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  1. - Top - End - #31
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: Umara stats
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    HP 128/222 (20 extra from The Serpent's aid spell)

    Spell slots
    Level Total Slots Slots Expended
    1st 4 0
    2nd 3 0
    3rd 3 1
    4th 3 1
    5th 3 1
    6th 2 0
    7th 2 0
    8th 1 1
    9th 2 2

    Active effects: Comprehend Languages, Longstrider, Fire Shield, Contingency, Rary's Telepathic Bond, Death Ward, resistance to fire and radiant damage from Vasily's Wishes.


    Umara ducks mostly beneath a couple of blasts of lightning and freezing ice, then zips off to the side.

    Violet light coalesces in the air around her as she draws deep on the magic within, her grey robe billowing. She snaps her arm out straight and an arctic blizzard blasts forth from her staff.

    Spoiler: Mechanics
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    Moving to square Z35 on the map and dropping down 15 feet, which should put her 60 feet above the ground.

    Action to cast an Overchanneled cone of cold. I need DC 22 Constitution saving throws from the Idol, the High Priest, and the two priests on the central plateau. My allies and the Champion in the area of the spell all automatically save and take no damage because of Sculpt Spells.

    70 cold damage on a failed save, half as much on a success.

    Unless the Idol takes no damage, it will also need to make a concentration check for that blade of disaster.

  2. - Top - End - #32
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    Pyrophilios's Avatar

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    "What a cute little knife you've got there. Did you take that from your mama's kitchen or did your husband gift it to you for being a good little Aarakocra-sucker last night?"
    The Serpent laughted in the avatar's face.

  3. - Top - End - #33
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The two senior priests turn into frozen statues under the hail of cold. The high priest shudders under the full brunt, but the frost melts quickly. He is bleeding from several injuries and favoring one wing at this point. The idol seems to be mostly uninjured by the blast.
    Spoiler: saves
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    70 cold damage, Con DC 22 half.
    HP (1d20+4)[15] and resist cold fail, 35 damage
    P1 (1d20+1)[12] fail, 70 damage, dead
    P2 (1d20+1)[7] fail, 70 damage, dead
    Idol (1d20+8)[25] and resist cold success, 17 damage
    Idol Con check (1d20+8)[18] success vs DC 10
    Last edited by J-H; 2022-05-01 at 08:30 AM.

  4. - Top - End - #34
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    PaladinGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Vasily tries to close the distance between himself and the high priest, wary of the idol's spear.

    Spoiler
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    Move AC31, going to an altitude of 35-40 feet to threaten the high priest. Need to know if sentinel stops him from getting there. I'll decide what to do with action depending on this question.

    Also, damage incurred from starting within idol's aura. (2d12)[21]


    He then looks down at his ring, grimacing at having to use its last wish so soon into the battle. All of his allies feel renewed as they are restorated to full health and vigor.

    Spoiler
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    "You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell."

    Greater Restoration:
    "You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:

    One effect that charmed or petrified the target
    One curse, including the target's attunement to a cursed magic item
    Any reduction to one of the target's ability scores
    One effect reducing the target's hit point maximum"
    Last edited by Barbarian MD; 2022-05-01 at 12:00 PM.

  5. - Top - End - #35
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Idol Reaction
    I don't think Vasily has anything preventing OAs while departing, so the idol tries to spear him in the back.

    Sacred War Spear (1d20+19)[35] for (2d8+11)[20] piercing (2d12)[20] fire (2d12)[12] radiant

  6. - Top - End - #36
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Several Sun Acolytes fly out of the temple.
    Two come from the a door on the north side of the 3rd floor down, winging their way up and partway towards the top.

    Four more emerge from a door on the east side of the fourth floor down, but the champion flying east under the Serpent's Suggestion spell yells something down to them. One stops, lands, and watches up the stairs. The other three move towards the battle.

    In the distance, you're aware of plenty of Aaracokra flying this way from the city - but none will arrive within the next 2 rounds.

    Legendary Action 1
    The idol points its spear at Umara, firing a ray of golden light.

    Ranged spell attack (1d20+14)[24] for (6d8)[31] radiant damage.

