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  1. - Top - End - #121
    Titan in the Playground
     
    Amnestic's Avatar

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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    Caelyn's ball of flame engulfs the spellcaster who screams in agony as the fire covers him head to toe. He collapses to the ground, writhing, before falling still, his clothes charred to cinders, his skin blistered and melted. Undettered, his ally moves forward and aims their own crossbow at Caelyn, though the shuddering shifts in the boat's position throws off his aim and the bolt thuds into the ceiling some distance above Caelyn's head. The man drops prone, hiding behind the counter away from any ranged retaliation.


    By now the water has begun to surge up over the floor. Its icy chill bites through boots, even if watertight, and Vala grimaces as the icy chill hits her. "Up and out, everyone!" She yells, flustered as she urges the panicked people up with a point of her spear. "The cold will kill as fast as a sword, don't stop!" She glances back at her pack at the front end of the ship - including her shield, her cooking gear and her instrument. Clearly she wants to go for it, the speed by which the ship was sinking...she decides against it. She'd have to go without.


    Spoiler: Map
    Show




    Caelyn snipes the caster and finishes them off. I'll say the heals go through as described to the lower deck.
    With the advantage from Hold Person, Vala cuts down the last assassin in the lower decks and then moves around the back end to make room for the civilians who rush through the gap towards more danger.
    Though the water level isn't yet at the size to cause exhaustion checks or difficult terrain, your characters can be sure that it's only a matter of time.

    The thug type misses Caelyn with their crossbow and drops prone, giving them significant cover against ranged attacks.

    Senna, Grepha, Sam, Grok, and Leaf are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  2. - Top - End - #122
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows, Spider Form

    Grepha skitters to and fro out of the way of the assassin's frenzied sword thrusts. When he moves after Leaf, she pursues, crawling with her much smaller legs after him and biting at his heels with glowing, fiery fangs.

    Gliding over the icy water, Sam hits the ground running on the stairs and rushes up into the room. He circles around the room and stumbles onto the hiding thug, much to his surprise. Focusing his mind, he lashes out with a mental attack.

    Spoiler: Actions
    Show
    Sam
    Fly 4 N onto the stairs and land. Dash on the ground 1 NE, 3 SE.
    Bonus action Mind Thrust on thug.
    (1d20)[15] Int save vs DC 14 to halve (3d6)[14] psychic damage. On a fail, can only take a single action, bonus action or reaction for 1 round.

    Grepha
    Move 2 NE, 2 N.
    Bite-sting attack on Assassin with Green Flame Blade
    (1d20+5)[24] to hit
    (1d4+3)[5] damage plus (1d8)[5] fire and (3d6)[11] poison
    (1d20)[17] Con save vs DC 11 to halve poison damage


  3. - Top - End - #123
    Ettin in the Playground
     
    GnomeWizardGuy

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    Apr 2019
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    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 17 HP: 41/60 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 3/3 Dawn


    The arrow bites deep into Leaf's side. He didn't even see it coming, but now he feels not just the tip, but the pain of poison running through his body. He's starting to think running up here alone was a bad idea. But then the elf appears and bathes him in healing magic, and a large spider seems to come to his aid, biting at the man in front of him.

    When the spider comes and attacks the man next to Leaf, he uses the distraction as an opportunity to retreat, using his bow to fend off any attacks from the bandit. He nods at the spider, "Thanks"

    In a practiced fluid motion, he pulls out an arrow, draws the bow, and quickly fires at the man, before turning and moving towards the bow of the ship.

    Spoiler: OOC
    Show
    BA Disengage, move W, shoot, move W, SW, S, S
    Attack: (1d20+12)[21]
    Damage: (1d8+7)[15]
    Colossus if injured: (1d8)[6]
    Sneak attack: (2d6)[5]
    If Crit (1d8)[8] base + (1d8)[7] piercer + (1d8)[7] colossus + (2d6)[6] sneak attack
    Piercer reroll lowest d8 if roll 3 or less: (1d8)[1]
    = 26 damage

    Last edited by Bobthewizard; 2022-12-10 at 06:05 PM.

