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  1. - Top - End - #211
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    I think Ilyene and Cora both have the Glow Rods I mentioned since they're on utility belts by default, the problem is there's no way to launch anything that far.

    Also I'm half expecting that to just be the Jedi returning for pickup.

  2. - Top - End - #212
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thunder999 View Post
    I think Ilyene and Cora both have the Glow Rods I mentioned since they're on utility belts by default, the problem is there's no way to launch anything that far.

    Also I'm half expecting that to just be the Jedi returning for pickup.
    correct on the glow rod / flashlight things, yeah I do not think we have a force power that could launch anything out there

  3. - Top - End - #213
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Sorry all, I'm up to my eyeballs in work. Will hopefully be able to post tomorrow.

    TC
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #214
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    The droids are walking through the minefield, though they seem to know where to step.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #215
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    okay gm - Questions

    I am presuming the droiddaka's at or very near short rifle range
    I am presuming the B 1's are in between short and medium rifle range
    if this is different please indicate.


    there is a feat called Dual Weapon Mastery (1) you take a -5 penalty, (2) take a -2 penalty,
    Normal: If you use a Full Attack Action to make more than one attack on your turn, you take a -10 penalty on all attack rolls for the round.
    This looks like two weapon fighting, wherein my rifle and pistol could be used. - multiple issues arise....

    Non-Prof. Rifle -5
    Non-Prof. Pistol -5
    Range if short -5 for the rifle, if medium -10 for the rifle -10 for the pistol
    depending on range, that effectively wipes any chance short of a nat 20 to hit if used together

    I may just go with autofire
    target a 2x2-square area, make a single attack roll at a -5 penalty, and compare the result to the Reflex Defense of every creature in the area

    will wait for Range information
    Last edited by samduke; 2023-07-21 at 07:16 AM.

  6. - Top - End - #216
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    okay gm - Questions

    I am presuming the droiddaka's at or very near short rifle range
    I am presuming the B 1's are in between short and medium rifle range
    if this is different please indicate.


    there is a feat called Dual Weapon Mastery (1) you take a -5 penalty, (2) take a -2 penalty,
    Normal: If you use a Full Attack Action to make more than one attack on your turn, you take a -10 penalty on all attack rolls for the round.
    This looks like two weapon fighting, wherein my rifle and pistol could be used. - multiple issues arise....

    Non-Prof. Rifle -5
    Non-Prof. Pistol -5
    Range if short -5 for the rifle, if medium -10 for the rifle -10 for the pistol
    depending on range, that effectively wipes any chance short of a nat 20 to hit if used together

    I may just go with autofire
    target a 2x2-square area, make a single attack roll at a -5 penalty, and compare the result to the Reflex Defense of every creature in the area

    will wait for Range information
    everything is point blank range at this point, except thrown weapons.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #217
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Harmony you'll have to jump down into the mine field and move 15' to get to 12 squares away from the droidekas. You will win initiative so you can take a standard followed by a full action.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #218
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    As long as she can reach some cover somewhere along the line, that's fine. Otherwise it's a B2!

  9. - Top - End - #219
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Harmony View Post
    As long as she can reach some cover somewhere along the line, that's fine. Otherwise it's a B2!
    There’s no real cover without running into the mine field, so you destroy a single b-2 in the surprise round. It’s still your turn.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #220
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Illyene and Coralej already did their actions, though they weren't resolved

  11. - Top - End - #221
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    I think Cora's action was use range finding, but if not
    here is the attack action

    Blaster Rifle point blank range
    (1d20+1)[18] -5 non prof (13)

    Damage
    (3d8)[17]

    (30 shots remain)
    Last edited by samduke; 2023-07-27 at 10:35 AM.

  12. - Top - End - #222
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Deflect (use the force)
    (1d20)[20]+6 vs 19, = 26, half damage, force suite restored.
    Last edited by Harmony; 2023-07-28 at 01:26 AM.

  13. - Top - End - #223
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Gunship/RelayStation Question

    from where we "presuming" opposite edge of the building, how far is it to the gunship? is close enough to make a move/board and then give some return fire to the enemy droids on the gound ?

