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  1. - Top - End - #121
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    RCgothic's Avatar

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    Default Re: Savage Tides: The Bullywug Gambit

    Cordelia declines to attack the creature, choosing instead to keep her invisibility intact. Kitten continues to bite and claw at the tiny creature, however ineffective it's been so far!

    Spoiler
    Show
    Cordelia
    Step to N20
    Tap Akula for (1d8+1)[6] healing

    Kitten AoO
    Bite (1d20+10)[21] Damage (1d6+3)[6] Trip (1d20+8)[11]

    Kitten Full Attack
    Bite (1d20+10)[25] Damage (1d6+3)[8] Trip (1d20+8)[25]
    Claw(1d20+8)[24] Damage (1d3+1)[2]
    Claw(1d20+8)[25] Damage (1d3+1)[3]

    Last edited by RCgothic; 2023-03-05 at 05:21 AM.

  2. - Top - End - #122
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Why don't... you stay... down," Tillandi grunted, while she kept stabbing at the critter, "I'll give you hunger."

    Spoiler: OOC round 3
    Show

    attack of opportunity: (1d20+8)[10] (with flanking) for damage: [roll]1d8+4[roll]

    attack: (1d20+8)[20] (with flanking) for damage: [roll]1d8+4[roll] (5 damage in OOC topic)
    Last edited by farothel; 2023-03-05 at 01:00 PM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  3. - Top - End - #123
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    Default Re: Savage Tides: The Bullywug Gambit



    Akula N'Kuttik "Shark Splitter"

    Akula grins as the net lands atop it and lashes out with his massive heavy boots stamping up and don on it repeatedly to try and knock the senses out of it

    Spoiler: OOC
    Show


    All for non-lethal

    AoO unarmed as he stamps on it (non-lethal, PA, flanking) (1d20+12)[14] dam (1d8+8)[13] + (1d6)[1] sneak

    Full flurry:
    (1d20+10)[19] dam (1d8+8)[14] + (1d6)[5] sneak
    (1d20+10)[28] dam (1d8+8)[10] + (1d6)[4] sneak



    Akula N'Kuttik "Shark Splitter"
    M NG Darfellan Brawler (Beast Wrestler)// Inquisitor (Sanctified slayer / Keeper of the Current), Level 4 // 4, Init 4, HP 28/37, Speed 20ft Land / 40ft Swim
    AC 16, Touch 11, Flat-footed 15, CMD 19, = 14 AC currently due to large
    Fort 6, Ref 5, Will 7, CMB +8, Base Attack Bonus 4
    Unarmed +8 (+6/6) (1d8+5, x2)
    Grapple on a critical, has rope to control enemy MW Harpoon (50ft Rope) +9 (1d8+6, x3)
    CL DC17+SL, DC 22 escape or DC 25 Str, Snag Net (Trip (does 1+ damage)) +8 (touch) (Entangled, -)
    Leather Lamellar w/Armour spikes (+7 1d6+4/19-20 x2 P) MW Shark scale Armour, In combat (+8 1d6+4/ 19-20 x 2 P) MW Klar (+4 Armor, +1 Shield, +1 Dex)
    Abilities Str 19, Dex 12, Con 14, Int 12, Wis 16, Cha 8
    Condition None

    Condition/Effects
    Martial Flexibility (4/5 remaining):
    Divine Favour 2/10 rounds (+2 atk/dam)
    Studie target (angry squirrel)

    Traits: +1 unarmed damage, +1 Dam vs [Aquatic], +1 hit [Aquatic]

    Spells inf / 1/4 / 2/2 Remaining
    0: Light, Detect Magic, Sift, Guidance, Create Water, Detect Poison
    1st: Divine Favour, Protection From Evil, Nature's Path, Cure Light
    2nd: Tactical Acumen, Invisibility

    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #124
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    Farmerbink's Avatar

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    Default Re: Savage Tides: The Bullywug Gambit

    Firi'Sars rapier flashes repeatedly in the odd arcane light as he punishes the netted creature.

