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  1. - Top - End - #271
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej quickly wakes the clones "We've got movement, same direction as the droids from before."

  2. - Top - End - #272
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The three clones shake off the Force trance, and quickly take up their old positions, prone near the edge of the second story, and Odi follows suit.

    You cannot see exactly what the makeup of the enemy force is. Droids would only halt if ordered to, either for their entire force to join the battle formation or for a second group to get into position.

    It is still dark, so anything beyond the illuminated compound grounds is effectively invisible without some kind of enhanced vision.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #273
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    speaking to the others: Do we have any way of putting light out there where they are?

  4. - Top - End - #274
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej shakes his head "Don't think so, we weren't really expecting to need much illumination, too far to throw a Glow Rod. Don't suppose those Macrobinoculars have night vision? I think R4 could see in that dark room, can he see anything?"

  5. - Top - End - #275
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene

    Perhaps if we got contact with orbital, we could ask them to illuminate the drones position?” Ilyene asks with cold determination. She had no intention of seeing their rescue craft being shot down.

  6. - Top - End - #276
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej comms the Jedi again "Can we get an ETA on your return, we've got movement on the perimeter again."

  7. - Top - End - #277
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej

    Coralej comms the Jedi again "Can we get an ETA on your return, we've got movement on the perimeter again."
    Sadaki’s voice crackles through the comlink.
    “We’re in sight of the dish, coming down from the mountain from the west. Where are the enemy?”

    As he responds, you spot movement to your right, from the east, as a trio of droideka destroyer droids roll into the light at the destroyed portion of the wall near the power station. They halt and stop and unfold to hold position, but do not open fire (yet).

    Through macro binoculars:
    The droids near the woods to the north start their advance, another 10 b-1’s, and a pair of b-2’s clear the trees and start marching across the field.
    Last edited by Thundercracker; 2023-07-15 at 10:14 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #278
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Over the comm to the Jedi "From the North and East, in particular we've got 3 Droideka unfolded just east of the Power Station."

  9. - Top - End - #279
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej

    Over the comm to the Jedi "From the North and East, in particular we've got 3 Droideka unfolded just east of the Power Station."
    "Hang tight, we're almost there," the Jedi replies. You cannot spot them yet, but they would be beneath the trees so perhaps they're moving under cover.

    The droids on the field continue marching, and none of the enemy are firing yet. It won't be long before they reach the edge of the compound wall.

    "When should we start shooting, sir?" one of the clones asks.

    Spoiler
    Show
    The droids are double moving, and they have 20 squares field to cover to the compound wall. After passing through the breach, it's another 24 squares to the near edge of the maintenance building, 10 squares of courtyard between the maintenance building and the breach in the wall around the security zone (where the mines are), and finally, 10 squares of security zone beneath you to the entrance of the relay station. You can start shooting at any point (or even wait until they're at the front door to start firing), but there is a good chance once you open fire, all the droids will return fire.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #280
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    "I think we should wait until they get closer, we'll need to make every shot count and really don't want to start taking fire sooner than we have to, who has the best throwing arm for grenades?" he draws the Flash Canister from his belt "This should briefly blind their optics in a good 15ft radius, have a few less shots coming our way, but I intend to light them up with Force Combustion, so someone else needs to throw it."

  11. - Top - End - #281
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    taking full advantage of line of sight and cover

    pointing to all of the clones, then responding, one of them maybe

  12. - Top - End - #282
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    taking full advantage of line of sight and cover

    pointing to all of the clones, then responding, one of them maybe
    "Any of us can throw a grenade, which group should we throw it at?" one of the clones asked.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #283
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej hands it to the nearest clone (Unless that's CT-RH-1453, becuase we're going to need his heavy blaster) "Once they get close enough you can be confident of your aim, throw it at the biggest group you can, need to get as much use as we can out of it."

  14. - Top - End - #284
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The squad waits in tense silence as the droids continue marching, and a second line of ten clears the trees, though thankfully this one is all B-1 droids. The marching droids get closer, past the Maintenace building, into the security zone beneath the dish.

    Your comlink crackles to life.
    "ETA one minute, what's the situation on the ground over there?"
    In the distance, you can see four lights approaching, though it is still too far to see what model of ship they are.

    "Situtation is hot, friendlies are in the trees and beneath the dish, droids on approach, request close air support," the hidden Sadaki replies with a whisper.

