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  1. - Top - End - #31
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    Pyrophilios's Avatar

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    Default Re: Simultaneous combat arena

    Kynos

    "We are nearly there. One last push."
    Kynos swung his horse in a wide arc and thundered back to the remaining croc delivering the same treatment again

    Spoiler
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    Warhorse tries to prone shove the crocodile

    (1d20+4)[8] vs. (1d20+5)[18]

    Attack croc - if succesfully proned w/ advantage
    (1d20+8)[28]/(1d20+8)[17] damage (1d8+5)[6] , if crit (1d8)[5]
    (1d20+8)[26]/(1d20+8)[10] damage (1d8+5)[11] , if crit (1d8)[8]

    If proned, move out of range without disengage again.

    22 damage

    Last edited by Pyrophilios; 2023-04-18 at 03:41 PM.

  2. - Top - End - #32
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    Default Re: Simultaneous combat arena

    "The beasts fall!" Onigar yells, still swinging his maul in brutal arcs.

    Spoiler: OOC
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    Using Great Weapon Master and taking my bonus action attack from killing the last croc. Attacking at advantage against prone.

    Attack 1: (1d20+3)[18]
    Advantage: (1d20+3)[17]
    Damage: (2d6+17)[27]
    Crit: (2d6)[5]

    Attack 2: (1d20+3)[11]
    Advantage: (1d20+3)[21]
    Damage: (2d6+17)[25]
    Crit: (2d6)[2]

    Attack 3: (1d20+3)[7]
    Advantage: (1d20+3)[7]
    Damage: (2d6+17)[25]
    Crit: (2d6)[6]

    Taking inspiration from Pyro: 52 damage
    Last edited by Lord Ruby34; 2023-04-18 at 04:31 PM.

  3. - Top - End - #33
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    Default Re: Simultaneous combat arena

    Vape
    Vape conjures a ball of acid over the crocodile's head.

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    Acid Splash (2d6)[9] acid
    Dex DC 15 half
    Croc dex (1d20)[20] plus any mod

  4. - Top - End - #34
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    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Vai gives the other combatants bonus HP they probably won't need, but best be safe. They then take a shot with their crossbow, in case it pushes the battle over the edge. They maintain Expeditious Retreat, on principle.

    Spoiler: OoC
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    [roll]1d8+3[roll] temp HP
    (1d20+6)[22] to hit with crossbow
    [roll]1d8+1[roll] crossbow damage
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  5. - Top - End - #35
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    Default Re: Simultaneous combat arena

    They boast as they do this "you'll make great shoes!!"

    Spoiler: flubbed macros
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    (1d8+3)[5] temp HP
    (1d20+6)[22] to hit with crossbow
    (1d8+1)[5] crossbow damage
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  6. - Top - End - #36
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    NecromancerGuy

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    Default Re: Simultaneous combat arena

    The crocodile turns to thrash out at Onigar gaining it's feet.

    Spoiler: OOC
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    Crocodile against Onigar AC

    [roll]1dd20+8[\roll] bite
    [roll]3d10+5[\roll] damage
    [roll]1dd20+8[\roll] tail
    [roll]2d8+5[\roll] damage



    With the combined attacks of the gladiators, the last crocodile thrashes on the ground then finally falls motionless. "And there you have it folks. Wasn't that an exciting match? But that's not all we have for you today. Its time for the main event. Our very own champions will take on the most vicious beast of all. The great Green dragon Throust and his minions." The doors open allowing the current party to leave the field so the champions may join the fray.

    Spoiler: OOC
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    The level 12 characters have fought together before so feel free to discuss known strategies in the OOC thread. Your level 6 characters will get a short rest.

  7. - Top - End - #37
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    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Spoiler: Messed up my syntax
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    Crocodile against Onigar AC

    [roll]1d20+8[/roll] bite
    (3d10+5)[27] damage
    [roll]1d20+8[/roll] tail
    (2d8+5)[8] damage

    Last edited by clash; 2023-04-19 at 03:43 PM.

  8. - Top - End - #38
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    Default Re: Simultaneous combat arena

    Fell

    Fell just materialized out of thin air in the arena, smiling sinister.
    Spoiler
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    Fell has Longstrider active
    Last edited by Pyrophilios; 2023-04-20 at 04:33 PM.

  9. - Top - End - #39
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    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Bon rushes in! "Are you ready to Rumble!? I'M HERE FOR A GOOD TIME, NOT A LONG TIME!"
    Last edited by Feathersnow; 2023-04-20 at 05:10 PM.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  10. - Top - End - #40
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    Default Re: Simultaneous combat arena

    Seven Sticks

    Seven Sticks arrives, his eyes glowing with a faint green light. One hand holds a sickle, and the other, a wooden shield. He casts a spell, and a circle of flames surrounds him (Fire Shield).

  11. - Top - End - #41
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    Default Re: Simultaneous combat arena

    Tsmari

    Tsmari strides forward silently, as spectral wings appear floating an inch over her back.

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    Use Radiant Soul

  12. - Top - End - #42
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    NecromancerGuy

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    Water drains through the floor as a crystal dome closes over the arena. Stone statues of terrified creatures rise from the ground creating 5 ft high obstacles scattered throughout the arena. Only then once it is in place, the large doors on the side open and a ferocious roar sounds. 3 basilisks scurry into the arena driven by fear, excitement and hunger. Then you hear the beating of monstrous wings and see a huge green dragon take flight into the arena flying up to the higher expanses of the dome.

