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  1. - Top - End - #31
    Titan in the Playground
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    Default Re: D&D In Another World - Thokk_Smash

    "Damn, nothing on what is Resonating within me? C'mon, System, not even a hint?" Avery tries to feel within himself for a sign of what is Resonating within.

    Then he sighs, and considers his new options. "Lessee...two boons left, and I don't know if they're 'use or lose'...let's see what a Moderate Boon will do for Skills." He presses the Apply Boon button and spends one of his two Moderate Boons.
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  2. - Top - End - #32
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    Rizban's Avatar

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    Default Re: D&D In Another World - Thokk_Smash

    If Avery had to guess... he'd likely say it's his bowels.

    You gain the Skilled racial trait, gaining two additional skill points at 1st level.
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  3. - Top - End - #33
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    Default Re: D&D In Another World - Thokk_Smash

    Avery barks out a laugh and shakes his head. "Damn System's got a sense of humor. Who would'a thought?"

    He continues snickering as he puts his skill points into: Nature Lore; Perception; Athletics; Insight; Persuasion; Psi Lore (why not?); and a point into Acrobatics.
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  4. - Top - End - #34
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    Rizban's Avatar

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    Default Re: D&D In Another World - Thokk_Smash

    Realm Notice
    Your Nomad Occupation provides a +1 bonus on the following skills
    Athletics, Insight, Natural Lore

    Realm Notice
    Your Nomad Occupation provides one of the following as a bonus feat:
    Endurance, Healer, Naturalist
    Your Guru Class provides Stunning Fist as a bonus feat.
    You gain one (1) Feat.
    _
    Apply Boon to Feats

    The list of possible feats is... extensive. In fact, it seems that new feats are added to the list as you consider possible feats. You can select any feat you can meet the prerequisites for.
    Last edited by Rizban; 2022-07-20 at 11:57 AM.
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  5. - Top - End - #35
    Titan in the Playground
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    Default Re: D&D In Another World - Thokk_Smash

    "I was wondering whether my Occupation would give mechanical benefits, aside from Resonations and whatnot. Damn, this is a ton of feats..."

    As he scrolls through the gigantic list, he Applies is final Moderate Boon to his Feats.
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  6. - Top - End - #36
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    Default Re: D&D In Another World - Thokk_Smash

    Realm Notice
    Moderate Boon Applied
    One of your selected feats with receive a Moderate improvement.
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  7. - Top - End - #37
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    Default Re: D&D In Another World - Thokk_Smash

    "Ho-lee...how many are there? I didn't even know half of this sh*t existed! Time to find out if I can still get headaches in this place..."

    Avery spends the next who-knows-how-long looking through the lists and checking them twice (not really, you think he has the attention span for that?). Finally, he narrows the lists down...but even that list is gigantic. Finally, he throws his hands up in frustration and says, "I don't know enough about optimization to care about it right now. This one gives me the most potential sh*t, so why not." And so he chooses the Aberrant Bloodline feat. He also chooses the Endurance feat for his Occupation feat.
    Last edited by Thokk_Smash; 2022-07-20 at 04:25 PM.
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  8. - Top - End - #38
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    Default Re: D&D In Another World - Thokk_Smash

    Spoiler
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    (1d100)[46]

    Realm Notice
    You have Mutated
    You gain the Mutant Subtype.
    You gain the Lethargy Drawback.
    You gain four (4) Mutation Points.
    You must spend at least 1 Mutation Point now.
    Select your mutation, or one will be randomly selected for you.

    Realm Notice
    Moderate Boon Applied
    Aberrant Bloodline receives a Moderate improvement.
    Drawback penalty reduced to 1/2 normal.
    Last edited by Rizban; 2022-07-20 at 04:41 PM.
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  9. - Top - End - #39
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    Default Re: D&D In Another World - Thokk_Smash

    "Mutant, eh? I did like the X-Men. And looking at the list of drawbacks, 'Lethargy' ain't so bad. Now let's look at these mutations..."

    "Only four points doesn't get as much as I'd thought it would. Some of these are so badass, but they cost so much. And I can't change the points once I spend them. So...I'll start with something small..."


    He ultimately chooses the "Tail" mutation.
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  10. - Top - End - #40
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    Default Re: D&D In Another World - Thokk_Smash

    Spoiler: Basically the Armad
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    Your existing tail lengthens and grows more muscular as new synapses form in your brain, giving you better motor control of this new appendage. Within a few minutes, you find yourself able to manipulate it as well as your arms and legs, though it still feels incredibly weird.

