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Thread: [M&M 3e] Defying the Future OOC
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2022-06-08, 07:22 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Siren Resistance (DC 32): (1d20+11)[15] Nope, take a Hero Point; this will be the only time that I will Fiat the Siren's rolls.
Ghastling Resistance (DC 27):
Ghastling 1: (1d20+6)[17]
Ghastling 2: (1d20+6)[24]
Ghastling 3: (1d20+6)[7]
Ghastling 4: (1d20+6)[16]
Ghastling 5: (1d20+6)[12]
Ghastling 6: (1d20+6)[9]
Ghastling 7: (1d20+6)[9]
Ghastling 8: (1d20+6)[23] To no one's surprise, all INCAPACITATED!
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2022-06-08, 07:24 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Siren Resistance Redux (DC 32, must roll at least 21): (1d20+11)[26] 1 Bruise and Dazed
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2022-06-09, 06:52 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Siren Resistance (DC 25/20): (1d20+10)[29] Full Resist
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2022-06-11, 05:33 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Siren Resistance 1 (DC 25): (1d20+10)[12] INCAPACITATED!
Siren Resistance 2 (DC 30, +10 to roll): (1d20+20)[37] Resists, for what it's worth.
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2022-06-12, 01:10 PM (ISO 8601)
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- Dec 2006
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Re: [M&M 3e] Defying the Future OOC
Growing a New Future: Expertise (Biochemistry) at -5 (DC 20): (1d20+20)[24]. 1 Success
Relationship Building (Woods Family): Routine Insight as Persuasion for 25. 2 Successes
Relationship Building (Woods Family): Routine Insight as Persuasion for 25. 2 Successes
Hero Work: Persuasion DC 15: (1d20+10)[14]. +5 on next action
Hero Work: Persuasion DC 15: (1d20+10)[28]. 4 SuccessesLast edited by Quellian-dyrae; 2022-06-12 at 03:42 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-06-12, 07:59 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Mystical Research: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Relationship Building (Sarah Garret): Routine Persuasion 25 vs DC 15: 3 Successes
My Brother’s Keeper: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Shadowing the Suneater Cult: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Hero Work: Routine Persuasion 25 vs DC 15: 3 SuccessesWith your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-06-12, 09:17 PM (ISO 8601)
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- Sep 2008
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- Germany (GMT +1)
Re: [M&M 3e] Defying the Future OOC
Post-Scene 4 (A Loud Silence) Downtime Nopery! 5 Actions
1x Lockdown (Infiltrating The Chain Gang): Routining Deception (via Inconspicuous) for 25. 2 successes
1x Manchineel (Watching the Forest): Routining Stealth for 25. 2 successes
1x Relationship Building (Uncle Bruno): Routining Insight for 20. 2 successes
2x Reputation Building (Fear of the Unknown): Routining Stealth for 25. 6 successes
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2022-06-14, 07:53 AM (ISO 8601)
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- Jul 2020
Re: [M&M 3e] Defying the Future OOC
2x Apophis (Shadowing the Suneater Cult): Routine Expertise (Magic) for 30. 6 Successes
1x Untangling the Mystic Threads: Routine Expertise (Magic) for 30. 3 Successes
2x Art is Important: Routine Insight, for 20. 4 SuccessesLast edited by Abracadangit; 2022-06-14 at 08:00 AM.
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2022-06-17, 08:18 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Expertise (Magic): (1d20+20)[39]
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-06-17, 08:28 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Spoiler: HeliosThe center of Death Magic is the rough center of the camp; the Administration building is actually off to one side a bit, but it is the largest building and relatively near to the center, which might explain why the Siren was there. It's very faint, but you can feel the Death Magic, dissipated by your ordeal with the Siren, slowly rebuilding itself... coming from...
The natural font of Death Magic, located in the center of the camp. This tells you two things: 1) the Siren was most likely not a living creature, but a coalescence of Death Magic that is naturally spilling out of this font. And 2) in roughly three months, maybe less, enough Death Magic will have permeated this space for another Siren--or something like it--to form in Camp Bubble Brook once again.
Which... raises its own set of questions. Why did the Siren form a year ago? Is this font of Death Magic new? Did something activate it? You've discovered new information about the magic you can now--just barely--control, but it's only left you with more questions.
One other thing occurs to you. Dante is far more adept at Death magic than you are; it is his specialty. If he--or another Death-adept Suneater cultist--found this font, they could potentially summon and bind something like the Siren for themselves... or just take the power for their own use.
