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  1. - Top - End - #211
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Sadar strides forward and slashes at the closest rat. However, his foot slides in a pile of slime during the motion, and the strike goes wide as the rat rears in surprise. Nearly simultaneously, Dalnu fires off a ball of acid, which does connect with the central rat and splashes all about spraying the other nearby rats.

    In addition to the large rats, there are many smaller rats appearing in this chamber.

    ——————————
    All other PCs can go now in any order
    Last edited by SanguinePenguin; 2022-08-28 at 05:06 PM.

  2. - Top - End - #212
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Nightmare in Katapesh IC

    Gex was scanning the tunnel as they moved, and his nose began to twitch, something was off, his subterranean senses were tingling. He frowed and scanned the area, what in the name of Desna? he thought, but then his questions were answered as they rounded the corner, and Sadar slips talking aobut 'vermin' scowling he runs up, all thought of being afraid lost, and wiggles his fingers at the giant rats.

    Spoiler
    Show

    1 action: move to AF16
    2 actions: cast Grim Tendrils
    Should hit R1, R2, and R4. Fort DC 17 Negative Damage - (2d4)[2] + 1 Persistent bleed

    Gex
    HP's: 16/16
    AC: 16
    Class DC: 17
    Speed: 25ft
    Fort: +5
    Ref: +6
    Will:+5
    Perception: +3
    Feats: Hobnobber, Unexpected Shift
    Effects: none
    Spells:
    1. 1st level - 2/3

    Last edited by BelGareth; 2022-08-29 at 10:21 AM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  3. - Top - End - #213
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    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh slipped back to warn the others of the rats ahead. As he paused to let the others consider the next move, some of them took his silence as an indicator to act quickly. Sadar stood and pulled out his sword, rushing ahead to attack, while Dalnu and Gex added spells to the fray. Frowning, he glanced at the others with confusion. "I thought we were going to discuss options ... we could have snuck past them ..." Now they group would have to deal with the possibility of the gnolls just ahead hearing the sounds of combat. Of course, there wasn't any way to undo his companions' actions, so he made his way across the ramp and tried to circle around the rats to the other side, hoping to remain quiet enough to not draw any attention.

    OOC - Kharesh didn't want to engage, but them's the breaks in a PBB game
    Action 1, 2, 3: Sneak to AE13 (will defend if seen and attacked along the way).
    Stealth - (1d20+5)[11] ... not sure if I need three of those
    Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 HP 22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #214
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    At the very least, the smoke put off by the torch takes the edge off of the foul smell in this place. As they turn away from the main flow, Mauricio's nostrils flare slightly in relief. The feeling is short-lived. Things explode into chaos as the others begin casting magic and laying into screaming giant vermin. Caught off-guard, Mauricio is unable to properly line up a shot. He pulls out his crossbow and makes a risky move crossing a plank that he wouldn't otherwise do. Mauricio stops and turns, trying to get a sightline into the flank of the melee.


    Spoiler: OOC
    Show
    Mauricio fails to Devise a proper Stratagem. He Interacts to draw his crossbow and moves to AF14 to line up a better shot.
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  5. - Top - End - #215
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Nightmare in Katapesh IC

    Even Gurmok has to admit the stench in these sewers is worse than in the most poorly kept quarters of his home cavern. But these musings are interrupted as a group of animals stands in the way, and his twitchy companions decide to go on the attack. Nonetheless, he's agreed to stand with them, so he sets out to help as much as he can, with a string of prayers to his deity.

    "Irori, Maître parmi les Maîtres
    Guide la main de mes associés
    Même si d'attaquer, peut-être
    Ils sont parfois un peu pressés..."


    He repeats this mantra three times, pointing his short finger at his allies in turn.

    Spoiler
    Show
    Casting Guidance 3 times, for Sadar, Kharesh, and Mauricio. +1 status bonus to one roll before Gurmok's next turn.

