for silk rope
    Swim - (1d20+3)[19]

    ((OOC: I'm assuming that the river, being a rather large one, is moving if not fast at least quickly enough to kill this guy since he's under whatever spell was cast on him.))
    ((OOC: Noooooo! Damn you slippery pier!))
    Last edited by Darkantra; 2007-11-27 at 11:09 PM.
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  18. - Top - End - #258
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    Default Re: Bertram's Shadow: Misfits

    Torgal

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    Ignoring your feeble attempts to squirm out of the way the remarkable young woman increases the pressure on her hold, and the brings her knee up sharply into you groin

    (1d20+6)[21]
    damage:(1d6+2)[5]

    causing you to collapse on the ground. The cave heals your injury quickly, but the monk stands over, staring down at you intently for a second, and then turns and walks away without a word.




    In the next round the monk is defeated by the Barbarian, who once again takes her down with a lucky hit...and he is then defeated in turn by Shain, whose masterful waiting game of defence outlasted the barbarian's rage, and in the weakness that followed Shain hamstrung the half-orc, the ran him through. Shain accepted his victory with good grace, and chose a morning star as his prize "because it is always wise to have a quality back up weapon".

    For his win Torgal receives 50 gp.
    Last edited by Breten; 2007-11-27 at 11:16 PM.
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  19. - Top - End - #259
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    Essel

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    You dash madly to the river as you watch the nobel walk off the pier, but before you even make it to the pier you see the noble emerge from the water spluttering and coughing.

    What in the nine hells? How did I end up in the river?

    He shouts, confused and upset.

    Then looking around, he sees you running towards him

    Umm..Essel isn't it. Do you know how I got out here?

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  20. - Top - End - #260
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    Essel Lightningfoot

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    Oh cr*p. That didn't go as I planned.

    Essel gestures with the rope, his haste lost as he walks on down to the shore.

    "Well, my plan was to jump in after you and save you but it looks like the spell wore off." Pointing over his shoulder, he stuffs the rope back in his bag. "That big woman back there got really mad at you after you showed her that card. She cast a spell on you and before I could blink you walked off the pier and sploosh, down you went. It had to be some kind of enchantment." Packing done, he stands up, "Well, since we both failed we might as well be civil about. I'm Essel, as you already know, and your name my lord is...?" He holds a hand out to help the sputtering nobleman from the water.

    Diplomacy - (1d20)[7]

    [OOC: Blast, I was sure that he was gonna drown. I'm going to treat the whole dialogue as a diplomacy chance too.]
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  21. - Top - End - #261
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    Essel

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    I'm Edram. From the Gold Team. Thanks for the save....or atleast the thought of it. You probably shouldn't have worried. I'm sure my parents would cause quite the stink if I drowned.

    He sighs deeply looking at his soaked clothes.

    What a wreck. I'm probably not supposed to be talking to you. The instructions said to come alone. But then again I was sure I had the right place and I ended up here.

    He shrugs his shoulders, looking helpless

    Last edited by Breten; 2007-11-27 at 11:52 PM.
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  22. - Top - End - #262
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    Essel Lightningfoot

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    "Well, we're already here and the instructions say nothing about talking to each other." Essel pulls out his bedroll and hands the sheet to Edram. "Here, try to dry yourself off a little. Don't worry too much, you may have had the right place, just the wrong way of getting in. But out of curiosity, why the tavern Edram?"
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  23. - Top - End - #263
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    Essel

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    Well, because the owner...

    Edram looks at Essel, suddenly suspicious.

    Wait a minute! Why should I tell you?

    ((make an opposed charisma based skill check of your choice))

    Sense Motive (1d20+4)[12]

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    Shrike, Thaddius, if we get through this, remind me to kill every frightened old man we come across just to be safe.~Morituri

  24. - Top - End - #264
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Bertram's Shadow: Misfits

    Essel Lightningfoot

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    "Hey, I was going to try and go in myself before I saw you step up to the doors. I'm just interested in hearing your opinion."

    Bluff - (1d20)[18]

    [OOC: How long do I have before midnight?]
    Last edited by Darkantra; 2007-11-28 at 12:29 AM.
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  25. - Top - End - #265
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    Essel

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    Edram looks at you for a moment and then says

    Well, I suppose it wouldn't hurt, since this isn't the place. Alusair's old band of knights was known as "The Blades" the Innkeeper used to be a knight and a member of the blades. He is also almost crippled now,and has a severe limp....a broken blade indeed. I did some digging and found out that the owner received his wounds after following Alusair into a poorly thought out raid almost ten years ago.

    He heaves a long sigh.

    But now its almost dark, and I have to start all over, and I don't even have my instructions anymore. Well, anyways, I better get at it. I hear Whisper isn't one to tolerate lateness

    With that he turns and head back towards Bertram's

    ((OOC if you wish it to be midnight soon simply post what your character will do until then. Otherwise it is late afternoon))

    Will be away for the month of July, working at Camp


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    Shrike, Thaddius, if we get through this, remind me to kill every frightened old man we come across just to be safe.~Morituri

  26. - Top - End - #266
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Essel Lightningfoot

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    As Edram walked away Essel felt a pang of pity for the noble. Though he definitely went the wrong way about entering the possible location of Alusair's Folly, he might have had the right location.

    I could tell him, but it is a competition after all.