  4. - Top - End - #124
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 56/77 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    Doused by the Elf's healing water, Grok looks at her, and starts to open his mouth, before he realizes that the bloody, leaking wounds on his chest were closing up a bit, and he instead gives her a quick nod, before bursting into motion, his bare feet slapping into the freezing water as he skirts around the hole in the deck, and rushes up the stairs, and towards the assassin in the rear of the second level.
    "You'll never get away with this! Give up yer boss, and you can live!"
    His voice is gravely, but shows no signs of pain, only grim determination.
    Spoiler: OOC
    Show

    Double moving, as he has a bit of walking to do. 50 feet total.


    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  5. - Top - End - #125
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    Spore's Avatar

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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 12 HP: 34/61
    HD:7/7d8 Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 1/1
    First Impression: lightly clothed and bloodied, clutching a holy symbol
    Conditions: -

    Alright, folks. You know the drill. Follow the bloody cleric. Senna runs upstairs in her nightgown, bloodied and clutching a holy symbol. As she sees the person responsible for the sinking ship, she slams magic projectiles into his face.

    Spoiler
    Show
    Magic Missile from a 3rd level slot. 3 x 5 missiles = 15 damage.

    Last edited by Spore; 2022-12-11 at 12:40 PM.

  6. - Top - End - #126
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Thrown off by the fiery bite in its leg from Grepha, the assassin is an easy mark for Leaf's arrow, which punctures through flesh and muscle. The far assassin makes a symbol in the air which the other two seem to recognise, and they begin their silent retreat, refusing Grok's call for information. The cornered swordsman lashes out twice at Grok's unarmoured form and finds him easy to strike, but receives a just reward in turn when he moves to flee and Grok's polearm slices at the leg, stopping him in his tracks.

    Already keenly aware of danger, Sam's spell doesn't seem as effective as hoped, though they still grimace with pain.

    Senna's blast of magic strikes the southern assassin as they - strangely at first - move forwards. Though their clothes singe and burn from the magic they press on undeterred, tossing a fat leather bag into the collective of Leaf, ??? and Caelyn. It bursts in a mass of twisting vines and plantgrowth. Leaf and ??? manage to pull away before it can hold them down, though Caelyn finds her upper body strength lacking as they hold her down. It lasts for only a short moment though as Vala, bringing up the rear of the civilians, sees Caelyn trapped. She grabs at the vines with one hand and tears them away in a single motion, freeing her just as quickly as she'd been trapped.

    The assassin doesn't wait for their comrades, and with incredible speed moves upstairs, out of sight.

    Spoiler: Map
    Show




    Thug makes his save vs. Mind thrust, taking half damage.
    Grepha and Leaf both hit their target, though they make their save vs. Grepha's poison.
    The spellcaster was already dead, so Senna's magic missile retargets to the south assassin, hitting.

    North assassin hits Grok twice for 11 total (4+7). They then try to disengage and move away. They get hit by a Sentinel strike for a further 14 from Grok, locking them in place.
    The south assassin moves forward, tosses a tanglefoot bag* (green circle). Leaf and ??? make their strength save but Caelyn is Restrained. The area is now difficult terrain for 1 minute. The assassin then Dashes upstairs out of sight.

    Since Vala is strictly ahead of the players in initiative, I took Vala's turn first - she used her action to free Caelyn (with a successful athletics check), so she is now no longer restrained. It didn't last. The civilians move up. Now that no one is on the lower deck, it's out of sight - though not out of mind.

    ??? and Caelyn are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]


    EV: [4]
    ES: [4]

    Senna: [1]


    *
    #### Tanglefoot Bag
    _Wondrous Item (Consumable), Common_

    These bags are slightly larger than an average loaf of bread, and seem to constantly squirm when held. They can be thrown as an action to a point within 30ft. The bag bursts in a sudden rush of plant growth when it hits the ground, covering a 10ft radius area. Creatures within the area when it first bursts must make a DC10 strength saving throw or be Restrained for 1 minute. They may use their action on their turn to make a Strength (Athletics) check against DC10 to end the effect early.

    In addition, for 1 minute the covered area is difficult terrain due to the plant growth.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  7. - Top - End - #127
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    The Frozen Northlands
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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 54/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 0/1 4th

    Caelyn advanced towards the dock, keeping an eye on the civilians that Senna guided, but also keenly aware of the remaining threats. The cinders, flames, and anger in her features had died down somewhat, and she appeared mostly in control when she launched a fire bolt at the thug fighting the unarmored dwarf. With a swift command her healing spirit hopped up the stairs and nuzzled at the mysterious elf, seeking to further heal her wounds.