  6. - Top - End - #216
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Black and violet tendrils launch from Gex’s fingers, striking the three rats. The middle one takes the worst of it, but the other two don't seem happy either. Kharesh attempts to sneak around the rats, but they seem to notice, his presence easily. Mauricio repositions to line up a future attack. Gurmok lays a boon on his allies.

    The rat Sadar startled with his attack gnashes it’s teeth at the warrior repeatedly, but misses every time.

    The rat on top of the carrion, turns and leaps across the gap with a squeal. In lands next to Kharesh and Mauricio, gnashing at each of them in turn and successfully connecting with its yellowed teeth against both men, tearing out small chunks of flesh.

    Another rat scurries around the planks toward Kharesh, arriving and delivering another bite.

    The final rat chooses to leap across the gap - right at Sadar! It tries to grapple with the warrior fails and falls to the side, snapping back at him, but again failing to connect.

    Smaller rats continue to pour out of the walls, ceilings, grates, and even a few up from the sewage. In a few moments, this collection builds from a mere alarming nuisance into an actual swarm!

    Spoiler: Mauricio
    Show
    That’s Odd: Mauricio thinks there is something different about the NW corner of the room.

    Spoiler: Actions
    Show
    Grim tendrils:
    R4 Reflex - (1d20+6)[25] vs DC 17 - save
    R2 Reflex - (1d20+6)[13] vs DC 17 - fail
    R1 Reflex - (1d20+6)[20] vs DC 17 - save

    R1 vs Kharesh: (1d20+7)[19] Damage: (1d6+1)[5] Fort save: (1d20+7)[24] vs DC 14

    R2 vs Kharesh: (1d20+7)[27] Damage: (1d6+1)[3] - crit (6 damage) Fort save: (1d20+7)[8] vs DC 14 - crit fail, jump to filth fever stage 2
    R2 vs Mauricio: (1d20+3)[15] Damage: (1d6+1)[7] Fort save: (1d20+4)[5] vs DC 14 - crit fail, jump to filth fever stage 2 Hero Point: 17 success!

    R3 provokes an AoO from Sadar (if he wants to use his reaction)
    R3 grapple vs Sadar: (1d20+2)[8] vs DC 16
    R3 vs Sadar: (1d20+3)[7] Damage: (1d6+1)[4] Fort save: (1d20+6)[21] vs DC 14

    R4 vs Sadar: (1d20+7)[16] Damage: (1d6+1)[5] Fort save: (1d20+6)[11] vs DC 14
    R4 vs Sadar: (1d20+3)[5] Damage: (1d6+1)[3] Fort save: (1d20+6)[22] vs DC 14
    R4 vs Sadar: (1d20-1)[14] Damage: (1d6+1)[7] Fort save: (1d20+6)[26] vs DC 14


    Rat swarm has arrived and will act starting next round

    Damage summary:
    R1: 2
    R2: 6 + bleed
    R3: 1
    R4: 2
    RS: 0
    Sadar: 0
    Kharesh: 11
    Mauricio: 7
    Sickened

    Spoiler: Map
    Show

    Yellow are planks that allow you to cross
    Brown is the sewage stream
    The red wall is the ladder you descended down
    The cavern AB13-AF17 is dim light
    The nascent rat swarm is in AE16-AF-17
    Last edited by SanguinePenguin; 2022-09-01 at 01:28 PM.

  7. - Top - End - #217
    Titan in the Playground
     
    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh accidently kicked a rock as he slipped through the darkness, sending it into the sewage with a disgusting ploop. Several rats glanced up and two scurried forward, leaping and biting at him. Both struck deep, draw significant streaks of blood. For a moment, he considered getting angry, but pushed the emotions away. This was simply the universe challenging him, and forcing him to prove himself once more. Nodding inwardly, Kharesh stepped forward, slide into his mountain stance and attack with two rapid kicks.

