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  1. - Top - End - #1111
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 59/59
    PP: 18 PIv: 10 PIs: 18
    Conditions:
    Concentrating on:
    8 / 8 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 3/3 3rd, 2/2 4th
    2/2 Wildshape

    In her wolf form, Caelyn's muzzle transforms into a snarl, baring teeth and growling fiercely. She didn't like how this was going, and soon it would be kill or be killed at this rate. Fortunately, she was prepared to defend herself and her family.
    The Bear is Back.

  2. - Top - End - #1112
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    The inspector looks unconvinced, and unimpressed. "You don't know anything about Rieltar, do you? Months away, or so you said. Lies stacked upon lies always topple eventually." He snorts. "I have the backing of the Iron Throne - the true Iron Throne. You kill me and you'll be wiped off the face of Toril like scum off a blade, forgotten just as quickly. GUARDS! INTRUDERS!" His yell comes swiftly, and in response you hear more than one pair of boots rapidly approaching - far, far closer than you would have expected given how the floor looked before you entered the private room.

    Spoiler: OOC
    Show

    From the sounds outside you've got one round of actions to take in this cramped room before the guards show up for any prebuffing or unshapeshifting whatever else you may want to do with the time.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  3. - Top - End - #1113
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 8
    AC: 20 HP: 86/86 PP: 10 PIv: 9 PIs: 10
    SR 2/2, Conditions: Protected from Good and Evil, Concentrating

    Grok sighs in relief as the deception clearly failed, but it did at least get them through the door and up a floor. With evil before him, evil behind him, and a potential hint as to where those iron destroying scum came from in front of him, he wasn't going to take any chances.

    Not missing a beat, the butt of his glaive licks out, beating the inspector about the head, trying to remove conscious thought from the foul creature before him, and replace it with dreams of getting beaten about the head. Beating administered, he heads towards the door of the private room, taking up station about ten feet from the door, ready to skewer whomever comes in first with the blade.

    Despite his usual war cry shouting in combat, this time, he remains silent, hoping for just one more moment of confusion, even as he calls upon Moradin's protection as he faced the evil of this place.
    Spoiler: OOC
    Show

    Action: Two non-lethal attacks on Mr. Nortuary.
    (1d20+9)[20] Attack 1
    (1d10+6)[15] Damage 1

    (1d20+9)[13] Attack 2
    (1d10+6)[10] Damage 2

    Move: Position himself to PaM/Sentinel the entrance to the room, hopefully buying a little more time by stalling the guards.

    Bonus: Cast Protection from Good and Evil, which will hopefully be helpful in the coming fight against the foul creatures no doubt rushing towards them.

    Reaction: PaM/Sentinel Attack? And use Relentless Avenger to move enough to block the door, to prevent them from coming in en-mass, so long as he can continue to stand.
    (1d20+9)[25] Attack 1
    (1d10+6)[15] Damage 1


    Last edited by Archmage1; 2024-04-02 at 06:57 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #1114
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 19 HP: 64/64
    Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 2/2,
    Turn Undead: 2/2, Short Rests: 2/2 (+d8) Harness Divine Power 2/2, 2nd
    Conditions: Con reduced to 14 (Slimy Dooooom)

    Why don't you kill us yourself then. You can do it. Senna's eyes glow with an ominous red color. Her dagger glows brightly, as her fiendish magic envelops the hapless Ser. Stab the false necromancer. she says as she throws him her dagger.

    Spoiler
    Show
    Spoiler: Roll
    Show
    (1d20)[10]
    Wisdom save vs DC 13 Bloodlust power, or become "enraged" like a barbarian rage.


  5. - Top - End - #1115
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 62/62 | AC: 13 HP: 32/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise | Spider Form

    The Investigation

    Doing his best to remain calm and in character, Sam bids his companions dismissively, "Subdue him, and try not to make a mess of the office. I will clear matters with the guards." Though Senna's strange actions and spell give him pause and worry that her speaking might be overheard and give them away, Sam hurls a psychic stun at Nortuary as he steps out the door. Remaining tense, he prepares himself to talk down whatever guards might be rushing to their location.

    Leaping from her place as he leaves, Grepha bites at the sensitive places on Nortuary's toes, hoping to subdue him.

    Spoiler: Rolls
    Show
    Sam
    Bonus: cast Mind Thrust on Nortuary, (3d6)[13] psychic damage. (1d20)[20] DC 14 Int save for half, on fail he can only take one action, bonus or reaction for a round.

