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Thread: Cyre Red (IC)

  1. - Top - End - #931
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 26/50
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating: Spirit Guardians
    His hopes and planning horribly disrupted by the creature's abrupt crushing of Honor, and the spears lancing into him, it was all that Adam could do to keep in the air, and his will focused on sustaining his protective spell.
    But that would not be enough. Not with the time available to him. "Trap's reset! Keep clear!"
    Despite the frantic pace of his words, he chants another spell, calling upon the host to help protect himself, Honor, and Aanash from the effects of the mourning, and to enhance their life. He then dives up and over the creature, settling on the ground on the far side, trapping the creature between his bleeding bulk and the trap behind it.

    Spoiler: OOC
    Show

    Action: Cast Aid on himself, Honor, and Aanash. Everyone gains 5 current and maximum hp, which gets Honor up.
    Move: Fly over the creature, to the far side of it, out of the trap.
    Reaction
    Telekinetic Reprisal:
    (1d20)[20] Strength save vs 16 or (2d8)[8] and be pushed 10 feet back. Half damage on success

    Divine Guardian Damage/saves
    Rolled a 17, which needs to beat a wis save DC 16 or take the full damage of 9. Half on success(4)

    Last edited by Archmage1; 2024-04-16 at 09:18 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  2. - Top - End - #932
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    At first prepared to rush out and meet the monster on the trapped floor, Aanash pulls himself back at Adam's warning. "If you insist," he reluctantly twists his hand to hurl another arcane attack.

    Spoiler: Actions
    Show
    (1d20+5)[25] to hit with another Chill Touch
    (2d8)[8] necrotic damage on hit, disable healing for 1 round


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 118/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Recasting his web spell, Svek attempts to trap the giant monster inside of the trap and slow its advance over the floor just a little more.

    Spoiler: Actions
    Show
    Recasting Web overlapping the monster's lowest space and the ground in front of it on the trap floor. Laying ground-webs to avoid ensnaring Adam.
    (1d20)[6] Dex save vs DC 16 to avoid


  3. - Top - End - #933
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 5/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions: Armor of Agathys 10
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    Honor wakes up, rolling to his feet. Tired of tactics, tired of holding back, he moves to flank the massive creature and starts smashing.

    Spoiler: OOC
    Show
    Attack- (1d20+7)[8] to hit for (2d6)[3][6](9) +4 Bludgeoning, plus (2d6)[2][2](4). (1d20+7)[24] to hit for (2d6)[4][6](10) +4 Bludgeoning, plus (2d6)[4][4](8).
    The Bear is Back.

  4. - Top - End - #934
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    The enormous beast remains steadfast against Adam's reprisal and spirits, though far less so against Aanash's spell. Svek's webs don't have a chance to lock it down, as Honor arises once more. The firs blow rebounds off the monster's thick armour plating, but the second one slams into its side, and the accumulated damage is enough that it collapses down with an enormous crash.

    Unfortunately, it does so on top of the trap, and though no longer assailed by the barbs at its own side, those between the creature and Aanash/Svek remain active, piercing the empty air over, and over, and over again.

    Spoiler: OOC
    Show

    Honor's attack narrowly squeaked enough damage to finish it off.

    Deadly encounter, so 15xp.

    Still a trap to bypass, and then the actual vault exploration.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  5. - Top - End - #935
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Left disappointed at being unable to face the beast in direct combat, Aanash sighs and looks at the repeatedly triggering trap. "I will begin breaking this while you search the vault!" he calls to the others. When the spikes shoot out of the walls, he uses his spear to shatter them with sonic force, one at a time.

    Spoiler: Actions
    Show
    Using Booming Blade and his hammer to smash the spears when they pop out, while Adam and Honor search the vault. Let me know if this requires any rolls to see how long it takes.


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 12/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 118/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Considering the task of how to get rid of the giant monster carcass, Svek wets is throat with his waterskin and begins launching continual globs of magical acid at it.

    Spoiler: Actions
    Show
    Engaging in a continual stream of Acid Splash to carve a path through the monster corpse. Targeting along one of the sides so there's less material to melt down to allow people to slip through.