    Spoiler: Firi'Sar, round 3
    Show
    Firi'Sar Throshana
    Male NG Elf Swash 1, Empiricist 3//Arcanist 4, Level 4, Init 10, HP 25/25, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 5, Ref 7, Will 3, CMB 0, Base Attack Bonus 3
    Rapier (MW) +9 (1d6+4, 18-20, x2)
    Rapier (cold iron) +8 (1d6+4) 18-20, x2)
    Light crossbow (20 bolts) +7 (1d8, 19-20, x2)
    Mage Armor, Shield Extract (+4 armor, +4 Dex)
    Abilities Str 7, Dex 18, Con 10, Int 20, Wis 10, Cha 10
    Condition Lightbringer: +1 CL for light related spells
    Panache: 3/6
    Inspiration: 5/5
    Arcane Reservoir: 2/5
    Extracts & Spells (See list https://www.myth-weavers.com/sheet.html#id=2377717)

    AoO
    (1d20+7)[23] rapier nonlethal
    (1d20+7)[24] crit? (25+, x2)
    (1d6+4)[10] damage
    (1d6+4)[7] crit bonus

    Attack with the rapier: non-lethal damage (roll includes -4 penalty for NL, and +2 for flanking)
    (1d20+7)[17] rapier nonlethal
    (1d20+7)[21] crit? (25+, x2)
    (1d6+4)[9] damage
    (1d6+4)[10] crit bonus

  5. - Top - End - #125
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    Spoiler: Mechanics
    Show
    Tillandi hits but does not pierce Navesh's DR.
    Cordelia heals Akula.
    Kitten deals 4 total damage and trips Navesh.
    Akula deals 23 total nonlethal damage.
    Firi'Sar deals 9 total nonlethal damage.

    Navesh is unconscious but not dying.

    As the little creature tries to rise and continue fighting the PCs knock him back down and beat him unconscious, ending combat. In the sudden, relative calm they have time to look closely at savage phanaton and try to determine what they are going to do now...

    End combat.

    Let's go with some open-ended skill checks. You guys tell me what you want to try and do with Navesh and what you want to learn and I will handle it as we go.

    When you are ready you can continue exploring, using the previous maps and DM posts for directions.

  6. - Top - End - #126
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Let's have a look as to what exactly this thing is and if we can get rid of the disease without the scrolls," Tillandi said, "keep the net over it, just in case."
    She would try to investigate the critter.

    Spoiler: OOC rolls
    Show

    I assume knowledge (nature) to know about the critter: (1d20+6)[22]
    and heal to assess the disease: (1d20+8)[14]

    If I need another knowledge roll, please do let me know (I have most of them).
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  7. - Top - End - #127
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    Default Re: Savage Tides: The Bullywug Gambit

    Firi'Sar joins Tillandi with intense focus. "Regardless, this fellow is not just some animal. If we can cure him, it could turn into an invaluable ally- certainly the first thing we've met that has the capability of telling us what in the nine hells is going on here. It might well be worth the use of a scroll or two..."

    Spoiler: OOC
    Show
    Loads of knowledge possibility, (1d20+5)[23] heal, and plenty of room for HP healing.

  8. - Top - End - #128
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    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    The party mills about the unconscious savage phanaton. Kitten, Cordelia, and Akula first ensure it won't come back to consciousness suddenly, and even if it does they tie it down so it won't be able to threaten Tillandi and Firi'Sar as they inspect the little creature. Then they watch for other ambushes or threats while their two companions inspect Navesh.

    Navesh appears to have advanced stages of the same disease the party has already witnessed, though how he became infected is unclear.

    Spoiler: Savage Creature Template
    Show
    CREATING A SAVAGE CREATURE
    “Savage” is an acquired template that can be added to any corporeal aberration, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid with an Intelligence of 4 or more (referred to hereafter as the base creature). A savage creature uses the base creature’s stats and abilities except as noted here.

    Challenge Rating: +1.
    Alignment: Chaotic evil.
    Type: A savage creature gains the chaotic subtype.
    Senses: A savage creature gains darkvision 60 feet.


    Armor Class: A savage creature’s natural armor increases by +2.
    Defensive Abilities: A savage creature gains DR 5/magic; immunity to disease, exhaustion, fatigue, mind-affecting effects, and stunning; resistance to acid 10; and the ferocity special quality. It also gains the following defensive ability.
    Death Throes (Su): When a savage creature dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage creature can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage creature’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes 1d6 points of acid damage (Reflex DC 15 negates) - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the creature’s space while living - it deals 1d6 acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.
    Weakness: A savage creature gains the following weakness.
    Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.
    __________________________________
    Speed: A savage creature’s land speed increases by 10 feet.
    Melee: A savage creature gains a bite attack that deals damage as for a creature one size category larger (see Table 3-1: Natural Attacks by Size, Bestiary pg. 302).
    Special Attacks: A savage creature gains the following special attack.
    Disease (Su): Savage Fever: Bite - injury; save Fort DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Constitution modifier; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.
    __________________________________
    Ability Scores: Strength +4, Constitution +4, Intelligence -6 (minimum 1). A savage creature whose Intelligence is reduced below 3 can no longer understand any languages, nor can it cast spells or use spell-like abilities of any kind.
    Skills: A savage creature gains a +4 racial bonus on Escape Artist, Intimidate, and Perception checks, and a -4 penalty on Disguise and Diplomacy checks.