    Spoiler: OOC
    Show
    Move towards the dock, where ever that is on the map. Fire a fire bolt- (1d20+7)[13] for (2d10)[4][10](14), with 1's becoming 2's. Healing spirit moves to Awful's character and heals for (1d6)[5]
    The Bear is Back.

  8. - Top - End - #128
    Ogre in the Playground
     
    Awful's Avatar

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    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 68/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 3/4 1st, 2/2 2nd

    The elf blinked as the spirit nuzzled at her. SHe tried to pat it cautiously, hand sinking into the immaterial surface of it, and frowned. Vine were still curling up and around her feet, so she impatiently pulled with her legs until they broke free and waded forward against the insolent greenery.

    The assassin was out of reach, so she thoughtfully extended her claws. They slid from her fingertips with a pleasing snkt! She considered the distance, and then, almost lazily, clciked her tongue and batted at the air. Three rippling slashes leapt from her fingers to batter against the rude intruders with supernatural energy.
    Spoiler: OOC
    Show

    Move: move 30ft S
    Action: Cast magic missile at southern assasin (or northern, if he's gone, not sure if he has or not) for 3x (1d4+1)[4]
    BA: nupReaction: cast Shield if hit
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  9. - Top - End - #129
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Though slowed by Grok's legslash the assassin manages to narrowly avoid being struck by Caelyn's firebolt which flitters past their head into the wall, thankfully dissipating on impact without igniting the wood. As Caelyn and ??? move towards the stairs at the far end of the ship, it tilts to the left suddenly, sending everyone stumbling. Though not as major as when the water first surged in, it's yet another keen reminder that the boat is fast sinking.

    ???'s magic missiles curve around the thug's cover, striking peppering him with pain, and forcing him to stand back up again. He clambers to his feet, blade now in hand and moves to block Caelyn's escape, slashing at her while glancing back at the stairs up to the next floor, his body twisting to make it clear he'll very soon be following his compatriot. The elf evades one hit, but the second grazes her on the arm.

    Spoiler: Map
    Show




    Fixed Sam's position. Everyone got shoved 5ft -> by the boat moving. Effect? Minor, honestly.

    Movement is hindered a bit due to the difficult terrain on ??? and Caelyn's part.
    Caelyn's firebolt misses.
    Magic missile hits, of course. No shield spell on this guy.

    The thug hits Caelyn once for 4 slashing. Minimum damage aww yeah.

    Senna, Grepha, Sam, Grok, and Leaf are up. The assassin in the corner is bloodied, the thug in Caelyn's path is injured but still doing okay.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  10. - Top - End - #130
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 45/77 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    Staggered by the shifting of the boat underfoot, Grok does keep his senseability around himself, and doesn't hesitate to attempt to beat the assassin before him unconscious for later questioning, lashing the haft of his glaive into the assassin, and letting the corpse he was carrying drop to the deck in the process.
    Spoiler: OOC
    Show

    Attacking the assassin twice, and hopefully, dropping him, non-lethal.
    (1d20+9)[11] Attack 1
    (1d10+6)[16] Damage 1

    (1d20+9)[21] Attack 2
    (1d10+6)[9] Damage 2

    If that knocks the assassin out, Grok will pick him up, and continue towards the exit.


    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #131
    Ettin in the Playground
     
    GnomeWizardGuy

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    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 17 HP: 41/60 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 2/3 Dawn


    Entangling vines and a lurching ship aren't a great combination. Leaf dances away from the vines and towards the exit, assuming Grok and his spider friend can manage the nearest enemy.

    "Come on. We need to get out of here!"

    As he leaves the stern of the ship, Leaf focuses on the enemy by Caleyn. He draws an arrow, utters a small prayer to Maztica, and lets the arrow fly. When the arrow hits, it dissolves into a mass of tangling vines that engulf the bandit, wrapping around his arms and legs to keep him in place.

    Spoiler: OOC
    Show
    BA Dash, weaving around the difficult terrain and avoiding any AOO from the enemy, ending up 2 squares west and 2 south of Caelyn.

