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Thread: Auromar, IC 2

  1. - Top - End - #1321
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    Default Re: Auromar, IC 2

    Quote Originally Posted by Greymist View Post
    Kjapp

    Kjapp grins in Hist's general direction

    Hist right? I guess flying wasn't your only trick.

    Well if the holiday lasts as long as I live that would be great. I don't mean to trouble you but do you think you'd also be able to collect my gear back from the settlement's chief law enforcer?
    Should be possible. Do you know where they put it?

    Hist looks into the cell, and looks around the street behind him.

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    What's the cell door like? If Hist goes in, would it be easy to spot him?

    And (1d20+5)[15] Spot check on watchers If DM can be active without breaking invis, Hist'll do so.
    Last edited by Moral Wiz; 2008-03-23 at 03:44 AM.
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  2. - Top - End - #1322
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    Default Re: Auromar, IC 2

    I was taken to the guard station where I handed over my equipment, where it may have been moved from there I'm not sure.

    I can describe the chief law enforcer if it helps, he is a little shorter than me with blue eyes and blond hair. He also looked rather strong and has scaring on his left arm.


    Kjapp quirks his mouth thinking for a moment.

    Are you staying in town for the night? If you can get me out of here I can disappear and meet you in a day or two.

    (I may need to retro this depend on Lochar's answer)

  3. - Top - End - #1323
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    Hist

    Well, we're mostly staying. But that's a possible risk, and should be avoided.

    That's why you've been imprisoned. Any outsider staying is at risk. A bit complex, but... probably best to get you out now. And then to get you out of the settlement. We can manage that.


    I'll explain later. Just be ready, ok?
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  4. - Top - End - #1324
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    Default Re: Auromar, IC 2

    Kjapp

    He nods

    Any excuse to stay awake in this place is fine with me, I'll be ready.

  5. - Top - End - #1325
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    Default Re: Auromar, IC 2

    Hist:
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    Short of attacking something, you can do what you like while invisible.

    The door beyond has magic.

    There are several auras that you can't see beyond the door, some of the same type that the door is, and a pile of varied auras as well.

  6. - Top - End - #1326
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    What about the cell door? what's it like?
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  7. - Top - End - #1327
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    Dothen

    Dothen leads the others back to the inn, Lets have a drink and some small talk before heading upstairs. Don't want to seem strange or acting out of place too much. He says before they go inside, where he finds a table and sits down. Here he waits for a waitress/innkeeper and orders a round of drinks. He talks about the weather and the shops in town, informing his friends where things are, nothing serious just a quick run down of the basic lay out of the area.
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  8. - Top - End - #1328
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    Default Re: Auromar, IC 2

    Hist:
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    From what you can tell, a series of bars quite like the ones here on the windows.


    All:
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    Pause IC until Grazys gets on, as he has something you might all need to hear, if he shares it.

  9. - Top - End - #1329
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    Hist

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    Just to keep us all in one place. Hist got back pretty quickly, and found an out of sight spot to reappear in. That ok?


    After a little time Hist entered the inn. He was smiling, and nodded at his friends as he went to sit with them.
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  10. - Top - End - #1330
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    Reid

    Reid tilts his head quizzically at Dothen's suggestion.

    Well, all right. I suppose we could head back to the inn first, but I really would like to see if there are any diamonds to be had in town.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  11. - Top - End - #1331
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    Dothen

    Dothen gives Reid a wry look Shops close up at dusk, they're afraid of the dark.
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  12. - Top - End - #1332
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    Reid

    Ah. Well, I suppose if I had disembodied spirits wandering my town, I'd find what comfort I could in a locked door also. Even if I was also, recently, a disembodied spirit. I agree, then. Back to the inn!
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  13. - Top - End - #1333
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    Grazys Senneker

    The binder shivers, visibly for a moment. "Oi. We got trouble comin'. We're bein' followed by a buncha points of 'One-ness'. There're pro'lly about sixty or so specific instances of tha curse within tha city now. Seems they only come out at night," Grazys comments with a wry smile as he rests his hand comfortably on his rapier.

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    Sorry, y'all. Didn't expect to have no opportunity over the weekend to make a post. At least I don't have Andras really mad at me for the next time I bind with him.
    I have returned!! Not that most of y'all know whom I am.

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  14. - Top - End - #1334
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    Dothen

    I wonder if its 60 individual spirits. Coming to get us. He looks at the others Think they can do anything to us with out bodies?
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  15. - Top - End - #1335
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    Hist

    Probably.

    Hist's face was more or less expressionless.

    Oh, Dothen? I spotted a collection of sparks whilst talking to our mutual friend. I'm thinking everything is under one roof.
    Last edited by Moral Wiz; 2008-03-24 at 09:38 AM.
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  16. - Top - End - #1336
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    Grazys Senneker

    With a chuckle, Grazys looks at Dothen. "Not all of 'em. Just several. There're sixty or so total in the city," he says.

