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  1. - Top - End - #421
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Izzy studies the lead wraith, taking up a readied guard against it with her spear.

    "I'll be a lot happier once all these interlopers are banished from my property," she mutters, irritated at having been woken.
    Spoiler
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    Move action: Studied target.
    Readied action: Attack (will roll if necessary)

  2. - Top - End - #422
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    THe quartet of Wraiths come swooping in silently on evil winds spreading out to attack as many of the party as possible as Roger rides out to one side, an arrow piercing one of the wraiths. Izz leaps to her by Darsalla and Timishko ready to defend her lands whilst Tsythus backpedals across the graveyard.

    One of the wraiths still shimmering having had the arrow tear through him swoops after Roger the creature flying silently in the darkness catching up to the horseman. The other three pour into the graveyard to attack Izzy, Timoshko and Darsalla



    Wraith 1: Double moves to catch Roger (has fly 120ft perfect)
    Wraith 2: Move to Izzy, Touch (1d20+6)[22] for (1d6)[6] Negative Energy and Fort DC 16 or (1d6)[5] Con damage
    Wraith 3: Move to Timishko, Touch (1d20+6)[9] for (1d6)[2] Negative Energy and Fort DC 16 or (1d6)[6] Con damage
    Wraith 4: Move to Darsalla , Touch (1d20+6)[13] for (1d6)[5] Negative Energy and Fort DC 16 or (1d6)[4] Con damage



    Spoiler: HPs
    Show

    W1: 5
    W2:
    W3:
    W4:
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #423
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko rises quickly, both from his resting place and as his abyssal bloodline roars to ferocious life. "Your tricks are no match for my ancestor's power!" he roars, as he tears into the nearest assailant with the profane claws that just sprouted from his fingertips.

    Spoiler: Timshko, round 1
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP (+12 from rage) 43/51, Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +12/+7 (2d4+6, x4)
    +1 Vicious pick +11/+6 (1d6+4, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11 23 Str, 18 Con
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 2/2

    judgement of JUSTICE (+1 to-hit)
    Full round attack!
    (1d20+10)[27] claw1 (+2 str, +1 judgement, -1 size -2 power attack)
    (1d6+10)[13] damage (counts as magical, so I think half vs the wraiths?

    (1d20+10)[11] claw2
    (1d6+10)[11] damage

  4. - Top - End - #424
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The horse does not like the wraith one bit. It's all too eager to get away from it, like, right now. Roger does not quite mind. He guides his horse to withdraw from the wraith for up to 100 feet and behind someone or something. The rest of the animals get even further away.

    Spoiler
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    Withdraw action by both Roger and Daisy. Moving at least 80 and at most 100 yards, ending up behind some corner or something so that the wraith could not charge without provoking or at all (like, behind a corner of a building, behind the wagon or behind the main group that is in melee at the moment, roughly in that order of preference).

  5. - Top - End - #425
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Izzy

    Izzy attacks the wraith that comes for her as it moves into range, and again as it closes in to sap her life force with its touch.
    Spoiler
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    Readied power attack: (1d20+10)[22] (-2/+6PA)(+3 insight) (4d6+10)[24] (studied strike if hits)

    AoO: (1d20+7)[19] (-2/+6PA)(additional +3 insight if previous attack didn't hit) (2d6+10)[19]

    Damage is magic and piercing.

    I'm going all out to down this wraith before it gets to her. If she doesn't down the wraith before it can hurt her, then she's at 7CON and -1hp.
    Last edited by RCgothic; 2024-03-02 at 05:13 PM.

  6. - Top - End - #426
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus downs the elixir in his hand in a single motion with celerity rarely seen outside of taverns proximal to institutions of higher learning. He then quickly mixes an accelerant into a glass vial and launches the explosive into the fray.

    Spoiler: Actions, round 1
    Show
    Move: drink dex mutagen (accelerated drinker)
    Fire bomb Ranged touch (1d20+9)[13] Damage (3d6+7)[17] + 10 splash DC 17 reflex for half (target to hit as many wraiths and as few allies as possible with splash)

    Spoiler: Tsythus, round 1
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP (33)/39, Speed 40
    AC 24, Touch 18, Flat-footed 24, CMD 18, Fort 7, Ref 11, Will 4, CMB +7, Base Attack Bonus 5
    Falchion +1 +7 (2d4+4, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +9 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +4 Dex, +1 Natural)
    Abilities Str 14, Dex 18 (14), Con 11, Int 18, Wis 8 (10), Cha 10
    Condition Shield: 60/60
    Dex mutagen: LONG time

