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  1. - Top - End - #361
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    yeah but that 1 droid is bound to shoot back
    Pretty sure you and Dr. Kradu can handle a single B-1..
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #362
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    um who was shot at with this ?
    "That's not good," the remaining B-1 says, then it returns fire.
    attack(1d20+2)[19]
    damage: (3d8)[18]
    Cora Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport

    acrobatics: (1d20+2)[11]
    gather information: (1d20+6)[8]
    use computer: (1d20+7)[19]
    Perception: (1d20+6)[12]
    Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>
    knowledge (Tactics): (1d20+7)[23]
    knowledge (galatic lore): (1d20+12)[19]
    Last edited by samduke; 2024-01-12 at 08:31 AM.

  3. - Top - End - #363
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    um who was shot at with this ?


    Cora Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport

    acrobatics: [roll0]
    gather information: [roll1]
    use computer: [roll2]
    Perception: [roll3]
    Pilot: [roll4] Use a force point [roll5] <1 remaining>
    knowledge (Tactics): [roll6]
    knowledge (galatic lore): [roll7]
    Shot was fired at you, since you wasted the first B-1. What actions specifically are you taking with each of those skill checks? Or are those a 'just in case'?
    Last edited by Thundercracker; 2024-01-12 at 10:33 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #364
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    Shot was fired at you, since you wasted the first B-1. What actions specifically are you taking with each of those skill checks? Or are those a 'just in case'?

    *use computer or a mechanics check*
    thought the comment
    Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport
    I made covered the "just in case needed aspect."

    use computer: (1d20+7)[19] <- which then is applied to the 1st attempt at slicing the computer

    Additional use computer checks or computer terminal actions as needed

    2:(1d20+7)[9]
    3:(1d20+7)[10]
    4:(1d20+7)[24] <- apparently it may take a few rounds to get into the computer without help if that 1st check failed
    5:(1d20+7)[26]
    6:(1d20+7)[22]
    Last edited by samduke; 2024-01-13 at 09:03 AM.

  5. - Top - End - #365
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    Default Re: OOC Rise of the Grand Admiral

    RE:pilot DC 20, can I use the roll that I already had for this or do I need a new one ?

    >>
    Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

  6. - Top - End - #366
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    RE:pilot DC 20, can I use the roll that I already had for this or do I need a new one ?

    >>
    Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>
    No, bc you made that roll without knowing the stakes.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #367
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    I'm waiting to see if Cora gets the ship running fast to see what to do, now vs 10 rounds is a big difference tactically.

  8. - Top - End - #368
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    I'm waiting to see if Cora gets the ship running fast to see what to do, now vs 10 rounds is a big difference tactically.
    Doing nothing is also an option, which would be five rounds.
    Last edited by Thundercracker; 2024-01-18 at 11:48 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #369
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    No, bc you made that roll without knowing the stakes.
    Ive hurt my wrist posts are pain,(1d20)[3] and im not expending that force point previous for your reasons, that said , force point[roll]1d6[/roll[

  10. - Top - End - #370
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    Default Re: OOC Rise of the Grand Admiral

    Yeah figures i quit , tpk
    Last edited by samduke; 2024-01-19 at 10:27 AM.

  11. - Top - End - #371
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    Yeah figures i quit , tpk
    Prolly should have stuck with the guaranteed 5 rounds. FYI Kradu has the coordinate talent so you can get a +5 via aid another once he’s on board.


    Hope your wrists feel better, I’ll npc your char until the end of combat and we’ll see how it goes.
    Last edited by Thundercracker; 2024-01-19 at 08:11 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  12. - Top - End - #372
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    No, bc you made that roll without knowing the stakes.
    Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

    why the heck would i use a force point without think hey whatever might be difficult, might be high stakes why the heck do you think a bunch of rolls are done as needed.

    dont bother npc the character is deleted and i ment what i said i quit -

    T.P.K.

  13. - Top - End - #373
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

    why the heck would i use a force point without think hey whatever might be difficult, might be high stakes why the heck do you think a bunch of rolls are done as needed.

    dont bother npc the character is deleted and i ment what i said i quit -

    T.P.K.
    You don't get to pre-roll and then choose rolls that are successes; that's not how the game works. Had the first pilot roll been a three, would you have chosen it for the 'important' roll in the pilot's chair? Of course not.

    I gave you the option to choose to roll or not, and you chose to roll without knowing the outcome, and it didn't work out in your favor. Take this as a lesson for your next game: A good player rolls with the punches and trusts their GM to tell a good story.