    Move out of the office with Leaf and close the door behind him.

    Readying action to... look non-threatening to the guards?
    (1d20+10)[25] Persuasion

    Grepha
    Move off Sam's shoulder and into melee with Norty.
    Non-lethal sting attack. Opting not to inject venom since it is more on the lethal side, and she doesn't know yet how much this guy can take.
    (1d20+5)[11] sting attack
    (1d20+5)[13] Invis Advantage
    (1d4+3)[6] damage on hit


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 63/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Conditions:
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Standing dully outside the door, Leaf represses his predatory instincts to draw steel and leap into action, as the false vampire steps outside and motions him to remain calm.

  6. - Top - End - #1116
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 59/59
    PP: 18 PIv: 10 PIs: 18
    Conditions:
    Concentrating on:
    8 / 8 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 3/3 3rd, 2/2 4th
    1/2 Wildshape

    Caelyn shifts back to her elven form quickly, fur and muscle giving way to lean limbs and almond eyes. She invokes the name of her summon, bringing Bokono to existence in a burst of flame meant not to harm anyone, but to bring another combatant into the possible fight.

    Spoiler: OOC
    Show
    BA- Change Back. Action- summon Bokono in an empty square that won't burn anyone.
    The Bear is Back.

  7. - Top - End - #1117
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Though the unarmoured inspector finds himself easy pray for Grok's glaive, he manages to stay standing, and his mental defences prove adequate to throw off the worst of Sam and Senna's spellslinging, even if only barely in the case of Senna's spells. No sooner does Sam leave the room, the doors on the far side swing open, revealing a number of guards - three you can clearly see - approaching, accompanied by the xvart from earlier. The deception may have played to the guards, but to this nameless xvart, he seems to have known the vampire better than to be fooled by your words, and gathered a force as quickly as he could.

    It is this which prompts him to action, conjuring a spectral phoenix that (possibly) strikes fear into the heart of the party, and flings a ball of flame at Sam diffuses pointlessly against his thick scales. At your back, Nortuary incants a spell of his own, summoning spirits to flit around and protect him...and to attack those would do him harm.

    Spoiler: Map
    Show



    Two hits from Grok, Mind Thrust resisted, and Senna's enrage is barely resisted (10+3=13).

    Nortuary uses his 'free' turn to heal himself for 4. He then goes first in Initiative, and casts Spirit Guardians on himself. Grepha takes (3d8)[12] radiant, half as much on a successful DC13 Wis save.

    The xvart goes next and summons a spectral phoenix visage. Any hostile creature starting its turn within 30ft of it (which is all the party, save Grepha currently) needs to make a DC14 Wis save or be Frightened of the xvart for 1 minute. Repeating save, immune to it for 24 hours after success. No saves needed yet since the party's not up, I'm just jotting it down now.
    They then use their bonus action to fling a flameball at Sam, but it misses.

    Grepha is up.

    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  8. - Top - End - #1118
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 62/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise | Spider Form

    The jig, as they say, is up.

    While the events play out outside, Grepha pushes through the searing light and bites the bastard's foot with a vengeance, still sparing him the venom - but not a touch of arcane flame.

    Spoiler: Rolls
    Show
    Sam
    Not turn

    Grepha
    Save failed on Spirit Guardians damage
    Green-Flame Bite attack on Nortuary, for NL damage
    (1d20+5)[21] to hit
    (1d4+3)[5] damage +(1d8)[6] fire damage
    Sparing him the venom to avoid killing him.


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 63/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Conditions:
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Spoiler: Actions
    Show
    Not turn

  9. - Top - End - #1119
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Grepha's tail ignites with flame as she approaches Nortuary but the xvart's swift spellcast slithers through the air, meeting fire with fire. The impact melds the magic together and throws the imp off balance, forcing it back and saving the inspector from a nasty stinger. The guards begin to move in, whips and swords in hand. One slips by, aiming its whip at the Leaf-zombie and cracking one whip on the tabaxi's shoulder, before turning their combined attentions to Bokono. Keen-edged steel and hefty leather tear at the elemental, but stops just short of ending its existence.

    Spoiler: Map
    Show



    Grepha's GFB is Counterspelled by the Xvart, causing the attack to fail. On the plus side, he blew a counterspell on a cantrip, and can't use its reaction again for the rest of the round.