    That's when one of the clones stands up, heaves the flash canister at one of the B-2s and drops back down to the ground. With a brilliant flash and a loud bang, the night is lit up for an instant, and several of the droids stumble around in confusion.

    Spoiler
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    party has surprise, there are 18 B-1 droids and a pair of B-2 droids roughly 8-10 squares in front of you, inside the security zone, and three droideka droids 15 squares away, near the power station. Take your action and roll initiative.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #285
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej pokes his head up just long enough to pick out a cluster of droids, then heats the air in a flurry of sparks.

    Spoiler: Roll/ooc
    Show
    (1d20)[9] Initiative
    Combustion on a 10x10 square containing as many droids as possible
    (1d20+8)[17] Use the Force check for (4d6)[15]

    Are they walking through the minefield or is that the other side?

  16. - Top - End - #286
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene

    Not overly eager to engage that sort of odds in close combat, Ilyene instead reaches through the Force to try to neutralize one of the droids.

    Spoiler: Ooc
    Show

    If possible to move into range 12 of the droidekas and then use force grip on one of them that will be first choice, otherwise a B2

    Initiative
    (1d20)[16]+5 = 21
    Use the Force
    (1d20)[20]+6 = 26, and regain force suite

    Damage
    Depending on result, using dice pairs from left to right
    (8d6)[2][3][3][3][4][6][4][5](30) = 21 damage if beats fort (otherwise half) and can only take swift action their next action

    If Ilyene could reach a droideka, using a force point to increase damage to 30.
    Last edited by Harmony; 2023-07-21 at 12:58 AM.

  17. - Top - End - #287
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    as the clone stands up and heaves the flash canister at one of the B 1's, Cora checks the range to the drodika's and B'1 with her rangefinding scope.

  18. - Top - End - #288
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    A single b-2 is crushed by the Force, sparks flying, armor plates distorting until the machine deactivates. The rest of the droids prepare to return fire…

    Spoiler
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    Ilyene still has initiative.
    Last edited by Thundercracker; 2023-07-27 at 12:59 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #289
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene

    Once again desperate Ilyene grabs the force and tries to choke one of the B2 droids before hulking down in cover.

    Spoiler: OOC
    Show

    (1d20)[3]+6 Use the force, fails.
    (6d6)[17] damage dice used in pairs depending on result in order, missrolled! But irrelevant due to failure.
    Last edited by Harmony; 2023-07-27 at 10:20 AM.

  20. - Top - End - #290
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora

    targeting the closest enemy droid Cora fires a blast

    (rolled ooc)
    Blaster Rifle point blank range
    (1d20+1)[18] -5 non prof (13)
    Damage
    (3d8)[17]

    (30 shots remain)
    Last edited by samduke; 2023-07-27 at 10:35 AM.

  21. - Top - End - #291
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    At the far end of the droid advancing line, the second b-2 and one of the b-1 droids are engulfed in flames, and the B1 malfunctions and falls apart. Cora takes down another with a pinpoint shot. The four clones open up with their blaster rifles flooding the security zone with blaster fire. As the droids come under attack they start to open fire, but as they do so, concentrated blaster fire explodes from the woods to the west, from above the relay station, and pours into the courtyard - it is the other group of clones, led by the Jedi. The entire area becomes a veritable hailstorm of searing energy, exploding mines, and flying debris, but thanks to the party whittling down the advancing droids, the four clones at the relay station are unharmed.

    The three droideka to the east, however, are unencumbered by suppressing fire and unleash a devastating fusillade on the group.
    Spoiler
    Show

    autofire attacks vs reflex defense, half damage on a miss.
    Cora:
    attack: (1d20+5)[6]
    damage: (3d8)[7]
    Ilyene:
    attack: (1d20+5)[19]
    damage: (3d8)[17]
    Coralej:
    attack: (1d20+5)[14]
    damage: (3d8)[22]
    Anyone who goes to negative hp can spend a force point to stay alive.

    Sadaki, the jedi knight, appears with his blue lightsaber glowing like a beacon in the darkness, and stands at the edge of the second story, facing the droideka.

    "Get to cover behind the dish!" he shouts as he starts deflecting blaster fire from the droideka to defend the group.

    The engineers quickly follow orders and move to the far side of the building as four LAAT/i gunships transports arrive and start firing on the droids on the ground. Two of them circle around back and hover near the rear of the building so the engineers can start loading up.
    Last edited by Thundercracker; 2023-07-27 at 11:14 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #292
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The engineers are on board, time to leave this rock!
    on coras turn, she will take the double move to board the transport

  23. - Top - End - #293
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej attempts to protect himself with the force, but it's just too much and he's left barely standing.