    Attack: (1d20+12)[28]
    Damage: (1d8+7)[11]
    Colossus if injured: (1d8)[8]
    Sneak attack: (2d6)[6][6](12)
    If Crit (1d8)[3] base + (1d8)[4] piercer + (1d8)[4] colossus + (2d6)[2] sneak attack
    Piercer reroll lowest d8 if roll 3 or less: (1d8)[8]
    If no d8 at 3 or less, reroll lowest d6 2 or less (1d6)[3]
    = 31 damage

    On a hit, will use bow's entangle, DC14 STR save or restrained until end of my next turn.

    Last edited by Bobthewizard; 2022-12-14 at 09:01 AM.

  12. - Top - End - #132
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    Spore's Avatar

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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 12 HP: 34/61
    HD:7/7d8 Spells: 1st: 4/4 2nd: 1/3 3rd: 2/3 4th: 1/1
    First Impression: lightly clothed and bloodied, clutching a holy symbol
    Conditions: -

    Senna scribes a glyph into the air, that wraps itself around the other party guests. Upstairs, all of you! she commands them and advances towards the next stairwell. Her shield helf aloft, she goes up.

    Spoiler
    Show
    Aid +5 mHP on all three survivors.
    Move south towards the stairwell.

    Last edited by Spore; 2022-12-14 at 03:12 PM.

  13. - Top - End - #133
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows, Spider Form

    Grepha checks to ensure that the assassin goes down to the dwarf's assault. And if not, she aims to finish the job. But sticking around is not on her agenda, and she scuttles away across the wooden floor regardless of the assassin's state of living. Were she a quasit, she could simply swim out as a toad. But then she would also be a quasit, so she counts her few blessings.

    Staggering back onto some barrels of wine, Sam pulls himself off of them and sprints towards the stairs, firing blasts at the assassins as he leaps the obstacles in his path, not wanting to let their last assailant escape.

    Spoiler: Actions
    Show
    Grepha
    If North Assassin survives Grok's attack, Green-Flame bite him.
    (1d20+5)[22] to hit
    (1d4+3)[7] damage plus (1d8)[4] fire and (3d6)[15] poison
    (1d20)[15] Con save vs DC 11 to halve poison damage
    Then move 2 SW, 2 S into Vala's space. If no attack is needed, Dash another 2 SW, 2 S.

    Sam
    Acting after Grepha this round.
    Cast EB. Target north assassin first, south assassin second.
    (1d20+6)[22] Blast 1
    (1d10)[2] damage, (1d4)[4] bump damage either into the mast pillar or the wall
    (1d20+6)[8] Blast 1
    (1d10)[9] damage, (1d4)[2] bump damage either into the mast pillar or the wall
    Move 1 SW, 4 S, 1 SW.
    Bonus action Tumble to move 1 SW, 2 S, 1 SW and then 2 spaces up the stairs to the next floor.


  14. - Top - End - #134
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Grepha lashes out again with an enflamed poisonous bite, though the assassin remains standing. It's Grok who takes them down, knocking them upside the head with his polearm's haft and bringing them man to unconsciousness.

    Circling around on both sides, Leaf and Sam both pepper the remaining thug-type with arrows and magical blasts, though he stays up - barely, waving his blades back and forth through a haze of pain and blood-filled vision. When Sam climbs up to the next level ahead of the rest of the party he's met by a similar scene of carnage and death - bodies litter the floor with bloody necks sliced open, already-bruising stranglemarks around their neck, or open guts. No one is moving, save for the remaining assassin who gives Sam half a glance back before crossing the length of the ship and vanishing further up the stairs - to the deck, and the open air. Footsteps, more than just from the singular assassin, impact the wood above him.

    The collected civilians flash a grateful, if still clearly fearful, smile of thanks to Senna as she moves past in Sam's footsteps.

    Spoiler: Map
    Show




    Grepha was first on initiative, so her lethal hit is then followed up by Grok's non-lethal strike, knocking the man out.
    Somehow despite Leaf's hit and Sam's beam the thug is still standing, though a stiff wind can probably knock them over. They also (exactly) made their strength save vs. entangle.

    When Sam climbs up to the next level, he sees the remaining assassin fleeing up to the next floor on their turn, but lacks the actions to do anything about it.

