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  1. - Top - End - #181
    Colossus in the Playground
     
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    Default Re: Royal Awakening [IC]

    Underneath the small layer of dirt is more stone. It does look like the structure extends underground-but only a little bit. Foundational, but not hiding something greater. Or, at least, that's what you suspect-but a little more digging reveals a buried item. An ivory bowl, stained with red.
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  2. - Top - End - #182
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    Tilda digs it out and lifts it up for all to see. "Anyone know what this is? Princess, this something from your home?"
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  3. - Top - End - #183
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    Default Re: Royal Awakening [IC]

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    It's quality, and could in theory be from your home, but... It's a bowl. It's certainly not something you've specifically seen before.
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  4. - Top - End - #184
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    Default Re: Royal Awakening [IC]

    Possibly? But it doesn't have any specific markings that I would recognize. Alexandria explains.
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  5. - Top - End - #185
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    Default Re: Royal Awakening [IC]

    Tilda scrapes some of the red off with her fingernail and tastes it, trying to see what it is.
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  6. - Top - End - #186
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    Default Re: Royal Awakening [IC]

    The red has long-since stained the ivory bowl. There's nothing to scrape off short of breaking a piece off the bowl itself.

    But, as Tilda's head gets closer, she can sense-not smell, as it's long since dried-that it's ancient blood. She's struck with the sudden urge to lick the bowl's bloodstains.
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  7. - Top - End - #187
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    Tilda shakes her head and refrains, but does take a second to consider something even more reckless.
    From her copious wolf-fighting wounds, she jabs her fingernails into one of her scabs until it bleeds more, and she drips some of her own blood into the bowl.
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  8. - Top - End - #188
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    Default Re: Royal Awakening [IC]

    The blood hisses and boils, jetting for the center of the bowl.

    The Kami's voices stop. Then, as one... "More!"
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  9. - Top - End - #189
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    "...Huh." Tilda looks to her fellows. "Any guesses as to what will happen if we fill the bowl?"
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  10. - Top - End - #190
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    I'd really rather not. Alexandria pipes up.
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    One day, we must all have our characters butchered by romhacks face our ends.
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  11. - Top - End - #191
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    Ymir grimaces. Not due to the whole nature of sacrificing blood to the bowl. Rather than He didnt exactly understand why the spirits led them here...If they even did. Something was clearly wrong tho but they couldn't ask the staff having used the stone today.

    He turns back to Thomas and Alice. "Anything in your occult expertise that could help us here?...If they led us here its probably cause something is wrong...The question is if we should try to fix it or not. I'm not as proficient to interpret the will of the kami as the Staff..." He pulls his hand through his black hair. "This seem significant in some manner at the very least. But I have no clue if this would be the source whatever disturbance the Staff felt regarding the Kami or not."
    Last edited by Nyan; 2023-02-07 at 11:27 PM.

  12. - Top - End - #192
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    Thomas and Alice look at the bowl. The blood sinks into it, seeming to meld with the ivory and staining it thoroughly at the center.

    As you stand there, you feel an urge, building in the back of your mind. "More" they said. Would it be such a bad idea? Ymir is hit the hardest-he moves for the bowl, knife ready to cut into his hand, when Alice slaps it from his hand. "Don't!" she shouts. "We shouldn't be here-not without preparation."

    Before you can leave, though, a chilling fog starts to spread from around the monument. Something moves within the mist-something angry.

    Spoiler: OOC
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    Initiative!

    Enemy: (1d20+1)[6]
    Tilda: (1d20+4)[5]
    Ymir: (1d20+1)[5]
    Fleggr: (1d20+2)[20]
    Alexandria: (1d20+0)[6]
    Marie: After Alexandria
    Thomas: (1d20+2)[16]
    Alice: (1d20+3)[11]

    Order
    Fleggr
    Thomas
    Alice
    Enemy
    Alexandria
    Marie
    Tilda
    Ymir
    Last edited by JNAProductions; 2023-02-08 at 12:12 PM.
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  13. - Top - End - #193
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    Default Re: Royal Awakening [IC]

    Fleggr groans,
    Let's stay together this time, stay close, we don't wanna get lost in the mist. We don't know what it is, so let's stay close till we can identify it. Then we can figure out the best way to cover our retreat. There's something here through the mist, about 30' away, but that doesn't mean there's nothing else around.

    As he dispenses his battle plan, gruffly and without letting his voice reach much further than their group, Fleggr also draws his spear and braces towards the front of the group. Not looking, but speaking evenly to Tilda and her family,
    I hope I can trust the lot of you to figure out what spookery will be required here, maybe I'm stating the obvious, but this feels like you lot's sort of situation. I trust when you say we need to get out of here, so I'll make some space for you all and then you can cover me, alright?

    The grumpy and hunched man has squared his shoulders and stands taller than previously, set to take on a single beast face-to-face and hand-to-hand, it's easy to see a lot more of his brother in him than previously.