    Spoiler: Phanatons
    Show


    Phanaton

    Small jungle-dwelling humanoids, phanatons are seldom seen, but they are a boon to those who find them.

    No larger than a domestic cat, a phanaton is a tiny brown-furred creature that resembles a cross between a raccoon and a monkey, with dextrous hands, prehensile feet, and a highly expressive face. Phanatons have long tails with black and white rings, and large flaps of skin between their arms and legs allow them to glide long distances. They rarely wear clothing, and when not using tools they can easily be mistaken for simple animals until they speak.

    Phanatons consider themselves the guardians of their jungle homes. They cultivate helpful herbs, clear away dead plant matter, and drive off unnatural monsters. Phanatons avoid outsiders, but if travelers can prove their good will, they may find the phanatons' aid as guides indispensable. Phanatons love the company of elves, fey, and benevolent plant creatures such as treants. However, they are often preyed upon by giant spiders, and as such despise all arachnids, especially the intelligent araneas, whose shapechanging abilities make them particularly deadly.

    PHANATON
    CR: 1/2
    XP: 200
    Phanaton rogue 1
    CG Small humanoid (phanaton)
    Init: +3; Senses: Low-light vision; Perception +6
    __________________________________
    AC: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
    hp: 10 (1 HD)
    Fort +2, Ref +6, Will +3
    __________________________________
    Speed: 20 ft.
    Melee: Shortsword +4 (1d4/19-20), bite -1 (1d3); or bite +4 (1d3)
    Ranged: Javelin +4 (1d4/30 ft.)
    Special Attacks: Sneak attack +1d6
    Combat Gear: 10 javelins
    __________________________________
    Str 11, Dex 16, Con 13, Int 8, Wis 14, Cha 10
    Base Atk: +0; CMB: -1; CMD: 12
    Feats: Weapon Finesse
    Skills: Acrobatics +9, Climb +4, Escape Artist +7, Perception +6, Sleight of Hand +7, Stealth +15, Survival +2; Racial Modifiers: +2 Acrobatics, +2 Perception, +4 Stealth
    Languages: Sylvan
    SQ: Awareness, glide, trapfinding +1
    __________________________________
    Environment: Warm forests
    Organization: Hunting party (4-9), warband (10-16 plus 1 2nd-level brave), or clan (30-300 plus 25% noncombatants; 1 5th-level warchief per 30 adults with 2-12 braves as guards; and 1 8th-level leader)
    Treasure: NPC gear
    __________________________________
    Awareness (Ex): Phanatons have an empathic awareness in of their surroundings, which gives them a +1 racial bonus on all saving throws.
    Glide (Ex): Phanatons have flaps of skin between their arms and legs that allow them to glide. Phanatons take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, phanatons can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A phanaton cannot gain height with these wings alone; she merely coasts in other directions as she falls. If subjected to a strong wind or any other effect that causes the phanaton to rise, she can take advantage of the updraft to increase the distance she can glide.

    PHANATON CHARACTERS (16 RP)
    +2 Dexterity, +2 Wisdom, -4 Strength (-1 RP)
    Small (0 RP): Phanatons are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
    Low-Light Vision (1 RP): Phanatons can see twice as far as humans in conditions of dim light.
    Awareness (2 RP): See above.
    Bite (2 RP): Phanatons have a natural bite attack, dealing 1d3 points of damage. The bite is a primary attack, or a secondary attack if the phanaton is wielding manufactured weapons.
    Glide (3 RP): See above.
    Jumpy (4 RP): Phanatons receive a +2 racial bonus on Acrobatics and Perception checks.
    Sneaky (5 RP): Phanatons receive a +4 racial bonus on Stealth checks.
    Languages (0 RP): Phanatons begin play speaking Sylvan. Phanatons with high Intelligence scores can choose from the following: Common, Elven, Goblin, and Orc.

    Of note, for Navesh to be healed of the Savage Fever completely, now that he has fully succumbed and been transformed, will require a Greater Restoration spell.

    Once transformed into a savage creature, a Greater Restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.
    The PCs do not know a caster capable of casting such powerful magic at this time.

    How do you proceed from here?

  9. - Top - End - #129
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    DrK's Avatar

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    Default Re: Savage Tides: The Bullywug Gambit



    Akula N'Kuttik "Shark Splitter"

    Akula looks down sadly at the enraged fevered squirrel at their feet. With it unconcious he makes an effort to tie the net around like a sack and hosts the creature up onto one of the washing lines dangling in the "bag". If the others explain the nature of the magic needed Akula will shake his head, "It seems there is no hope for this beast. If I were to be like this," he pauses to look at the wounds on his body, "Then I would rather be sent to my ancestors and face death with my wits still near me."