    Vala, ??? and Caelyn are up. Not that I expect the thug to get another turn here, but you are still on the clock against the sea.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  15. - Top - End - #135
    Ogre in the Playground
     
    Awful's Avatar

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    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 57/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd
    The elf rested her heavy axe on her shoulder and stomped forward. The bodies strewn about didn't disturb her.
    Spoiler: OOC
    Show

    Move: move up stairs avoiding AoO radius if necessary
    Action: move up stairs avoiding AoO radius if necessary
    BA: nup
    OI:
    nup

    Reaction: if hit by an attack, will cast Shield as a reaction.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  16. - Top - End - #136
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    The Frozen Northlands
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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 50/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 0/1 4th

    Caelyn, barely put off by the minor wound she had received, attempts to slam the thug in front of her with her with her staff, sending up a puff of cinders. She motions for the rabbit spirit to continue following them, then continues towards the exit whether the thug falls or not, wary of a back stab.

    Spoiler: OOC
    Show
    Attack- (1d20+8)[27] to hit and (1d8+5)[6] damage. Proceed towards the exit.
    The Bear is Back.

  17. - Top - End - #137
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    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    With a swift smash of her staff Caelyn downs the last foe and moves up unobstructed to follow in Sam and ???'s footsteps. Vala and the civilians follow behind, clustering to the bottom of the stairs - Vala unwilling to leave anyone behind.

    Though its rise is less dramatic to this deck than below, water seems to have totally subsumed the lower level and has now begun surging up over the lip of the level, combining the briny seawater with the sanguine blood that now stains the wood.

    Spoiler: Map
    Show



    Due to the pressing concern of the boat sinking we're still in initiative...kinda, but there are no enemies on the lower decks.

    With a dash, Sam and Leaf could reach the top deck and the open air on their next turn, but given the likelihood of an enemies up there not sure that's desirable. Your characters would be aware of this, so I feel comfortable giving that 'hint'.

    So, to skip over "I dash this turn" x5, does the party want to spend a turn or two assembling at the bottom of the stairs up? Trickle up turn by turn? While you COULD try scouting ahead with Grepha, every round of scouting is a round closer to icy cold.

    It's going to take Grok about 3 rounds to get to the bottom of the stairs, so I don't really want to spend a week or two on that. Might kill the interest a tad :P

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #138
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Concentrating: Heroism (Senna) | Armor of Shadows, Raven Form, 5 thp (Armor of Agathys)

    As their numbers climb through the sinking ship, Sam nervously comes to a stop below the stairs leading to the surface. He looks to the axe-wielding girl and holds out a hand to stop her, just in case. She seems like the type to climb up without waiting for the others. "I think there's more of them above us. Let's wait for everybody to catch up, or we could end up getting swarmed."

    Mirroring the white raven following the nameless girl, a black bird trailing smokey darkness flies up from below and lands on Sam's shoulder. Grepha shrugs her shoulders and the water she'd been splashed with below freezes over into an armor of jagged, pale frost through which the shadows seep. She regards the other bird with a glance. "Look at that, twins. How's yours'?"

    When Senna catches up, he sees her wounds and places a pair of fingers against her shoulder, "Virtus," he speaks, and a wash of red strands coils over her, and then fades along with any shakes or worries. "Some extra protection."

    Spoiler: Actions
    Show
    Grepha
    Shift into Raven form and fly-dash up to rendezvous.
    Cast Armor of Agathys while waiting for our dwarf.

    Sam
    Cast Heroism on Senna, giving her 3 thp that refresh and immunity to fear.


  19. - Top - End - #139
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
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    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 57/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd

    Said axe-wielding girl paused on her journey as the lizard held out their hand. She looked at it for a second, not sure if the creature was offering or asking for something before concluding it was just motion to get her atttention. The white raven perched on her head cawed at the inverted twin of it that had arrived on Sam.

    "Alright," the elf said, tone flat. Flames licked hungrily along the head of her axe, but her expression was still.

    She paused, head cocked, as she kept looking at the half-dragon.

    "I am less injured now," she said, apropos of nothing. "You seemed concerned earlier. It is now less severe."

    Spoiler: OOC
    Show

    Actions in previous post
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  20. - Top - End - #140
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 15 HP: 41/60 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 2/3 Dawn


    Leaf bounds ahead of the others but waits when he gets to the last flight of stairs. He keeps his body hidden and peaks his head around the corner to look up the stairs.

    "Let's see what's up here."

    As the others advance to join him, he keeps hidden and slowly ascends the stairs, barely peaking over the edge and trying to look around the deck without being seen, before ducking back to join the others.