    Spoiler: Map
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    =>Sleth then Drak

  7. - Top - End - #37
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    GnomeWizardGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak

    Drak flies up to again to attack the head priest, this time staying right next to the priest and just to its south. If the priest falls to the ground, Drak falls too, using his reaction to take no damage, so that he remains right next to the priest and can continue the attack.

    Spoiler: OOC
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    I assume Sleth is attacking the idol so my action won't change theirs.

    If any attack hits, the next attack is rolled with advantage.

    Attack 1: (1d20+14)[34], Damage: (1d10+8)[18], Force: (2d10)[11]
    Attack 2: (1d20+14)[29], if Advantage: (1d20+14)[21], Damage: (1d10+8)[18], Force: (2d10)[8]
    BA Attack: (1d20+14)[33], if Advantage: (1d20+14)[25], Damage: (1d10+8)[9], Force: (2d10)[13]
    Flurry Attack: (1d20+14)[28], if Advantage: (1d20+14)[25], Damage: (1d10+8)[15], Force: (2d10)[18]

    For any that hit, use stunning strike for 1 Ki. DC22 CON save or stunned until the end of my next turn. If the priest dies before the last attack, and Drak can reach the idol, Drak will move to attack the idol with the rest of his attacks.

    Summary:
    #1 24+19 Force = 43
    #2 18+8 Force = 26
    BA 9+13 Force = 22
    Fl 15+18 Force = 33

    Total = 66 + 58 Force = 124
    Last edited by Bobthewizard; 2022-05-01 at 02:50 PM.

  8. - Top - End - #38
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Sleth continues her assault on the Idol.

    Spoiler: OOC
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    (1d20+16)[22] Attack Roll
    (1d20+16)[29] Reckless Advantage
    (1d8+12)[20] Magical Piercing
    (9d6)[28] Sneak Attack
    Last edited by JNAProductions; 2022-05-01 at 07:34 PM.
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  9. - Top - End - #39
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak pummels the High Priest to death (3 hits = 91 damage, had 90hp left), and the body collapses to the ground behind him, as he then dives at the Idol and strikes it again (33 points of damage), while Sleth stabs for another 48 points of damage. You see a few cracks forming on the idol's skin as injuries start to mount.

    Legendary Action 2+3
    "You still serve me!"
    The High Priest, battered and just killed, sits up woozily, returned to life.
    Spoiler
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    The initiative timing on this was perfect. The High Priest is alive, prone, on the ground, and next to Drak. He is at half health (150hp remaining) and has disadvantage on all rolls until the beginning of his next turn.
    Blame Matt Colville for this one.


    High Priest of Huitzopochtil
    The priest stands shakily. "Yes."
    "Yes. They shall bleed." He slashes at Drak once with his dagger, then conjures a ring of obsidian blades about himself.

    Spoiler
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    BA Attack w/ disadvantage
    Attack (1d20+14)[34] or (1d20+14)[20]
    Damage (1d4+9)[10] piercing + (2d12)[2] fire + (2d12)[2] piercing

    He casts Blade Barrier in a circle protecting a roughly 15' diameter circle, hitting Drak, Serpent, and Sleth. It's kind of square-ish on the map but is my best approximation.
    When you start your turn in the Blade Barrier, (6d10)[25] slashing damage, Dex DC 20 half. The blade barrier is difficult terrain, and the wall is 20' high.


    Init count 5
    The suggested champions keep flying and I'm going to ignore them going forward except for effects on reinforcements.
    An additional Aaracokra, a war priest carrying shield and macahuitl, joins the acolytes coming from the 4th level down of the temple on the eastern side.

    Spoiler: Map
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    => Serpent
    Last edited by J-H; 2022-05-01 at 08:57 PM.

  10. - Top - End - #40
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

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    Save vs. Blade Barrier w/advantage

    (1d20+12)[28]/(1d20+12)[13] no damage (shieldmaster)

    Griffon (fully healed thanks to the wish)
    (1d20+8)[10] takes 12 damage (mounted combatant)

    Moving out of the blade barrier and around the avatar to the east of him (large mount has no problem entering smaller characters spaces)

    Strike Avatar w/powerstrikes

    (1d20)[16]+14, damage (2d6)[10]+26, if crit (2d6)[7]+Smite (12d8)[50] 36 damage

    (1d20)[6]+14, damage (2d6)[9]+26, if crit (2d6)[8]+Smite (12d8)[52]

    Bonus action: Shield bash - pushing the avatar one square into the blade barrier while potentially shoving also Sleth out of it
    (1d20)[13]+14

    =>Avatar forced to move into barrier, has to save for 25 damage.