  14. - Top - End - #224
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    Gunship/RelayStation Question

    from where we "presuming" opposite edge of the building, how far is it to the gunship? is close enough to make a move/board and then give some return fire to the enemy droids on the gound ?
    No, the transports you’re boarding are not currently in line of sight of the droids (which is the point of them moving behind the dish).
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #225
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    No, the transports you’re boarding are not currently in line of sight of the droids (which is the point of them moving behind the dish).
    oh ok no return fire, but how far are the transport?

  16. - Top - End - #226
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    oh ok no return fire, but how far are the transport?
    You can get there with a double move
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #227
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    I'm going to have Coralej try to negate that damage with Negate Energy, and spend a force point on the check. N

    (1d20+8)[11] + (1d6)[1] against that 22.

  18. - Top - End - #228
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Sorry for double post, forgot to include the condition track in my IC post, so it's a 23 not a 24 on Use The Force, just too used to typing the same thing for every roll I guess.

  19. - Top - End - #229
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    okay when I initially ased, I was under the impression that there was no LOS to the enemy from the transport... so now that I know I have that...

    Blaster Rifle point blank range
    (1d20+1)[19] -5 non prof -5 Autofire, (9) on the droideka's closest to our Clones

    Damage
    (3d8)[15]

    (20 shots remain)
    Last edited by samduke; 2023-08-02 at 09:41 AM.

  20. - Top - End - #230
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Okay, that's the end of Mission 1. Everyone advances to level 2.
    The clones will each pick up a skill focus. In addition, you have the opportunity to name any of the three clones that don't yet have one. If you do so, they also gain a non-heroic level or a feat.
    If anyone wants to explore, RP, or learn anything between missions, let me know in the OOC and we will work it out.
    okay level 2
    Noble Wealth adds 5,000 Credits (5,725 Cr available for shopping)

    Take a level in the Soldier Class
    (1d10)[7] hit points

    Questions
    the blaster rifle that I have do I keep that or is it turned into the armory as it came from the crashed transport?

    Shopping what is here shop wise?

  21. - Top - End - #231
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    okay level 2
    Noble Wealth adds 5,000 Credits (5,725 Cr available for shopping)

    Take a level in the Soldier Class
    [roll0] hit points

    Questions
    the blaster rifle that I have do I keep that or is it turned into the armory as it came from the crashed transport?

    Shopping what is here shop wise?
    You can keep the blaster rifle. Standard skill checks & licensing costs are required to obtain restricted gear. It represents your ability to work the system and get what you need before your next mission.
    Last edited by Thundercracker; 2023-08-08 at 08:41 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #232
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Sticking to Jedi

    (1d10)[1] HD

    Just a feat for me: Skill Focus(Use the Force)

    Now we just have to think up a decent name for a clone.

  23. - Top - End - #233
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    hrm skill check is to find a shop.

    gather information (1d20+6)[15]
    perception (1d20+6)[24]
    use computer (1d20+7)[26]
    knowledge (galatic lore) (1d20+12)[20]

    the blaster rifle's power pack has 20 shots remaining, is there a way to recharge that at cost
    or is it cheaper to pay the 25 Cr for a new one with 50 shots

    Advanced Flashlight Common 1,000 Cr - Enhanced low-light

    Grenades - how many can I get, if I can?
    Range 0-6,7-8,9-10,11-12
    Frag Grenade - Military 200 Cr ea.
    Ion Grenade - Restricted 250 Cr ea.

    Refill my Med Kit, Medpacs 100 Cr ea. x6 (600 Cr)

  24. - Top - End - #234
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    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Ouch, 1 on the HD for me.

    Recharging requires a Power Recharger pretty cheap and functionally unlimited use anywhere you can plug it in.

  25. - Top - End - #235
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    hrm skill check is to find a shop.

    gather information [roll0]
    perception [roll1]
    use computer [roll2]
    knowledge (galatic lore) [roll3]

    the blaster rifle's power pack has 20 shots remaining, is there a way to recharge that at cost
    or is it cheaper to pay the 25 Cr for a new one with 50 shots

    Advanced Flashlight Common 1,000 Cr - Enhanced low-light

    Grenades - how many can I get, if I can?
    Range 0-6,7-8,9-10,11-12
    Frag Grenade - Military 200 Cr ea.
    Ion Grenade - Restricted 250 Cr ea.