  6. - Top - End - #936
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 45/45
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating:
    In the silence that falls after the creature finally succumbs to Honors long awaited strike, cut only by the sounds of the stabbing lances of the trap, Adam's breathing is quite audible within his helmet as he uses the last few seconds of his flight to fly down to Honor, trusting Aanash and Svek to handle the trap. "Will you be all right? That was a nasty hit, and in this god cursed place, there is little I can do to help."
    As he waits for a response, Adam carefully listens, hoping to determine whether anything else seemed to have been alerted by their activities, and was coming towards the split party.
    Spoiler: OOC
    Show

    (1d20+8)[18]

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  7. - Top - End - #937
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 5/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    "I must admit, I'm on my last leg. All that is keeping me up is the last spell you cast. I fear that without further healing I'm either going to be relegated to the last line of defense or a glorious final charge. Can't say I wouldn't prefer to take it easy through the rest of this, but I doubt I'll get the luxury." Honor had tears in his armored body, revealing leaking fluids, shorn metal, and broken wood. He slaps Adam on the back. "Until we get this trap settled, you and I are the front line, the forward scouts, and the vanguard all in one, brother."
    The Bear is Back.

  8. - Top - End - #938
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    Amnestic's Avatar

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    Smashing your way through the ever-repeating trap takes time, and is not even slightly quiet, but deep in the belly of the earth it seems you're safe. No enemies come to harass you as you do so, nor are you assailed by dark magics of the Mournland. There is just the mundanity of the moment until, eventually, you carve through one side of the trap enough that you can now pass by without getting skewered. Half of it - the other side - is still in place and endlessly triggering, but the spears don't reach, and you can pass by unscathed.

    Ahead of you, behind the smashed down door, is undoubtedly the main vault, crushed by the great talons and bulk of the monster you slayed. The signet ring burning a hole in your pocket that was meant to grant you access, it seems, wasn't necessary. With your extraplanar paper satchel in hand, you begin to pile in every document you can find - it'd be up to those back in New Cyre to sort through them, after all.

    But while only one or two of you can collect the papers, the others have the run of the rest of the vault, and its safety deposit boxes. Some are open, some are shut, but none are capable of holding you out when you have time and unlimited opportunity to make noise on your side.

    A full, comprehensive run of the vault's contents, amounts to 'retirement' wealth. The only issue is how to carry it all back.

    Spoiler: Vault Contents
    Show

    While I'm generally fairly free with carrying capacity, here I'm going to ask you to be a bit more selective and careful with how much you're carrying/dragging.

    Please also bear in mind what was said about Kundarak paying for Salvage:
    “Regardless of its current position in the Mournland, Kundarak property is still theirs by right and law and they have no legal obligation to pay you anything for its recovery - and legally you would have to turn it all over to them, or be accused of theft. The laws governing the Mournland in the Five Nations haven't caught up with the current situation." There might be just a slight edge to her voice here, but it's hard to tell. “That said, it's likely you would be paid a salvaging fee relative to the value of that which was recovered. If they're seen to not pay salvagers for Kundarak goods, the salvagers will keep it to themselves or sell through fences, and the House misses out entirely. If they pay salvagers, it incentivises them to go through the House first."
    50 coins (of any type) come out to 1lb of weight.

    A total of 515,132 gp worth of coins, art objects, and/or gems, as follows:
    490,947 gp in coinage:
    37,000 pp
    120,000 gp
    9,000 sp
    4,700 cp
    10 gp gemstones (×1; worth 10 gp total):
    Malachite (opaque striated light and dark green)
    50 gp gemstones (×1; worth 50 gp total):
    Chalcedony (opaque white)
    100 gp gemstones (×6; worth 600 gp total):
    Amethyst (transparent deep purple), ×2
    Chrysoberyl (transparent yellow-green to pale green), ×2
    Pearl (opaque lustrous white, yellow, or pink)
    Amber (transparent watery gold to rich gold)
    500 gp gemstones (×3; worth 1,500 gp total):
    Alexandrite (transparent dark green)
    Topaz (transparent golden yellow)
    Peridot (transparent rich olive green)
    1000 gp gemstones (×8; worth 8,000 gp total):
    Opal (translucent pale blue with green and golden mottling), ×2
    Yellow sapphire (transparent fiery yellow or yellow-green), ×3
    Fire opal (translucent fiery red), ×2
    Blue sapphire (transparent blue-white to medium blue)
    25 gp art objects (×1; worth 25 gp total):
    Cloth-of-gold vestments
    250 gp art objects (×3; worth 750 gp total):
    Large well-made tapestry
    Carved ivory statuette
    Bronze crown
    750 gp art objects (×1; worth 750 gp total):
    Silver-plated steel longsword with jet set in hilt
    2500 gp art objects (×2; worth 5,000 gp total):
    Fine gold chain set with a fire opal
    A necklace string of small pink pearls
    7500 gp art objects (×1; worth 7,500 gp total):
    Jeweled platinum ring
    6 mundane items:
    An extensive historical record in the form of carefully knotted strings
    An hourglass filled with sparkling sand
    A set of seven candlesticks bearing a god's holy symbol
    Several embroidered throw pillows depicting wyrmling dragons
    A hogshead (large cask) containing 65 gallons of clean drinking water
    A painting by an artist long forgotten by everyone except the dragon