    Spoiler: Combat Actions
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    Move: To the front of the group, between the crew and the spookum, but still within 5' of everyone else.
    Action: Ready a two-handed spear Attack for if the monster gets within 5'

    Attack: (d20+7)[21]
    Damage: (d8+5)[9]

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  14. - Top - End - #194
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    Default Re: Royal Awakening [IC]

    Thomas moves to stand by Fleggr, throwing something forward. "Blessed salts," he comments to those not so aware.

    Alice moves to the other side of Fleggr, drawing her weapon.

    The creature charges over the monument-though with the fog, you can't tell if it's true flight or simply vaulting it.

    Alice and Fleggr's readied attacks go, but it survives, and lashes out at all three in front. It shrieks, an unearthly wail, as its body contacts the blessed salts.

    Spoiler: OOC
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    Alice attack:
    (1d20+6)[8]
    (1d8+3)[8]

    Salt damage:
    (3d4)[11]

    Foe attacks, on Fleggr, then Alice, then Thomas:
    (1d20+8)[9]
    (3d6+5)[16]

    (1d20+8)[13]
    (3d6+5)[14]

    (1d20+8)[10]
    (3d6+5)[12]

    -16 HP.


    Its attacks whiff, too busy shrieking at the salt.
    Last edited by JNAProductions; 2023-02-10 at 11:31 PM.
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  15. - Top - End - #195
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    Alexandria will open fire, as Marie attempts to punch the creature.

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    Musket
    (1d20+6)[26]
    (1d12+4)[8]


    Marie punch
    (1d20+6)[9]
    (1d8+2)[7]
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  16. - Top - End - #196
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    Default Re: Royal Awakening [IC]

    Tilda puts her gloves on and reaches into her pockets, filled with a mixture of salt and iron shavings. She's well-practiced at throwing them, as Da was fond of telling her the story of how in his first adventure on his own those salt and iron shavings had saved his life. Not when Ma was around, as he'd actually killed her grandmother with that trick.
    She tries her best to focus the fistful of salt and the fistful of iron shavings so that they hit each other right on the creature.


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    Magic Stone. It's Magic stone. I'll throw one.
    (1d20+6)[16]; (1d6+4)[6]
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  17. - Top - End - #197
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    SamuraiGuy

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    Ymir watches tildas parents inspect the bowl but then he suddenly feels something. His mind goes blurry while it feels like the spirits are calling for him, tugging on the very blood that runs through his veins. Yes...His blood, the blood of a sorcerer would surely sate these spirits. Without thinking he pulls out his knife and moves over like a sleepwalker but then Alice slaps away his hand just as he puts it over the bowl with the knife pressed against it.

    He snaps out of it but in his confusion he does not react too quickly as chaos erupts and something attacks the group. He stands and simply looks at his hand and only when the ghost shreiks does he truly snap out of his daze.

    Springing in to action as if on pure instinct he turns and moves forward to the others. The mist is thick but that did not matter. He felt the presence of the spirit, the power of his blood guiding him as he hefted his large hammer and with a spoken word and a crack of thunder he swung at the spirit.

    The hammer cloaked in magical energy then errupted in flame as the rune on the weapon flashed. Chains made from solid fire appeared from the ground to bind the spirit.

    But that was not all as he swung not once, but two more times towards the entity. The second attack coating his weapon in ice before slamming it in to his foe. The ice transfering over to it and slowing it down. The third blow doing the exact same thing.

    Spoiler: ACTIONS
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    Move: move up to the ghost.
    Bonus: Booming blade quickened.
    Attack roll: (1d20+6)[17]
    Damage: (2d6+4)[11] (non magical)
    If crit add: (2d6)[6]
    If it moves on its next turn it takes (1d8)[8] thunder damage.


    If hits using fire rune, take (2d6)[7] fire damage and must make a DC: 15str save or become restrained.
    If crit add (2d6)[7] more fire damage.

    Action: Permafrost blade
    Attack roll: (1d20+6)[13]
    If advantage because of restrained: (1d20+6)[17]
    Damage: (2d6+4)[9] (non magical)
    If crit add: (2d6)[9]
    On hit lowers movment speed by 10ft.

    If previous attack did not hit add the fire rune on this one.

    Action surge: Booming blade
    Attack roll: (1d20+6)[17]
    If advantage because restrained: (1d20+6)[7]
    Damage: (2d6+4)[14] (non magical)
    If crit add: (2d6)[9]

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    1. If i get attacked more than 1 time and am hit i use shield.
    2. If i get hit 1 time only i use goliath feature taking (1d12+5)[11] less damage.
    3. If i dont get attacked at all ill redirect 1 attack hitting one of the others towards myself.


  18. - Top - End - #198
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    Default Re: Royal Awakening [IC]

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    (1d20+5)[17] Strength Save

    13 damage from the first attack.
    Second one misses unless the save is failed, in which case +5 damage.
    7 damage from the third attack.

    48 damage total so far.