    Spoiler: OOC
    Show
    Once at the base of the stairs, BA hide, go up and then see what he can find.

    Hide: (1d20+11)[21], advantage from cloak (1d20+11)[14] (they have disadvantage on perception roll)
    I'm trying to see if they are waiting, with the roll hopefully letting me see them and retreat before they notice me.

    Perception: (1d20+7)[15]


  21. - Top - End - #141
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 45/77 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    Burdened by the weight of his pack, the unconscious assassin, and his glaive, the bloody, mostly naked dwarf continues moving towards the stairs at his best pace, his bare feet sounding like thunder on the wooden deck. As he goes, his keen eyes look around the boat, taking in the dead taverngoers, the other dead assassins, and his brown eyes gleam with an inner fury at the ruin wrought by such a dishonorable lot.

    Reaching the stairs leading to the top of the ship, the thundering dwarf doesn't hesitate to continue his path, his glaive held ready, the assassin draped over the top of his pack, and blood running down his muscular chest from the multitude of stab wounds.
    They don't seem to slow him down at all as he barrels up the stairs.
    Spoiler: OOC
    Show

    Yep, Grok's the slow one, we are on the clock, so he's just going to rush the stairs once he gets there. Hopefully, with reach, he'll be able to stimy any ambush at the top.


    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  22. - Top - End - #142
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 50/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 0/1 4th

    Recognizing that her healing spell cannot keep up with their frenzied run towards the exit, Caelyn dismisses the spirit rabbit with a tinge of sadness. It compounded with her sorrow for all these lives lost into a cold knot in the bottom of her stomach. When they reached the final stairway leading to the top level of the ship, she simply nodded and raised her staff, readying herself for a fight for her life, as well as to avenge those she knowingly put in danger.
    Last edited by purepolarpanzer; 2022-12-22 at 06:18 PM.
    The Bear is Back.

  23. - Top - End - #143
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    It's a mad dash towards the top deck, stopping only for a brief breather at the stairs. The sounds of water rising, the chill seeping through the floorboards, the creaking of the wood under the pressure strain and the sudden jolts as the weight shifts all serve as an ample reminder that you cannot wait, and that the vessel will soon be below the waterline.

    Leaf pokes their head up to get a brief sight of the open air deck of the vessel. It's a dull misty morning, though the chill of the city air is lesser than that of the water below. From their position Leaf can see at least three figures, plus what appears to be a massive floating skull hovering in the air over stairs plank off the ship, though one could still reasonably leap over the rail instead - it might even be preferable at this stage of descent into the water.

    The assassin's eyes are all on the opening, and there's a moment of recognition when the archer peaks out.

    Spoiler: Map
    Show


    Hopefully the maps is clear., you're basically all 5-20ft behind leaf down the stairs.

    There's nothing to hide behind, and they're watching the opening, so Leaf is spotted as they peak up.

    Grepha, Sam, Grok, and Leaf are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]


    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #144
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 15 HP: 41/60 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 2/3 Dawn


    Seeing the enemy looking right at him, Leaf realizes that his stealth wasn't enough. Nothing to do now but try to make sure the others don't get trapped in the sinking ship. He quickly ducks his head and calls out to the others.

    "Everyone up! Now! One to the west, 2 north and 4 southeast."

    He lifts his head out again, drawing his bow to seem like a threat but not aiming. Instead, he keeps his wits about him defensively, watching all of the archers to make sure he can avoid their attacks.

    Keeping an eye out for any attacks, he then quickly moves to the south and then west, jumping over the port side of the ship in an apparent attempt to flee into the water. But instead of jumping into the water, Leaf uses his right hand to catch the bulwark on his way over, swings back to the hull, and uses his claws to climb 10' down the outside of the ship, continuing to be ready defensively in case any of the attackers try to shoot at him.

    Spoiler: OOC
    Show
    Action to dodge (all attacks at disadvantage)
    BA dash
    Movement: duck down, call out, then expose less than 1/4 of body to draw any readied attacks, hoping for 3/4 cover on any readied attacks.
    Move south then west, climbing down the side of the ship 20' south of the western bandit.