    The Serpent immediately follows the avatar.




    "How nice, can't live with out your little pet. I have bad news for you about that..."

    The Serpent smiled while moving her griffon out of the barrier and around the avatar.

    "Bad god"
    She bonked him on the nose/beak. "Look what a mess you made!"
    And shoved the avatar backwards into the mess of flying blades
    Last edited by Pyrophilios; 2022-05-02 at 12:23 AM.

  11. - Top - End - #41
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    One of the Serpent's slashes hits (36 damage), but the other misses. He tries to shove the avatar back. It wavers, off-balance for a moment, then takes a step back into the wall of blades, taking 15 points of damage.

    Spoiler
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    DC 27 shove
    Athletics (1d20+15)[25]
    I'm going to treat this as a save and apply LR if he fails. Not quite RAW.
    Last edited by J-H; 2022-05-02 at 12:56 PM.

  12. - Top - End - #42
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The Idol of Huitzopochitl
    Another two hearts bursts around the idol's neck, and the cracks in its form close...somewhat...as it continues to be assailed by obsidian shards spinning in the Blade Barrier. It then lashes out with its spear at Sleth, the Serpent, and Vasily, its spear blurring as he whirls within his encircling foes. Another heart explodes, spattering the upper torso of the idol with more blood, as it directs the black rift in space to try to slice through Drak and the Serpent.

    Spoiler
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    Used TWO Legendary Resistance on the Constitution save to not loose Black Blade of Disaster, one from an attack and then one from Blade Barrier's damaged.
    Using the extra action from perma-haste as a 2nd bonus action to heal 100hp by popping a heart, instead of casting a spell.
    vs Sleth
    Spear (1d20+19)[36] for (2d8+11)[20] piercing + (2d12)[13] fire + (2d12)[14] radiant

    vs Serpent
    Spear (1d20+19)[20] for (2d8+11)[16] piercing + (2d12)[11] fire + (2d12)[10] radiant

    vs Vasily
    Spear (1d20+19)[29] for (2d8+11)[20] piercing + (2d12)[9] fire + (2d12)[17] radiant

    Black Blade
    vs Drak
    (1d20+14)[17] for (4d12)[23] force damage; crits on 18-20 for (8d12)[46] extra force damage

    vs Serpent
    (1d20+14)[28] for (4d12)[27] force damage; crits on 18-20 for (8d12)[46] extra force damage


    => Umara, then Legendary Action to move inside blade ring, then Vasily

    Spoiler: Map
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    Last edited by J-H; 2022-05-02 at 01:38 PM.

  13. - Top - End - #43
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    "Thank you old man, this worked exactly as you told us it would!" The Serpent chimed with exitement and smiled at the High Priest
    "You will be richly rewarded for your help."

    Spoiler
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    Deception
    (1d20+12)[18]

    Last edited by Pyrophilios; 2022-05-02 at 01:15 PM.

  14. - Top - End - #44
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    RogueGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: Umara stats
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    HP 222/222 (20 extra from The Serpent's aid spell)

    Spell slots
    Level Total Slots Slots Expended
    1st 4 2
    2nd 3 0
    3rd 3 1
    4th 3 1
    5th 3 1
    6th 2 0
    7th 2 1
    8th 1 1
    9th 2 2

    Active effects: Comprehend Languages, Longstrider, Fire Shield, Contingency, Rary's Telepathic Bond, Death Ward, resistance to fire and radiant damage from Vasily's Wishes.


    Umara growls, "Fine, we're relying on rule two." and deflects the golden light ray that streaks towards her with a briefly conjured shield, before sending a flurry of translucent force darts flying unerringly through the wall of blades to strike the idol.

    Spoiler: Mechanics
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    Remaining where she is.

    Shield to block the ray of light from Huitzopochitl's first legendary action.