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2022-06-17, 09:35 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Spoiler: ZelphasDoes Helios have any idea what it would take to A) seal the font? B) diffuse it so the energies are less dangerous?
Extra: How does the death energy font compare in terms of scale to Rapheal?Last edited by Dorni; 2022-06-17 at 09:46 PM.
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-06-17, 09:48 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Spoiler: DorniThis is Helios's first contact with a seemingly natural font of magical energy, so a lot of what he's doing is guesswork. Based on the "size" and potency of the font, sealing it is almost certainly beyond him. As to diffusing it, Life magic seems to cancel Death magic, so releasing Life Magic into the air would at least delay the effects. Doing this would be finicky at first, but would probably get easier with use; if he works on it, Helios might figure out a way to simply release Life Magic into the air in controlled bursts by his presence alone. This would tire him, but it wouldn't be too much of a hassle.
Of course, the two concerns at the moment if he did this are Manchineel (who may be afraid of this place, but still counts it as part of her domain) and the Suneaters (who might wonder where Helios is going and try to track him). Still, those are tangential to the problem at hand.
OOC: Diffusing the Font would be a short-form Downtime for Helios, which would eventually dovetail and give bonuses to his Mystical Research Downtime. However, until/unless Manchineel or the Suneaters are dealt with, investing in this Downtime would almost guarantee a Crisis.
Extra: The two are roughly similar... in fact, it would take a little work, but the two forces would probably cancel one another out.
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2022-06-29, 09:27 PM (ISO 8601)
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- Dec 2006
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Re: [M&M 3e] Defying the Future OOC
Perception as Insight: (1d20+15)[31].
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-07-01, 06:40 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Expertise (History) DC 25: (1d20+10)[22]
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-07-11, 10:40 PM (ISO 8601)
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- Dec 2006
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Re: [M&M 3e] Defying the Future OOC
Growing a New Future: Expertise (Biochemistry) (DC 20; +5 for Specialization, +5 for Ariadne Sandbox (1/3), -5 for first action): Routine for 35. 4 Successes
Growing a New Future: Expertise (Biochemistry) (DC 20; +5 for Specialization, +5 for Ariadne Sandbox (2/3)): Routine for 40. 5 SuccessesA role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-07-12, 01:12 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: [M&M 3e] Defying the Future OOC
Perception DC 25 (1d20+10)[25]
Post-Scene 5 (Lull - Finding Nothing) Downtime Nopery! 2 Actions
1x Respec Politics expertise to Metaphysics
1x Nora, Where’d You Go?: Routining Expertise (metaphysics) for 25 (includes first +5 bonus from lull). 3 SuccessesLast edited by Ridai; 2022-07-12 at 03:26 AM.
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2022-07-15, 10:01 AM (ISO 8601)
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- Jul 2020
Re: [M&M 3e] Defying the Future OOC
1x Untangling the Mystic Threads: Routine Expertise (Magic), +5 for Helios Bonus, for 35. 4 Successes
1x Art is Important: Routine Insight, for 20. 2 Successes
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2022-07-17, 09:14 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Deception check to sell the miss: (1d20+5)[14]
Downtimes
My Brother’s Keeper - Expertise (Magic) DC 20: Routine 30 4 Successes
Mystical Research - Expertise (Magic) DC 20: Routine 35 (w/+5 bonus) 4 SuccessesWith your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-07-17, 11:26 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
All right, here are the new choices for Actions and Reactions!
Act
Tattered Memory (Manchineel/Abel's Scarf)
Pick a Color (Apophis/the Suneater Cult)
React
Wind and Wave (Manchineel)
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2022-07-18, 10:49 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Perception DC 30 (1d20+15)[19]
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-07-26, 12:47 AM (ISO 8601)
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- Dec 2006
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Re: [M&M 3e] Defying the Future OOC
I remembered not to use the z's, and forgot to roll to recover from the "Affliction".
Resistance (DC 23, -2 for Impaired): (1d20+8)[14]. Hard noLast edited by Quellian-dyrae; 2022-07-26 at 12:48 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-07-26, 12:54 AM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Spoiler: NopeIt doesn't quite register until everyone's in place, but you finally look around at everyone around you... and recognize (part of) a face.
The figure at the top of the Yellow Cultist pyramid, looking around in growing anger, is Remy's mother.
Take a Hero Point for your Supercharged Family Drama Complication.
