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  1. - Top - End - #241
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Bending down to examine the spears Roger can see that they are very well made, the tips covered in hooked barbs to rend and tear and the shafts made of a light metallic alloy inscribed with a few harsh looking abysaal runes. But sadly for Roger they are also mundane, masterwork in quality but not enchanted. Much of their power coming from the demon's other worldliness. The desolate dust plans continue to stretch out for miles around, small hummocks and other things on the horizon that might be buried ruins or burial cairns or just dunes of bone white dust the only break from the grey ash like plain and smouldering grey skies streaked with red.

    Looking about Roger determines the path onwards and points out that direction if you choose to continue
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #242
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger throws the spears* into the wagon and leads on, the same usual way, if much less confident in his ability to spot an ambush.

    Spoiler
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    *Please have them recorded with the rest of the loot.

  3. - Top - End - #243
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla stretched nodding her thanks to the healing as she peered around. To the ragers, she commented, "It is funny how the closer to death one is, the more aware of mortality they are.
    Trick is avoiding that last step towards the abyss ... it's a doozy!”


    Glancing at the spears, she nodded in appreciation. Perhaps they would fetch a pretty pile of iron back in the camp. Barring that, they were at least of a quality that could be enchanted. Gathering with the others, she was ready to follow once more into the desolation.

    OOC - Back from vacation and catching up. good for hps right now.

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 40/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (3/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #244
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko starts a bit when Roger offers healing. "Of course. Thank you," he rumbles, satisfied and relieved by the aid. He smirks at Darsalla's comments. "Shove your enemies over the edge first, at least," he adds with a low peal of rumbling laughter.

    He turns in the direction Roger indicated. "Let's find out who's next, shall we?"

    Spoiler: Timoshko, after the fight
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 46/51 , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 1/1
    Touch of Darkness: 5/5
    The Hunger: 1/2

  5. - Top - End - #245
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus relaxes once the enemies vanished. With his muscles still swollen, it is hard to think as clearly. The effects will last a few more minutes, but he can not afford to wait. His injuries could wait. More reticent than usual, he removes a vial and proceeds to collect some of the dust that the demons melted into. Arduously, he collects as much of a sample as he can, with as little ground bone as possible.

    “Fascinating! Did any essence of demon get in here! I will have to run some tests...” He holds up the powder contentedly. While he investigated, Roger mended many of his wounds. "Thank you, Roger! I should concoct some more for myself... mix yarrow and oil of vitriol here, and bit of gypsum there... cassel yellow and arnica... and some mint for taste." He downs the two potions, then sets about making another potion, following a little more complicated or a recipe this time.

    Spoiler: Tsythus, end of combat actions
    Show
    End rage
    Collect vial of dust probably containing no demon
    Brew 2 CLW extracts and drink them
    (1d8+5)[9]
    (1d8+5)[6]
    Make another bull's strength + str mutagen after this one wears off

    Spoiler: Tsythus, end of combat
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Bulls strength - +4 strength
    Strength mutagen - +4 strength, -2 int

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  6. - Top - End - #246
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    Default Re: DrK Slumbering Tsar IC

    The lonely winds blowing their powdery dust are all the company you have in this ashen plain. Not even a small hill breaks the monotony around you. This changes as Roger spies something on the ground ahead. It looks like it may be bodies — recent if the dark stains visible upon them are any indication. Slowly approaching, the ranger trotting some 60ft ahead of the others atop his horse he can get a closer look as he closes to within 30ft, his nose wrinkling at the carrion smell on the breeze.

    Approaching, Roger finds two corpses lying on the ground. Both are but a few days dead with the blood on their clothing and armor mostly dry and a light layer of the white ash stuck to the tacky ooze. They are a chainmail-clad dwarf and a leather-clad human. The human bears many thin stab wounds and still clutches a bloody rapier. The dwarf has vicious, deep cuts and gouges and still clutches the broken haft of a battleaxe.
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #247
    Ettin in the Playground
     
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    Default Re: DrK Slumbering Tsar IC

    Roger scans the site for magic and sends the dogs to sniff around the dead. He does not yet dismount or move any closer.

    Whatever the outcome, if it is not violent, Roger then casts a spell.

    Spoiler
    Show
    Sift: perception 20 - 5 + 10 = 25 to "search" the bodies
    Last edited by u-b; 2023-01-21 at 08:36 AM.