    Consumables
    Rage: 1/6 rounds
    Bombs: 4/10 remaining
    Tenacious: 1/1 remaining
    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 0/1 remaining

    Extracts:
    Spoiler
    Show

    Level1:
    X - Shield
    X - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    X - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 0/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 1/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  7. - Top - End - #427
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The wraiths flood into the graves and the party spreading evil and death wherever they go! The wraith that was pursuing Roger continues to chase down the mounted man, horse rearing angrily but the spectral figure is slowed by the strands of graves and rocks and although it reaches the ranger it cannot reach up to attack him. The wraith by Izzy seems to almost solidfy as it sucks the life force out of her even as the pair of swords twist and tear into its frame but the others can only watch as Izzy goes pale and shaky and collapses to the ground barely breathing. The wraith, exulted on the life energy ignores the crackling bomb from the alchemist before swooping over Tysthus.

    The other two circle around Timishko and Darsalla, spectral claws reaching through the orc and halfling to pull out their life essence.


    W1: Double move to reach Roger
    W2: Move to Tsythus (1d20+6)[22] for (1d6)[6] Negative Energy and Fort DC 16 or (1d6)[5] Con damage
    W3: Vs Timishko (1d20+6)[22] for (1d6)[6] Negative Energy and Fort DC 16 or (1d6)[5] Con damage
    W4: vs Darsalla (1d20+6)[22] for (1d6)[6] Negative Energy and Fort DC 16 or (1d6)[5] Con damage


    Spoiler: HPs
    Show


    W1: 5
    W2: 10 + 22
    W3: 10 + 7
    W4:

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #428
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    "Everyone try targeting the one Izzy hit!" shouts Roger as he breaks the distance again, riding more or less back where he was just a few moments before and again with the same obstacle between him and "his" wraith. He wasn't quite doing anything of value, especially now that the number of "us" dropped down to the number of "them", but still sees some hope in their tactics of one-separate-target-per-wraith.

  9. - Top - End - #429
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    As Izzy falls, Timoshko roars with anger. He glares balefully at the nearest wraith as it drags a shadowy claw through his torso. "Weak! Die!" he bellows, lashing out again with his empowered claws.

    Spoiler: Timshko, round 2
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP (+12 from rage) 38/51, Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +12/+7 (2d4+6, x4)
    +1 Vicious pick +11/+6 (1d6+4, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11 23 Str, 18 Con
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 12/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 2/2

    Full round attack on W2 (enlarged suggests Tim can reach, at least with a 5-foot step)
    (1d20+10)[23] claw1 (+2 str, +1 judgement, -1 size -2 power attack)
    (1d6+10)[12] damage (counts as magical, so I think half vs the wraiths?

    (1d20+10)[30] claw2
    (1d6+10)[14] damage

    OOC confirmation of 14 Probably doesn't seal the deal, but if we're flanking or something?????
    That 16 max bonus damage

  10. - Top - End - #430
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus tries hard to resist the vile necromantic touch. He deftly leaps back and shakes the accelerant into another glass vial. He throws the bomb at the attacking wraith.

    Spoiler: Actions, round 2
    Show
    Fort save: (1d20+7)[9] on failure, use tenacious (1d20+7)[10] :(

    Move: 5 ft step back
    Fire bomb Ranged touch (1d20+9)[15] Damage (3d6+7)[14] + 10 splash DC 17 reflex for half (target to hit as many wraiths and as few allies as possible with splash)

    Spoiler: Tsythus, round 2
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 15/27 (/39), Speed 40
    AC 24, Touch 18, Flat-footed 24, CMD 18, Fort 7, Ref 11, Will 4, CMB +7, Base Attack Bonus 5
    Falchion +1 +7 (2d4+4, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +9 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +4 Dex, +1 Natural)
    Abilities Str 14, Dex 18 (14), Con (6) 11, Int 18, Wis 8 (10), Cha 10
    Condition Shield: 59/60
    Dex mutagen: LONG time

    Consumables
    Rage: 1/6 rounds
    Bombs: 3/10 remaining
    Tenacious: 0/1 remaining
    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 0/1 remaining

    Extracts:
    Spoiler
    Show

    Level1:
    X - Shield
    X - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    X - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 0/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 1/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success
    Last edited by SanguinePenguin; 2024-03-13 at 11:15 PM.

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