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  1. - Top - End - #91
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    i will take the spears

    here is my agility roll

    (1d100)[26]

  2. - Top - End - #92
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    parry roll

    (1d100)[79]

    do i have any fp's left, cause id like to reroll that
    Last edited by bramblefoot; 2023-02-01 at 11:05 AM.

  3. - Top - End - #93
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    I think you have two; you’ve only used one to parry one big hit in the earlier fight today so you’re good to reroll.

  4. - Top - End - #94
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    rolling

    (1d100)[60]

  5. - Top - End - #95
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    57+10 for defensive on the shield… just! Poor beast man. That goat was almost the GOAT.

  6. - Top - End - #96
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    dont forget the +20 for the reroll due to my mark of the shield talent

  7. - Top - End - #97
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    Devil

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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    True! Though that burned off on the other FP you spent earlier in the day to block the other beastmsn’s lucky stab!

  8. - Top - End - #98
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    oki, thank you for the heads up. after this fight, i think im gonna camp out and wait for my fp to replenish, god willing and the creek dont rise


  9. - Top - End - #99
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    gonna spend my last 100 xp to pick up haggle
    Last edited by bramblefoot; 2023-02-07 at 10:49 PM.

  10. - Top - End - #100
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    mr gm. my second round action is to frenzy after the charge

  11. - Top - End - #101
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    could you add my werebear profile to the notes list for easy finding? i would appreciate it

  12. - Top - End - #102
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Oh, yeah. Can do.

    Incidentally, I don't think we did it IC, but I think we can assume you breifed your thralls on your werebear nature so they don't crap their daks and run immediately!

  13. - Top - End - #103
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Oh, yeah. Can do.

    Incidentally, I don't think we did it IC, but I think we can assume you breifed your thralls on your werebear nature so they don't crap their daks and run immediately!
    makes sense

  14. - Top - End - #104
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    alrighty: what would you suggest? im feeling i should go, maybe taking marlene and ortel for healing

  15. - Top - End - #105
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    fp the silent move

    (1d100)[15]

  16. - Top - End - #106
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Marlene and Ortel is a good pick. Byjan can hold his own in combat, but you need him to mind the others. If you can get them warm clothes (or go somewhere warmer in future) and keep treating them well, you're likely to keep avoiding thrall revolt!

    Also good rolls, lol. Climbs silently up a mountain.

  17. - Top - End - #107
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    alright, several questions: how deeply are the ogre and the wyrm sleeping, and is it possible for me to shift silently into were form, cut the hand off, and then flee with said hammer?

    i have no doubt that i could possibly take the ogre, but the wyrm is a whole nother kettle of fish

  18. - Top - End - #108
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    this is my plan: shift, three attacks on mr ogre, then spend the fp if its dead to snag the hammer and run like hell

  19. - Top - End - #109
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    also, if the dragon awakens, i will rain locusts and hellfire upon australia!

  20. - Top - End - #110
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Dragon appears to be sleeping incredibly soundly that you don’t think even a loud fight would wake it up - clearly this ogre has been ripping people apart right hear and presumably it hasn’t been waking up each time. Shifting silently is impossibly since you have to frenzy to shift, so you’re sort of frothing at the mouth and hangry. You’d fight the ogre until one of you died in that state. But since you passed your move silently roll, you’re going to get a surprise round even if he wakes up from your snarling bear form! So sneak up, shift, start mauling ogre seems to work; and if you can flatten him, you won’t be compelled to attack the dragon since it’s not exactly your enemy as much as it is a sleeping force of nature!

    Will resolve combat when I wake up!

  21. - Top - End - #111
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    im gonna reroll the fumble, as it seems bad to lose my axe in the middle of combat

    (1d100)[22]

    also confirming a fury of the dark gods

    (1d100)[28] confirmed!

    (3d10)[4][1][7](12)
    Last edited by bramblefoot; 2023-02-18 at 12:21 PM.

  22. - Top - End - #112
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Poor old ogre, wasn't hurtin' no one.

    Unless that one hit isn't parried, in which case he's definately hurting someone. Vs46 - (1d100)[28] to confirm for (1d10)[3].

    So one hit needs parrying, otherwise it's 19 Wounds to the Right Leg, and then you can whirl again!
    Last edited by MrAbdiel; 2023-02-19 at 05:34 AM.

  23. - Top - End - #113
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    parrying

    (1d100)[25]

    prays to khorne

  24. - Top - End - #114
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    wth khorne I thought you didn't care from whence the blood flows. :(

    Roll an extra d100 at the end of your attack for crits, since he's on 0 wounds now!

  25. - Top - End - #115
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    (1d100)[98]

    would you prefer i pray to tzeentch?

  26. - Top - End - #116
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Well that’s just great. The Wyrm wakes up and now I’m in a whole mother mess

    Can I has a hint as to how to placate it

  27. - Top - End - #117
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    My best hint is that if something that is capable of killing you chooses instead to talk, you might try talking to it for a bit and see where that goes!

  28. - Top - End - #118
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    understood. gulps

  29. - Top - End - #119
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    lets see, if i tell it a story, will it be more or less pissed off?

  30. - Top - End - #120
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    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    well thats just great. what would i roll to find common ground with this thing?

    frankly, jorunn doesn't care about protecting this dragon, he just wants the hammer

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