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  1. - Top - End - #451
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    another homebrew talent

    feral reflexes: when rolling initiative, roll an additional 1d5 after your total initiative score

  2. - Top - End - #452
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    bs test

    (1d100)[75]

  3. - Top - End - #453
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    damage

    (1d10+4)[12]

  4. - Top - End - #454
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    agility test:

    (1d100)[45]

  5. - Top - End - #455
    Ettin in the Playground
     
    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Screwed up the rolls.

    vs65 - (1d100)[1] for (1d10+3)[10]
    vs65 - (1d100)[31] for (1d10+3)[10]

  6. - Top - End - #456
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    oki doki, do i need to make any rolls to avoid mr mammoth crushing me like a bug

  7. - Top - End - #457
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    still as a statue

    (1d100)[2]

  8. - Top - End - #458
    Ettin in the Playground
     
    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by bramblefoot View Post
    oki doki, do i need to make any rolls to avoid mr mammoth crushing me like a bug
    Not if you hide correctly - and it seems you have! The mammoth will chance course to follow the other lads.

  9. - Top - End - #459
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Not if you hide correctly - and it seems you have! The mammoth will chance course to follow the other lads.
    here is another homebrew talent

    brother bear: +10 to animal care for establishing rapport with any bear. if you fail the animal care roll, the beast will always target you last

  10. - Top - End - #460
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    speed is key

    (1d100)[4]

  11. - Top - End - #461
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    rolling to stick em

    (1d100)[24]

  12. - Top - End - #462
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    damage roll

    (1d10+4)[9]

  13. - Top - End - #463
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    agility roll

    (1d100)[15]

  14. - Top - End - #464
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    Oct 2021

    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    carving roll tn 28

    (1d100)[8]

  15. - Top - End - #465
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    Oct 2021

    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    perception roll

    (1d100)[40]

  16. - Top - End - #466
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    jesus, your doing a really good job of making me hesitate on this dark elf thing. i really wanna go, but at the same time, i dont

  17. - Top - End - #467
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Haha, what's the worst that can happen - you have a cool adventure? ;D

  18. - Top - End - #468
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Haha, what's the worst that can happen - you have a cool adventure? ;D
    or i get turned into some druchii pet!

    jorunn will offer another talent:

    taste for blood, thirst for pain: when you take or deal 5 wounds in combat, take a +5 boost to ws the following round

    sadomasochist: +10 to resist any interrogation based on pain or pleasure

  19. - Top - End - #469
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    more talents

    standing here i realize: +10 to perception to size up an opponent

  20. - Top - End - #470
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    search roll

    (1d100)[5]

  21. - Top - End - #471
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    perform (storyteller) roll

    (1d100)[11]

  22. - Top - End - #472
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    keep your head

    tn 50

    (1d100)[14]

  23. - Top - End - #473
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    heave ho and tear it loose

    (1d100)[26]

  24. - Top - End - #474
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Sorry for the quick copy+paste update:

    This happened once before and you might remember it, but I have an annoying recurring issue with a disc in my neck that herniates and makes my life miserable. It's very bad for a couple of days and then pretty bad up and down for a few couple of weeks after that. I've been incapacitated for the first bit now I'm going through the next part again. It gives me numbness and pain in the right arm with escalates when I sit upright at my computer desk, so i have to budget my time sitting and typing and then laying down again. I started studying again this year so most of that slim budget has been going to work I have to do. I'm still keen and I'll be back but for the moment my posting will be infrequent at the very best. As a player i'm happy for my companions/GMs to puppet my character as required; as a storyteller I'm pretty much stuffed for the moment.

    Sorry for the disruption, I'll be back at it when I can.

  25. - Top - End - #475
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Sorry for the quick copy+paste update:

    This happened once before and you might remember it, but I have an annoying recurring issue with a disc in my neck that herniates and makes my life miserable. It's very bad for a couple of days and then pretty bad up and down for a few couple of weeks after that. I've been incapacitated for the first bit now I'm going through the next part again. It gives me numbness and pain in the right arm with escalates when I sit upright at my computer desk, so i have to budget my time sitting and typing and then laying down again. I started studying again this year so most of that slim budget has been going to work I have to do. I'm still keen and I'll be back but for the moment my posting will be infrequent at the very best. As a player i'm happy for my companions/GMs to puppet my character as required; as a storyteller I'm pretty much stuffed for the moment.

    Sorry for the disruption, I'll be back at it when I can.
    shall i break out the guillotine?

  26. - Top - End - #476
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    talents and equiment and stuff

    wolfskin cloak: +1AP to the body, and +5 to concealment while in the wilderness

    cold-blooded: +10 to toughness when resisting the effects of cold weather

    lupine cunning: +10 to CK: strategy and tactics when using an unorthodox strategy

    northern resilience: +5 to toughness vs disease and poison

  27. - Top - End - #477
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    norse raider: +5 to naval navigation, raid planning, and leadership in battle

    sea legs: +10 to agility when maintaining your balance during storms or combat

    wolf's howl: once per combat, you may test intimidation at +20. for every degree of success, one enemy must test against fear. if they fail, they are stunned for 1 round, and must test wp to unfreeze

  28. - Top - End - #478
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    confirming fury of the dark gods

    (1d100)[24]

    (3d10)[3][10][6](19)

    parry roll

    (1d100)[88]

  29. - Top - End - #479
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Good stuff. Did you decide to use your lucky charm (if you have one) against that big hit? What are you at, wound wise?

  30. - Top - End - #480
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Good stuff. Did you decide to use your lucky charm (if you have one) against that big hit? What are you at, wound wise?
    i have one from ortel, and i will use it

    i believe im somewhere at like 5-6 wounds? im not sure

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