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  1. - Top - End - #301
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Assuming the Size bonus outweighs any penalties, that's a narrow hit - and given that it's a Ulric's, i'll spend a fate point to make it one if not.

    Confirming the Ulrics: (1d100)[73] vs as before, damage (1d10)[10](1d10)[2]

    Goddamn, I hope that confirms, that'd be 26 damage. Can I retroactively auto-confirm after seeing the extra damage?
    Last edited by LeSwordfish; 2023-04-14 at 05:40 PM.
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    Default Re: [WFRP] The Bloody Crown OOC XV

    If you chuck in an action for Aim that would get you another +10, though with delay you'll be taking a chance of the wyvern acting first.

  3. - Top - End - #303
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Nah, I've said my actions (and covered for Sentinel's suggestion to see if it's going to fly away) - next turn I can drop the rifle and draw my crossbow or sling and take another shot at it before it's even left.
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  4. - Top - End - #304
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    Default Re: [WFRP] The Bloody Crown OOC XV

    I'll give you a +30 for the size. For the speed, I've got to work out if it's flying at Charge or Run speed, which depends on whether any of those fleeing horses stumbles on the difficult ground.

    Ag tests at +30. Failure means a fall; failure by 3 DoF or more means an injury.

    Countess: HorseAg - (1d100)[46]
    Tattie's: HorseAg - (1d100)[68]
    Grim's: HorseAg - (1d100)[63]
    Ortwin's: HorseAg - (1d100)[2]
    Afrim's: HorseAg - (1d100)[40]
    Zana's: HorseAg - (1d100)[39]
    Kreshnik's: HorseAg - (1d100)[14]
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  5. - Top - End - #305
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Some pretty sure-footed horses there, but Grim's and Tattie's stumble, which gives the wyvern an opportunity to close the distance with a Charge. Picking a target, 1 = Grim's, 2 = Tattie's: (1d2)[1]

    Since it's not 'running', there's no speed penalty to Ludo's shot. Its closest distance of approach would be about eighteen yards (counting the vertical distance), which is close enough for no range penalty either. I think that means Ludo rolls against 76, so hits and confirms the Fury.
    Last edited by LCP; 2023-04-15 at 07:27 AM.
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  6. - Top - End - #306
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Considering she weighs a couple of tons and Ludo's bullet hits her mid-dive, I don't think the wyvern can pull out of the charge. A hit like that has got to sting, though, so I'm going to switch the +10 for charging to a -20.

    Charge attacks:
    (1d100)[88], (1d10+8)[10]
    (1d100)[51], (1d10+8)[14]
    (1d100)[64], (1d10+8)[13]
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  7. - Top - End - #307
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    Default Re: [WFRP] The Bloody Crown OOC XV

    None of those hit! Grim's horse runs for it, triggering a free attack at +20: (1d100)[89], (1d10+8)[14] - also a miss!
    Last edited by LCP; 2023-04-15 at 07:41 AM.
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  8. - Top - End - #308
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Elsa restrained Tattie's horse via a Charm Animal test after her own horse stood his ground.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  9. - Top - End - #309
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Not quite - I said free characters could give other characters assists. An assist is a +10 and doesn't put Tattie's high CA roll under threshold.
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  10. - Top - End - #310
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Oooh, okay. Forgot that "assist" was an actual house rule. I'll edit my previous IC post.
    Last edited by -Sentinel-; 2023-04-15 at 08:18 AM.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  11. - Top - End - #311
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    Default Re: [WFRP] The Bloody Crown OOC XV

    How many actions would you charge me for getting a weapon off the pony? I have Quick Draw but was almost certainly not carrying both crossbow and musket on my person.
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    Default Re: [WFRP] The Bloody Crown OOC XV

    A standard Ready action seems enough, since we've established the pony's right next to you.
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    Default Re: [WFRP] The Bloody Crown OOC XV

    New Terror test: (1d100)[91] vs. 39 (WP 59, Terror -20)

    @LCP
    ...I sincerely hope failing a second Terror test doesn't make things worse?
    Last edited by rax; 2023-04-15 at 08:55 AM.