    Looking sadly around the cavern he shakes hi head, "This is a vile savagery that has been released here that steals you mind."

    Spoiler: OOC
    Show






    Akula N'Kuttik "Shark Splitter"
    M NG Darfellan Brawler (Beast Wrestler)// Inquisitor (Sanctified slayer / Keeper of the Current), Level 4 // 4, Init 4, HP 28/37, Speed 20ft Land / 40ft Swim
    AC 16, Touch 11, Flat-footed 15, CMD 19, = 14 AC currently due to large
    Fort 6, Ref 5, Will 7, CMB +8, Base Attack Bonus 4
    Unarmed +8 (+6/6) (1d8+5, x2)
    Grapple on a critical, has rope to control enemy MW Harpoon (50ft Rope) +9 (1d8+6, x3)
    CL DC17+SL, DC 22 escape or DC 25 Str, Snag Net (Trip (does 1+ damage)) +8 (touch) (Entangled, -)
    Leather Lamellar w/Armour spikes (+7 1d6+4/19-20 x2 P) MW Shark scale Armour, In combat (+8 1d6+4/ 19-20 x 2 P) MW Klar (+4 Armor, +1 Shield, +1 Dex)
    Abilities Str 19, Dex 12, Con 14, Int 12, Wis 16, Cha 8
    Condition None

    Condition/Effects
    Martial Flexibility (4/5 remaining):
    Divine Favour 2/10 rounds (+2 atk/dam)
    Studie target (angry squirrel)

    Traits: +1 unarmed damage, +1 Dam vs [Aquatic], +1 hit [Aquatic]

    Spells inf / 1/4 / 2/2 Remaining
    0: Light, Detect Magic, Sift, Guidance, Create Water, Detect Poison
    1st: Divine Favour, Protection From Evil, Nature's Path, Cure Light
    2nd: Tactical Acumen, Invisibility

    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #130
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    RCgothic's Avatar

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    Default Re: Savage Tides: The Bullywug Gambit

    "I agree," Cordelia response to Akula. "It'd be kinder to quicken its end. There's nothing we can do to help him. We can wrap him in my bedroll to contain the acid when we do it. I'll buy a new one when we get back to Sasserine and cuddle with Kitten if necessary in the mean time."

  11. - Top - End - #131
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Agreed," Tillandi said, "I'll say a few prayers so Procan can guide him on his way across teh eternal Ocean."
    She would be willing to perform the Mercy, should it be necesary.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  12. - Top - End - #132
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    Several moments later the party has done the grizzly deed, with Firi'Sar performing the lethal blow and dodging away easily.

    Spoiler: Loot
    Show
    Navesh had a small masterwork kukri, Slippers of Spider Climbing, and some jewelry (a gold nose ring and silver chain to a hoop earing) worth 100 GP and a ruby ring worth 120 GP.

    Once again the party is left with several paths they can take.

    There are four other exits from this cave. One likely leads back towards the beach while the other three lead deeper into the cave complex in one way or another. Going around the room clockwise, the party sees light coming from the outside out of the tunnel to the south and hears the sound of...pounding fists on a table(?) from the west. To the northwest they hear a cacophony of yelling and shrieking, as well as the clang of metal on metal. To the northeast there isn't any sound, but it does smell of some kind of animal, like a kennel or pen of some sort might be that direction.
    About ten feet further down the northwest tunnel, on the left, is a barricade of shelves and tables blocking the entrance to another cavern. Further down this passageway the sounds of savage screams and rage can be heard mingled with what Firi'Sar more clearly hears as the sound of jail or prison bars clanging against each other as their inhabitants struggle against them. There isn't a fight happening further down - there are savage creatures in cages trying to get free...
    The map below is close enough for now. The blockaded off-shoot is up the northwest tunnel.

    Spoiler: Map
    Show

  13. - Top - End - #133
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    Farmerbink's Avatar

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    Default Re: Savage Tides: The Bullywug Gambit

    Firi'Sar frowns sadly as he makes sense of the little creature's affliction. "Let this be a warning to all of us," he murmurs sadly. "It was my suggestion that brought him here. I'll see him to the beyond." With an unhappy frown, but deliberate movements and keen awareness, he thrusts his rapier through the tiny fellow's throat.

    A few moments later, he retrieves the slippers. "If none of you objects, I'll put these to good use."

    "I don't like trusting our safety to this blockade and unseen bars beyond, but it seems imprudent to consider it a primary concern at this point," Firi'Sar muses, frowning as he gestures to the shelves and tables obstructing further passage.

