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  1. - Top - End - #421
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal sighs;
    Ok but next time use ram!
    Argal stows the portable ram on his back again and reaches for his crowbar;

    Strength Check ; [ROLL]1d20+4+2+2[/ROLL]

  2. - Top - End - #422
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    I messed up these rolls....

    Strength; (1d20+8)[11]

    Thats 2 for aid from Dribble and 2 for crowbar and 4 for strength


    The roller does not like me today......
    Surely we could take 20 on these as we arnt rushed and do have the strength and tools?
    Last edited by JettWilderbeast; 2008-01-22 at 08:03 PM.

  3. - Top - End - #423
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    Kobold

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    Default Re: The world's largest dungeon

    do it properly please...or else you would take 20 on every little thing...and it would not be fun...
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  4. - Top - End - #424
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Youre right, sorry, I'm getting lazy..... but not anymore!

    Argal annoyed by his previous effort retries;

    (1d20+8)[13]

  5. - Top - End - #425
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    Default Re: The world's largest dungeon

    Tolsimir

    "I vote for the ram." says tolsimir, annoyed on the delay. "If that fails we can use Lazarus' head instead."


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  6. - Top - End - #426
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    Yeril's Avatar

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    Default Drah'ble "Dribble" Necksplitter

    "Give it here, let me try.." he takes the crowbar from Argal and hooks it into place himself.

    "Three, Two, One, Heave!"
    he grunts and he and his half-orc companion begin pulling at the spikes once more.

    (1d20+8)[15]

  7. - Top - End - #427
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Well we couldn't use your head Tolsimir. That long neck of yours would snap like a bird's. Here give me a go with that crowbar.

    Strength to remove a spike, needing 15 - (1d20+2)[21]
    Strength to remove a spike, needing 15 - (1d20+2)[19]
    Strength to remove a spike, needing 15 - (1d20+2)[3]
    Strength to remove a spike, needing 15 - (1d20+2)[19]
    Strength to remove a spike, needing 15 - (1d20+2)[14]

    Piece of... *phew* piece of cake. Anyone else want to get that last one?

    Yeah it's all in the way you use your strength ya see. Got to get your body behind it see.
    Last edited by DavidByron; 2008-01-23 at 10:33 AM.

  8. - Top - End - #428
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    Kobold

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    Default Re: The world's largest dungeon

    with all their might, the 2 cannot open the door...
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  9. - Top - End - #429
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    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Assuming all the spikes are out now?

    Drah'ble and Argal will try and open the large stone door now, using the crowbar.

    "Almost.. Got it.."


    (1d20+8)[23]

    trying again.

    (1d20+8)[24]

    and again.

    (1d20+8)[19]

    if they havn't opened it by now we can assume Dribble gives up and sits down on the rubble for a moment letting others give it ago.
    Last edited by Yeril; 2008-01-23 at 10:02 AM.

  10. - Top - End - #430
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    Kobold

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    Default Re: The world's largest dungeon

    finally, the door is opened...and behind it...will post later...need to get the book


    The doors in this room are open. The damage in this room seems to be somewhat less than in the others, although there is substantial amount of rubble on the floor. A number of skeletal, rust-red rodents scurry away from your light.

    Map:
    Spoiler
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    Last edited by Bayar; 2008-01-23 at 11:49 AM.
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  11. - Top - End - #431
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Rats!
    Enter the room.
    Spot - (1d20+4)[20]
    Listen - (1d20+4)[14]

    Are the doors open? If they are take a peek through them too. If the room is clear, then:
    Looks clear.
    Search - (1d20+6)[14]

  12. - Top - End - #432
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    Kobold

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    Default Re: The world's largest dungeon

    The rats ran towards the south room...room A75 seems to be clear now.
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  13. - Top - End - #433
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    Default Re: The world's largest dungeon

    Tolsimir

    "MORE demon rats?" grumbles tolsimir as he swings his sword around. "Well, anyone sees something of intrest? I think we all know by now jest how well-connected I am to my surroundings."


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  14. - Top - End - #434
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    in room A75
    Demon rats? Seriously?
    What does that even mean?

    Well I guess you would be the expert.


    Should we go after them?

  15. - Top - End - #435
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    Yeril's Avatar

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    Default Re: The world's largest dungeon

    "Demon rats? thats not the half of it, earlier Argal here got ambushed by a flying demon squid monster." claims the orc as he keeps a wary eye out for rats.

  16. - Top - End - #436
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal is keen to tell lazarus of his great fight;
    Yeh! it made everything all dark and then it hit me but I remembered where it was and killed it in one go! I love killing bad things!