    The three guards move in and attack Leaf (hit once, 5), and Bokono (crit once, 16 and hit twice for 8 and 7) with their whips. They also attempt to pull Leaf prone, but he makes the DC14 Ath/Acr check. Bokono would have failed but he's immune to the prone condition. Two of them also use their bonus actions to attack with their shortswords, dealing 3 and 6 to Bokono, leaving it on 5/45HP if my maths is correct.

    Senna, Sam, and Leaf are up. Senna starting her turn within Spirit Guardians provokes a DC13 wis save to halve [roll0] Radiant. Sam, Senna, and Leaf also need to make the DC14 Wis save or be Frightened of the Xvart, and therefore unable to move forwards.


    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  10. - Top - End - #1120
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 19 HP: 64/64
    Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 2/2,
    Turn Undead: 2/2, Short Rests: 2/2 (+d8) Harness Divine Power 2/2, 2nd
    Conditions: Con reduced to 14 (Slimy Dooooom), concentrating on Mental Prison

    The ditzy zombified cleric draws her newest bell as her willpower deflects some of the protectors of Waukeen. She glances a the flaming phoenix and scoffs. Stand down or your soul will know endless torment in Gehenna. she says, not even sure if the souls of her victims are taken by Bhaal or their respective deities anymore. Regardless, her magic bell echoes with power, and Nortuary sees himself suddenly caught in a steely cage, with spikes pointing inwards, sunken into the depths of a firey pit, burning with dark flames.

    She steps out of his divine radius. We cannot let ourselves get cornered in a room without escape!


    Spoiler
    Show
    Saved vs Spiritual Guardians with 13, halved damage, yet to be rerolled.
    Saved vs Phoenix with a 17.

    Moving to the northwestern edge of the southern room after casting Mental Prison (Int DC 16) for 23 psychic damage on Nortuary and if he fails the save he is imprisoned (with no sight radius) on his square. Moving means he takes another 10d10 psychic damage from the illusory spiked cage and fiendish fire.

  11. - Top - End - #1121
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 62/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Frightened: Xvart (save at start of turn) | Spider Form

    Frozen in place by the apparition, Sam tries to keep his focus, sending whispers of doubt into the mind of the nearest guard - and hopefully provoking him to turn his back to Grok's blade and Bokono's flames.

    Spoiler: Rolls
    Show
    Sam
    Dissonant Whispers on the guard near him and Leaf.
    (3d6)[10] psychic damage
    (1d20)[6] DC 14 Wis save for half, on a fail target uses reaction to flee, which should provoke from Grok and Bokono

    Grepha
    Not turn


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 58/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 8 cold
    Conditions: Frightened: Xvart (save at start of turn)
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Shaken by the appearance of the fear-radiating bird, Leaf flinches away from the whip-crack. His ears peel back and he pulls an arrow, firing in a panic. The tip of the arrow glows an icy, pale blue.

    Spoiler: Actions
    Show
    Shortbow attack on the nearest thug using a cold arrow. If that one ran away from Sam's spell, target the other nearest one next to Bokono.
    If Steady Aim is an option for rogues in this game, bonus action for that to cancel out Frightened Disadvantage.
    [roll]1d20+11[roll] to hit, 17 in Discord
    (1d20+11)[21] if Steady Aim is not an option
    [roll]1d6+8[roll] 10 damage (rolled in discord) on a hit and (1d6)[6] cold damage
    If Steady Aim is an option, and Adv and Disadv cancelling out counts as having neither, Bokono is an adjacent ally, so (4d6)[10] Sneak Attack damage if needed.
    Last edited by RandomWombat; 2024-04-05 at 11:56 PM.

  12. - Top - End - #1122
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    With a peeling bell, Nortuary finds himself locked in a hellish prison entirely of his own making (and magic). Despite the horrors he is locked within, the inspector's mind proves strong enough to maintain his spell. Sam's foe is less resilient, falling victim and fleeing away back from whence he came. Leaf's arrow strikes true just as one of the soldiers closes, slashing at him with a shortsword. The dart follow up at Grok plinks pointlessly against his armour, and the entire battlefield almost stops to ask why he even bothered.

    The other approaching soldier slashes twice at Bokono, but despite the elemental's weakened form, and the buoyed morale of his close ally, the swordsman isn't able to finish the job.

