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  1. - Top - End - #631
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    Quote Originally Posted by Yeril View Post
    Just bringing this back to attention..

    "Dribble nods and slinks through the room, stepping very carefuly and keeping a close eye peeled.

    (1d20+6)[24] Search check, looking around the room, delicatley checking what he can without setting off the mushrooms.

    (1d20+4)[16] Move silently (To represent moving lightly and delicatley around the 'shrooms.)

    (1d20+4)[16] Spot check to notice anything.

    (1d20+4)[22] Listen check to notice anything."

    You find a gold ring between 2 crates. Now you have to figure out how to get it without disturbing the mushrooms and mold on the crates.
    **** Photobucket ; RIP avatars

  2. - Top - End - #632
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Taking a deep breath, he reaches between the crates as carefuly as he can, trying to grab the ring.

    "..almost.. got it.."

    Slight of Hand check (1d20+3)[12]

  3. - Top - End - #633
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    ... (1d20+6)[19] Fortitude save

  4. - Top - End - #634
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    How you doin' back there mate? I guess it isn't too smart to let one of our best fighters wander off alone without the power of the dragon to protect 'im.

    Spoiler
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    I suppose Argal takes his second poison Fort save about now?
    You take (1d3)[2] Temporary CON damage...roll a fort check after 1 minute (10 rounds, or take another 1d3 CON damage...
    For some reason I thought it was Drah'ble who had failed the save.

    I guess Argal doesn't look too bad...Lazarus follows Drah'ble around through room 5, into the corridor to the East there and tries to open the door that leads South.

    I wonder if we should check f.... oops JINX
    Last edited by DavidByron; 2008-02-27 at 09:20 AM.

  5. - Top - End - #635
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    Yup...a big Jinx ! When you open the door, a trap is triggered behind you...

    Will say more when I get home, because I dont have the book with me...
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  6. - Top - End - #636
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Bump Also bump

  7. - Top - End - #637
    Barbarian in the Playground
     
    hyperfreak497's Avatar

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    Default Todd Gansett, Human Wizard/Rogue

    Todd hurries over to Lazarus as the trap hits him. "Seriously, I should be checking these doors before we open them."
    Tornatar by Serpentine.
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  8. - Top - End - #638
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    The triggered trap dishes out an acid arrow that hits everyone in the hallway.

    Feel free to take (2d4)[4] damage this round and (2d4)[7] damage next round.

    Coils of rope, barrels with nails, and open crates with tools are lined up against the walls. Although the air is damp, there is no mold on any of the items.
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  9. - Top - End - #639
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    The party is spread out abit, do we know -who- is in the corridor?

  10. - Top - End - #640
    Barbarian in the Playground
     
    hyperfreak497's Avatar

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    Default Todd Gansett, Human Wizard/Sorcerer (KO'd)

    "I really, really should've checked that door," Matthias says before he drops to the ground, unconscious.

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    I'll be back in one round because of Lazarus's aura, right?
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  11. - Top - End - #641
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Also, wouldn't this trap of had to make a touch attack against us, or give us a reflex save?

  12. - Top - End - #642
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    well, Lazarus was the one who triggered it. Dunno about the others, it is in the corridor leading to the door.

    So dunno, if you want to be there you can, if not, you dont get hit. Lazarus is hit.

    No save, touch succeded.
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  13. - Top - End - #643
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Quote Originally Posted by bayar View Post
    well, Lazarus was the one who triggered it. Dunno about the others, it is in the corridor leading to the door.

    So dunno, if you want to be there you can, if not, you dont get hit. Lazarus is hit.

    No save, touch succeded.
    What corridor is this anyway? Can you show us a map cause Im just abit confused.

  14. - Top - End - #644
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    ****.

    Cant you understand the place I am saying? my photobucket account is filled with ****ing **** you know...and adding one more crap to the junkyard is starting to take it's toll on my mental state...

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    **** Photobucket ; RIP avatars

  15. - Top - End - #645
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Vigor (Fast Healing 1 if <half HPs)

    Lazarus gets hit by the first arrow.
    Damnit! I knew I should have taken acid resistance instead of that talky stuff.
    Spoiler
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    Takes him down from 11 hp to 7 hp -- the DR doesn't work against acid, just physical damage. He changes to the healing aura.

    Lazarus gets hit by the second arrow.
    ((Lots of swearing))
    Medic!
    Ah right, that's me.