    Looking up at the sky Essel determined that he had a few hours left, enough time, possibly, to make it to the library and back. The way that the villager and tavern mistress had acted, it seemed more than likely that the whole town was in on it, and would definitely get him in trouble under the 'don't be seen' clause of the letter if he showed himself to any of them.

    Settling back into the shadow of a house he starts to make his way back to the castle, to check the library for any other clues. Slipping through the forest next to the path, he keeps his eyes open and his ears perked for any students heading back to the town.

    Hide - (1d20+10)[28]
    Move Silently - (1d20+9)[15]
    Listen - (1d20+5)[17]
    Spot - (1d20+4)[19]

    [OOC: Let me know if I have to wrap this up, I'm going to include a lot of rolls now just to get them out of the way and to speed things up.]
    Last edited by Darkantra; 2007-11-28 at 01:06 AM.
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  27. - Top - End - #267
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    Essel

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    ((To save time, we can skip the trip to the library. You will gain much the same information there. It is easier to just move ahead to remain hidden (no problem with your roll) and then move ahead to 3am))

    The long wait sitting watching the Inn is rather boring. You do see several other students of the school making the rounds in the village, and a couple make a circuit of the Inn, but no others are foolish enough to try to enter yet. As dusk comes many villagers finish their work, and the Inn opens its doors to business. It seems a subdued night, with only a few visitors and no entertainment that you can see. At midnight the last of the guests go home, and the lights within are extinguished. Helma limps out to see off the last guest, and looking around one last time he closes the door, and you hear a distinct click of a lock.

    As the moon begins its descent again figure it is getting close to the appointed hour.


    ((okay I am turning in for the night. Let me know how you are approaching the Inn))
    Will be away for the month of July, working at Camp


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    Shrike, Thaddius, if we get through this, remind me to kill every frightened old man we come across just to be safe.~Morituri

  28. - Top - End - #268
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Essel Lightningfoot

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    For now Essel merely waits, content to see what the other students do to get in. A tavern with a powerful mage looking after it would probably have some good defenses, better to let the others trip them before trying himself.

    Spot - (1d20+4)[15]

    If nothing happens then he'll slip on his climbing gear and attempt to climb up the rear wall, and then down the chimney into the tavern. (check of 12 for the wall, 16 for the chimney, from the OOC thread)

    [OOC: I'm tired as well, so I'm just going to do this small action. Plus I feel foolish for not including a grappling hook in Essels gear, though it would have put him up into medium encumberance and made him loose the skirmish ability. Arg choices ]
    Last edited by Darkantra; 2007-11-28 at 02:03 AM.
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  29. - Top - End - #269
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    Kyroswolf's Avatar

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    Default Re: Bertram's Shadow: Misfits

    Gamiel

    Placing a hand upon himself and another on Gizmo beneath him, Gamiel closes his eyes and concentrates for a few moments. When he opens his eyes both he and Gizmo seem to glow with and inner warmth and at the same time cooled by a gentle breeze. "We are ready."

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    Init - (1d20+2)[17]

    Preparation spell was Endure Elements. Shared spells allows it to effect both Gamiel and Gizmo as long as Gizmo is within 5 feet....I thinks riding him counts.

    OOC: Sorry for not posting last night. Just got my Xbox 360 and was stuck in Halo3.

    NOTE

    "Veni, Vidi, Velcro!"
    I came, I saw, I stuck around!
    Quote Originally Posted by Apologizes to Lochar
    I live in the real life Ravenloft!
    Gamiel, Reynoldo Estebar, Boar, Gliff Addel

  30. - Top - End - #270
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    Default Re: Bertram's Shadow: Misfits

    Essel

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    You watch a while as other students make their attempts to get into the building. One of them attempts the front door, but fails to be able to pick the lock. After a moment he sneaks around the back of the building. You see the red haired female you noticed before sneak up onto the roof, and levering open one of the second floor window while hanging from the eves, then slips into the building.

    After a while with no alarm sounding yet you set out to slip over to the building, and shimey up a lattice to the roof. As you make your way to the chimney you hear a noise below you, and a light turns on in the Inn. You press yourself flat on the roof, your heart beating fast, as you hear the back door open and a gruff voice yell

    I don't know who you are, but you better stop creeping around back there and leave us in peace. Those who attempt to rob us tend to find only a great deal of pain. It's not worth it. So leave.

    You hold wait, and the door closes with a firm slam, and the light no longer shines out the window after a second.

    You check the chimney, and find it just large enough to make way for your small form, though you will probably end up pretty sooty by the time you make it down. You carefully climb down, and find yourself standing in the hearth of the common room. It is dark, and there is no sign of movement.

    There is a bar on the far side of the room, and several tables and rough chairs and benches int he common room. There is a stairway leading up to the rooms above, and the front door and a door back to the Kitchens.

    ((You may search the room, but the darkness adds a -4 penalty unless you light a candle or have some other way to see. Make a search check and a move silent check))



    Gamiel

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    You wait in the middle of the clearing wondering what creature will appear first. Suddenly there is a snarling behind you and you spin to find a angry badger charging out of the forest. It is about 40 ft from you, and is coming right at you.

    Initiative(1d20+3)[18]

    Will be away for the month of July, working at Camp


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    Shrike, Thaddius, if we get through this, remind me to kill every frightened old man we come across just to be safe.~Morituri

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