    Fiery chains bind the spirit, but it slips through them. It yowls in pain, though, its form slightly alit by the fires-it stands a hunched-over seven feet tall, approximately, with lumps that move and boil, like screaming faces.
    Last edited by JNAProductions; 2023-02-13 at 09:42 PM.
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  19. - Top - End - #199
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    Default Re: Royal Awakening [IC]

    Gah! It's hideous!

    Fleggr slams his spear towards one of the roiling boils.

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    Action: Reckless Attack (d20+7)[19] (d20+7)[11] Damage (d8+5)[12]

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  20. - Top - End - #200
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    -62 HP

    Alexandria is up!

    Fleggr strikes true, while Alice strikes, but misses again, and Thomas moves to avoid any blows.

    The creature's wails continue as the salt burns its form. It seems ready to burst, but its blows are as strong as ever. It nearly knocks both Thomas and Alice down, but they grit their teeth and keep going.
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  21. - Top - End - #201
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    Alexandria will fire yet again.

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    Attack
    (1d20+6)[21]
    (1d12+4)[8]


    While Marie gives it the old one, two!

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    Attack
    (1d20+6)[25]
    (1d8+2)[8]
    Quote Originally Posted by Deme View Post
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  22. - Top - End - #202
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    -70, it's on its last legs.

    Tilda is up!
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  23. - Top - End - #203
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    Default Re: Royal Awakening [IC]

    Tilda decides not to join in on her father's salting and runs up to join the melee, leading with her Spook's Staff and then clawing with her powerful witchlike fingernails.

    Spoiler: ATTACKS!
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    Staff: (1d20+6)[20]; (1d10+4)[6]
    Unarmed Strike: (1d20+6)[17]; (1d4+4)[8]
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  24. - Top - End - #204
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    Default Re: Royal Awakening [IC]

    Tilda's blows bring the creature to its limit-its wails increase in intensity, and it bursts. It's not a physical burst-but you're all temporarily inflicted with a rush of emotions that are not your own. Fear, anger, violent impulses, desperation...

    When you come to, the fog is beginning to clear. There is no sign of the creature, but you can still hear the spirits whispering.
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  25. - Top - End - #205
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    Ymir stumbles back as the creature suddenly erupts and gets destroyed. He grabs his head and shakes it with the emotions that are not his own rushing through him. "Is everyone alright!?" He asks initially but as the dust settles he scans the surroundings and watches the mist slowly clear. "I wish the staff was here to make sense of all of this. Alice, Thomas, any clue what that thing was or what in the world just happened?" He asks, then grumbles to himself for a moment. Wondering if what they did was even the right thing to do or if they just made things worse.

  26. - Top - End - #206
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    "Da, the spirits around us... something's wrong with them. Is it all Kami, or are some ghosts that need to be guided on the next path?"
    Tilda shivers. "Though it seems the Kami here could use some guidance as well."
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  27. - Top - End - #207
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    Default Re: Royal Awakening [IC]

    Thomas shakes his head at Ymir's question. "Not off-hand. But we should go, and fast, before anything else happens."

    You make your departure, moving swiftly and carefully. The whisperings of the Kami die down as you leave the old battlefield.

    Once you're a good distance away, your pace slows, and Alice talks to Thomas. "It took physical form, whatever it was. That's... Not impossible, but it requires a lot."

    He replies "We don't know for sure-we're all somewhat attuned to the spiritual realm. It might not have been fully physical."
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  28. - Top - End - #208
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    Default Re: Royal Awakening [IC]

    "I'm honestly at a loss here. You think this could have been the source of the kamis troubled signs that the staff saw? I think perhaps we should take a room at the inn in the town and then message the staff tomorow, ask if we should come home and speak more about it or remain to investigate further." Ymir comments.

  29. - Top - End - #209
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    Tilda groans. "Go back and forth AGAIN? There’s gotta be someone we can talk to about this here in the city, right?" She puts it to them. "A priest, a librarian, someone."
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  30. - Top - End - #210
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    Default Re: Royal Awakening [IC]

    Aye, we're not grandads dogs. Have you been asking his permission to wipe your arse as well? We'll go to town and research what used to be here, like I suggested before the boogeyman showed, or maybe you'd like to bleed on some more haunted cookware?
    Fleggr harumphs as they make their way from the field, a bit addled and a lot concerned. Yet another trip with more questions than answers has left him stewing, and after some time he erupts, his anger born from this growing sense of aimlessness.

    I mean, hells, Tilda almost got her throat eaten by some wild dogs on the way here and it's like you lot didn't learn a lick of caution from it! Let's follow the magic whispers! Let's offer up a blood sacrifice! Are you all thinking clearly?! You could've gotten killed! I'm tired of bouncing around aimlessly between cryptic, bookish types telling us to go here and there for no good reason. What was even the point in doing this? Thomas and Alice were fine, we didn't even need to come here. What of the princess? Are we supposed to just keep dragging her from violent scrum to mystic ambush and back again? We need a real plan and we need to make it now.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


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