  8. - Top - End - #248
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    Default Re: DrK Slumbering Tsar IC

    Sifting the bodies and the local area Roger hears a low growling and the dog stands by single set of tracks veering off to the North East. Sifting the dwarf reveals reveals the blade of the axe sunk deep into the
    calf of his right leg, seemingly self-inflicted. A careful study identifies that these two combatants were not engaged with any foes that left tracks. They just seemed to be fighting themselves. Searching for magic Roger can pick up a faint magical aura from around the humans leather armour and around the dwarf's broken battle axe. A further glow illuminates around the bandolier that contains 3 potions.

    Spoiler: Loot
    Show

    Broken Battle axe +1
    MW silver rapier
    Broken Leather armour +1
    Potions (Protect from Evil, Cure moderate, Resist energy)



    Looking further aside from the three tracks leading to the scene of what appears to be a self inflicted battle (from your direction) and a single set heading north east there seems little else there.

    Spoiler: Know (local) DC18
    Show


    The bodies match a band of adventurers that left camp a few days before you arrived. — Farren (the rogue), Gorbit Stonebiter (the dwarf), and Vilgara (an elven sorceress)

    Spoiler: Know (Local) DC 23
    Show



    They haled from a village southwest of Bard’s Gate called Crimmor, and that they came to the Desolation in search of a magical crown said to be buried with a deceased angel.

    Spoiler: Know (History) DC 26
    Show


    They mean the crown of Azarkite, said to be with him in Tranquility's Face a small cemetery in the waste that has resisted the desolation. This graveyard holds a few hundred of the first soldiers of the Army
    of Light to fall. Among them was a trumpet archon named Azarkites. The fountain statue serves as a fairly accurate portrayal of him. Several cemeteries were established throughout the battle plains until the attack that formed the Chaos Rift occurred and the attackers realized they would never be able to properly inter the vast numbers of dead








    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #249
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger narrates his findings to everyone and, particulatly, Timoshko. He takes the potions. Unless someone is interested in the remainder, it's getting thrown in the wagon*. "Do we also pack bodies themselves to bury at Izzy's?" He also wants everyone's opinions on when and whether we follow the tracks.

    Spoiler
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    *Someone please take a note of that.

  10. - Top - End - #250
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    "I think burying them would be the respectful thing to do," Izzy replies, storing the potions carefully among her extracts.
    Last edited by RCgothic; 2023-01-23 at 03:52 AM.

  11. - Top - End - #251
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    "Perhaps, but where does that single track lead? Let's not waste time with the dead when there are still others to deal with." Timoshko offers the fallen only a cursory glance as he peers in the direction the single trail leads.

  12. - Top - End - #252
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The two bodies are rapidly stripped of valuables, eyes and nose watering slightly at the decaying smell from them. Its the horse that whinnies initially as it catches a whiff of decay on the wind. Seconds later the howling reaches everyone's ears and some 160ft distant 9 low slung shapes can be seen loping towards the cart and cluster of adventurers..

    As they get slightly closer (~140ft) you can see the sores and open patches of flesh where bones jut through as the pack of undead ghoul wolves approaching, 7 of them massive hulking beasts the sze of a great dane or wolfhound, the two in the middle even larger. Massive mottled beasts of fur and muscle easily the size of Roger's horse!

    OOC
    The pack of ghoul wolves is 140ft away. 7 medium and 2 large
    Spoiler: Know Religion DC 17
    Show


    GHoul wolves are undead wolves that eat carrion and people. They have undead immunities

    Spoiler: DC21
    Show

    Their bites can cause paralysis and disease. They can trip people with their bites

    Spoiler: DC 25
    Show

    The biggest of them are called Shadw wolves and have some essence of the shadow plane tied to them that can confuse enemies at range. 20% miss chance vs ranged attacks.








    Players may go in any order
    Last edited by DrK; 2023-01-26 at 08:05 AM.
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #253
    Ettin in the Playground
     
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    Default Re: DrK Slumbering Tsar IC

    First, Roger tries to shoo these things away, both with words and with actions. And second, while at it, he moves a bit behind other fighters.

    "You either get lost or get done with!" (and two arrows follow)

    Spoiler
    Show
    Swift: judgment
    Full: attack a small one

    Horse: move action to avoid possible charge

    Arrow: (1d20+8)[9] for (1d8+2)[9] (-2/+0 rapid shot, +2/+0 inquisition: justice, -2/+0 range)
    Arrow: (1d20+8)[22] for (1d8+2)[4] (-2/+0 rapid shot, +2/+0 inquisition: justice, -2/+0 range)

  14. - Top - End - #254
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    Default Re: DrK Slumbering Tsar IC

    With a manic grin, Timoshko turns to face the oncoming pack. "Another round of meat to the grinder!" He calls briefly upon some twisted divine presence, and glares evilly at the oncoming 'hounds.'