    "Let's go this way for now, with luck we'll find more answers than questions for once." He begins prowling to the northeast, careful to mask his steps.

    Spoiler: OOC
    Show
    (1d20+13)[17] stealth
    (1d20+16)[23] perception

  14. - Top - End - #134
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Maybe we best first check out those things caged," Tillandi suggests, "if they're friendly, we can free them and they can maybe help. And if they're not, we can take them out so nobody can open the cages to let them rush us."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  15. - Top - End - #135
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    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    The party creeps past the barricade and into the next room. Dozens of 5-ft wide iron cages are built into the walls of this large cavern. Some are empty, while others contain the partially eaten remains of dead men and women. Yet most horrible are those cages that contain thrashing, wailing figures. Each of these seems more deformed than the last - twisting legs, writhing arms, vestigial heads, and jaws agape with too many teeth - all on display as the mad prisoners howl and slobber and throw themselves against the walls of their cages in a cacophonous attempt to break free.

    At one time each of these eleven creatures was likely an unfortunate prisoner bound for a life of toil and misery. Now, however, they are all savage humanoids who have eaten a fair portion of other (less?) fortunate prisoners. They don't appear strong enough, even in their savagely mutated forms, to break free, though they lunge violently at the sight of the party. It's probably not safe to get within five feet of them.

    To be heard in here the PCs have to yell or use some other communication method. Please take that into account in your posts.

    There is another exit to the northeast. You have also skipped at least two areas further west, if you wish to double back and check them out.

    Spoiler: Map
    Show

  16. - Top - End - #136
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    Default Re: Savage Tides: The Bullywug Gambit



    Akula N'Kuttik "Shark Splitter"

    Akula shivers as he passes the cages and stays clear of the grasping hands and claws. “Procan take them to the depths.” he mutters, inaudible to the others under the screaming and maddening howling. Pointing with the harpoon bellowing loudly this time “We can do nothing for these ones, let us pass through. Keep clear of the cages.”

    Spoiler: OOC
    Show






    Akula N'Kuttik "Shark Splitter"
    M NG Darfellan Brawler (Beast Wrestler)// Inquisitor (Sanctified slayer / Keeper of the Current), Level 4 // 4, Init 4, HP 28/37, Speed 20ft Land / 40ft Swim
    AC 16, Touch 11, Flat-footed 15, CMD 19, = 14 AC currently due to large
    Fort 6, Ref 5, Will 7, CMB +8, Base Attack Bonus 4
    Unarmed +8 (+6/6) (1d8+5, x2)
    Grapple on a critical, has rope to control enemy MW Harpoon (50ft Rope) +9 (1d8+6, x3)
    CL DC17+SL, DC 22 escape or DC 25 Str, Snag Net (Trip (does 1+ damage)) +8 (touch) (Entangled, -)
    Leather Lamellar w/Armour spikes (+7 1d6+4/19-20 x2 P) MW Shark scale Armour, In combat (+8 1d6+4/ 19-20 x 2 P) MW Klar (+4 Armor, +1 Shield, +1 Dex)
    Abilities Str 19, Dex 12, Con 14, Int 12, Wis 16, Cha 8
    Condition None

    Condition/Effects
    Martial Flexibility (4/5 remaining):
    Divine Favour 2/10 rounds (+2 atk/dam)
    Studie target (angry squirrel)

    Traits: +1 unarmed damage, +1 Dam vs [Aquatic], +1 hit [Aquatic]

    Spells inf / 1/4 / 2/2 Remaining
    0: Light, Detect Magic, Sift, Guidance, Create Water, Detect Poison
    1st: Divine Favour, Protection From Evil, Nature's Path, Cure Light
    2nd: Tactical Acumen, Invisibility

    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #137
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "We will have to give them mercy," Tillandi said, looking if there was a possibility to do so without getting sprayed with the acid they all seemed to get when infected.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  18. - Top - End - #138
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    Default Re: Savage Tides: The Bullywug Gambit

    "I'm all for granting a merciful death," Firi'Sar calls, eying the cages and their occupants warily. He retrieves his crossbow, to assess the efficacy of it.

    Spoiler: OOC
    Show
    Dunno if/what kind of check would apply, but the crossbow is specifically a ranged weapon with which you can CdG. These things aren't... mechanically helpless, though if they can't bust loose it's a matter of time/formality/enough ammo anyway. Mostly brainstorming.


    On second thought, he shakes his head to the negative. "Shutting them up right now would alert everyone in the caves to our presence. We'll do it on the way out."