    OOC - Well, apparently the rats DID want to engage ... so it's on like Donkey Kong!
    Action 1: Enter Mountain Stance
    Action 2: 5' step to AE12
    Action 3: Flurry w/Falling stone
    Attack 1 - (1d20+7)[12], Damage - (1d8+4)[12]
    Attack 2 - (1d20+2)[9], Damage - (1d8+4)[11]
    Attack 1 - (1d20+7)[12] ... not sure if I need three of those
    Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 HP 22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #218
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Nightmare in Katapesh IC

    Gex squeels as the rats come out of the walls, literally.

    He quickly steps backwards, and lets loose another blast, hopefully this one will be better!

    Spoiler
    Show

    lets try that again!
    2 actions: cast Grim Tendrils
    Should hit swarm and R4. Fort DC 17 Negative damage - (2d4)[4] + 1 Persistent bleed

    Gex
    HP's: 16/16
    AC: 16
    Class DC: 17
    Speed: 25ft
    Fort: +5
    Ref: +6
    Will:+5
    Perception: +3
    Feats: Hobnobber, Unexpected Shift
    Effects: none
    Spells:
    1. 1st level - 1/3

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  9. - Top - End - #219
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Oh dear... The giant rats are neither frightened easily nor afraid of pain. Furthermore, the congregation of smaller vermin is even more alarming, somehow! Mauricio lets out a cry of pain as the giant rat bites deep with its horrid fangs. Luckily, it seems that his body is not growing hot from the flush of filth fever.

    Somehow, in the midst of the chaos, Mauricio's peripheral vision catches something... indistinct. One hand slips from his crossbow and to his medicine pouch, pulling forth a clean-smelling powder that Mauricio rubs on Kharesh's wounds. The dwarf's injuries don't seem to be slowing him down that much, but can't be too sure... "That corner, master dwarf," Mauricio points out over Kharesh's shoulder to the northwest. "I suspect that stonework's veracity." Reaching quickly for his knife, Mauricio stabs at his gnawing assailant.


    Spoiler: OOC
    Show
    Mauricio lets go of the crossbow with one hand as a free action to attempt Battle Medicine on Kharesh: (1d20+5)[8] DC 15 to Heal
    He then Interacts to draw his dagger and stabs at R2.
    Attack roll: (1d20+4)[18]
    Damage: (1d4)[2] Piercing
    Mauricio Averni
    HP: 10/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd
    Last edited by Prehysterical; 2022-08-30 at 06:10 PM.

  10. - Top - End - #220
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    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar grimaces as rats claw and pull at him with their tiny little paws. Spinning the sword he grunts a "Get them off me" as he lashes out left and right with his sword.


    Attack R3 (1d20+9)[15] dam (1d10+4)[6]
    Attack R4 (1d20+5)[10] dam (1d10+5)[8]
    Attack R4 (1d20)[16] dam (1d10+6)[15]
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #221
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Nightmare in Katapesh IC

    Gurmok nods in appreciation of his comrades' battle prowess as most rats fall. He moves forward for a better sight, and calls on more of Irori's help against the last one.

    "Que cet esprit animal
    Parmi les moins solides
    Prenne un coup au moral
    Si Irori le décide!"


    Spoiler
    Show
    #1 Stride to AH16
    #2-3 Cast Daze at the remaining rat. 3 mental damage, basic Will save DC16. Stunned 1 if crit fail.

    Gurmok, level 1 cloistered cleric of Irori
    Perception +6; darkvision
    AC 12; Fort +4, Refl +5, Will +8
    HP 15/15

    Zen, goblin dog (trained animal)
    Perception +6; low-light vision, scent (imprecise) 30 feet
    AC 17; Fort +8, Ref +8, Will +5
    HP 17

  12. - Top - End - #222
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Nightmare in Katapesh IC

    With the others taking care of most of the rats and the swarm as well, Dalnu switches tactics and takes the one remaining giant rat, throwing some electricity at it. Then she added a shield for good measure, just in case.