    Spoiler: Timoshko, round 1
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 46/51 ((59/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)


    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2
    Inquisitor spells: 2/3
    Bloodrager spells: 5/5

    Free action: Bloodrage!
    Charge + power attack the lead "wolf"
    (1d20+13)[19] scythe (with reach)
    (1d20+13)[29] CC (33, x4)
    (2d6+15)[22] damage
    (6d6+45)[69] crit bonus
    If it's a hit, use the hunger for temp HP!


    Most of that isn't applicable, due to distance I overlooked. Instead:
    Timoshko will cast Divine Favor from the inquisitor side, and stay put.

    Presumably one of them will close to melee and Tim will get an AOO:
    (1d20+11)[16] scythe (no charge bonuses)
    (1d20+11)[28] CC (31, x4)
    (2d6+15)[21] damage
    (6d6+45)[69] crit bonus

    This is unlikely to apply without reach

  15. - Top - End - #255
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus reacts to the appearance of the wolves by drawing two potions and drinking one of them. “My this land is delightfully inhospitable!”

    Spoiler: Tsythus, round 1
    Show
    Standard: Drink Alchemical Allocation
    Move: withdraw fly potion.

    Spoiler: Tsythus, round 1
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition None

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  16. - Top - End - #256
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Seeing the wolves rush towards them, Darsalla shook her head as she reached for her longbow. However, she paused and instead pulled free her spiked chain. "Looks like the puppies want to play. Why don't we hold for a moment, before you lot rush off.” Holding the chain in one hand, she raised her other one and gestured in front of the group. The wind gusted up, blocking the wolves for a moment, before showing their group rushing up to a spot about 40' away, with swirling sands obscuring anything behind the images.

    "What you're seeing is an illusion. You can tell because we're not really up there ... we're still back here. But maybe our doggie friends will waste a little effort biting at ghosts ...”

    OOC - Draw chain (move), cast silent image (standard) - idea is that the dust swirls up and it looks like our party rushed ahead, approximately 50' away. Dust swirls behind the party, obscuring the real party :)

    I figure that leaves the front line w/in charge distance, or move / point blank ... but hopefully makes them waste an attack or two.

    Effects: silent image (concentration); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 40/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  17. - Top - End - #257
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    As the alchemist and savage tribesman prepare for battles the small halfling shrouds them in an illusory cloud of sand, an image of the party leaping forward 40ft. The ghoul wolves howl loudly and plunge forward, 4 of the creatures (including one of the large ones) closing rapidly on the illusory images snapping at them ineffectually. The other 5 barrel straight through the images as if they weren't there (which they are in fact not) closing on the party with some alacrity. One of them shrugging off the arrow with barely a twitch!

    OOC

    5 close from 140ft to 20ft
    4 charge the images ad waste a turn biting at thin air at 40ft away

    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #258
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Isabella takes up a position in the front rank and braces her spear against the first wolf to charge into range.

    Spoiler
    Show

    Brace: Readied attack does double damage against a charging foe.

    Izzy also has 2x AoOs per round plus reach, so she should get off a few attacks as the wolves close into range

  19. - Top - End - #259
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    Default Re: DrK Slumbering Tsar IC

    "Don't follow me." says Roger and rides to a position some 20 feet to the side of the first group and also with an unobstructed straight line to the other group. He casts a spell along the way.

    The dogs bark at the wolves, but don't seem to be eager to move away from the wagon, which they seem to consider a shelter of sorts. The bird makes a high pass over the closer group, but otherwise does not interfere.

    Spoiler
    Show
    Daisy
    Move action: move
    Standard action: ready to move

    Roger
    Standard action: cast Divine Favor
    Move action: just take a ride

    The overall plan is to:
    1. Not charge the wolves.
    2. Present a target for the wolves to charge in a different direction (45..90 degrees to the side).
    3. If and when some of them charge, take a curved way back into the starting position a bit behind the other fighters, thus ruining said charge or at least guiding it through some AoOs.
    Last edited by u-b; 2023-02-16 at 12:48 AM.

  20. - Top - End - #260
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus downs the other potion, then spits it back into its vessel. Pocketing it, he grasps for one of his bombs, but decides instead to take off. He rises into the air and surveys the wolves from above.