    "'Bout our new friend back there," the binder nods his head back towards the jail. "If I can swap out my vestige's, I can get him out by lettin' him go ta a gaseous form an' he can just slip out, none tha wiser." Grazys winks exaggeratedly.
    I have returned!! Not that most of y'all know whom I am.

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  17. - Top - End - #1337
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    Hist

    Perhaps... not a good idea.

    Anything too fantastic'll suggest that he didn't just get away on his own. Their needs to at least look on the surface like our friend managed it alone.

    I can smash the bars from the inside, and conceal myself. That might work better. And besides, if you can sense the curse, it might be more important for you to try and find what's holding it. That way, we can bring some peace to this place.
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  18. - Top - End - #1338
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    Reid

    Reid glances about nervously.

    Well, I may be able to help in a few ways.

    If Grazys can let me know if these sparks draw near, I may be able to keep them at bay using the same kind of prayers I had prepared for Yeth Hounds and the like. And with the right ointment for my eyes, I should be able to see them coming, or at least get a sense of their true nature when they arrive. And, well, we will have to see if they are truly undead spirits, or something stranger still.

    I am thinking that I will return to the room and store all of my weapons in my pack - after removing Dothen's twine. My mace may be useless against an insubstantial spirit, but will be just fine against the unfortunate skull of someone possessed. I pray it will not come to that.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  19. - Top - End - #1339
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    Dothen

    Dothen pays for the drinks and says to his friends Let's move this upstairs before we get too in depth. He stands and heads up to the landing waiting for the others.
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  20. - Top - End - #1340
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    Reid

    Nodding at his friend's wisdom, Reid heads up the stairs first. Once the door is closed, he begins the careful "unpeacebonding" process.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  21. - Top - End - #1341
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    Hist

    Hist follows his friends to the room
    Last edited by Moral Wiz; 2008-03-24 at 12:36 PM.
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    Grazys Senneker

    Nodding, Grazys follows the others as well.

    "I could keep my rapier in my pack, that way it'd be accessible somewhat easily. 'Course not as good as if it were where it is. Dothen, could ya tie it fake for me?"

    Lochar:
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    Can I discern how many are coming and how close they are?
    I have returned!! Not that most of y'all know whom I am.

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  23. - Top - End - #1343
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    Dothen

    Once inside the room he looks to the others and responds to Grazys Sure enough, anyone else? Dothen begins to work his knot making skills. While he is doing this for himself and his friends, he looks up and asks So what is the actual plan tonight? Me and Hist go spring Kjapp? Then we all sleep outside the city or return here, or what?
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  24. - Top - End - #1344
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    Grazys Senneker

    Grazys purses his lips. "I'm not sure how much time we have until our guests arrive, but I s'pose the pair of you gettin' Kjapp isn't a bad idea. Then what? Is he gonna wait this out while we track down the Curse's source? I'm a little confused."
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  25. - Top - End - #1345
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    Grazys:
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    There are fifteen 'points' nearby. Eight of them outside the building, three inside the building at random points, and four in the room with you.

  26. - Top - End - #1346
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    Grazys Senneker

    Furrowing his brow deeply, Grazys whispers to Dothen. "I think we've already been marked. There're four here now," he empasizes the location, "three more within the inn and eight more nearby but outside. I've no idea if they can hear and understand us, but I have a feeling we'll be finding out what's goin' on soon enough!"
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  27. - Top - End - #1347
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    Dothen

    Dothen looks up and looks around, he shrugs and goes back to his knot work.Well, we'll find out soon enough I guess. I wonder if they can talk to ones that have already found a home? Or if they can talk to someone who isn't taken yet? Lemme finish tieing these I did a real hasty job on them this afternoon and I want to make sure they are correct.
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  28. - Top - End - #1348
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    Reid

    Reflexively, Reid looks around the seemingly-empty room.

    Four in here now, with us? All right. Before we go any further, time to try something then.

    Reid completes a series of swooping passes with one hand, and a glow momentarily engulfs him.

    Grazys, if I'm right, the sparks won't be able to leave and re-enter my immediate vicinity. I'm going to try stepping out into the hall. Grazys, could come with me, tell me if any of the sparks follow, and if so...how close?

    If the binder agrees, Reid does indeed step down to the end of the hall and wait a moment for Grazys to join him.

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    Casting Magic Circle vs evil.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #1349
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    Grazys Senneker

    Grazys nods and follows the priest into the hall. Once Reid casts his spell, the binder concentrates on the locations of the spirits.
    I have returned!! Not that most of y'all know whom I am.

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  30. - Top - End - #1350
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    Default Re: Auromar, IC 2

    Grazys:
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    Two of the points follow the both of you out, passing back and forth beyond the circle line created by Reid.

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