    Spoiler: Map
    Show



    Senna took 15 (then halved by save, to 7) radiant damage from SG, in case it wasn't updated. Nortuary fails save vs. Mental Prison, but succeeds on Concentration, so SG stays up. He's extremely close to falling over.

    Save failed vs. Dissonant Whispers from Sam, but Grok had already spent his reaction, so the enemy can move away un-OA'd.
    Leif hits, for 26 total.

    The soldiers move in. One closes to Leaf, hitting once with a shortsword for 9, missing with their other attack, and also missing with their bonus action dart attack on Grok.
    The other attacks Bokono, but despite 13 AC and pack tactics, his two shortsword attacks narrowly miss (by 1, on both attacks), leaving the elemental alive...for now!

    Caelyn takes 15 radiant from Spirit Guardians at the start of her turn, DC13 wis for half.
    Caelyn and Grok also need to make the DC14 Wis save or be Frightened of the Xvart, and therefore unable to move forwards.


    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  13. - Top - End - #1123
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 8
    AC: 20 HP: 86/86 PP: 10 PIv: 9 PIs: 10
    SR 2/2, Conditions: Conditions: Protected from Good and Evil, Concentrating, Frightened of Xvart

    Feeling a strange thing within himself, and finding himself almost unwilling to move towards the small blue creature in the distrannce, Grok glances towards Nortuary, the slight tremble in his hands concealed by his gauntlets. With Nortuary potentially handled, and an enemy directly in front of him failing to stab him, Grok shifts his grip on his glaive, shortening it, and thrusting it with vicious force towards the soldier right in front of him. If the soldier goes down, he tries to take a step forwards, but finds himself incapable of doing so, unable to bring his quailing heart to get any closer to that horrifying blue thing.
    Spoiler: OOC
    Show

    Using Brace(From the Weapon Skills)
    Attacking twice
    (1d20+9)[24](28 disadvantage rolled in channel) Attack 1
    (1d10+6)[8] OR (1d10+6)[14] Damage 1

    (1d20+9)[25](27 disadvantage rolled in channel) Attack 2
    (1d10+6)[10] OR (1d10+6)[12] Damage 2

    Reaction attack?(Between Sentinel, PaM, and Sam, I imagine Grok will get an AoO off this round)

    (1d20+9)[22](Nat 1 disadvantage rolled in channel) Attack
    (1d10+6)[15] Damage



    Last edited by Archmage1; 2024-04-07 at 08:29 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  14. - Top - End - #1124
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 44/59
    PP: 18 PIv: 10 PIs: 18
    Conditions:
    Concentrating on:
    8 / 8 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 3/3 3rd, 2/2 4th
    1/2 Wildshape

    Caelyn, still feeling some leftover instincts from her canine form, growled as she watched the guards savage her elemental companion. Turning to Nortuary, she grit her teeth through the holy damage of his spell and advanced on him, Summoning power into her staff, she attempted to sweep the caster's legs in an attempt to down him without killing him.

    Spoiler: OOC
    Show
    [(1d20+8)[18] to hit for (1d8+6)[11]
    The Bear is Back.

  15. - Top - End - #1125
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Grok's glaive whips out at the nearest enemy, cutting deep despite the fear, and bloodying the over-eager soldier who ran into the fray. They're still standing, but it's quite clear they're outmatched immediately.

    Caelyn slips out of sight of the xvart, letting the fear steadily inch away, but finds it replaced by a deep desire, a hot and cold hunger in the belly and just beneath the skin. She raises her staff, and the world goes black for what feels like only a moment. When her eyes open once more, Nortuary lies dead at her feet, his skull bashed into a bloody, brainslurried pulp. The young elf that had tried to take him alive finds quite the opposite. He is not merely dead, but beyond recovery for any magics you might have. And she did it. Blood talks louder than words, and right now it is not merely speaking, it is singing. A giggle, mad and gleeful, bubbles from Caelyn's lips, unbidden but comfortable, for only a moment before the feeling passes, and she is 'herself' again.

    The xvart pushes forward, set on putting you down. It opens with a burst of arcane magic against Bokono, finally extinguishing his flame, before a second blast of flame sears Sam's scales.

    Spoiler: Map
    Show



    Grok hits twice, bloodying the soldier.
    Caelyn kills Nortuary.

    The xvart magic missiles Bokono, finishing it off, and bonus action fireblasts Sam for 5 fire damage before resistances.

    Grepha is up.