    Spoiler: Actions, round 2
    Show
    Standard: Drink fly potion
    Move: fly up.

    Spoiler: Tsythus, round 2
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Fly : lots of lots

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  21. - Top - End - #261
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla giggled a little as almost half the dogs pause with the images. She continues to have the illusionary companions dodge and evade all attacks, while she prepares to receive their other guests rapidly approaching. When Roger departs and says not to follows, she pouts a bit. "We're breaking up already? Let me guess, it's you not me?”

    OOC - Ready an attack for the first one to close in ... still keeping the image up until the dogs give up.
    Attack - (1d20+11)[17], Damage - (2d4+5)[8] (magic weapon)
    AOO - (1d20+11)[20], Damage - (2d4+5)[8] if applicable

    Effects: silent image (concentration); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 40/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  22. - Top - End - #262
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Spoiler: Dogs Vs illusions
    Show

    To see if they keep attacking the illusions or not
    (4d20)[7][6][3][7](23)
    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #263
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The party rush to form up a rough line of battle with Izzy and Darsalla. The alchemist boosts into the sky and Roger gallops to the right. By the dusty illusory cloud of heroes the magus concentrates and the illusory heroes dodge away from snapping teeth. Stupid in death the 4 ghoul wolves continue to snap at them.

    Of the other 5 two charge sideways at Roger who then pulls Daisy around and gallops out of the way, the ghoul wolves missing and skidding in the dust. The other 3 charge Izzy, Darsalla and Timoshko, many of the heroes striking at them as they charge in…


    4 attack the illusions (4d20)[15][9][16][9](49)
    2 charge Roger and miss when he rides away and they can’t turn whilst charging
    1 for Izzy, Timoshko and Darsalla (take your AoOs if you have reach or readied)
    Vs IZZY Charge, PA (1d20+9)[18] dam (1d8+13)[14] DC 16 Fort Vs paralysis, CMB (1d20+12)[19] to trip

    VS Darsalla Charge, PA (1d20+9)[27] dam (1d8+13)[15] DC 16 Fort Vs paralysis, CMB (1d20+12)[27] to trip

    Vs Timoshko Charge, PA (1d20+9)[26] dam (1d8+13)[18] DC 16 Fort Vs paralysis, CMB (1d20+12)[14] to trip


    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #264
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger remains behind the party and shoots straight past them at what he perceives as the most wounded targets.

    Spoiler
    Show
    Swift: bane (they do look undead enough)
    Full: attack the most wounded ghoul wolves

    Arrow: (1d20+15)[33] for (1d8+7)[10] + (2d6)[9] magical piercing cold iron (-2/+0 rapid shot, +2/+0 inquisition: justice, +1/+1 point-blank shot, +2/+2 divine favor, +2/+2+2d6 bane)
    Arrow: (1d20+15)[35] for (1d8+7)[9] + (2d6)[8] magical piercing cold iron (-2/+0 rapid shot, +2/+0 inquisition: justice, +1/+1 point-blank shot, +2/+2 divine favor, +2/+2+2d6 bane)
    Confirm: (1d20+15)[35] for (2d8+14)[17]
    Last edited by u-b; 2023-02-16 at 01:10 AM.

  25. - Top - End - #265
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    From his aerial vantage, Tsythus sees the wolves snapping as visions. He flies out above them, and lobs a bomb into their midst with a mad cackle. It explodes inside the mirage in an intense inferno.

    Spoiler: Actions, round 3
    Show
    Move: fly over the wolves
    Standard: throw bomb from 20’ up, try to hit all four, but as many as the invisible map allows. Ranged touch (1d20+7)[25] damage (3d6+7)[20] vs primary + splash 10 damage reflex DC 17 for half

    Spoiler: Tsythus, round 3
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Fly : lots of lots
    Bombs: 9/10

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  26. - Top - End - #266
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko grimaces only briefly as the first wolf lunges into him. He knocks the beast aside with a condescending snarl as it tries to wrestle him to the ground. "I'll not go down that easy, cretin!" He lashes out with his savage blade as his body swells once more with the power of his demonic bloodline.

    Spoiler: Timoshko, round 2
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 28/51 ((59/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)


    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2
    Divine Favor: 9 rounds
    Inquisitor spells: 2/3
    Bloodrager spells: 5/5

    Free action: Bloodrage!
    power attack the lead "wolf"
    (1d20+12)[24] scythe (with reach)
    (1d20+12)[22] CC (32, x4)
    (2d6+16)[27] damage
    [roll]6d6+48 crit bonus
    If it's a hit, use the hunger for temp HP!