    Spoiler: OOC round 2
    Show

    actions 1-2: electric arc on R1 (damage (1d4+4)[6], basic reflex save DC17)
    action 3: shield (AC +2 for 20)
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  13. - Top - End - #223
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Kharesh’s mountain stance seems poorly matched to the rats defenses and he fails to connect with either blow. Mauricio has more luck, and his dagger connects solidly with the rat’s torso - it squeaks, squirms and collapses. Gex launches another set of deadly tendrils through the rats, the giant rat shudders and yelps in pain, while dozens of rats in the swarm collapse in death. Sadar cleaves the leaping in half, severs a limb from the one on the bridge, then chops twice at the swarm, killing dozens in a powerful swing. The smaller number of rats remaining scatter, losing whatever lure caused them to swarm. Gurmok wounds the mind, as Dalnu fries the body of the final rat, who dies squealing under this barrage.

    The threat abates in a few short seconds. The chamber is noisy and smells even fouler due to the merging of three sewage streams here. The muckraker’s instructions would have you continue west to where Purheegee, and hopefully Sofh can be found.

    Spoiler
    Show
    Will: (1d20+3)[15]
    Reflex: (1d20+7)[9]
    Last edited by SanguinePenguin; 2022-09-01 at 01:27 PM.

  14. - Top - End - #224
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Mauricio grimaces in discomfort as the rat wriggles its death throes after he pulls his blade free. It is pleasing to note that the rest of the rats have been cleared out in short order, but Mauricio knows that time is of the essence. Who knows if their quarry had heard the sounds of the scuffle? Skirting around the filthy bodies, Mauricio makes for the northwest corner to perform an inspection.


    Spoiler: OOC
    Show
    Mauricio Pursues a Lead to investigate the corner.
    Perception: (1d20+8)[11]
    Mauricio Averni
    HP: 10/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  15. - Top - End - #225
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Nightmare in Katapesh IC

    "Everybody okay," Dalnu asked, more out of concern than for any ability to help. She didn't know much about medicine, except the obvious like that blood should be inside the body and not out. But they had to move on and she hoped that at least some people in this group knew how to heal.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  16. - Top - End - #226
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    BelGareth's Avatar

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    Default Re: Nightmare in Katapesh IC

    Gex sighs audibly, "That was close!" he exclaimed, then, frowning, he looks around and sees some of his companions inspecting a corner. Now, he knew dwarves were a special breed, but seriously.

    "Whatcha got there?"

    Spoiler
    Show



    Gex
    HP's: 16/16
    AC: 16
    Class DC: 17
    Speed: 25ft
    Fort: +5
    Ref: +6
    Will:+5
    Perception: +3
    Feats: Hobnobber, Unexpected Shift
    Effects: none
    Spells:
    1. 1st level - 2/3

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  17. - Top - End - #227
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Nightmare in Katapesh IC

    "That was an impressive display of fighting prowess indeed... But it seems you uncovered something of interest, Master Mauricio?" Gurmok approaches, eyeing the corner with curiosity. "Let me see..."

    Squinting, he calls again on his patron's support:
    "Il y a là quelque mystère
    Si j'en crois mon camarade
    Avec l'aide de ma prière
    C'est ici que je regarde."


    Spoiler
    Show
    Cast Guidance for a +1 status bonus on this roll. I also assume a +1 circumstance bonus from Mauricio's Clue In help.
    (1d20+8)[24]

    Gurmok, level 1 cloistered cleric of Irori
    Perception +6; darkvision
    AC 12; Fort +4, Refl +5, Will +8
    HP 15/15

    Zen, goblin dog (trained animal)
    Perception +6; low-light vision, scent (imprecise) 30 feet
    AC 17; Fort +8, Ref +8, Will +5
    HP 17
    Last edited by Gwynfrid; 2022-09-03 at 12:46 PM.

  18. - Top - End - #228
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Gurmok approaches the wall that Mauricio indicates. After a few moments of examination, he realizes something is a little odd. One of the stones composing the wall is a bit different than the others - a little rougher, a very slightly different color, and packed into the wall with what looks like clay rather than mortar. The difference is subtle, especially in the torch light with the algae and detritus coating the whole wall, but Mauricio is almost certain that’s what seemed off on the edge of his perception.