    Argal looks around eagerly for any more "bad things"

    Spot; (1d20)[3]
    Listen; [ROLL1d20[/ROLL]

    If there is nothing here Argal trys to search the rubble for "bad things" (but anything else as well really;

    Search; (1d20)[8]

    EDIT; I would do another post for that listen but the board roller obviously hates me........
    Last edited by JettWilderbeast; 2008-01-23 at 08:45 PM.

  17. - Top - End - #437
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Well, demonic rats to the South, so I guess we go North. After all we can't capture and torture rats...
    Listen at North door - (1d20+4)[16]

    Lazarus opens the Northern door a crack, if it isn't already open and pokes his head around the door into the next room.
    Spot - (1d20+4)[23]
    Listen - (1d20+4)[9]

    OK it looks cl..
    Waaahahah!!
    It's got me.
    Auughh!!
    His arms and legs are flailing about.

    Then he stops screaming, pulls the door open fully and says,
    Naah. Just kidding. Nothing here.
    Spoiler
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    Unless he *does* hear something behind the door or *does* see something there of course in which case that's a somewhat ironic act

  18. - Top - End - #438
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    OOC; its ok Irony is lost on argal........

    I'll Save you nice man!
    Shocked at Lazarus being pulled by something Argal runs to the door swings it open and redies his halberd for a charge........

  19. - Top - End - #439
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    DruidGirl

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    Default Re: The world's largest dungeon

    Septima just follows the rest and looks at them from a distance. Annoyed by the lame joke of Lazarus she starts to think: Would it be a wise idea to betray these people and kill them as soon as we get out of this dungeon? Just out of spite, my vengeance? Why not?

  20. - Top - End - #440
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    Kobold

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    Default Re: The world's largest dungeon

    While the others are concentrated on the north door, that is open..., from the south door, a swarm of fiendish rats appears.

    The rats rush over to Argal, and begin to bite him with a manic frenzy.(smite good)

    Attack:(1d20+5)[16]
    Damage:(1d6+1)[6]


    Initiative is determined by the order of your posts...
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  21. - Top - End - #441
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal whips round and plunges his halberd into the rats;
    RRRAAAAAAAAAHHHH DIE NASTY BEASTIES!

    Attack; (1d20+6)[23]

    If hit;
    Damage; (1d10+6)[16]



    OOC; Awesome rolling
    Last edited by JettWilderbeast; 2008-01-24 at 05:21 AM.

  22. - Top - End - #442
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    Kobold

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    Default Re: The world's largest dungeon

    The rats get a beating, thanksto Argal, their numbers halving.

    Swarm HP: 8/16 (they take half damage...)

    And does a swarm of rats always hit ? I keep forgetting this...if so, roll a fort save.
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  23. - Top - End - #443
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    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    OOC; why would they take half damage?? Is it not that fiendish creatures of this level have damage reduction 5/magic? So If I did 16 damage I should still do 11 no? Or am I totally wrong?
    Yes fortitude save for filth fever!

    Fortitude save; (1d20+3)[21]

  24. - Top - End - #444
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    Kobold

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    Default Re: The world's largest dungeon

    damage reduction 5/magic as I understand it is ignoring the first 5 points of damage inflicted by magical means...

    And they get hurt only half by piercing/slashing attacks by nonmagical weapons.

    Also, Argal proves yet again that he has a strong imunity system.
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  25. - Top - End - #445
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

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    If you don't want to read it all the important stuff is bolded.

    I've actually never faced a swarm before in 3.5 rules. The rules are pretty complicated. It's just as well it's only a "tiny" swarm as the others are really nasty.

    Here's the rules for swarms and here's the stat block and extra rules for rat swarms. In addition they have that infernal smite good they just used up I guess.

    Swarms automatically hit anything they are 'on' at the end of their move but that's OK because they did. Normally they attack by moving into the same squares as their enemy (they are 10'x10') and so you get an AOO against them but in this case Argal was facing the wrong way to get an AOO. With rat swarms when they do damage they might inflict a disease - which is a DC 12 Fort save same as the nausea/distract thing. The nauseation/distraction ability triggers at the start of the PC's turn before they get to do anything if they are standing in the swarm - as Argal is now, since he was attacked. Blunt weapons do full damage, non-blunt weapons are half whether they are magical or not, magic spells that target one thing do no damage but area of effect spells and spash weapons like acid do x1.5 damage.

