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Thread: Unique Fiends
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2024-02-27, 08:04 AM (ISO 8601)
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2024-04-08, 02:04 AM (ISO 8601)
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Re: Unique Fiends
Erbash
Unique Quasit
Size/Type: Tiny Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 3d8 (13 hp)
[b]Initiative: +7
Speed: 20 ft. (4 squares), fly 50 ft. (perfect)
Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15
Base Attack/Grapple: +3/-6
Attack: Claw +8 melee (1d3-1 plus poison)
Full Attack: 2 claws +8 melee (1d3-1 plus poison) and bite +3 melee (1d4-1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Alternate form, Cute, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 10
Saves: Fort +3, Ref +6, Will +4
Abilities: Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10
Skills: Bluff +6 (+8 to seem harmless), Diplomacy +2, Disguise +0 (+2 acting, -2 creatures that are fierce or ugly, +2 harmless creatures), Hide +17, Intimidate +0, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +6
Feats: Improved Initiative, Weapon Finesse
Challenge Rating: 2
Alignment: chaotic evil
Erbash ia a quasit who is burdened with being too cute for a proper demon
Cute
A character that is Too Cute suffers a –2 penalty on all Intimidate skill checks due to innate adorability. Additionally, the cuteness within shines through no matter how the character attempts to hide it, resulting in a –2 penalty on all Disguise checks made to impersonate someone or something that is less adorable, but gains a +2 bonus on bluff or disguise checks to seem less dangerous if the person they are imteracting with can see them
Poison (Ex)
Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-Like Abilities
At will—detect good, detect magic, and invisibility (self only); 1/day—cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th.
The save DCs are Charisma-based.
Once per week a quasit can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
Alternate Form (Su)
A quasit can assume another form at will as a standard action. Erbash can assume the form of either a wolf or a bat.
A quasit can assume another form at will as a standard action. Each quasit can assume one or two forms from the following list: bat, Small or Medium monstrous centipede, toad, and wolf.Last edited by Bohandas; 2024-05-19 at 09:54 PM.
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2024-04-08, 08:25 AM (ISO 8601)
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2024-04-08, 10:49 AM (ISO 8601)
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Re: Unique Fiends
Why wasn't Erbash immediately sentenced to death for disgusting adorableness? I'd say there has to be something in Too Cute that makes even greater devils hesitate to harm such a fluffy eyecandy.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
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2024-05-19, 09:53 PM (ISO 8601)
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- Feb 2016
Re: Unique Fiends
Statue of Winged Villany
A certain sculptor was a serial killer who dabbled in black magic and then he himself was killed by another serial killer while working on this statue and this happened
Half-Fiend animated statue
Size/Type: Large Outsider (Augmented Construct)
Hit Dice: 4d10+30 (52 hp)
Initiative: +2
Speed: 40 ft, Fly 40 ft (average)
Armor Class: 17 (-1 size, +6 natural +2 dex), touch 11, flat-footed 15
Base Attack/Grapple: +3/+10(?)
Attack: Slam +7 melee (1d8+7) or claw +7 melee (1d6+5)
Full Attack: Slam +7 melee (1d8+7) plus bite +2 melee (1d8+2), or 2 claws +7 melee (1d6+5) plus bite +2 melee (1d8+2)
Space/Reach: 10 ft./10 ft. (tall)
Special Attacks: Trample, smite good +4, magic strike
Special Qualities: Construct traits, darkvision 60 ft., low-light vision; Hardness 8, construct immunities, poison immunity, Resistance to acid 10, cold 10, electricity 10, and fire 10, Spell-resistance 14, flight, DR 5/Magic
Saves: Fort +1, Ref +3, Will -4
Abilities: Str 20, Dex 14, Con Ø, Int 4, Wis 1, Cha 4
Skills: Climb +8.5, Disguise +0.5, Hide +5.5, Intimidate +0.5, Jump +8.5,
Feats: Power Attack, Cleave
Flight (su)- despite the wings the flight is primarily supernatural and does not work in an antimagic field
Construct immunities: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless or specifically does extra damage to evil outsiders). Not at risk of death from massive damage. Does not eat, sleep, or breathe.
Smite Good (Su) Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe.
Magical Strike - A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Wolves can be cute. I've changed it to be specifically a wolf or a bat as the alternate formsLast edited by Bohandas; 2024-05-19 at 09:54 PM.
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