    Digging around it with a blade for a moment breaks up the clay, and the stone can be easily removed. Behind the stone in a head-sized alcove sits a leather pouch. The leather has gotten very brittle and a bit moldy on the bottom, and is clearly quite old. Inside the bag are two three-inch long claws each set in an iron clasp with a chain, a lime-green gemstone emitting a soft phosphorescent light, a small, cut purple gemstone, a polished opaque green oval speckled with flecks of crimson, a polished bright red opaque sphere about two inches in diameter, and two large flat stones that look nearly identical, along with a third that looks very similar, except it possesses an ornate etching on its surface.

  19. - Top - End - #229
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Nightmare in Katapesh IC

    Dalnu came over and quickly cast detect magic on the objects they had found. If they had been hidden away like that, they were either very valuable or magical (and therefore valuable). She did know a bit about such things, having grown up in a jewelry store.

    Spoiler: OOC
    Show

    detect magic to see if any are magic
    otherwise: lore(art) to value them: (1d20+4)[21]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  20. - Top - End - #230
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    After collecting the hidden treasure, and determining that some of it is magic, the party heads down the corridor toward the chamber where gnolls are supposed to be. The torchlight, absolutely necessary for Sadar to see, and very helpful for most of the party, makes stealth a bit challenging. There is light ahead in the chamber. Despite the best efforts to be quiet, one of the gnolls jumps to his feet, mutters something to the small gnoll next to him, who rises and sprints north.

    The chamber appears to be the same size as the one the held the rats, but wooden planks are spread across the junction of the sewage streams. In the middle of the chamber burns a small fire. In addition to the gnoll, who ran off and the one who jumped to his feet, a third gnoll is rising as well. All three wear leather armor, and carry axes - the larger two also carry bows. Two large hyenas, both interrupted from crunching on bones, rise and turn to face you. The gnoll who jumped to his feet draws a short bow and fires an arrow at Sadar. "LEAVE! MY TURF! ... that, uh... was a ...WARNING SHOT!!!" he bellows.

    Spoiler: Actions
    Show
    Attack: (1d20+12)[13]
    Damage: (1d6+2)[8]

    Spoiler: Map
    Show

  21. - Top - End - #231
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Nightmare in Katapesh IC

    Dalnu didn't waste any time and started casting, throwing what looked like little gold dragons made of fire towards the guy who fired the bow.

    Spoiler: OOC round 1
    Show

    3 action magic missile on the guy who fired the bow (rang 120ft, so I should be able to hit everybody): (3d4+3)[14] damage

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  22. - Top - End - #232
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Nightmare in Katapesh IC

    "Maybe we could..." Oh well. Any impression that the gnoll might be susceptible to negotiation is moot, once Dalnu's magic strikes him in a flash of spectacular fire. Gurmok therefore switches to battle mode, seeking to bolster his allies.

    "Par ma bénédiction
    Que vos traits frappent droit
    Et qu'à la perfection
    Vos coups ici s'emploient!"


    He thinks for a second, and casts again, this time to protect himself.

    "Un petit bouclier
    Ne peut faire de mal
    Dans cette échauffourée
    Cela est bien normal..."



    Spoiler
    Show
    #1-2 cast Bless. +1 status bonus to allies' attack rolls while within the 5-ft emanation.
    #3 cast Shield.

    Note: Gurmok is mounted on Zen.

    Gurmok, level 1 cloistered cleric of Irori
    Perception +6; darkvision
    AC 12; Fort +4, Refl +5, Will +8
    HP 15/15

    Zen, goblin dog (trained animal)
    Perception +6; low-light vision, scent (imprecise) 30 feet
    AC 17; Fort +8, Ref +8, Will +5
    HP 17

  23. - Top - End - #233
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Nightmare in Katapesh IC

    Gex was focusing on the new shiny toys they just found in the middle of the wall, he couldn't believe the others were not so excited, it was like....god leaned down and left them a little basket of goodies!