    Iterative:
    (1d20+7)[16] scythe (with reach)
    (1d20+7)[16] CC (27, x4)
    (2d6+16)[21] damage
    [roll]6d6+48 crit bonus
    If the first missed and this hit, use hunger for temp HP


  27. - Top - End - #267
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla grunted as the giant undead wolf hit her low and took her legs out from under her. Landing with a 'whoof' she struggled for a moment, trying to call upon one of her spells while avoiding the ghoul's teeth. Unable to focus, she finally had to try and roll backwards, attempting to avoid the creature.

    Round 3? - Attempted to cast defensively, lost a 1st level spell. Now attempting to roll out of the way. Using panache to improve the roll
    Acrobatics - (1d20+8)[16]+Panache - (6d6)[1][4][4][6][5][4](24)

    Acrobatics 17 vs CMD+5

    Effects: silent image (concentration); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 40/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Last edited by Starbin; 2023-02-27 at 06:44 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #268
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Carnage breaks out along the line. The three wolves at the line with our heroes die messily. One near sheared in half by the raging tribesman’s scythe. The other two dropping to well aimed (amazingly well aimed for one) arrows from Roger.

    Tsythus drops a bomb into the illusion fire erupting around the bony wolves as it tears into the ground with a dull “boom”. Two of the wolves break off and streak towards Izzy, Darsalla and Timoshko the other still confused by the images and snapping at the illusions

    3 Ref saves (3d20)[20][17][14](51)
    2 illusion saves (2d20)[19][16](35)


    By the line that two that has been chasing Roger continue with the single minded focus only the undead can provide racing past Darsalla, the now massive Timoshko and Izzy long sort to savage Roger’s horse



    Wolves 1-3 are dead
    Wolf 4+5 snap at illusions
    Wolf 6+7 advance to ~15ft from the line of 3
    Wolf 8+9 run after Roger taking AoO from Darsalla, Izzy and Timoshko who all have reach
    8: Vs horse PA, (1d20+9)[13] dam (1d8+13)[17] & DC 16 or paralysed
    9: Vs horse PA, (1d20+9)[19] dam (1d8+13)[17] & DC 16 or paralysed

    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #269
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Izzy strikes out at both of the wolves who attempt to run past her, and then advances to threaten the next wave of wolves.

    Spoiler
    Show

    Back to M size, so get my additional AoO again.

    AoO vs Wolf8 (PA-2): (1d20+7)[12] Damage (2d6+10)[16]
    AoO vs Wolf9 (PA-2): (1d20+7)[25] Damage (2d6+10)[12]

    Move & Attack Wolf6 (from 10ft away) (PA-2): (1d20+7)[11] Damage (2d6+10)[15]

  30. - Top - End - #270
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger is not sure if he wants to risk taking some hits. In the heat of the moment, he decides to risk it, but to minimize the risk. He guides Daisy just one step aside and starts shooting. The dogs keep barking and thus declaring their presence, but are ready to get away at slightest provocation. The bird mainly just circles around at safe height.

    Spoiler
    Show
    Step: out of reach of one, but not both, ghoul wolves. Preferably in reach with the more wounded one. Do not step if only one is still up.
    Hoof: (1d20+5)[13] for (1d6+5)[6] cold iron (maybe with extra +2/+0 flank if applicable)
    Hoof: (1d20+5)[16] for (1d6+5)[9] cold iron (maybe with extra +2/+0 flank if applicable)
    Bite: (1d20+5)[24] for (1d4+5)[9] (maybe with extra +2/+0 flank if applicable)

    Fort DC 16 in case Roger is bitten as an AoO: (1d20+7)[9]

    Arrow: (1d20+13)[33] for (1d8+5)[9] + (2d6)[3] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane, add extra +2/+2 divine favor to this one attack)
    Arrow: (1d20+13)[19] for (1d8+5)[6] + (2d6)[4] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane, add extra +2/+2 divine favor to this one attack)
    Confirm: (1d20+15)[35] for (2d8+14)[25] (here divine favor is already included)

    Daisy targets the one (or only) ghoul wolf in reach. The rest of the animals stay out of the fight. Roger targets the same or another one, preferably the most wounded one. This might provoke.
    Last edited by u-b; 2023-03-07 at 08:27 AM.

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