    DR 2/magic means that 2 points are removed from physical damage unless the damage is by magic weapon -- ie the thing after the slash is how to defeat the DR.

    Argal takes 2hp less damage from the swarm due to the DR 2. Had he taken no damage at all then he's not have to make a check for the disease.

    If the swarm now attacks anyone else that PC will get an AOO attack on the swarm and then have to save for the nausea/distraction on the start of their turn. Argal might remain in the swarm and be hit again depending on how far away this other person is -- because its 10' x 10'. So a swarm can hit more than once if it is covering more than one person at the end of its move.

    Presumably the swarm went for him because he's the only Good PC in the party. I figure Lazarus is just outside the room hitting through the North doorway, from whatever room he entered, and presumably everyone else is either in A75 or hasn't come through from the magic trap room yet.




    Smash swarm of rats with morningstar - (1d20+2)[8]
    possible blunt damage - (1d8+2)[6]

    Crap crap crap!! Hold still ya littl boogers*
    [hr]
    * not quite the word used
    Last edited by DavidByron; 2008-01-24 at 09:40 AM.

  26. - Top - End - #446
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    Yeril's Avatar

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    Default Re: The world's largest dungeon

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    OOC: we can't take these rats, even Argals 16 damage only deals a petty 3 (or 5 depending on whether he applies half damage or DR first) points of damage with their Half damage from attacks and DR 5/magic

    oh, and they can overcome our DR 2/magic since because they have DR/magic, their natural weapons are counted as magic.

    Long story short SEPTIMA HELP US!


    (this is assuming he noticed this from the previous battle.. the one where somehow all the DR and half-damage was overlooked and we mince-meated them in 1 round when instead I should of done 1 point of damage and we just sorta went "meh" and carried on.)

    "I battled these before, we can't defeat them with swords and spears, where is that gnome?" says Dribble as he takes a battle ready stance while keeping away from the swarm.
    Last edited by Yeril; 2008-01-24 at 10:22 AM.

  27. - Top - End - #447
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

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    EDITED: do you mean this "fiendish" set of rules? I don't know if that's the case but if it is it's a pretty odd choice of monster for the second room you went into almost since it would have a pretty good chance to wipe out most parties. Note that if that template does hold the swarm gets Spell Resistance also meaning that there's little chance the wizard can get them (though worth a try).

    So we should sort out whether the swarm has the DR 5/magic thing or not. If they do then you're right that they can by-pass the DR 2/magic of Lazarus. If so we'd have to give Argal the blunt weapon and have him rage and that would be doing enough to kill it after a few rounds assuming the wizard has nothing to hit them with -- I know Todd the sorcerer doesn't. maybe someone should grab that censer from the other room as it would make a blunt weapon too.

    Or we could use one of these of course. There are no special rules for swarms but there aught to be.
    Last edited by DavidByron; 2008-01-24 at 11:10 AM.

  28. - Top - End - #448
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    DruidGirl

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    Default Re: The world's largest dungeon

    Wow, rats! I shall freeze you to death!

    Septima moves toward the swarm, saying some words in ancient languages like Draconic, Giant and Gnomish. She manifests a ray of frost that shoots towards the rats.

    Take that!


    Ranged touch attack: (d20+2)[12]
    Cold damage (if it hits): [roll]1d3[/roll]

    EDIT: Strange it doesn't work....
    Last edited by Ichneumon; 2008-01-24 at 11:15 AM.

  29. - Top - End - #449
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    DruidGirl

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    Default Re: The world's largest dungeon

    Cold damage if it hits: (1d3)[1]

    EDIT: So, if I hit at all with a roll of 12 I only deal 1 hitpoint of damage if they do not have DR.... Also, this was the only damage spell I had prepared for today... Although I could get them to sleep maybe if it gets out of hand. But that would mean I would use up most of my useful spells within one encounter.
    Last edited by Ichneumon; 2008-01-24 at 11:22 AM.

  30. - Top - End - #450
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    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

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    If they have the fiendish subtype they not only get spell resistance but resistance to cold so they ignore the first 5 points damage if they fail the SR check (all true for any fiendish monster even if they aren't counted as 4HD). And that spell only targets one creature so it does no damage for that reason also (that's a swarm trait).

    Look rather than worry about all this here, let's see what the DM has to say in the OOC thread. Don't panic. It's a nasty monster but we can kill it or run from it still.
    [hr]
    EDITED: Sleep might knock them out all in one go but it's a long shot with their spell resistance and will save.
    Last edited by DavidByron; 2008-01-24 at 11:24 AM.

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