    He barley saw anything until the arrows were flying, at which point Gex looked up and wiggled his fingers at the nearest Gnoll he could see!

    Spoiler
    Show

    Cast Daze on H2
    Basic will save DC 17 : Critical fail stunned 1

    Gex
    HP's: 16/16
    AC: 16
    Class DC: 17
    Speed: 25ft
    Fort: +5
    Ref: +6
    Will:+5
    Perception: +3
    Feats: Hobnobber, Unexpected Shift
    Effects: none
    Spells:
    1. 1st level - 1/3

    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  24. - Top - End - #234
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Having left the others investigate the strange stones Sadar had been cleaning the blade free of blood and gore and bits of rat. Seeing the hyena's he recalls the laughing howls from his now long dead families camp and growls back, "THe beasts are mine" he shouts as he advance towards the nearest one and slices heavily at the hyena


    1. Stride 20ft forward
    2+3. Power attack (1d20+9)[25] dam (2d10+4)[8]
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #235
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    "Impressive work," Mauricio commends as Gurmok's eyes discern what his cannot. The gems are a nice bonus for the group, but Mauricio doubts that they relate at all to their gnoll quarry or their missing scholar. Haste spurs them onward toward their target and foils any attempt at identifying the trinkets.

    While their advantage of surprise is negated, Mauricio plans ahead this time and has his crossbow ready. He briefly wonders if the shouting gnoll is Purheegee. "Remember, we need him alive," Mauricio reminds the others in a surprisingly conversational tone. As he aims down his crossbow, Mauricio's voice drops to a mutter. "I'll show you a warning shot, braggart..." The shaft flies straight and true, whistling over the dwarf and hyena.


    Spoiler: OOC
    Show
    Mauricio Devises a Stratagem and rolls a 15.
    He Strikes at P with the crossbow, automatically rolling a 23 with Gurmok's blessing.
    (1d8)[2] piercing damage
    Mauricio spends his final action reloading.
    Mauricio Averni
    HP: 10/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  26. - Top - End - #236
    Titan in the Playground
     
    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh learned more lessons in humility as the rats managed to defeat his best efforts to hit them. Fortunately his companions were better skilled and finished the larger rodents while scattering the smaller ones. In the aftermath, the group turned to Mauricio’s find and discovered an interesting treasure cache. Kharesh was no expert on determining value, so he left the assesssments to his companions. Instead he focused on checking the path ahead.

    Taking the lead, Kharesh thought he was quiet, but for a second time something splashed and the gnolls were alerted. Within moments, combat was upon them, despite the small window of opportunity to find a diplomatic solution. Seeing his companions rush in, Kharesh sighed inwardly and joined the rush. Advancing on the second hyena, Kharesh entered his stance and launched two rapid strikes at the dog. He was hurt but could only hope to survive long enough to be victorious.

    OOC - Sorry for the delay. Guess Kharesh will advance and attack.
    Action 1: Move 20’ to H14
    Action 2: enter Mountain Stance
    Action 3: Flurry w/Falling stone
    Attack 1 - (1d20+7)[20], Damage - (1d8+4)[6]
    Attack 2 - (1d20+2)[3], Damage - (1d8+4)[9]
    Effects / Status / Conditions: Mountain Stance; Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 (19) HP 11/22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’ (15’)
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #237
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    After the gnoll fires ineffectually, Dalnu launches a battery of magical missiles into the aggressive male gnoll. Gurmok blesses and shields. Mauricio’s bolt grazes the gnoll’s shoulder. Gex tries to stun the gnoll, who shakes his head in pain, but continues unfettered.

    Sadar strides forward and is surprised when he hears a click after a few steps and a spear launches up from a contraption concealed in the floor and strikes him below the ribs. Sadar continues and strikes the hyena, who yelps in pain. Simultaneously, Kharesh strikes the other hyena with a hard blow to its snout.

    Now with a view of the chamber, Kharesh and Sadar can see a metal cage to the south with several unconscious, or possibly dead, bodies stacked like cordwood.