    Action to cast magic missile at 7th level at the idol. I'm going to need a ruling on how this works with Empowered Evocation.

    If it adds to each missile (like Stack Exchange suggests it might) then the Idol takes (1d4+7)[8] x 9 force damage, for 72 damage total.

    If not, the Idol takes (9d4+15)[42] force damage.

    Either way, the Idol then needs to make nine Concentration checks against DC 10.
    Last edited by Twelvetrees; 2022-05-02 at 09:36 PM.

  15. - Top - End - #45
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    PaladinGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)


    AC 22. (aberrations, celestials, elementals, fey, fiends, undead and all spell attacks at disadvantage)
    HP 139/204.
    PP:16. Darkvision 60'.
    Speed: 40'. Swim 60'.
    Initiative:+1.
    Languages: elvish, common
    Immunities: charmed, disease, frightened
    Resistances: Fire, Radiant
    Active Conditions or Buffs: Longstrider, Deathward, Protection from Evil and Good
    Spoiler: Human Paladin of Devotion
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    Saves:
    S:+9 D:+10 (+2) Co:+12
    Int:+2 W:+8 Ch:+10
    Advantage: saves against spells/magical effects

    Add shield AC (+2) to Dex saves against magical effects that target only me. Reaction to negate damage completely if allows half on a success.

    Attacks:
    +3 Longsword: ATK: d20+16 DMG: 1d8+10+1d8 radiant
    +2 Lance: ATK: d20+15 DMG: 1d12+9+1d8 radiant
    Longbow: ATK: d20+7 DMG: 1d8+1
    Net: ATK +7 Large or smaller creature restrained until freed. (Str DC 10 or 5 slash)

    Advantage on melee attacks while mounted against medium creatures

    Other Actions

    Channel Divinity: Used 0/1 per short rest
    Sacred Weapon. Turn the Unholy.
    Cleansing Touch: Used 0/2 per long rest
    Holy Nimbus: Used 0/1 per long rest
    Lay on Hands Pool: Used 0/100 long rest

    Bonus Actions

    Shield Master Shove:
    Spells: Sanctuary(1st), Thunderous Smite(1st), Wrathful Smite(1st), Branding Smite(2nd), Blinding Smite(3rd), Spirit Shroud(3rd)

    Reactions
    Boon of Invincibility

    Spell Slots Used
    1: 0/4. 2: 0/3. 3: 2/3. 4: 2/3. 5: 0/2.
    Wish: 2/3
    DC 16. Spell ATK: d20+8.

    Passives
    Aura, 30'. +2 all saves. Immune Charmed and Frightened.
    Always under Protection from Evil and Good: aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls.

    Pegasus: AC 12. HP 59. Fly Speed 90'.

    Concentrating: Spirit Shroud



    As the spirits of the dead begin to swirl around him, Vasily throws himself at the idol with his sword and shield.

    Spoiler
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    Damage taken from idol's aura at start of turn: (2d12)[13]

    Constitution save to not be blind: (d20+12)[20]
    Advantage (d20+12)[17]
    If I fail I'll need to roll attacks at disadvantage
    Not sure if I'm in Serpent's aura. If so, add +4 to those saves.
    Edit: yeah, I'm within 10'. Doesn't change any of my attacks, but at least I'm not blinded.

    Bonus action/Concentrating: Spirit Shroud, Necrotic Damage
    Spoiler
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    You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

    Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

    In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.


    The above spell will prevent healing by the idol each turn that I hit him.

    Attack 1:
    +3 Longsword:
    ATK: (d20+16)[18]
    Disadvantage if failed save above: (d20+16)[34]

    DMG: (1d8+10)[12] + (1d8)[2] radiant + (1d8)[3] necrotic (can't heal until next turn)

    Attack #2
    ATK: (d20+16)[30]
    Disadvantage if failed save above: (d20+16)[28]

    DMG: (1d8+10)[17] + (1d8)[4] radiant + (1d8)[4] necrotic

    Edit: didn't do much, but now he can't heal until my next turn. I'm just going to keep Spirit Shrouding him until you guys can kill him.
    Last edited by Barbarian MD; 2022-05-03 at 12:53 AM.