    Magic Items:-
    Chime of Opening
    Scroll of Protection from Fey
    Potion of Speed
    Potion of Flying
    Cloak of the Bat
    Ioun Stone, Agility
    Ring of Fire Elemental Command (unenhanced)
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #939
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Looking
    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 26/50
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating:
    With Honor at least moving, and able to keep a watch, Adam takes a quick check through the other rooms, his gaze ultimately settling on the massive, incredible pile of wealth before them. "Well. This is more than I was expecting to find. Or carry." His voice is incredulous, almost stunned by the scale of the find. He looks at the bag of holding he was carrying, then at the pile before them. "Might need quite a bit more than this to fit it all. Does anyone else have a way to carry a lot? We're also going to want to find another exit to this bank, in hopes of avoiding the warforged that are undoubtedly waiting outside."

    Spoiler: OOC
    Show

    Probably manage a lot of the loot distribution discussion in the discord?

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  10. - Top - End - #940
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Crashing through the last layer of defense, Aanash flexes his shoulders. "I think it is safe to say that we are alone down here," he comments on the lack of undead coming down on their heads. Learning what the others have located, he tilts his head back and forth. "It is most efficient to take the magical objects and carry as much platinum coinage as we can, yes? Art is too easy to be broken in travel." It's the boring answer with so many interesting art pieces, but he is more invested in interesting weapons he could buy with the profit than any of these glittering baubles.

    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 12/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 118/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Glancing back behind them in paranoia, Svek gives the party a heads up before scuttling back upstairs to scout their way out and see if the warforged have blockaded them in yet.

    Spoiler: Actions
    Show
    (1d20+6)[7] Stealth to scout the way back/exit
    (1d20+5)[17] Perception to notice any hidden enemies or ambushes


  11. - Top - End - #941
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 5/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    "I'll go down as soon as someone points a spell my way, but until that happens I can carry quite a bit." Honor removes his old set of splint mail from his supplies and drops the heavy armor on the ground to loot more.
    The Bear is Back.

  12. - Top - End - #942
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    It takes time to gather up all you're seeking to carry out with you, and safety forces you to stay together, rather than risk some other ambush when exploring the siderooms for another exit. Tracking time in the dark and dismal dungeon is difficult, but you're sure that collecting everything together takes hours. When you are, finally, finished bagging up as much as you can carry, the task of finding another exit means exploring other rooms is next on your list.

    While poking around the doors, Svek hears a quiet scratching behind one, and waits until the party is ready. Together, you step into a room dominated by an arcane glyph on the ground, alongside two purple-fire burning braziers that still seethe with power to this day. What, exactly, this room was for you're not sure - perhaps long distance communication or teleportation. More pressingly though is the individual at the far wall, wrapped in damaged clothing slick with blood. A dwarf, or what was once a dwarf. Both his arms have been replaced by enormous crab-claws, both stained by still-dripping blood, as is his chin. Scattered around the crouched man are bodies, three in total, each marked by injuries and clearly lacking chunks that appear to have been bitten out of them. Their gear, damaged and likely beyond any proper use, marks them as unlikely to have been the bank's residents, though you can't spot any immediate markings that identify them.

    When you enter, the man glances at you fearfully, and then looks away, scraping one of his claws on the wall and muttering incomprehensively to himself.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  13. - Top - End - #943
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 26/50
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating:
    With the hoard from the vault packed and loaded, Adam gives the ocean of gold behind them one last look before joining in the search for the alternative exit.

    However, as Svek signals an alert, Adam does his best to approach quietly, although his best was clearly not good enough, as the dwarven monstrosity, the monstrosity that had seemingly killed his former friends, notices them. The extra limbs the dwarf had seemed like they had come from the same source Aanash had chosen to trust, and they had, evidently, betrayed their owner.

    Spoiler: OOC
    Show

    (1d20+8)[24] Insight: Does this creature seem to have done this? Were the limbs in control?
    (1d20+8)[10] Perception: Are these the Kundarak Expedition?

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  14. - Top - End - #944
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    BlueKnightGuy

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    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    "Greetings," Aanash is the first to try speaking to the dwarf, who appears to his eyes to have turned to cannibalism from desperation after being trapped here. He must be quite frayed at the edges of his mind. "Are you of the... Kundarak expedition?" he asks. "We were sent on the same."

    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 12/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 118/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Cowed from poking into the upper floors by fear of ambush, Svek rejoins the party to poke into the side rooms.

    Spoiler: Actions
    Show
    ...


  15. - Top - End - #945
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 25/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    Honor watches the rear, trusting Aanash and Adam to hold negotiations with this damned soul.
    The Bear is Back.

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