  25. - Top - End - #145
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Concentrating: Heroism (Senna) | Armor of Shadows, Raven Form, 5 thp (Armor of Agathys)

    Sam takes notice of the girls mended wounds, the skin around them singed red from heat. Recognizing the marks of Caelyn's healing, Sam nods and gives his sister a thumbs up. "Good to hear. We're not out of this yet."

    "You guys," he turns to the civilians who can't fight and addresses them, "Wait a moment after we go up so we can draw their attention. Then try to make a dash for the side of the ship and jump to the pier so you can get out of here. Hopefully they won't bother with non-threatening targets." Once they are coached, he charges up alongside Leaf, carrying Grepha on his shoulder.

    Running onto the deck, he pivots out of the silence field just above and launches a pair of eldritch blasts at the assassins. Then he kicks off and runs up the stairs onto the above deck. Grepha takes off from his shoulder and sails at one of the spellcasters like a comet of sickly green flame, hoping for an easy target.

    Spoiler: Actions
    Show
    Sam
    Move to 1 SE of the exit from the stairs above, just out of the silence field. Should take 3 movement or so.
    Cast EB on Silent Assassin on the edge of the boat to hopefully hurl him off the edge and into the water.
    (1d20+6)[10] Blast 1
    (1d10)[6] damage and a Ring Out if it hits
    (1d20+6)[15] Blast 2 also at him if Blast 1 misses. If he got Ringed Out, it will target the other Silent Assassin to the south
    (1d10)[9] damage and either Ring Out or [roll1d4[/roll] knockback damage to the south guy
    Then, move 1 W, 1 NW, 1 N just onto the upper deck.

    Grepha
    Take off from Sam's ending position and fly at the masked mage-assassin, ending 1 N of him.
    Burning Beak attack.
    (1d20+5)[8] to hit
    (3d4+3)[12] damage, (1d8)[3] fire damage, (3d6)[8] poison damage with (1d20)[15] Con save for half vs DC 11


  26. - Top - End - #146
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 77/77 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    Thundering up the stairs, Grok arrives just in time to hear the tabaxi's warning, and he drops his prisoner as he spots the giant glowing skull, and levels his glaive at it as he charges. "Foul thing! Return to death!" Moments later, he brings his charge home, slamming the polearm into the giant skull with all the force he can bring to bear, and as it strikes, the bones seem to glow with a radiant light.
    Spoiler: OOC
    Show

    I think he can move to the square to the southeast of Leaf, and attack things.

    Vow of Enmity(Bonus) against the skull, giving him advantage on his attacks. Also, smiting, because undead.
    (2d20b1)[19]+9(28) Attack 1
    (1d10+6)[10] Damage + (3d8)[8] radiant damage
    (2d20b1)[10]+9(19) Attack 2
    (1d10+6)[14] Damage + (3d8)[7] radiant damage


    Last edited by Archmage1; 2022-12-24 at 05:27 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  27. - Top - End - #147
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    The speed of which Leaf streams through the ship leaves the assassins unable to mount any effective attacks against him and he slips over the edge without anything touching their fur. When Sam advances up, the assailants are still on guard though, and neither Grepha's stinger nor Sam's beamblasts manage to effectively find their targets who are ready and waiting. Grok follows suit, but when his glaive cleaves 'through' the skull it cuts as if through air itself, and the skull seems unaffected. It doesn't lash out or retaliate, it doesn't even seem to notice. Instead it continues to hover menacingly, its glowing eyesockets watchful for any who would come closer still.

    Now on deck, Sam's eyes catch those of a Kara-Turian woman from across the ship, and though you can't be 100% certain in the mist of the morning she does bear a great deal of similarity to the woman who was there when Gorion was killed by the Armoured Man, all the way back at the start of your journey.

    One of the assassins seeks to move across the ship, perhaps to intercept Grepha, but the dwarven warrior is faster and cuts across his chest, holding him back and forcing him to stand his ground. His ally moves into the gap, and stabs at Grok twice with their blades, cutting into the unarmoured dwarf.

    Spoiler: Map
    Show



    Leaf dodges through and shifts down the side of the ship (though not into the water).
    Sam's and Grepha's attacks, unfortunately, all miss.
    Grok's first attack passes right through the skull - whether it's an illusion or something else you didn't hit and indeed can't seem to hit it. As such I moved the second attack to the assassin on the left (which hit). I didn't include smite damage in case you wanted to save that slot instead, you can choose to apply it if you want. Of course, the first attack wouldn't expend the smite slot - it didn't/couldn't hit.

