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  1. - Top - End - #31
    Ettin in the Playground
     
    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Yeah, he's not surviving long! Lol. His desperate swing with an improvised weapon: (1d100)[34] for (1d10-1)[9].

    Oh! And I know you were following the other solo one for a while, so I don't know if you saw it; but basically, if I have a few rolls I'll do them in the thread; but if we're doing a giant combat with 10 civilians and 2 dogs versus a troll, or ten-a-side brawls, where there's 40+ rolls to punch through a turn, I do them in my little secret roller over here. If it's critical or dramatic, like a duel, I'll put everything in the OOC, but a lot of the process rolls I do off-site. I try to keep a noted log of them to screenshot.

    In this case, with this one chump left and that second round offering him a Fury of the Dark Gods... I think he's toast.

  2. - Top - End - #32
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    ...That might be a hit for a fury of his own. Hrm. Let me quickly determine if his WS is good enough that we have to chase it.

    (2d20+15)[49]

  3. - Top - End - #33
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Woops, d20's, lol. (2d10+15)[29]. Okay no, that's a big whiff. Haha. I'll assume in future as well that when you dodge and parry, you'll be doing the one with the highest chance of success first; in this case, it would have been a parry that only would have failed because of the -5 from the poor weapon, and I was going to recommend you fate point it to reroll (with +20 from mark of the shield). But fortunately this guy sucks, and you moider him.
    Last edited by MrAbdiel; 2023-01-01 at 05:46 PM.

  4. - Top - End - #34
    Troll in the Playground
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    im gonna spend the 100 xp on animal care for a better chance of taming the wolf

  5. - Top - End - #35
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Good choice.

    Mercenary is an awesome career; I love these ones with all the option A or B choices which you can spend twice as long in to pick up both, because I love to make my characters all-rounders. Peasant and Vagabond are other good ones for that, too.

  6. - Top - End - #36
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    two questions and a statement: am i surprised, how tough do these guys look, and i feel like im in danger

  7. - Top - End - #37
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Fine questions and accurate statement!

    1. You are not surprised; though two of them do precede you in initiative, so that's unfortunate! The important part is they get no special bonuses to hit you; they were just able to get this close before you noticed them, on account of that poor perception roll.

    2. The skeleton-mutant looks fragile; the crystal skinned assailant looks hard, but breakable; and the javelineer... looks like a normal, if crazy-eyed and wild northman; though he's putting on this ambush, so he must have something going for him.

    Statement: :)

    Also: It's a dangerous world, so walking around with your shield out seems fine to me. That'll give the javelineer a penalty to hit you with his upcoming throw. But as for a free parry, you'll need to have your hand filled with a weapon for that. The free parry comes from the dual wielding rules, that require you to have a certain combination of weapons at hand, most commonly hand weapon and shield. So that parry won't become available until your turn when you quickdraw a weapon to your other hand.

    Fortunately, you're not going to be required to parry right away!

  8. - Top - End - #38
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Fine questions and accurate statement!

    1. You are not surprised; though two of them do precede you in initiative, so that's unfortunate! The important part is they get no special bonuses to hit you; they were just able to get this close before you noticed them, on account of that poor perception roll.

    2. The skeleton-mutant looks fragile; the crystal skinned assailant looks hard, but breakable; and the javelineer... looks like a normal, if crazy-eyed and wild northman; though he's putting on this ambush, so he must have something going for him.

    Statement: :)

    Also: It's a dangerous world, so walking around with your shield out seems fine to me. That'll give the javelineer a penalty to hit you with his upcoming throw. But as for a free parry, you'll need to have your hand filled with a weapon for that. The free parry comes from the dual wielding rules, that require you to have a certain combination of weapons at hand, most commonly hand weapon and shield. So that parry won't become available until your turn when you quickdraw a weapon to your other hand.

    Fortunately, you're not going to be required to parry right away!
    thanks i think?

    also, i will be quickdrawing the handaxe, and putting chops into mr organ meat over there

  9. - Top - End - #39
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Well it's a regular whiff fest. Between poor weapons (-5), unnerved (-10), and generally sucking, these guys are having a bad time. Fortunately, now you're in melee, you can start swift attacking, for two swings a turn!

  10. - Top - End - #40
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Poor dog. Feeble parry for boney-m: (1d100)[23].Courage roll for cowardly wolf: (1d100)[84]

  11. - Top - End - #41
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    fury of the dark gods on glassy

    (1d100)[78]

    (3d10)[1][9][2](12)

  12. - Top - End - #42
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Poor glassy! The one turn he charges and doesn't take parrying stance. I'll use those first two dice rolls of fury damage as the critical roll, since they weren't needed for damage.