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    Default Re: [WFRP] The Bloody Crown OOC XV

    New Terror test: (1d100)[58] vs 22 (WP 42 -20%)

  15. - Top - End - #315
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    Default Re: [WFRP] The Bloody Crown OOC XV

    No, subsequent WP tests are just to snap out of the effects of the initial Terror test. They don't incur new Terror results and don't need to take the -20 (perhaps I should make that clearer on the first page).

    @LeSwordfish I'd think Ludo would need to Ready his quiver of bolts as well as his crossbow, unless he was already riding with it strapped on?
    Last edited by LCP; 2023-04-16 at 07:51 AM.
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  16. - Top - End - #316
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Ah, that didn't occur to me. Okay, change of plans: Ludo will Ready both the crossbow and quiver, and Half Move behind a rock or somewhere that prevents the Wyvern from Charging him.
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  17. - Top - End - #317
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Just a heads-up that I'm going on vacation to Brussels and Amsterdam on the 25th (returning on May 4th).

    Hopefully the wyvern will be dead or fleeing by then, because I'll be placing Elsa on autopilot during this time.
    Last edited by -Sentinel-; 2023-04-17 at 09:09 AM.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  18. - Top - End - #318
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    Default Re: [WFRP] The Bloody Crown OOC XV

    NPC terror recovery rolls:

    Wadim - (1d100)[28]
    Tattie - (1d100)[77]
    Ortwin - (1d100)[62]
    Afrim - (1d100)[26]
    Zana - (1d100)[92]
    Kreshnik - (1d100)[70]
    Waldon - (1d100)[48]

    Wadim and Afrim rally.
    Last edited by LCP; 2023-04-17 at 02:07 PM.
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  19. - Top - End - #319
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Grim, Afrim and Kreshnik nock their bows and shoot. Grim and Afrim are at +40, Kreshnik +20 since he still has the lingering effects of fear.

    Grim - (1d100)[21], (1d10+3)[7]
    Afrim - (1d100)[72], (1d10+3)[8]
    Kreshnik - (1d100)[59], (1d10+3)[13]

    Just summarising where we are at the foot of the round for my own benefit:

    • Closest to the wyvern - Ludo, Bardhyl, Elsa, Tattie, Grim, Kreshnik.
    • ~24 yards (a Run move) further back: Afrim, Wadim, Ortwin.
    • ~48 yards back: Waldon, Zana.

    Characters in yellow are still under the effects of Terror. N.B. Jarla could be anywhere between the second and third lines - she's only at the 2nd level of our terror chart so doesn't have to retreat 'as fast as she possibly can' in the same way that Waldon and Zana do, only end her turn further away from Da Big Wun than she started.

    And then summarising how the 'front line' looks - Elsa's in front of Tattie, and Bardhyl's in front of Ludo, who's behind a rock. Lumpin and Bastard are still in this vicinity. Ludo's moved away from Lumpin (and presumably Stoutheart who's doing his best impression of Sir Didymus out of Labyrinth) but Bastard is still probably right next to Elsa.

    A map would probably be good here but I am absolutely knackered this evening so that'll have to wait!
    Last edited by LCP; 2023-04-17 at 02:38 PM.
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  20. - Top - End - #320
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Oh, also I probably shouldn't have resolved Tattie last considering she's got a decent Ag, but she's gonna try some magic. Now or never, right?

    Tattie tries to cast Calm the Wild Beast:
    Channelling - (1d100)[60]
    Casting - (1d10)[4]
    DarkMagic - (1d10)[1]
    WyvernWP - (1d100)[93]

    Oof, if she'd channelled successfully she'd have managed it.
    Last edited by LCP; 2023-04-17 at 02:35 PM.
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  21. - Top - End - #321
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    Default Re: [WFRP] The Bloody Crown OOC XV

    The wyvern charges Bardhyl.

    (1d100)[56], (1d10+8)[15]
    (1d100)[47], (1d10+8)[11]
    (1d100)[78], (1d10+8)[14]

    BardhylDodge - (1d100)[70]

    Looks like 2 hits to the body - the first for 8 wounds and the second for 4. Let me know if you want to fortune point that rax!
    Last edited by LCP; 2023-04-17 at 02:45 PM.
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  22. - Top - End - #322
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Finally, end of the turn, the wyvern resolves its tail attack.

    (1d100)[4], (1d10+8)[15], Toughness - (1d100)[97]
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  23. - Top - End - #323
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Oof, yeah, Bardhyl definitely wants to re-roll that first Dodge, or the tail attack will be a +4 crit.