    Spoiler: IMPORTANT
    Show
    If it's applicable, message is basically always active during scouting/exploration. There's just no good reason to not. If it's not applicable, I guess we're all yelling. XD

  19. - Top - End - #139
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    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    The party moves along, keeping clear of the grasping, lunging claws of the mutated savages as they exit the slave pens to the northeast. Down a 15-ft tunnel they find a sandy-floored cavern that seems to be some sort of trophy hall. The centerpiece display is an enormous reptilian skull, nearly six feet in length, mounted on a wooden display. Other trophies line the walls - nameplates from ships, battered sea chests, mounted heads of sea monsters, and weathered figureheads, each doubtless carrying a sordid history of theft or betrayal.

    As everyone looks about carefully no threats appear and they begin looking more closely at the assortment of oddities. They find several sets of shark jaws, the skull of a sahuagin (Akula recognizes his species' ancient enemy immediately), jars of tentacle fragments, and what looks like a complete set of dragon turtle teeth.

    Spoiler: Knowledge Nature DC 21
    Show
    The largest skull is that of a Tyrannosaurus.

    Among the nameplates of the ships are St. Asmod's Hope, Wavereaper, and a barnacle encrusted mast with only a few letters still clearly visible - "T...M...AUT." There is also a heavily rusted ship's bell bearing the name Sea Ghost.

    While each of these might be interesting to the right buyer, they are all either so esoteric or large that they are prohibitively difficult to take with you. However there is a leather-bound collection of nautical charts dated over 300 years ago that look to be of exceptional quality - both in terms of artistic value and accuracy. Using them to chart courses and navigate on an ocean-going ship will grant a +4 circumstance bonus to Profession (Sailor) checks.

    There are also three locked sea chests (DC 30 Disable Device) in one corner of the room full of assorted coins and gems. Upon opening the chests you find 120 GP, 448 SP, 683 CP, three garnets (20 GP each), an emerald brooch (50 GP), and five pearls (100 GP each).

    To the south lies a small alcove filled with piles of blankets, clothing, cases of crossbow bolts, and a collection of swords, pole arms, axes, and other weaponry. (120 crossbow bolts, 3 short swords, 5 rapiers, 2 long swords, 2 scimitars, a glaive, 2 guisarmes, a halberd, 2 light crossbows, a heavy crossbow, 2 battle axes, 9 throwing axes, and a greataxe.)

    To the east and south appear to be essentially three paths. One sharply to the right (south west, back towards the cave with the hanging silks where you fought the savage deinonychus and Navesh), on directly forward, and a collection of paths through columns to the northeast. Directly forward you can hear the sound of waves against stone and sand. To the left, through the columns, you hear no sound except the wind.

    Spoiler: Map
    Show

  20. - Top - End - #140
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "I think we found their stash," Tillandi remarked as she cast detect magic on the lot to see if there was something even more interesting in there. She was still a bit shaken from the critters they had seen in the cage, but she managed to concentrate to cast the spell.

    Spoiler: OOC
    Show

    detect magic on all the loot to see if there's anything magical.

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  21. - Top - End - #141
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    Default Re: Savage Tides: The Bullywug Gambit

    Firi'Sar lets out a low whistle, probably lost in the din of the savage creatures behind them. "Gods above and below, that thing was a monster," he breathes, obviously appreciative of the massive reptilian skull. Despite his best efforts, his eyes remain drawn to the massive trophy much longer than is safe, but fortunately nothing ill immediately comes of it. The man spends several long moments openly appreciating it after it becomes apparent they aren't going to face immediate resistance in this chamber. Turning to Akula, he gawks wide-eyed. "Can you imagine what that fight must have been!? I wonder if it's some sort of kraken's skull, or a land-bound terror." He snorts. "It must have been 10 or 20 feet long, just to carry that size of a head!"

    His amateur eye glances over the maps and charts with an appreciative frown. "Sailing will never be my forte, but given time to study these charts, I imagine even a complete neophyte would find his course fairly easily. This detail is uncanny!" He offers them to Tillandi. "Would you keep track of these?" he asks.

    When his attention is called to the lockboxes, he hurries over, drawing his keys with near-unconscious efficacy. He tests the lock briefly before beginning to ply the tumblers. "Ooh, this will be a bit of a challenge," he purrs, as the first lock rebuffs his initial efforts. With time and focus, all three of the locks fall to his expert fingers, and a quite pleased Elf retrieves the contents thereof. "I suppose this will make the trip worthwhile all by itself," he murmurs with a smirk.

    Spoiler: OOC
    Show
    Has anyone been tracking party loot? Firi'Sar is not strong enough to carry much, but I don't mind throwing together a quick spreadsheet if no one else already has.

