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  1. - Top - End - #151
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    nope....

    and I was reading on the hvy blaster rifle
    This weapon cannot fire at targets at Long Range. *<- i did not know that.. lol

    *
    okay at the relay station it is cora and 4 or 5 clones, are any of the engineers here or did they all go down with the others ?

    trying to decide if a 2 man scout is worth the effort
    The engineers are busy repairing the dish
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #152
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    The engineers are busy repairing the dish
    right.. so technically they are up here... and do need guarded

    so how many clones are up in the relay station then?

  3. - Top - End - #153
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    right.. so technically they are up here... and do need guarded

    so how many clones are up in the relay station then?
    There are three clones up at the relay station proper, all of them are currently on lookout from the second story, beneath the dish. One (Odi) is with the group at the Security building.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #154
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    sigh okay appreciate the info.

    cora's stealth sucks. so I think were gona sit tight and observe the droids for the moment

  5. - Top - End - #155
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    AvatarVecna's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Memorial this last weekend. Life's been a mess for a little while. Will try to post some this weekend, sorry.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  6. - Top - End - #156
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    (1d20)[17] Initiative

  7. - Top - End - #157
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Initiative (1d20+5)[15]

  8. - Top - End - #158
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Just an fyi my pc powrler has failed on mobile, i am going to be posting slow, i give gm permission to roll and such if needed for me

  9. - Top - End - #159
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Ilyene Initiative: (1d20+5)[16]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #160
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    sigh okay appreciate the info.

    cora's stealth sucks. so I think were gona sit tight and observe the droids for the moment
    Okay, is there anything else you want to do at the dish building?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #161
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    Okay, is there anything else you want to do at the dish building?
    If the droids get within hvy blater range we can think about shooting

  12. - Top - End - #162
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Sure.

    FYI, you can communicate with each other, but anything outside of the party is cut off by heavy jamming.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #163
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    posting should resume, I have spent real money - pc power supply replaced

  14. - Top - End - #164
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Is there an obvious way to open the door?

  15. - Top - End - #165
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    Is there an obvious way to open the door?
    It is not clear from where you are standing, 20 feet away. There are no handles or scanners you can see. It looks like a sliding durasteel door, the type that snaps open and closed as needed.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  16. - Top - End - #166
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    AvatarVecna's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    You said half the door is stuck about 3/4ths of the way up, so most of the doorway is still blocked. Ax is smaller and thinner than the others, and can see in the dark. He could head in, see if there's a way to unjam the door from inside?


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  17. - Top - End - #167
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by AvatarVecna View Post
    You said half the door is stuck about 3/4ths of the way up, so most of the doorway is still blocked. Ax is smaller and thinner than the others, and can see in the dark. He could head in, see if there's a way to unjam the door from inside?
    The doorway is not blocked, it’s just run down and busted. Maybe could be used for partial cover. You can shine a light inside or since you can see in the dark let me update ic…
    Last edited by Thundercracker; 2023-06-02 at 08:40 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #168
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Ok, need to know exactly at what distance you’re going to order the clones to open fire on the advancing droids.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #169
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    Ok, need to know exactly at what distance you’re going to order the clones to open fire on the advancing droids.
    Notations
    Heavy Blaster Rifle 0-30 squares 31-60 squares 61-150 squares
    Blaster Rifle 0-30 squares 31-60 squares 61-150 squares -> Long range wont matter in this case
    Pistol 0-20 squares 21-40 squares 41-60 squares 61-80 squares

    presuming the B1 droids move 6 squares a round and shoot OR run up to 24 squares a round
    the clones would be at -10 for range 61-150

    okay I will post Clone Orders

  20. - Top - End - #170
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    So am I right to think this door doesn't lead to the mainframe either?

  21. - Top - End - #171
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    So am I right to think this door doesn't lead to the mainframe either?
    You'll probably have to open it to find out :p
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #172
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    You'll probably have to open it to find out :p
    Oh I meant because the mainframe is on the sub level and this apparently leads back up to the power.

  23. - Top - End - #173
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    Oh I meant because the mainframe is on the sub level and this apparently leads back up to the power.
    The ladder 50' away from you, next to the B1, leads up to power station.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #174
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Initiative (1d20+5)[18]

  25. - Top - End - #175
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Attack: (1d20+3)[20]
    Damage: (2d8+4)[10]

  26. - Top - End - #176
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    @Thundercracker

    just let me know when to shoot again (round 2) on the b1's

  27. - Top - End - #177
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    I think we're still waiting on someone slicing the door on the sublevel?

  28. - Top - End - #178
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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    @Thundercracker

    just let me know when to shoot again (round 2) on the b1's
    You can take your action now, after I post you’re up.
    Last edited by Thundercracker; 2023-06-12 at 08:10 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  29. - Top - End - #179
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    I think we're still waiting on someone slicing the door on the sublevel?
    Yea slice, one way or another :p
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #180
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    What sort of distances are we talking about here, how far back could we check in one minute?

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