    Refill my Med Kit, Medpacs 100 Cr ea. x6 (600 Cr)
    You don’t need to find a shop, you can request arms and equipment through the Republic. That being said, there are several shops in the city nearby the base, which you can visit during your R&R period. You can buy what you want, though each item requires a separate license check.

    Recharging is free
    Last edited by Thundercracker; 2023-08-08 at 07:21 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #236
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by Thundercracker View Post
    though each item requires a separate license check.
    Recharging is free
    okay WHAT check do I need to make, whether a request from the republic OR out in the city

    for the only 2 things I asked about that need a license

    Grenades - how many can I get, if I can?
    Range 0-6,7-8,9-10,11-12

    Frag Grenade - Military 200 Cr ea.
    License Check (1d20)[2] + <skills I rolled above>
    gather information (1d20+6)[15]
    perception (1d20+6)[24]
    use computer (1d20+7)[26]
    knowledge (galatic lore) (1d20+12)[20]


    Ion Grenade - Restricted 250 Cr ea.
    License Check (1d20)[17] + <skills Below>
    gather information (1d20+6)[10]
    perception (1d20+6)[19]
    use computer (1d20+7)[15]
    knowledge (galatic lore) (1d20+12)[25]

  27. - Top - End - #237
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    Thundercracker's Avatar

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    Default Re: OOC Rise of the Grand Admiral

    Quote Originally Posted by samduke View Post
    okay WHAT check do I need to make, whether a request from the republic OR out in the city

    for the only 2 things I asked about that need a license

    Grenades - how many can I get, if I can?
    Range 0-6,7-8,9-10,11-12

    Frag Grenade - Military 200 Cr ea.
    License Check [roll0] + <skills I rolled above>
    gather information (1d20+6)[15]
    perception (1d20+6)[24]
    use computer (1d20+7)[26]
    knowledge (galatic lore) (1d20+12)[20]


    Ion Grenade - Restricted 250 Cr ea.
    License Check [roll1] + <skills Below>
    gather information [roll2]
    perception [roll3]
    use computer [roll4]
    knowledge (galatic lore) [roll5]
    Depends how you want to acquire the license. The standard check is knowledge bureaucracy, but you can also use persuasion or deception.

    https://swse.fandom.com/wiki/Restricted_Items
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #238
    Barbarian in the Playground
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    Default Re: OOC Rise of the Grand Admiral

    Going to be a bit of a mimic I believe, sticking to Jedi and grabbing the skill focus for use the force as bonus feat.

    (1d10)[9]

    Ilyene would like to request a light armor from the republic.


    As a side note Samduke, multiclassing only nets you one feat from the new class list, not all.

  29. - Top - End - #239
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    PirateWench

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    Default Re: OOC Rise of the Grand Admiral

    Pursuasion / Deception are both +1 for Cora as she does not have knowledge bureaucracy

    (1d20+1)[2] Restricted DC15 ion grenade - omg

    (1d20+1)[3] Military DC20 frag grenade - omg

    (1d20+1)[19] Illegal DC25 Thermal Detonator - well the RNG absolutely hates me

    The Black Market , could use these skills I previously rolled
    1
    gather information (1d20+6)[15]
    perception (1d20+6)[24]
    use computer (1d20+7)[26]
    knowledge (galatic lore) (1d20+12)[20]

    2
    gather information (1d20+6)[10]
    perception (1d20+6)[19]
    use computer (1d20+7)[15]
    knowledge (galatic lore) (1d20+12)[25]


    Quote Originally Posted by Harmony View Post
    As a side note Samduke, multiclassing only nets you one feat from the new class list, not all.
    Noted and adjusted - forgot the multiclass
    Last edited by samduke; 2023-08-09 at 12:07 PM.

  30. - Top - End - #240
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: OOC Rise of the Grand Admiral

    Anyone interested in naming a clone, I'm tempted to, but not sure if any of them quite stood out to Coralej beyond Odi (who already has a name).

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