    Assuming there's droids other than Droideka in range, he'll reach out and try to throw one into another before running as far back as he can.

    Spoiler: Rolls
    Show
    Negate failed in OOC, wanted to see the result before typing this up.
    The usual (1d20+8)[24] vs will of the first droid and reflex of second, needing 15 minimum, for (2d6)[5] damage or (4d6)[14] on 20+ or 6d6 (so adding both sets of damage dice) on a 25+

  24. - Top - End - #294
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej

    Coralej attempts to protect himself with the force, but it's just too much and he's left barely standing.

    Assuming there's droids other than Droideka in range, he'll reach out and try to throw one into another before running as far back as he can.

    Spoiler: Rolls
    Show
    Negate failed in OOC, wanted to see the result before typing this up.
    The usual [roll0] vs will of the first droid and reflex of second, needing 15 minimum, for [roll1] damage or [roll2] on 20+ or 6d6 (so adding both sets of damage dice) on a 25+
    With all of the destruction raining down from both the clones hidden in the mountain and the two transports providing overhead fire, the mines going off, and the droids returning fire, it’s difficult to see if your attempt destroyed a droid or not.

    “Time to go!” One of the clones says, but as they stay with you and retreat, one of them is struck in the shoulder and goes down. Two of them stop shooting and sling their rifles to drag their fallen comrade towards the transport. They’re only a few feet in front of you, but behind, you have a clear path to the waiting transport. You spot two of the droideka split off to the side to get a clear line of sight to the four clones, around Sadaki, who continues to fend off a constant stream of blaster bolts from the third.

    Cora sees all of this playing out from her vantage point on the transport.
    Last edited by Thundercracker; 2023-08-01 at 09:03 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #295
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene

    Noticing the flanking droideka's, Ilyene will move towards the transporter,aiming to position herself to draw their fire and protect the clones.

  26. - Top - End - #296
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Transport
    Cora


    Cora seeing the droideka's attempting to flank, opens up with a hail of autofire on the droideka's closest to her clone troopers, in hopes that at the very least it will allow the clones a chance to get out unharmed as the droideka's are taking cover


    rolls in ooc
    Blaster Rifle point blank range
    (1d20+1)[19] -5 non prof -5 Autofire, (9) on the droideka's closest to our Clones

    Damage
    (3d8)[15]

    (20 shots remain)
    Last edited by samduke; 2023-08-02 at 09:43 AM.

  27. - Top - End - #297
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    Coralej is pretty sure he's got nothing that's going to actually drop a Droideka, to say nothing of the range problem, so just keeps heading for the transports.

  28. - Top - End - #298
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej

    Coralej is pretty sure he's got nothing that's going to actually drop a Droideka, to say nothing of the range problem, so just keeps heading for the transports.
    Cora's blaster bolt splashes harmlessly off the droideka's shield. Coralej makes it to the transport, which starts to take off to provide close air support. There is a composite beam cannon that can be manned on the transport, as well as a rocket launcher.

    One of the droideka targets the transport, while the other targets the clones.

    Spoiler
    Show

    vs transport: (1d20+12)[22]
    damage: (3d8)[16]

    vs transport: (1d20+12)[22]
    damage: (3d8)[16]
    edit: wow, what are the odds of that..

    The LAAT/i's shields prevent it from taking any damage, but a second clone goes down, and now they are struggling to make it to the transport, with two up dragging the two unconscious clones.
    Last edited by Thundercracker; 2023-08-03 at 12:14 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  29. - Top - End - #299
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej

    If either of the injured clones is close enough (60ft) Coralej will attempt to pull him onto the transport with the Force.

    If there's only one shot in the Rocket Launcher, he'll leave it alone (better to let someone who can actually aim use it), but if there's ammo to spare he'll aim in the general direction of a Droideka and hope the explosion is big enough to do something.

    If he does neither of those he'll try firing the composite beam cannon at a droideka.

    Spoiler: Rolls
    Show
    Move Object is a (1d20+7)[11] use the force vs DC 15
    Coralej is untrained with either weapon, paired with his 10 dex and -1 condition track that's (1d20-6)[10] to hit a droideka, so probably fishing for 20s/the half damage on rocket aoe.

  30. - Top - End - #300
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene

    Ilyene will rush to help drag the wounded back to the ship.

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