  22. - Top - End - #142
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Nothing magical," Tillandi said as she concluded her investigations, "sure, I can keep those. Quite interesting, I agree. Maybe we can come back later to get all this stuff, as we can't carry all those weapons and still fight effectively. But if you want an extra weapon, or stock up on bolts, now is the chance."

    Spoiler: OOC rolls
    Show

    forgot last post: knowledge nature: (1d20+6)[15]

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  23. - Top - End - #143
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    Default Re: Savage Tides: The Bullywug Gambit



    Akula N'Kuttik "Shark Splitter"

    Glad to be through the cages of lost souls Akula circles the massive skull, a low whistle coming from him. "It is as you say Firi'Sar. A truly impressive beast, I would have liked to see the whole thing..." he pauses and grins "From a safe distance.". Looking over the rest of the stuff he grabs out the sahguain skull and seconds later there is a large cracking sound as he repeatedly stamps upon it until its fragmented and truly smashed.

    Looking around he offers his backpack to Firi'Sar, "I can bear the weight of the coins, it will not slow me." Before he stops gazing at the columns, "Shall we press on, I think the others will lead us back to where we started."

    Spoiler: OOC
    Show






    Akula N'Kuttik "Shark Splitter"
    M NG Darfellan Brawler (Beast Wrestler)// Inquisitor (Sanctified slayer / Keeper of the Current), Level 4 // 4, Init 4, HP 28/37, Speed 20ft Land / 40ft Swim
    AC 16, Touch 11, Flat-footed 15, CMD 19, = 14 AC currently due to large
    Fort 6, Ref 5, Will 7, CMB +8, Base Attack Bonus 4
    Unarmed +8 (+6/6) (1d8+5, x2)
    Grapple on a critical, has rope to control enemy MW Harpoon (50ft Rope) +9 (1d8+6, x3)
    CL DC17+SL, DC 22 escape or DC 25 Str, Snag Net (Trip (does 1+ damage)) +8 (touch) (Entangled, -)
    Leather Lamellar w/Armour spikes (+7 1d6+4/19-20 x2 P) MW Shark scale Armour, In combat (+8 1d6+4/ 19-20 x 2 P) MW Klar (+4 Armor, +1 Shield, +1 Dex)
    Abilities Str 19, Dex 12, Con 14, Int 12, Wis 16, Cha 8
    Condition None

    Condition/Effects
    Martial Flexibility (4/5 remaining):

    Traits: +1 unarmed damage, +1 Dam vs [Aquatic], +1 hit [Aquatic]

    Spells inf / 1/4 / 2/2 Remaining
    0: Light, Detect Magic, Sift, Guidance, Create Water, Detect Poison
    1st: Divine Favour, Protection From Evil, Nature's Path, Cure Light
    2nd: Tactical Acumen, Invisibility

    [/QUOTE]
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #144
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    Default Re: Savage Tides: The Bullywug Gambit

    "I don't know what that is," Cordelia admits, curiously studying the skull. "Some kind of large dinosaur? I don't think I've encountered it before, and I'm not sure I'd want to!"

    "I don't mind which route we pick next, so long as we explore these caves thoroughly. This stash was a nice find."

  25. - Top - End - #145
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    "Let's move forward so we don't have to go back through that cavern with the cages," Tillandi suggested, "doesn't really matter where forward, we have to check everything anyway. Keep it logical I would say."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  26. - Top - End - #146
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    NecromancerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    The party takes the path to the right, heading roughly towards the room where they fought the savage dinosaur earlier. As they move forward two smells are overwhelming - that of a kennel and the sickly-iron smell of spilt blood. As Firi'Sar looks into the room he sees three strange creatures lying in a mangled heap in the center of this cave, their bodies torn apart and gnawed down to the bone. It's difficult to tell what manner of wolf- or hyena-like creatures they once were. Spiked collars lie empty beside the decapitated bodies, chains running from each to iron hooks in the walls.

    Firi'Sar has no difficulty seeing the remaining two creatures, as they both move to attack him! They still wear the chained collars they likely had prior to being turned, but should be able to reach the edge of the cave to attack anyone as near as Akula before the chains hold them back.

    Spoiler: Image of (normal) enemies
    Show


    The ones attacking have large, misshapen jaws, large patches of mangy fur, and leprous skin covered with writhing tendrils in all he bare spots.

    Spoiler: Knowledge (Arcana) DC 12
    Show
    These are savage krenshars, fully taken by the Savage Fever.

    Both of the monsters pull back the skin around their faces, revealing their skulls and screeching loudly! Firi'Sar feels the fearsome threats hit him like a physical blow, though he may be able to resist their power...