    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #1126
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 60/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Frightened: Xvart (save at start of turn) | Spider Form

    The flames scarcely mark Sam's scales, if they could be seen. The outward illusion of the vampire simply looks untouched.

    Within the room, Grepha bears witness to Caelyn's episode. A spider's expression is difficult to read, if it could in fact be seen, but she speaks. "Keep it together. One of them or not, he was dangerous in his own right," she tries to assuage Caelyn's no doubt deteriorating mental state. "Eyes on the prize." An infernal pep-talk is cold comfort, but she at least has the sense to try.

    She feels the fear spell nagging at her as she advances into the next room and climbs to Grok's shoulder for a vantage, but discards it with a thought. Irritation still boils beneath the surface at the last fear spell to enfeeble her, and she reaches out with a trail of darkness to drag the xvart nearer to harm.

    Spoiler: Rolls
    Show
    Sam
    Not Turn

    Grepha
    Move onto Grok's shoulder.
    (1d20+5)[14] to hit Xvart with Eldritch Blast
    (1d10)[10] force damage on a hit, and drag him 10 feet forward into the space of his phoenix apparition


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 49/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 8 cold
    Conditions: Frightened: Xvart (save at start of turn)
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Leaf feels the sting of another blade.

    Spoiler: Actions
    Show
    Not Turn

  17. - Top - End - #1127
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    Grepha's spell narrowly slips off the xvart's mage armour, though it is very narrow.

    The guards, absent a Bokono to target, move in closer, whips cracking out against Sam, Leaf and Grok, delivering blows that cut beyond armour, and in the case of the formermost and lattermost, wrapping their ankles and dragging them to the floor in the process. With Sam proned, his tripper follows up with a shortsword strike that slips between scales to draw blood.

    Spoiler: Map
    Show



    Grepha narrowly misses (14 vs. AC15).

    The guards move back in and attack Sam (hit twice, 8 and 5), Grok (crit once, 12, miss with the other) and Leaf (hit twice, 8 and 6). Grok and Sam additionally fail their ath/acr check if I'm not mistaken (Sam: 9+Mods vs DC14, Grok: 4+Mods vs DC14) and are pulled prone by the whips. Leaf passes theirs (11+mods=safe) One of them follow up attacks Sam with their shortsword, for 10.

    Senna, Sam, and Leaf are up. If you were Frightened before, and didn't remember to make your end-of-turn wis save, now might be a good time to make it from last time!

    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #1128
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    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 37/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Sanctuary (Senna), True Strike (cast on Grok and Grepha), Bardic Inspiration (Grok) | Spider Form

    Kicking back up to his feet, Sam finally shakes off the fear that had crept into his stance. "Strike now, push them back." He lets magic slip into his words, bolstering Grok and Grepha in their attacks. Feeling Senna's protective ward take form, he holds back from attacking himself.

    Spoiler: Rolls
    Show
    Sam
    Stand up with movement.
    Bonus action Bardic Inspiration on Grok.
    Bonus action cast True Strike on Grepha and Grok, giving Advantage on their next attacks.
    Cure Wounds to heal Leaf for 5 to avoid breaking the Sanctuary.

    Grepha
    Not turn


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 35/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 8 cold
    Conditions: Frightened: Xvart (save at start of turn)
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Though the weapon wraps around his ankle, Leaf deftly slips loose before it can pull him from his feet. Still shaking, he takes a knee and fires point blank at the bloodied foe in front of him.

    Spoiler: Actions
    Show
    Bonus action to steady aim at the bloodied guard to negate melee Disadvantage
    (1d20+11)[28] to hit
    (1d6+8)[12] damage
    (4d6)[14] sneak attack damage from adjacent allies, on a hit
    Last edited by RandomWombat; 2024-04-11 at 08:10 PM.

  19. - Top - End - #1129
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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 19 HP: 56/64
    Spells: 1st: 3/4 2nd: 2/3 3rd: 3/3 4th: 2/2,
    Turn Undead: 2/2, Short Rests: 2/2 (+d8) Harness Divine Power 2/2, 2nd
    Conditions: Con reduced to 14 (Slimy Dooooom)

    As the bell's spell wanes, Senna sees her sister caving the priest's head in. Caelee, get a grip. We need to move! The Deneirite advances, invoking two divine glyphs. One rune surrounds Sam, shielding him from any attack if he stays peacably. Another shortly surrounds Senna before exploding outwards in holy light.