    Spoiler
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    This was pretty close. Lazarus is taken down to exactly 0 hp which means he is ... staggered is it? About the same time he gets healed up to 1 hp. I beleive he gets healed first so he could have taken perhaps 1 hp more damage and stayed conscious. If the arrow had done 2 hp more -- either of them -- Lazarus would probably have fallen unconscious and therefore his healing aura would have failed leaving both him and Todd dying and no medic. As it is within one minute they are both healed magically up to half health and as it is magical healing Todd should regain consciousness immediately upon regaining 0 hp, or is it 1 hp?

    Half health for Lazarus is 9 hp and for Todd it's 5 hp.

  16. - Top - End - #646
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Switching back to the DR aura when he and Todd are as healthy as they'll get with the half-heal aura.

    Well that was a close one. You're right Todd this is time to get serious. We need a better way to deal with all these traps and I need to quit opening doors. I normally figure I'm tough enough to take whatever's coming but this place is pretty bad ass.

    And what did we get for our trouble here?


    Lazarus thoroughly searches the room with the rope and crates and barrels (this room not shown on map: to the South of the circled corridor and East of A4).

    Search room - (1d20+6)[12]
    Search room - (1d20+6)[12]
    Search room - (1d20+6)[21]
    Search room - (1d20+6)[26]

  17. - Top - End - #647
    Barbarian in the Playground
     
    hyperfreak497's Avatar

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    Default Todd Gansett's Player

    Quote Originally Posted by DavidByron View Post
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    As it is within one minute they are both healed magically up to half health and as it is magical healing Todd should regain consciousness immediately upon regaining 0 hp, or is it 1 hp?
    Spoiler
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    It's 0, so I'm back to the land of consciousness in twelve seconds.
    Last edited by hyperfreak497; 2008-03-02 at 09:16 PM. Reason: I meant twelve...
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  18. - Top - End - #648
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    .. Dribble moves around the corner, admiring his new gold ring which he claimed effortlessly as the DM moved onto other things without resolving what ever happened to the orc.

    "Owch, that looks like it burns. Shiny ring"

  19. - Top - End - #649
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal, who had been watching from the outside of the room due to his fear of the mushrooms now carefully walks through the room touching nothing and into the new corridor/room where the mushrooms have stopped;
    Phew! Mushrooms give tummy ache. Now to find bad things to kill!

  20. - Top - End - #650
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    You find a barrel full of nails, almost all rusty, about 500 Ft of rope, that is kinda old (hardness 0, HP 1) and tools that could form 10 stonemasons tools.

    No other doors are in the room.
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  21. - Top - End - #651
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Son of a crap.
    Just one big dead end.


    lil' map from before
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    Looks like we just explored the rooms to the North of A and B there. So next would be C or D.


    Lazarus leads the party back through trying to avoid all the freaky moldy crap and all the way around back towards exit "C". Assuming folks go with him.

    Spoiler
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    Do we need another fort save on the way out? If so:

    Fort save - (1d20+6)[24]
    Last edited by DavidByron; 2008-03-06 at 09:37 AM.

  22. - Top - End - #652
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    You dont need to make a fort save every time, only when the mold gts blown across the room.

    And at the end of C you find another dead end, with a hole in the wall, near the floor, where some black stuff can be seen. It also looks disgusting.
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  23. - Top - End - #653
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Why can't we find some CLEAN monsters to kill?

    How big is this hole in the wall?

  24. - Top - End - #654
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    About the size of a football. You dont know how deep it is though...
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  25. - Top - End - #655
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Noticing that nobody appears to have followed him up the corridor to "C" anyway Lazarus retreats back to "D".

    lil' map
    Spoiler
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    Not shown: the area North of A&B with the mold that we just got through exploring.

    Is the door at "D" open? If so what can I see into the next room. If it is not open then listen at the door and wait for Todd to do his search for traps.

    Spot - (1d20+4)[20]
    Listen - (1d20+4)[18]

  26. - Top - End - #656
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal goes with Lazarus to the door holding his halderd in case something should attack.
    Wanna kill bad things!

  27. - Top - End - #657
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Dribble stretches his shoulder muscle, twisting his arm around rythmicly.
    "Lets get this over with" he nods as he draws his sword.

  28. - Top - End - #658
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Realising the door is already open somewhat Lazarus opens it fully with the end of his longspear to allow Drah'ble and Argal to move in.

    Spoiler
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    Isn't it odd how many doors in this dungeon are open? I think only the closed ones are trapped so far.

    If the room goes dark suddenly just walk back out and if the flying squids follow you, we'll all beat the crap out of them.

  29. - Top - End - #659
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Dribble moves into the room.

  30. - Top - End - #660
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal steps into the room Halberd brandished against any charges;

    Awareness;
    Spot;(1d20+3)[13]
    Listen;(1d20)[3]

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