    Spoiler: Map
    Show

    The enemies beat Firi'Sar's initiative, but have done their entire action, so it is now the PCs' turns. I need two DC 12 Will saves from Firi'Sar or he is frightened for 1d4 rounds.

  27. - Top - End - #147
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    Default Re: Savage Tides: The Bullywug Gambit



    Akula N'Kuttik "Shark Splitter"

    Hearing the growling and howling and seeing Firi'sar shivering Akula seeks to bolster his friends courage before retreating, a look down the tunnel, and a suggestion to the others, "Maybe the more northern tunnel?"

    Spoiler: OOC
    Show


    Cast Remove fear on Firi'Sar (either stops the fear or gives a bonus on saves)
    Retreat 10ft away from chained and leashed weird monsters



    Akula N'Kuttik "Shark Splitter"
    M NG Darfellan Brawler (Beast Wrestler)// Inquisitor (Sanctified slayer / Keeper of the Current), Level 4 // 4, Init 4, HP 28/37, Speed 20ft Land / 40ft Swim
    AC 16, Touch 11, Flat-footed 15, CMD 19, = 14 AC currently due to large
    Fort 6, Ref 5, Will 7, CMB +8, Base Attack Bonus 4
    Unarmed +8 (+6/6) (1d8+5, x2)
    Grapple on a critical, has rope to control enemy MW Harpoon (50ft Rope) +9 (1d8+6, x3)
    CL DC17+SL, DC 22 escape or DC 25 Str, Snag Net (Trip (does 1+ damage)) +8 (touch) (Entangled, -)
    Leather Lamellar w/Armour spikes (+7 1d6+4/19-20 x2 P) MW Shark scale Armour, In combat (+8 1d6+4/ 19-20 x 2 P) MW Klar (+4 Armor, +1 Shield, +1 Dex)
    Abilities Str 19, Dex 12, Con 14, Int 12, Wis 16, Cha 8
    Condition None

    Condition/Effects
    Martial Flexibility (4/5 remaining):

    Traits: +1 unarmed damage, +1 Dam vs [Aquatic], +1 hit [Aquatic]

    Spells inf / 1/4 / 2/2 Remaining
    0: Light, Detect Magic, Sift, Guidance, Create Water, Detect Poison
    1st: Divine Favour, Protection From Evil, Nature's Path, Cure Light
    2nd: Tactical Acumen, Invisibility

    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #148
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    Default Re: Savage Tides: The Bullywug Gambit

    With a short yelp, Firi'Sar turns tail and dashes past Akula and the others, his thoughts having left himself entirely.

    Spoiler: Firi'Sar, round 1
    Show
    Firi'Sar Throshana
    Male NG Elf Swash 1, Empiricist 3//Arcanist 4, Level 4, Init 10, HP 25/25, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 5, Ref 7, Will 3, CMB 0, Base Attack Bonus 3
    Rapier (MW) +9 (1d6+4, 18-20, x2)
    Rapier (cold iron) +8 (1d6+4) 18-20, x2)
    Light crossbow (20 bolts) +7 (1d8, 19-20, x2)
    Mage Armor, Shield Extract (+4 armor, +4 Dex)
    Abilities Str 7, Dex 18, Con 10, Int 20, Wis 10, Cha 10
    Condition Lightbringer: +1 CL for light related spells
    Panache: 3/6
    Inspiration: 5/5
    Arcane Reservoir: 2/5
    Extracts & Spells (See list https://www.myth-weavers.com/sheet.html#id=2377717)

    round 1 of 3 frightened.

  29. - Top - End - #149
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    ElfRangerGuy

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    Default Re: Savage Tides: The Bullywug Gambit

    As Fri'sar tried to run past, Tillandi tried to trip him as he was just past her, as she didn't want him screaming through the tunnels and alerting the bad guys that they were here and in the process get himself killed.

    Spoiler: OOC rolls
    Show

    trip attack on Fri'sar: (1d20+6)[16] vs his CMD. Technically he has an attack of opportunity on Tillandi.
    If I read his character sheet correct, that's a trip.
    Last edited by farothel; 2023-04-10 at 05:21 AM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  30. - Top - End - #150
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    Default Re: Savage Tides: The Bullywug Gambit

    Cordelia throws herself on Firi'Sar to prevent him getting lost in his fright.

    "I've got this Tillandi! See to those beasts!" She calls at him and Kitten. In response, Kitten bounces up the walls and ceiling to drop to the floor behind the northernmost creature to savage it.

    Spoiler
    Show

    Cordelia grapple (1d20+7)[14]

    Kitten move to R15 and Bite (1d20+8)[19] damage (1d6+3)[6] plus trip (1d20+6)[19]

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