    Anyway, I hope your wrist recovers.

    @Thunder999 I'm going to open re-recruitment because I just published the final chapter of a ~750k word HP fanfic and I am now more determined than ever this game succeed and continue on. Will give you a say in character selection.
    Last edited by Thundercracker; 2024-01-20 at 11:06 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #374
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    Default Re: OOC Rise of the Grand Admiral

    magnaguards:
    vs clones:
    attack: (1d20+8)[24]
    damage: (2d6+6)[11]
    attack: (1d20+8)[12]
    damage: (2d6+6)[15]
    sadaki AOO: (1d20+7)[25]
    damage: (2d8+5)[9]


    droids:
    attack: (1d20+4)[24]
    damage: (3d8)[16]
    attack: (1d20+4)[21]
    damage: (3d8)[15]

    Still to move: Kradu, clone troopers.
    Last edited by Thundercracker; 2024-01-21 at 08:04 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #375
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    How close is their commander?

    (I'm sure I tried to post this once already, mustn't have gone through)

  16. - Top - End - #376
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    How close is their commander?

    (I'm sure I tried to post this once already, mustn't have gone through)
    Yeah board has been having problems. After getting choked half to death the cowardly (smart?) Separatist commander is staying hidden back in the stairwell, somewhere out of sight.
    Last edited by Thundercracker; 2024-01-26 at 11:08 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #377
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    How close is their commander?

    (I'm sure I tried to post this once already, mustn't have gone through)
    You move bud, what are you going to do?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #378
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    Default Re: OOC Rise of the Grand Admiral

    Your action, you can toss the grenade and make it next to Sadaki. Or you can move to the transport and assist with stabilizing the dying clone. Or some other action to try and buy some time.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #379
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Is Sadaki telling the truth, I thought it was just delay.

    If I don't know already in character (though I did ask how long we'd be) then I suppose that's a Perception to Sense Falsehoods, which I'll roll now (1d20+6)[10]

  20. - Top - End - #380
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    Is Sadaki telling the truth, I thought it was just delay.

    If I don't know already in character (though I did ask how long we'd be) then I suppose that's a Perception to Sense Falsehoods, which I'll roll now [roll0]
    You don’t need perception for this, he’s stalling for time until the transport is ready to raise shields and take off.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  21. - Top - End - #381
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Definitely taking average hp, really wish i'd known that was an option last time.
    Another level of Jedi, Telekinetic Prodigy Talent, Force Training feat (Move Object, Combustion, Negate Energy, Force Grip)

    Wealth Breakdown, not actually as bad as I joked.
    I started with 800 credits.
    Sporting Blaster Pistol: 300
    Earbud Comlink: 200
    Power Pack: 25
    Frag Grenade: 200
    2x flash canister: 200
    Empty Utility belt: 55
    Liquid Cable Dispenser: 10
    Ration pack x3: 15
    Long Range Comlink: 250
    Fusion lantern: 25
    150 spare credits

    300+200+25+200+200+55+10+15+250-800+150=605

    So 605 above what I started with.

  22. - Top - End - #382
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    Definitely taking average hp, really wish i'd known that was an option last time.
    Another level of Jedi, Telekinetic Prodigy Talent, Force Training feat (Move Object, Combustion, Negate Energy, Force Grip)

    Wealth Breakdown, not actually as bad as I joked.
    I started with 800 credits.
    Sporting Blaster Pistol: 300
    Earbud Comlink: 200
    Power Pack: 25
    Frag Grenade: 200
    2x flash canister: 200
    Empty Utility belt: 55
    Liquid Cable Dispenser: 10
    Ration pack x3: 15
    Long Range Comlink: 250
    Fusion lantern: 25
    150 spare credits

    300+200+25+200+200+55+10+15+250-800+150=605

    So 605 above what I started with.
    been sick all week, going to take a few days to catch up with everything...
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #383
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Thinking of spending 1400 of that on a Flight Suit (life support and a small boost to fortitude without being armour) and a Sonar Mapper (because knowing layouts in advance seems handy).

    Maybe the new players would be up for putting in 903 credits each to buy a 2-1B medical droid, will mention it in the recruitment too, since i notice none of them are any more capable of healing than Coralej.