    After getting a better feel for your tail, your vision goes completely black, and you feel a intense sensation of vertigo which passes quickly.

    You feel something cold and hard on your back, the air around you damp and cold.

    You hear the sounds on animals in the distance. Are those cows?

    You realize that you are lying on the ground, your eyes closed.

    Status Update
    You have awakened from a Long Rest.
    You are Well Rested.
    You are currently fully healed.
    You recover all daily abilities and may prepare your esoteric abilities.
    You have three (3) Customization Points for your Astral Suit.
    Last edited by Rizban; 2022-07-21 at 11:47 AM.
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  11. - Top - End - #41
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    Default Re: D&D In Another World - Thokk_Smash

    Again with the blacking out and sensory overload-slash-deprivation. That's the biggest thing pointing to this being Hell. But Hell is supposed to be hot and burning, and right now he feels cold and wet. He feels around himself--what clothes is he wearing? What does the ground beneath him feel like? He opens his eyes as he feels around.

    "I hope no one's around to hear me talk to myself," he mutters with irritation. "Customization points, eh? Let's have a look at this whole 'Astral Suit' thing." He wills the HUD to display the Astral Suit information with his mind even as he looks and feels around himself.
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  12. - Top - End - #42
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    Default Re: D&D In Another World - Thokk_Smash

    You find yourself wearing a sleeveless tunic of roughspun wool, a matching pair of roughspun pants held up by a simple cord, and... the slight breeze reveals that you're wearing not much else.

    You open your eyes to find yourself sprawled on the floor in a small stone chamber. Standing proves to be slightly difficult, as your right leg is still twisted up in the sheets and half on the bed you appear to have fallen out of... which might explain the slight headache.

    The room is about 10 ft. by 10 ft. with a rough cot and footlocker style chest on one wall with what's left of a small, rickety crate serving as a nightstand crammed in the corner. A flimsy looking wooden door is in the wall near your feet.

    The only light in the room comes in from under the door and through cracks between the boards, but it's sufficient to see somewhat clearly.
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  13. - Top - End - #43
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    Default Re: D&D In Another World - Thokk_Smash

    "What, am I supposed to think my life before now was just a dream? Does the System want to ease me into this whole thing?" he asks the air as he kicks off the tangled-up blanket. Out of curiosity he tries to use his tail to help him as he stands up. It makes him wobble a bit, but it's such a unique experience that he can't help but chuckle.

    He finalizes his Astral Suit's customizations: he definitely needs a ranged attack option, and he feels that having a climb speed is the most generally useful--between walking speed, burrow speed, and a climb speed, he should be able to evade most enemies if he can't overcome them. Then he summons his Astral Suit: ectoplasm bubbles up from the center of his chest, translucent, and spreads to cover his whole body. It covers only his skin, leaving his tunic alone, and provides him some much-needed protection for his lower-bits. After all is said and done, his Suit covers him from the neck down, transparent but with a slight earthy-brown that mimics his skin.

    Feeling just a little bit safer, he goes to the footlocker-style chest. He notices something interesting on his character sheet, and so he says, "Inspect." As he does, he wills the System to Inspect the footlocker for him and give him some information about it.
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  14. - Top - End - #44
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    Default Re: D&D In Another World - Thokk_Smash

    Inspect
    Footlocker
    This storage container is in Dilapidated condition.
    Excessive use could cause this item to be destroyed.
    Bulk
    0/100
    Last edited by Rizban; 2022-07-26 at 11:28 AM.
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  15. - Top - End - #45
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    Default Re: D&D In Another World - Thokk_Smash

    "Okay, cool cool, I have a place to store items...if I had any. And there's nothing inside of it, either, so I can safely ignore it for now, I think.

    "Anyway. So I have the Inspect option, but what's this Hearthstone thing on my sheet...?"
    Avery pulls up his sheet and presses the "Hearthstone" icon to try and get more information about it.
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  16. - Top - End - #46
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    Default Re: D&D In Another World - Thokk_Smash

    Realm Notice
    Realm Ability: Hearthstone
    This ability allows you to soulbind yourself to a spawn point, allowing you to revive upon death.
    Available Binds: 1/1
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  17. - Top - End - #47
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    Default Re: D&D In Another World - Thokk_Smash

    "Okay, that makes sense. I better find a spawn point quick, just to make sure I have it. But first I probably should get out of this room..."

    Avery moves towards the door and gently opens it, hoping it's not flimsy enough to break so easily.
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