    The left assassin starts to move, but Grok's sentinel activates and hits for 7, locking him in place.
    The other assassin moves to help his friend and hits Grok twice for 9+9, so 18 slashing total.

    Caelyn and ??? are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]


    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  28. - Top - End - #148
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 50/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 2/3 2nd, 1/3 3rd, 0/1 4th

    Caelyn stepped up onto the deck, weaving throughout the enemies there to reach the side of the ship. Making a stand there to help secure an exit for those she brought to risk, Caelyn stamps her staff and blasts out four scorching rockets of sizzling pain towards the thugs locked in combat with Sam and the brave dwarf fighting so feverishly despite being near naked.

    Spoiler: OOC
    Show
    2 Scorching Rays at each of the thugs locked in with Sam and Grok. First 2- (1d20+7)[19] for (2d6)[5][3](8) and (1d20+7)[10] for (2d6)[1][4](5). Next 2- (1d20+7)[21] for (2d6)[4][2](6) and (1d20+7)[20] for (2d6)[1][3](4). 1's get changed to 2's on damage. In case of crit, here's (2d6)[6][5](11) more damage.
    The Bear is Back.

  29. - Top - End - #149
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 68/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 1/2 2nd

    The elf stepped up the stairs, frowning thoughtfully at the sight of the giant skull, and with a harsh click of her tongue, began to shimmer, before with a sharp crack, with thirty feet further along the deck. She stomped up even more stairs to approach the assassin to the south, raising her great and terrible axe. The fire on it guttered and danced with the motion.

    "Hello," she said, and swung, once, twice, the brutal metal head of the axe biting in flesh and dribbling fire.

    Spoiler: OOC
    Show

    Move: Up the stairs.
    BA: Misty step thirty feet south-ish.
    Move: up those stairs to the southern assassin.
    Action: chippity choppity.
    Rolled 21 and 24 to hit, for 25 chop and 15 burn in total.

    Reaction: Will cast shield if struck.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  30. - Top - End - #150
    Titan in the Playground
     
    Amnestic's Avatar

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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    Caelyn, ??? and Vala surge up the stairs behind Sam, Leaf, and Grok (and Grepha). The woman is clearly taken by surprise when ??? appears in front of her, and fails to avoid the massive axe swings. She lashes out with a burst of magic that seeks to ensorcell ???'s mind, but when the elf resists it she utters a word of binding and ??? finds themself locked in place paralyzed, forced to watch as the woman puts distance between them. Caelyn's flames blast at the two closest assassins, with only one of the rays being avoided and the rest leaving massive scorch marks on flesh or leather. Vala follows up, ascending the stairs with spear in hand to strike at Grok's closest assailant with two piercing stabs that draw blood.

    But the assassins are here to fight to the death, and they show no signs of retreating even as the ship continues to buckle and shift beneath your feet. One of the thugs closes on Sam and slashes at the half-dragon, his blade being repelled from the scales at first by Vala's quick reaction of celestial light, but the second one cuts true, albeit only shallowly. It goes no better for Caelyn - her flashy display of magic earns her the ire of the man lurking beneath the ominous apparently untouchable skull. He looses a crossbow bolt at her which cuts past her evasion and likewise skims skin to draw blood. Almost dismissively, the spellcaster flings a torrent of magical bolts into Grepha's face.

    In the distance, if you're not mistaken, you can hear the approaching sound of horse hooves and cart wheels.

    Spoiler: Map
    Show



    All but one of Caelyn's firebolts hit for appropriate damage on their two targets.
    Likewise ???'s axe hits strike for the full 40.
    Vala hits Grok's closest foe for 24 total

    Sam takes would have taken 10 damage, but Vala drops it to 4 with her reaction.
    Caelyn takes 11 damage from a heavy crossbow shot from the man beneath the skull.
    Grepha takes 16 force damage from a magic missile barrage.
    The Kara Turian's woman ??? attacked first tries to Enthrall ???, but elf resistance to charm saves it. She does, however, then land a Hold Person, before retreating across the ship.

    The civilians (smartly) stay below deck for now.

    Senna, Sam, Grepha, Grok and Leaf are now up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]


    Last edited by Amnestic; 2022-12-30 at 06:27 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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