    Spoiler
    Show
    Moving 1 southeast of Leaf.
    Word of Radiance for 12 (saves 17, 7, 4 without mods)
    Casting Sanctuary on Sam.

    Last edited by Spore; 2024-04-12 at 12:42 PM.

  20. - Top - End - #1130
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    Default Re: Iron Crisis Pt3 IC

    Point blank, the enemy might have normally been able to throw off Leaf's aim, but a steady hand delivers a bowshot through his helmet and skull, dropping him to the floor with a sickening splat. Senna moves to fill the gap, radiant light searing two of the whip-wielders, and gaining her the attention of the remaining soldier, who moves in to stab her - and does so with critical accuracy, at least at first. The pain moves her away from the second stab.

    Spoiler: Map
    Show



    Sam does his inspirationy things.
    Leaf finishes off the injured soldier.
    Two failed saves vs. Word of Radiance hurt the two nearest guards.

    The remaining soldier attacks Senna twice, critting once for 12 with their shortsword, and missing with the other attack.

    Caelyn and Grok are up.

    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #1131
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    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 8
    AC: 20 HP: 74/86 PP: 10 PIv: 9 PIs: 10
    SR 2/2, Conditions:

    Hearing the meaty thwack from behind, Grok notices the rather lifeless corpse of Nortuary and the ecstatic look on Caelyn's face, and frowns, deeply. Seems their refusal of their claimed father doesn't go so far as they claimed..
    Still, this was a battle, not a drinking binge. Now was no time to be distracted. With the soldier in front of him brought down by Leaf's desparate melee shooting, Grok swiftly charges into the gap, putting his bulk in between the archer and the multitude of soldiers attacking, and lashing out with his glaive, the blade moving far more swiftly than anyone would have expected from looking at the dwarf.
    Spoiler: OOC
    Show

    Move: Advance southeast one tile, to stand over the corpse of the dead soldier.
    Attack: Attack the most damaged looking enemy.
    (1d20+9)[13] Attack 1
    (1d20+9)[18] Attack 1 Advantage
    (1d10+6)[12] Damage

    (1d20+9)[29] Attack 2 CRIT: Smite for 6 damage, so 24 damage total
    (1d10+6)[8] Damage

    Reaction:
    When they try to move, or attack one of his allies, demonstrate why that was a bad idea.
    (1d20+9)[29] Attack Reaction CRIT: Smite for 14 damage, so 56 damage total
    (1d10+6)[12] Damage

    If any of the attacks miss, use the bardic inspiration, for (1d6)[6] bonus to attack(If the attack misses by 4 or less, anyway.)


    Last edited by Archmage1; 2024-04-13 at 09:25 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  22. - Top - End - #1132
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    purepolarpanzer's Avatar

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    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 44/59
    PP: 18 PIv: 10 PIs: 18
    Conditions:
    Concentrating on:
    8 / 8 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 2/2 4th
    1/2 Wildshape

    When the blow landed and the blood and brain matter began to flow, and Caelyn felt herself lose control of her body as her lips curled into a smile, Caelyn started an inward scream that became an outward scream as soon as the twisted impulse to smile and giggle passed. Was this their fate? A future of forced bloodshed, of doing battle over and over again, unable to stop themselves from slaying each foe they came across? A future where hatred and murder were their only constant companions? Turning to Grok and reading the discomfort... and perhaps disgust on his features, Caelyn's scream ignited her.

    Flames began to pour from her lips, eyes and ears, and a corona of heat and flame surrounded her like an aura. Remorse, pain, regret, and helplessness fueled her flames and made her voice rise to the heavens in a cry for relief from this terrible burden. And, despite the fact that there was no divine response, no pillar of golden light or divine messenger of some sort, her cry was smothered. Her flames receded to embers. The bloodlust was replaced by calm, cool assurance. Turning to face her family, her new friends, and her foes, her face is still as water, impartial as the night sky, and as sure as the constant stars that have guided mortals since this world was formed.

    She could no control the now. She could not fight this bloodlust or resist it's call- her own force of personality did not measure up to that of a god. But... she remembered Melian lecturing her about the elvish gods. She remembered her speaking of the Lady of Dreams. She remembered the promise that god made her followers. That they could dream of a better tomorrow. Of a time free of strife. And that through hard work, dedication, and allowing oneself to rest that the future could be shaped, that dreams could come true. And Caelyn's dreams had been of peace ever since Seniyad had enhanced her staff and planted a seed of hope in her heart.