  24. - Top - End - #384
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    NecromancerGirl

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    Default Re: OOC Rise of the Grand Admiral

    Hello! Meet T'tchiirt a Jawa noble interested in moving one of Thrawn's industrial Projects to Tattoine and helping the local economy!
    Last edited by Feathersnow; 2024-02-10 at 06:39 AM.
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  25. - Top - End - #385
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    DwarfBarbarianGuy

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    Default Re: OOC Rise of the Grand Admiral

    Skira Vol reporting for duty.

    Sheet.

    Quote Originally Posted by Thunder999 View Post
    Thinking of spending 1400 of that on a Flight Suit (life support and a small boost to fortitude without being armour) and a Sonar Mapper (because knowing layouts in advance seems handy).

    Maybe the new players would be up for putting in 903 credits each to buy a 2-1B medical droid, will mention it in the recruitment too, since i notice none of them are any more capable of healing than Coralej.
    Not that I'd be against this, but wouldn't the Republic be able to hook us up with med droids if needed?
    I am not crazy! I prefer "reality impaired".

  26. - Top - End - #386
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    The republic are the ones supplying the credits.

  27. - Top - End - #387
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    Default Re: OOC Rise of the Grand Admiral

    Zistalna, a vanguard of the Chiss Ascendancy, who has joined the war effort to gain experience and intel.

    I think equipment is mostly done, which would leave about 750 credits over.
    Tech specialist upgrades costs 2000 credits as we don't have a tech specialist (haven't been able to afford any, just asking for future reference!)

    Spoiler: Image
    Show


    Spoiler: 10 minute background
    Show
    Concept Elements
    • Zistalna is part of the precursors of Chiss sent to the collapsing republic. As “just another alien standing” up against the Separatists, and the Republic seemingly high interest in getting volunteers, has made the infiltration easy. It’s not that she’s opposed to the Seperatists, she is, it’s that her loyalty is to another master – the head of her House.
    • Trained in the Chiss military academy on Rhigar, she has learned to endure hardships.
    • A bit gruff and uncouth, Zistalna keeps to herself during downtimes.
    • She has a lithe build, and while she’s not exceptionally strong she compensates that with her endurance and quick reactions.
    • She likes to downplay her sharp intellect, but in truth she analyzes every situation.
    • Zistalna can come across as cold and ruthless. She focuses on her objective and lets no personal feelings get in the way in the moment.
    • She has tattoos in her face and across her body, signifying her commitment to her Academy. She has also gotten some Republic ones on her arms, melding into the new warrior culture.

    Goals
    • Character: To see the Chiss embodied into the Republic, and eventually take it over, piece by piece.
    • Character: Learn the tactics and strategies of the Republic while fighting the Separatists.
    • Player: Acclimate to the Republic/Empire and become more part of it.

    Secrets
    • She knows: Her whole origin in the Chiss Ascendency and their schemes.
    • She does not yet know: She will be receiving orders from her superiors. Plans are in motions, but what those plans are, remains to be seen.

    People
    • Friend: Evelyn, a human pilot. She’s the one that “recruited” Zistalna to the Republic forces.
    • Friend; (Trooper), another scout. The two have a professional relationship and train together.
    • Rival, enemy: Rico, a human officer. Does not enjoy the concept of ‘strange’ aliens (or aliens in general) in the Republic forces and has taken a particular dislike to Zistalna.

    Memories
    • She avoids eye contact and tends to observe the surroundings when talking. Some are naturally put off by this.
    • “I remember the cold. Not the normal cold, but something that just goes through you. The type of cold where if you fall asleep, you will never wake. We lived it. We endured. It made us who we are today. If you can survive that cold, you can get through anything.”
    • "I miss home. The orderly fashion everything works in and that everyone knows their place and their duty. Everything here is upside down."


  28. - Top - End - #388
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    NecromancerGirl

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by RandomLunatic View Post
    Skira Vol reporting for duty.

    Sheet.

    Not that I'd be against this, but wouldn't the Republic be able to hook us up with med droids if needed?
    As a Jawa, I support the buying of droids on general principles.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  29. - Top - End - #389
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    Default Re: OOC Rise of the Grand Admiral

    Forum has been super slow lately so will try to get some stuff done on this tomorrow.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #390
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    Default Re: OOC Rise of the Grand Admiral

    Feathersnow are you super keen on playing through an adventure or two on Lothal? I had not planned on following the Rebels TV show timeline.
    Harmony, you have no player goal, I'm ok without that if you are.

    First post updated with additions to the story so far, PC list, NPC list, and house rules (using combat expertise of -2 or more counts as fighting defensively).
    Last edited by Thundercracker; 2024-02-11 at 06:57 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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