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  1. - Top - End - #451
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    Can I still fire the guns while unbuttoned? Maybe without the INT bonus since we're not using the sensors?

    Also, how tightly are the droids grouped? Enough that autofire and/or splash weapons can take out multiples at once?
    They’re grouped like the b-1 army from phantom menace, very tight.

    Firing from inside the tank, they have total concealment so you can only attack squares with auto fire.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #452
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    I get that. That's why I'm wondering if I can fire with Skira's head sticking out of the hatch (that's what "unbuttoned" means in this context), so he can at least aim at the targets visually.
    I am not crazy! I prefer "reality impaired".

  3. - Top - End - #453
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    I get that. That's why I'm wondering if I can fire with Skira's head sticking out of the hatch (that's what "unbuttoned" means in this context), so he can at least aim at the targets visually.
    You could do it if someone spotted for you. The clone is going to get a display jury-rigged, so it will shortly be a moot point.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #454
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    Seeing Coralej has nothign better to do right this moment anyway, I'm hoping he'll do it. If you don't want to Thunder, drop a note here, otherwise I'll just post assuming he does.
    I am not crazy! I prefer "reality impaired".

  5. - Top - End - #455
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    I think sensors are working now anyway.

  6. - Top - End - #456
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    I wasn't expecting soon to be quite so, well, soon.

    AATs don't normally have shields. Is this one modified or something? You say hasn't raised it's shields yet, but I keep thinking of Red Dwarf.



    "One, we don't have any defensive shields; and two, we don't have any defensive shields. Now, I realize that, technically speaking, that's only one flaw, but I thought it was such a big one, it was worth mentioning twice."
    Last edited by RandomLunatic; 2024-04-27 at 06:23 PM.
    I am not crazy! I prefer "reality impaired".

  7. - Top - End - #457
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    I wasn't expecting soon to be quite so, well, soon.

    AATs don't normally have shields. Is this one modified or something? You say hasn't raised it's shields yet, but I keep thinking of Red Dwarf.



    "One, we don't have any defensive shields; and two, we don't have any defensive shields. Now, I realize that, technically speaking, that's only one flaw, but I thought it was such a big one, it was worth mentioning twice."
    oh derp, i was looking at another vehicle that had shields, but you're right, no shields my bad.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #458
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    Default Re: OOC Rise of the Grand Admiral

    Hey y’all, anyone waiting on me for anything?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #459
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Hmm, I'm not to sure who's turn it is to act, I think.

    If it's Z, then continue to attack B2:s
    (assuming no point-blank yet, if so, +1 to hit, +1 to damage)
    (1d20+7)[16] No reflex, no cover
    (3d10+1)[17] -1 track, -5 to check if an additional -1 on track.

  10. - Top - End - #460
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Harmony View Post
    Hmm, I'm not to sure who's turn it is to act, I think.

    If it's Z, then continue to attack B2:s
    (assuming no point-blank yet, if so, +1 to hit, +1 to damage)
    [roll0] No reflex, no cover
    [roll1] -1 track, -5 to check if an additional -1 on track.
    Ah ok, so the way we are doing combat is after the enemies go, players post in any order. Then enemies go again.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #461
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    How far away are the droids now?
    I am not crazy! I prefer "reality impaired".

  12. - Top - End - #462
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    How far away are the droids now?
    They started at 50 and it's been two rounds, so they're 38 squares away.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #463
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    How far is that new tank?

  14. - Top - End - #464
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    How far is that new tank?
    New tank is adjacent the central pillar, which is 50 squares away. Call it 55-60, roughly.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #465
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    Drat, messed up the re-roll, which I need since I rolled so low.
    [Init re-roll]1d20+15[/roll]

    Also, a couple rules pointers.

    1: All the core book vehicle stat blocks are missing the +2 bonus for being trained in pilot on their pilot weapons. The pilot weapons (repeaters and missiles) should therefore have an attack bonus of +6. This pushes the missile into a hit BUT

    2: Because both the repeaters and missiles are pilot operated, normally you can only fire one per turn. Otherwise, I would've had Skira set the repeaters on auto and really cleaned up those droids. HINT: For anti-armor, you want the repeaters. For weapons that can supposedly level bunkers in canon, the missiles are shockingly weaksauce, and are only good for wiping out clusters of low-level mooks.

    3: Starships of the Galaxy gave the Vehicular Combat feat to all generic crews of Skilled or better quality. Which they're going to need, holy cow...

    Thunder999, I encourage you to get familiar with Move Light Object It doesn't do a lot of damage, but the range is only limited by line of sight, and it is technically better than doing literally nothing.
    Last edited by RandomLunatic; Yesterday at 05:09 PM.
    I am not crazy! I prefer "reality impaired".

  16. - Top - End - #466
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    Is it the dashes?
    [Init reroll]1d20+15[/roll]
    I am not crazy! I prefer "reality impaired".

  17. - Top - End - #467
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    No, it's my BB code.
    Init re-roll - (1d20+15)[31]
    Last edited by RandomLunatic; Yesterday at 05:34 PM.
    I am not crazy! I prefer "reality impaired".

  18. - Top - End - #468
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    No, it's my BB code.
    (1d20+7)[17]
    Good point on the pilot operated weapons: initiative: (1d20+7)[17]
    Vehicular combat pilot: (1d20+7)[26]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #469
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    Thunder999, I encourage you to get familiar with Move Light Object It doesn't do a lot of damage, but the range is only limited by line of sight, and it is technically better than doing literally nothing.
    I thought it was limited to a range of 6 squares, but now I reread it I see what you mean, that's just how far it moves, so I can just target something within 6 squares of them. Thanks for pointing this out!
    Last edited by Thunder999; Today at 02:56 PM.

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