    She could not resist the god of murder's power this day. But tomorrow was another day, and tomorrow, with effort, could hold peace. She was sure of it.

    Stepping forward, Caelyn, graceful, calm, and sure, sent a cascade of fiery missiles rocketing across the room at the spellcaster Xvart. One followed the other in a rain of pain, but it was administered carefully. Surgically. These enemies had to die, but if she did not try to stay her hand, then her mind remained her own. The staff wreathed her in flames with the remaining energy of the spell, but it was tight. Controlled. In her possession. She ignored the others for now, their pep talks, their commands, their disgust. She knew what she was doing- fighting for her dreams.



    Spoiler: OOC
    Show
    Level 3 Scorching Ray, rerolling ones for damage now. (1d20+8)[19](19) for (2d6)[4][6](10) fire damage. (1d20+8)[5](5) for (2d6)[3][3](6) fire damage. (1d20+8)[6](6) for (2d6)[3][6](9) fire damage. (1d20+8)[18](18) for (2d6)[6][2](8) fire damage. Will roll in discord for any rerolls.

    Caelyn starts giving off light for 30/30, and if anyone hits her in melee they take 1d4
    The Bear is Back.

  23. - Top - End - #1133
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    Default Re: Iron Crisis Pt3 IC

    Grok wades into the fray, slicing a brutal cut against the one that stands against Sam, barely leaving him standing. Caelyn and the xvart exchange a barrage of fire, Caelyn earning two hits to the xvart's singular ray.

    Spoiler: Map
    Show



    Two hits from Caelyn.
    Grok severely wounds the far left guard - he's now on single digit HP. His reaction has yet to be activated, so that's still 'outstanding'.

    The xvart retaliates with a scorching ray of its own at Caelyn, but only one ray hits, or 8 fire damage. His bonus action fire from the phoenix misses too.

    Grepha's up.


    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #1134
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 37/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Sanctuary (Senna), Bardic Inspiration (Grok) | Spider Form

    Sam remains surrounded by a blockade of guards, but his companions arrive in time to push them back. Grepha, still in the form of a spider, hops from Grok's shoulder and bites the foot of one of the whip-wielding thugs.

    Spoiler: Rolls
    Show
    Sam
    Not turn

    Grepha
    Move to share Sam's space, bite the far left guard to finish him off, should the dice abide.
    (1d20+5)[17] to hit
    (1d20+5)[9] True Strike
    (1d4+3)[7] damage, +(3d6)[10] poison damage, (1d20)[3] DC 11 Con save to halve


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 35/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 8 cold
    Conditions: Frightened: Xvart (save at start of turn)
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Leaf catches his breath, thankful to have allies between himself and their enemies.

    Spoiler: Actions
    Show
    Not turn

  25. - Top - End - #1135
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    Default Re: Iron Crisis Pt3 IC

    Grepha swoops in and viciously finishes off the whip-wielder, bringing the kill count to three of theirs to none of yours. The two remaining ones stand fast, whipping out at Sam (who evades both strikes) and Senna (who likewise blocks the painful leather). Grok's glaive whips out at the one that targeted Sam, and comes extremely close to beheading him in the process. He hangs on, by the narrowest of breaths.

    Spoiler: Map
    Show



    Grepha finishes off the leftmost guard.

    The middle one attacks Sam and misses twice. He eats Grok's crit, setting him to 3HP after taking 56 damage.
    The right one attacks Senna twice, and also misses. Not a great turn for them!

    Senna, Sam, and Leaf are up.


    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  26. - Top - End - #1136
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 37/62 | AC: 13 HP: 20/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Sanctuary (Senna), True Strike (Grok, Grepha), Bardic Inspiration (Grok, Caelyn) | Spider Form

    Weaving another bolstering spell upon his allies, Sam places a supportive hand on Caelyn's shoulder. "We haven't lost the war yet," he quietly encourages. He places trust in Senna's spell to keep their blades and whips from him; and whether by luck or divine providence, they do not find him.

    Spoiler: Rolls
    Show
    Sam
    True Strike on Grok and Grepha again.
    Bardic Inspire on Caelyn as a bonus action.

    Grepha
    Not turn


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 35/63
    PP: 18 PIv: 15 PIs: 14
    HD: 8/8d8
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 7 cold
    Conditions:
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    At last shaking off the fear, Leaf zips out of the cover of his allies to get a better angle, skidding to a crouch behind one of the long rows of desk cubicles. Popping out, he draws and fires an arrow tipped with blue light and icy mist.

