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    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    Just

    [roll0]

    [roll1]+4
    Which post did the enemy tank get hit hard enough to drop its CT? I know one attack was negated by vehicular combat.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #482
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    You did
    Code:
    [roll]1d20[\roll] instead of [roll0]
    [roll]1d20[\roll] [roll1]

    OK, code doesn't stop dice from working, but yeah, you did a \ instead of a /
    D'oh.

    Quote Originally Posted by Thundercracker View Post
    Which post did the enemy tank get hit hard enough to drop its CT? I know one attack was negated by vehicular combat.
    First round we shot at it. The laser gunner got the 10 to hit the area, but not high to overcome target's reflex, so half damage. Damage is normally x2, so we're getting straight die roll. 50-15 DR=35, threshold 33. 35 damage, -1 CT.
    I am not crazy! I prefer "reality impaired".

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