    Organ Meat: Vs46 - (1d100)[34] for (1d10+2)[5]
    Organ Meat's desperate, so he's abandoning hope to parry and is focusing on attacking with an all out attack. His base WS is 26 (it was higher, but he lost a bunch because of the skeleton mutation. -10 for Unnerving, but +10 for outnumbering 2:1, and +20 for all out attack. (1d100)[4] for nerves.

    New turn!

    Javelineer takes no actions that require rolls.

    Man of Glass: Vs21 - (1d100)[15] for (1d10+2)[6]
    He can only make a single attack, since he has to pick up his weapon with the other hand, which is his off hand! So -20 from off hand, -5 from poor quality. Oof.

    And the poor cowardly wolf tries to find his courage: (1d100)[53]

  13. - Top - End - #43
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Organ meat down! And you parried and dodged both attacks!

    The werewúlf charges in: vs70 - (1d100)[4] for (1d10+5)[14]. (50 base, +10 for outnumbering, +10 for charging)

    The Man of Glass does not bleed out, and does attack:vs61 - (1d100)[21] for (1d10+3)[13] (36 base, -5 for poor weapon, +10 for outnumbering, +20 for all out attack!)

    And finally, the mangy wolf charges in - attacking the werewulf, since he doesn't have much instinct to attack glass!

    vs40 - (1d100)[70] for (1d10+3)[10]

    So that's one big hit for 14, and another big hit for 13. I'll put them in a post.

    EDIT: Forgot that you cut of GlassMan's good arm; so he still hits, but doesn't confirm for the extra two!
    Last edited by MrAbdiel; 2023-01-09 at 06:33 AM.

  14. - Top - End - #44
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Oh no! That's...a WAY more impressive couple of attacks. You're going to want to try to avoid those! But if you parry and dodge like you did last time, you'll be fine. Remember your Mark of the Shield means the first fate-point reroll parry you make gets +20!

    (1d100)[45] to Confirm Fury of the Wretched; (1d10)[2](1d10)[2](1d10)[1]

  15. - Top - End - #45
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    dodge reroll

    (1d100)[86]
    guess im taking a massive hit
    Last edited by bramblefoot; 2023-01-09 at 03:55 PM.

  16. - Top - End - #46
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    I fear so! a 14 damage hit minus 4 toughness bonus is a big old 10 damage whopper, leaving Jorunn with 4 Wounds and much to avenge!

    Interesting things to post, but I gotta get ready for the day so I'll have to do that later tonight.

  17. - Top - End - #47
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Oh, but it would help me if you made another attack roll - just hypothetically, as if attacking a fleeing enemy!

  18. - Top - End - #48
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    (1d100)[14]

    (1d10+5)[15]

  19. - Top - End - #49
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    confirming fury

    (1d100)[36]

    (3d10)[1][1][10](12)

  20. - Top - End - #50
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Nice. Great hit, and when you wanted it, too!

    Next round of attacks from the wolfman: vs50OnJorunn - (1d100)[39] for (1d10+4)[9] for you; vs50OnWolf - (1d100)[15] for (1d10+4)[5] for your mangy wolf buddy. Mangy wolf attacks: vs40 - (1d100)[31] for (1d10+3)[6].

    Also, there's about to be some important revelation in the next post for ya!

  21. - Top - End - #51
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    using last fate point to parry that

    (1d100)[62]

  22. - Top - End - #52
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    also confirming fury

    (1d100)[51]

    (3d10)[8][8][4](20)

  23. - Top - End - #53
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    i will take perception and search for 200 xp

  24. - Top - End - #54
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    toughness reroll

    (1d100)[32]

  25. - Top - End - #55
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    A good reroll! Now, if you would be so kind, make me a straight luck check. No rerolls on this one; low is good, high is bad. A flat d100 to see how disadvantageous the snowstorm is going to be.

  26. - Top - End - #56
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    prays in norse

    (1d100)[11]

    not terrible
    Last edited by bramblefoot; 2023-01-11 at 08:55 PM.

  27. - Top - End - #57
    Ettin in the Playground
     
    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Pretty good, even! Pretty dang good.

  28. - Top - End - #58
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Forgive the slow coming scene/reply; running out of time I thought I had lots of to describe scenes. Will have to post tomorrow for ya!

  29. - Top - End - #59
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    no worries, i can accept that

  30. - Top - End - #60
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Woo, posted for all the thrall blocks. We can do the Chaos Dwarf delegation after that, but I figure we'll do this in chunks.

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