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2022-07-26, 01:05 AM (ISO 8601)
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- Dec 2006
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Re: [M&M 3e] Defying the Future OOC
EE attack rolls. Looks like 22 Minions, order is frankly irrelevant they're Minions. Note that per conditionals the EE attacks should thus be two points higher, and the DC only 20.
(1d20+5)[8]
(1d20+5)[17]
(1d20+5)[14]
(1d20+5)[10]
(1d20+5)[16]
(1d20+5)[7]
(1d20+5)[12]
(1d20+5)[18]
(1d20+5)[21]
(1d20+5)[25] Crit, I get one charmy for sure!
(1d20+5)[11]
(1d20+5)[13]
(1d20+5)[7]
(1d20+5)[17]
(1d20+5)[10]
(1d20+5)[13]
(1d20+5)[9]
(1d20+5)[18]
(1d20+5)[9]
(1d20+5)[22]
(1d20+5)[22]
(1d20+5)[18]
Aside from the crit, I'm guessing between 6 and 9 other hits assuming their Defense is from 16-18. 9 if 16, 8 if 17, 6 if 18. If their Defense isn't in that range then I dunno.Last edited by Quellian-dyrae; 2022-07-26 at 01:09 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-07-26, 01:10 AM (ISO 8601)
- Join Date
- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Cultist 8 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[8] CONTROLLED!
Cultist 9 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[23] Resists.
Cultist 10 Resistance (DC 25 (crit), +2 for Mundane Mental Immunity): (1d20+6)[12] CONTROLLED!
Cultist 18 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[8] CONTROLLED!
Cultist 20 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[19] CONTROLLED!
Cultist 21 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[10] CONTROLLED!
Cultist 22 Resistance (DC 20, +2 for Mundane Mental Immunity): (1d20+6)[14] CONTROLLED!
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2022-07-26, 05:15 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Cultist Rolls (DC 25):
Cultist 1: (1d20+4)[14]
Cultist 2: (1d20+4)[12]
Cultist 3: (1d20+4)[17]
Cultist 4: (1d20+4)[10]
Cultist 5: (1d20+4)[20]
Cultist 6: (1d20+4)[6]
Cultist 7: (1d20+4)[15]
Cultist 11: (1d20+4)[14]
Cultist 12: (1d20+4)[13]
Cultist 13: (1d20+4)[19]
Cultist 14: (1d20+4)[6]
Cultist 15: (1d20+4)[11]
Cultist 16: (1d20+4)[10]
Cultist 17: (1d20+4)[19]
Cultist 19: (1d20+4)[12] ALL INCAPACITATED!
Nergal Resistance (DC 25): (1d20+10)[20] Manages to hang on to just 1 Bruise.
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2022-07-26, 05:21 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Holy cow, I didn't roll for Cultist 9. Just in case they pull out a nat 20 Resist: (1d20+4)[8] No... sorry, Cultist 9.
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2022-07-26, 07:37 PM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Nergal Resistance (DC 20): (1d20+10)[18] Immobile & Vulnerable
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2022-07-26, 08:57 PM (ISO 8601)
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- Jul 2005
Re: [M&M 3e] Defying the Future OOC
Note: Until further notice, Flint will be playing as PL 6 for now, so he'll be voluntarily taking a -4 penalty to his defenses until he chooses to remove it.
Helios has Uncanny dodge so the watermelon attack misses.
Resistance DC 25 Damage from Nope: (1d20+6)[21] BruisedLast edited by Dorni; 2022-07-26 at 08:57 PM.
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2022-07-27, 12:57 AM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
May as well roll these here:
DC 26/21: (1d20+4)[8]
DC 29/24: (1d20+4)[18]
DC 29/24: (1d20+4)[20]
DC 29/24: (1d20+4)[16]
DC 29/24: (1d20+4)[8]
DC 29/24: (1d20+4)[21]
DC 29/24: (1d20+4)[12]
DC 29/24: (1d20+4)[21]
DC 29/24: (1d20+4)[13]
DC 29/24: (1d20+4)[18]
DC 29/24: (1d20+4)[5]
DC 29/24: (1d20+4)[11]
DC 29/24: (1d20+4)[10]
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2022-07-27, 01:22 AM (ISO 8601)
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- Mar 2012
Re: [M&M 3e] Defying the Future OOC
Reroll Mouthpiece vs. Floral: (1d20+10)[30] Um... okay.