  16. - Top - End - #46
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    (after Umara/before Vasily)
    Umara's magic missiles hit, and the planar rift into nothingness disappears.

    Legendary Action
    Huitzopochitl moves from one place to another in a blur of motion, placing himself inside the wall of blades.

    Vasily dashes into the blade barrier and meets the glowing tip of a spear that stops him in his tracks. Undaunted, he casts Spirit Shroud and attacks the High Priest twice, missing with one blow but hitting with the other for 23 damage. The priest strikes back with his obsidian dagger, somehow managing to hit despite his disorientation. The dagger's slash leaves a line of seared and bubbling flesh.

    Spoiler
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    Defensive strike
    (1d20+19)[27] for (1d20+19)[24] for (2d8+11)[22] piercing, (2d12)[17] fire, (2d12)[5] radiant. hit/stopped
    If hits, stops and redirects attacks to the High Priest.

    The HP has a reaction to attack anyone who strikes him in melee, which I've been forgetting to use.
    Attack, with disadvantage from being recently dead (1d20+14)[23] and (1d20+14)[25] wow, he actually hit
    Damage (1d4+9)[11] and (2d12)[10] fire and (2d12)[18] radiant

    I'm assuming that you act in the most optimal order by casting after dashing through a wall of spinning blades rather than before, and risking Concentration loss.
    I am also assuming that the damage for casting a spell post-wish takes place at the moment of casting and before Concentration begins. It doesn't need to be more crippling.

    Also oops should have had the idol Counterspell the Magic Missiles.
    Last edited by J-H; 2022-05-04 at 10:48 AM.

  17. - Top - End - #47
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Sun Acolytes

    The acolytes fly upwards and inwards towards the top of the temple, going to the sounds of what is obviously a battle. They climb upwards as much as they fly laterally.

    The northern two gain enough altitude to see a few feet above the top of the temple, and both fire glowing rays at Umara, which are easily deflected by her magical protections.
    Spoiler
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    Guiding Bolt x 2, if hit, next one has advantage.
    Bolt 1 (1d20+4)[15] for (4d6)[21] radiant damage

    Bolt 2 (1d20+4)[20] for (4d6)[7] radiant damage
    Possible advantage (1d20+4)[22]


    The three flying in from the east can just barely see over the top - enough to know that there's a major attack going on, and to see numerous dead bodies. In fact, the only friendlies they see left are the high priest and the glowing idol, both of which they know are immune to fire... calling to each other, they each send forth a ball of cleansing fire to destroy their enemies, and three overlapping fireballs erupt amongst those atop the temple, driving the heat even higher. The gold plating atop the temple is starting to soften to where you're think you're going to leave footprints, and the air scorches you with every breath.

    Spoiler
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    Fireball, fireball, fireball. Hits everyone except Umara.
    Dex DC 12 half.
    (8d6)[25]
    (8d6)[19]
    (8d6)[22]
    Melting gold for flavor only, no mechanical effects going on. Just a lot of fire.
    Last edited by J-H; 2022-05-04 at 02:42 PM.

  18. - Top - End - #48
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Legendary Action 2
    The idol stabs at Drak.
    Spoiler
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    Attack (1d20+19)[20]
    Damage (2d8+11)[23] plus (2d12)[13] fire and (2d12)[20] radiant
    He is in the blade barrier, not behind it, so I think cover does not apply.


    => Sleth then Drak. Probably a Legendary Action attack after that or possibly between Sleth & Drak


    Spoiler: Map
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  19. - Top - End - #49
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: Attack
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    (1d20+16)[19]
    (1d20+16)[34] Reckless Advantage
    (1d8+12)[19] Magical Piercing
    (9d6)[32] Sneak Attack


    Sleth drives her Avenger towards the Idol again, her battle cry wordless by now.
    Last edited by JNAProductions; 2022-05-04 at 09:18 PM.
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  20. - Top - End - #50
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Legendary Action 3
    The idol stabs at Sleth with its spear.
    Spoiler
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    Attack (1d20+19)[23]
    Damage (2d8+11)[19] + (2d12)[15] fire and (2d12)[5] radiant

    =>Drak

  21. - Top - End - #51
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak

    Drak flies up over the top of the head priest in order to get to the idol. He stays just above the priest, making sure not to trigger any opportunity attacks, as he tries to hit the idol as many times as he can.