    Away from books at the moment, but unless this wyvern is more dangerous than most (the stat lines from the Bestiary are intended as a loose guideline), I seem to recall wyverns have only 2 attacks on their profile, plus the tail attack. Not that this would matter here, since the third attack missed.

    Also, Dark Magic, Tatiana? We need to have a serious talk, young lady! In case Elsa needs a Magical Sense (93) test to sense the use of Dhar: (d100)[75]
    Last edited by -Sentinel-; 2023-04-17 at 03:35 PM.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  24. - Top - End - #324
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Bardhyl also has his shield out, so he'd be trying to parry the first of those attacks and if that fails, I'll FP the parry.

    (1d100)[9] vs. 63 (WS 53, Defensive +10)

    FP parry if failed: (1d100)[15]

    Edit: Well, that was nice. Since Bardhyl managed to parry, would it be reasonable to move the FP to his Dodge? It's what I would have done if I'd rolled both at the same time.

    Even so, the tail attack is wicked. Eleven Wounds in one go is pretty bad.
    Last edited by rax; 2023-04-17 at 03:41 PM.

  25. - Top - End - #325
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Quote Originally Posted by -Sentinel- View Post
    Away from books at the moment, but unless this wyvern is more dangerous than most (the stat lines from the Bestiary are intended as a loose guideline), I seem to recall wyverns have only 2 attacks on their profile
    I think we've had this exact conversation before, Sentinel - you don't need to mark my homework on NPC stats

    @rax - my apologies, I remembered the Unstoppable Blows talent as being 'you can't parry', but that's not true, it's just a -30 penalty - and with a 9 you're gonna make that. Happy with you keeping that FP roll for the dodge too. Nice rolls!
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Lucky, more like it!

    I do get the sneaking suspicion that Bardhyl is a dead man unless someone manages to hurt the big beastie hard enough this round to make it reconsider its lifestyle choices...

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    Default Re: [WFRP] The Bloody Crown OOC XV

    I think nobody else is as likely to achieve that as Elsa and her fireball machine-gun.

    Ludo is not within range to Inspire Jarla - unless he uses a fate point for an extra half action to Full Move backwards, he's at least three yards out of range. RossN if you're desperate for that +10 then let me know, but I figure it's probably not worth it.

    EDIT: Wierdly, charging in and using my lovely high Dodge to try and tank some Wyvern attacks might be helpful.
    Last edited by LeSwordfish; 2023-04-17 at 04:23 PM.
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  28. - Top - End - #328
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    Default Re: [WFRP] The Bloody Crown OOC XV

    @ LCP: Heh, sorry. I know you're quite good at juggling the massive amount of information necessary to run a game.


    Quote Originally Posted by LeSwordfish View Post
    I think nobody else is as likely to achieve that as Elsa and her fireball machine-gun.
    4 auto-hits are nice, but Damage 4 still doesn't perform miracles against a soak of 9, unless I get a Fury.

    In the absence of Sieghard, we'll have to make do.


    EDIT: Wierdly, charging in and using my lovely high Dodge to try and tank some Wyvern attacks might be helpful.
    You're still limited to one dodge per round, unless you use a Fortune Point, so you'd better hope the wyvern doesn't score too many hits.
    Last edited by -Sentinel-; 2023-04-17 at 04:39 PM.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  29. - Top - End - #329
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    Default Re: [WFRP] The Bloody Crown OOC XV

    Quote Originally Posted by -Sentinel- View Post
    4 auto-hits are nice, but Damage 4 still doesn't perform miracles against a soak of 9, unless I get a Fury.

    In the absence of Sieghard, we'll have to make do.
    Sure, but I get one of those a round and have to roll to hit for it!
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    Default Re: [WFRP] The Bloody Crown OOC XV

    On the subject of charging in and being a distraction, I'll just put it out there that you should feel free to be creative with your actions (beyond Swift Attack/Defensive Stance/what have you) - the 2E combat system doesn't even do stuff like in-fighting for two equal-sized opponents, so it's certainly not built for representing a halfling fighting a wyvern. I'm up for making rulings on the fly if you've got ideas outside the normal combat framework that you can describe to me.
    Last edited by LCP; 2023-04-17 at 05:01 PM.
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