    Spoiler: Actions
    Show
    Frightened cleared.
    Bonus action Disengage. Move 2 SW, 3 S, taking partial cover behind the long desk.
    Shoot far right soldier next to Senna.
    (1d20+11)[20] to hit
    (1d6+8)[12] damage, +(1d6)[4] cold damage from a cold arrow, +(4d6)[15] sneak attack damage from Senna adjacency

  27. - Top - End - #1137
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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 19 HP: 46/64
    Spells: 1st: 3/4 2nd: 2/3 3rd: 3/3 4th: 2/2,
    Turn Undead: 2/2, Short Rests: 2/2 (+d8) Harness Divine Power 2/2, 2nd
    Conditions: Con reduced to 14 (Slimy Dooooom)

    Stand down or be seared by holy flame! Senna shouts as her holy symbol envelops her figure in bright light again.

    Spoiler
    Show
    Casting Word of Radiance for (2d6+4)[9] radiant damage
    Con saves (3d20)[17][3][6](26) to negate.


  28. - Top - End - #1138
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    Leaf's arrow and Senna's spell tear at the collective guards - though one manages to shrug off the radiant word. The arrow proves far more deadly, sticking into the soldier's side. Unfair though it may be, he runs not to strike at the tabaxi, but instead continues to slash and stab at Senna, his blades cutting deep with a pair of strikes that still pale in comparison to the injury he took.

    Spoiler: Map
    Show



    One passed save, two fails.
    Leaf hits, knocking the soldier down to single digits.

    He retaliates, hitting Senna twice for 10 and 12 piercing. Since both attacks hit, his Ruthless trait activates, and he deals an additional 5 on top of that. 27 total. On the plus side, he's also almost dead.

    Caelyn and Grok are up.

    Initiative:
    N: (1d20)[15]
    X: (1d20)[15]

    Grepha: (1d20+5)[13]

    G: (1d20+5)[12]

    Senna: (1d20)[11]
    Sam: (1d20+5)[8]
    Leaf: ((1d20)[3]

    S:(1d20)[3]

    Caelyn: (1d20)[1]
    Grok: (1d20)[1]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #1139
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 8
    AC: 20 HP: 74/86 PP: 10 PIv: 9 PIs: 10
    SR 2/2, Conditions:

    The divine energy fading from his bloodied glaive as he withdraws it from the soldier having disrupted the soldier's attempt to assault Senna, Grok almost smiles for a moment, pleased with how this battle was going despite the incident with Caelyn, but before he can set himself for another attack, one of the soldiers manages to land a vicious combination attack on the casting Senna, one which he returns, with interest as his Glaive flashes out across the gap between himself and the soldier, slashing for the now exposed neck. Hoping to take advantage of the distracting nature of an abrupt spray of blood, he slams the butt of his extended polearm up, trying to drive the nose of the leftmost soldier into his brain as a part of the same motion.
    Spoiler: OOC
    Show

    (1d20+9)[11](21 with True Strike advantage) Attack on the Rightmost soldier
    (1d10+6)[8] Damage

    (1d20+9)[15](+5 from bardic inspiration if this would miss) Attack on the Leftmost soldier
    (1d10+6)[11] Damage

    Reaction: Sentinel Attack?
    (1d20+9)[18] Attack
    (1d10+6)[14] Damage


    Last edited by Archmage1; 2024-04-17 at 05:47 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  30. - Top - End - #1140
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 44/59
    PP: 18 PIv: 10 PIs: 18
    Conditions:
    Concentrating on:
    8 / 8 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 3/3 3rd, 1/2 4th
    1/2 Wildshape

    "Time to end this." Caelyn strode forward, ignoring the blades and tipping her way out of a back swing by Grok, aligning herself so all three of the remaining guards are lined up before her. Raising her hands, she blows between templed fingers, sending a wash of flame over all three of them with enough spell power to roast most men, let alone those who were already battered and bleeding.

    Spoiler: OOC
    Show
    Upcast burning hands with a level 4 slot. (6d6)[2][3][2][3][5][1](16) damage, rerolling ones. +5 damage from the reroll in discord. Rolled 3d20 unmodified for saves and got 14, 10, 10.
    Last edited by purepolarpanzer; 2024-04-20 at 01:44 PM.
    The Bear is Back.

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