    The hyena bites at Sadar, viciously grabbing his leg and knocking him to the ground.

    The other hyena bites at Kharesh and knocjs him to the ground as well. Both fail to connect with the downed combatants.

    The male gnoll backs up a few steps and fires two arrows at Dalnu, the first of which deflects off her armor, but the second strikes the elf. The female gnoll draws a bow gets to her feet and fires an ineffectual shot at Mauricio.

    Spoiler: Actions
    Show

    Will be daze: (1d20+9)[15]

    Vs Sadar
    Spear trap: (1d20+12)[26] Damage: (2d6+4)[7]

    Vs Kharesh
    H1 jaws: (1d20+8)[19] Damage: (1d8+3)[5] Knockdown: (1d20+7)[20]
    H1 jaws: (1d20-2)[1] Damage: (1d8+3)[8]

    Vs Sadar
    H2 jaws: (1d20+8)[18] Damage: (1d8+3)[11] Knockdown: (1d20+7)[17]
    H2 drag: (1d20-2)[5] Damage: (1d8+3)[11]

    Vs Dalnu (with light cover)
    Back up to D16
    Purheegee arrow: (1d20+12)[17] Damage: (1d6+2)[7]
    Purheegee arrow: (1d20+7)[20] Damage: (1d6+2)[3]

    Vs Mauricio (with light cover)
    Draw weapon
    Stand up
    Gnoll arrow: (1d20+10)[11] Damage: (1d6)[3]

    Net Damage:
    Sadar 18
    Kharesh 16
    Mauricio 7
    Dalnu 3
    Purheegee 20
    H1 6
    H2 8
    Last edited by SanguinePenguin; 2022-09-07 at 01:55 AM.

  28. - Top - End - #238
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Nightmare in Katapesh IC

    Dalnu was surprised when one arrow did hit her, although it didn't penetrate far beyond her armour. But to stay on the safe side, she did cast her shield spell, causing her dragon scales to manifest as well, and then threw a ray of frost towards the gnoll that shot her.

    Spoiler: OOC round 2
    Show

    action 1: shield spell (+2 AC for 20)
    action 2-3: ray of frost on P: attack (1d20+7)[22] for damage: (1d4+4)[7]

    wounds: 9/12
    AC: 20

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  29. - Top - End - #239
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar grunts in pain and then screams out in shock as the hyena and the spear tear and pierce him. Blood sprays from his leg, soaking his long robes and sandals as the beast stands over him. Staggering to his feet he prays to the gods and the Dawnflower and slices down at the hyena chewing on his leg, a muttered, 2Gods help me, I am mortally struck" to the others


    Reduced to 1 HP! ouch
    1. Stand up
    2+3: Power attack: (1d20+9)[24] dam (2d10+4)[12]
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #240
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Nightmare in Katapesh IC

    Irori, grant us your strength... Gurmok winces at all the violence, and he's mighty impressed when he sees Sadar standing back up after taking all that punishment. Some divine help, assuredly, is warranted.

    "Irori, Maître des Maîtres
    Par ta faveur, ce fier guerrier
    Repart tout droit pour la riflette
    Et reste sur ses deux pieds!"


    He points at the warrior, and a flow of healing power washes over his battered body.

    Spoiler
    Show
    #1 Sustain Bless to make it a 10' radius
    #2-3 cast Heal on Sadar, (1d8+8)[10] healing.

    Note: Gurmok is mounted on Zen.

    Gurmok, level 1 cloistered cleric of Irori
    Perception +6; darkvision
    AC 12; Fort +4, Refl +5, Will +8
    HP 15/15
    Spells used for the day: Bless (8 rounds left), Heal (1/4)

    Zen, goblin dog (trained animal)
    Perception +6; low-light vision, scent (imprecise) 30 feet
    AC 17; Fort +8, Ref +8, Will +5
    HP 17
    Last edited by Gwynfrid; 2022-09-07 at 09:34 AM.

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