    Spoiler: OOC
    Show
    CON save for blindness: (1d20+11)[23], if Adv: (1d20+11)[25]
    He has blindsight from his subclass so even if blinded, he doesn't have disadvantage.
    Immune to fire damage from his boon.

    If any attack hits, the next attack is rolled with advantage.

    Attack 1: (1d20+14)[28], Adv from last round: (1d20+14)[16], Damage: (1d10+8)[17], Force: (2d10)[12]
    Attack 2: (1d20+14)[29], if Adv: (1d20+14)[23], Damage: (1d10+8)[11], Force: (2d10)[12]
    BA Attack: (1d20+14)[23], if Adv: (1d20+14)[29], Damage: (1d10+8)[13], Force: (2d10)[11]
    Flurry Attack: (1d20+14)[24], if Adv: (1d20+14)[22], Damage: (1d10+8)[18], Force: (2d10)[8]

    For any that hit, use stunning strike for 1 Ki. DC22 CON save or stunned until the end of my next turn.

    Hits did 29, 23, 24, and 26 damage, for total of 102 vs. AC24, or 76 vs. AC 28.

    Last edited by Bobthewizard; 2022-05-05 at 05:32 AM.

  22. - Top - End - #52
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
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    Male

    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak pummels the idol, three of the hearts around its neck exploding as they absorb the vibrations set up in the structure of the divine construct.

    The High Priest raises a glowing green hand, and touches the idol, casting Heal to repair 70 points of damage. With his other hand, he stabs at Drak.
    Spoiler
    Show

    BA attack. No longer has disadvantage from being raised.
    Attack (1d20+14)[33] for (1d4+9)[10] piercing + (2d12)[16] fire + (2d12)[4] radiant damage


    A single War Priest flies up to join the Sun Acolytes, firing a Guiding Bolt towards The Serpent, but missing.
    Spoiler
    Show

    Attack (1d20+7)[9] for (4d6)[14] damage + (4d6)[15] on a crit.
    It doesn't hit unless it's a crit.

    => The Serpent
    Last edited by J-H; 2022-05-05 at 05:15 PM.

  23. - Top - End - #53
    Troll in the Playground
     
    Pyrophilios's Avatar

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    May 2011
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    Germany
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    "I see that "learning" for you is just another word for "giving up"" The Serpent pushed her spurs into the flanks of the blind griffon, rising from the ground so she could look above the wall of blades.
    "Enjoy!"

    With that, the Serpent launched a barage of force bolts at the avatar

    Spoiler
    Show


    Movement: Rising just enough so the barrier is no longer obscuring my sight on the Avatar - 30 ft should do

    Bonus Action: Hex - Strength checks

    Action: Eldritch blast - one of which has the push option activated to shove the avatar 10ft through the blade barrier.
    Hex and Hexblades Curse active
    (1d20)[12]+14, damage (1d10)[10]+(1d6)[3]+14
    (1d20)[20]+14, damage (1d10)[1]+(1d6)[6]+14
    (1d20)[19]+14, damage (1d10)[8]+(1d6)[5]+14
    (1d20)[14]+14, damage (1d10)[2]+(1d6)[3]+14

    11 damage from crits in the OOC

    105 damage



    Laughing like a maniac, the serpent sent bolt after bolt into the ambulatory statue, forcing it back into the blade barrier, that the foolish priest still maintained.
    Last edited by Pyrophilios; 2022-05-06 at 05:22 AM.

  24. - Top - End - #54
    Titan in the Playground
     
    J-H's Avatar

    Join Date
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    Texas
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The yuan-ti's force bolts all strike cracks in the idol's form. The oppressive, glaring aura around it flickers with each hit before finally cutting out suddenly, as the idol breaks into four pieces that strike the ground with a loud clatter. The fragment of divinity possessing the idol has been banished, and Huitzopochitl no longer walks among his people.

    You quickly finish off the High Priest, and deal with the reinforcements as they come.

    => Battle Complete!
    Last edited by J-H; 2022-05-06 at 05:07 PM.

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