    Spoiler: OOC
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    Let me find a good map for this then we'll continue.

  13. - Top - End - #43
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    Default Re: Simultaneous combat arena

    Fell

    On Fell's shoulder three animated golden coins moved out of the folds of his robe. With a casual gesture, Fell gave them three ball bearings and called a draconic spirit to his side. He averted his gaze from the basilisks, climbed on the spirit and rode it upwards to fight the basiliks first.

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    Action: Summoning Draconic Spirit w/ 6th lvl slot

    Spoiler: Stats: Draconic Spirit
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    Draconic Spirit (6th-Level Spell)
    Large Dragon, Neutral
    Armor Class 20 (natural armor)
    Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
    Speed 30 ft., fly 60 ft., swim 30 ft.
    STR DEX CON INT WIS CHA
    19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
    Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
    Condition Immunities charmed, frightened, poisoned
    Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
    Languages Draconic, understands the languages you speak
    Challenge — Proficiency Bonus equals your bonus
    Spell Level
    6
    Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
    Actions
    Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
    Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
    Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.


    Fell is taking the Poison Resistance as shared Resistance

    Bonus action: Magic Stone - handing the stones to three tiny servants created beforehand with a 4th lvl slot

    Tiny servants focus fire on Basilisk 1 (They have Blindsight, so can avoid the Basilisk Gaze attack)

    (1d20+7)[21], damage (1d6+5)[9], if crit (1d6)[3] hit 9
    (1d20+7)[13], damage (1d6+5)[8], if crit (1d6)[3]
    (1d20+7)[27], damage (1d6+5)[7], if crit (1d6)[4] hit 11


    Draconic Spirit straves Basilisk 1 on the ground with his 10ft reach (and blindsight), not giving the creature a chance to retaliate

    (1d20+9)[25], damage (1d6+10)[15], if crit (1d6)[1] hit 15
    (1d20+9)[10], damage (1d6+10)[15], if crit (1d6)[5]
    (1d20+9)[18], damage (1d6+10)[12], if crit (1d6)[4] hit 12

    Breath Weapon can maybe hit two basilisks
    (2d6)[9]

    Dex Saves
    Basiliks 1 (1d20-1)[2] failed
    Basiliks 2 (1d20-1)[17] Saved

    Basilisk 1 takes 56 damage - dead
    Basilisk 2 takes 4 damage
    Last edited by Pyrophilios; 2023-04-25 at 01:25 AM.

  14. - Top - End - #44
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    Default Re: Simultaneous combat arena

    Seven Sticks
    (Fire Shield)

    Seven Sticks chants and gestures, his sickle rising higher into the air, as he conjures a pillar of water into existence near the center basilisk. At a gesture, it slams forwards, slamming into the monstrosity and the dragon with the force of a runaway wagon.
    Spoiler
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    Casting Tidal Wave, hitting B2 and the Dragon, DC is 17
    Damage (4d8)[10]
    B2 Dex (1d20)[2]+mod
    Dragon Dex (1d20)[18]+mod
    You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

    Seven Sticks is in Q17.
    Last edited by J-H; 2023-04-23 at 04:15 PM.

  15. - Top - End - #45
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    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Bon makes rude gestures at the dragon to try to dare it to attack as the Aetherborn runs out away from the rest of the party.

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    Intimidation (1d20+4)[21]
    Spend one ki to dash away as a bonus action if the dragon takes the bait.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  16. - Top - End - #46
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    Tsmari flies into the air, just a few feet off the ground. Her armor glows a golden brown and a rune of power on her breastplate comes into focus with a pure white light. She takes a defensive stance, and waits for the beasts to approach.

    Spoiler: OOC
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    BA: Active the Hill Giant Rule.
    Movement, fly ahead of the group and off to the left.
    Action: Dodge

    Possible Reaction: Opportunity attack from Polearm Master, which should stop an enemy from movement.
    Attack: (1d20+10)[13]
    Damage: (1d10+6)[16] +4 Radiant
    Crit: (1d10)[10]

  17. - Top - End - #47
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    NecromancerGuy

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    Default Re: Simultaneous combat arena

    The dragon Lets out a blood curdling roar then breathes poison across a 60ft cone Catching the champions in its Breath. The three basilisks lumber forward moving fast for their kind but unable to get within range of the gladiators to make its attacks or activate its dangerous gaze.

    Spoiler: OOC
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    Basilisks: AC 15, STR(+3) DEX(-1) CON(+2) INT(-4) WIS(-1) CHA(-2)
    Dragon: AC 19, STR(+6) DEX(+1) CON(+5) INT(+4) WIS(+2) CHA(+3)

    The basilisks dash moving 40 ft forward.
    The dragon activates frightful presence then uses its breath attack in a60 ft cone catching all of the adventurers as they begin to move.

    (1d20+3)[16] Tsamari Wis save against DC 16 frightful presence
    (1d20+3)[6] Bon Wis save against DC 16 frightful presence
    (1d20+2)[22] Fell Wis save against DC 16 frightful presence
    (1d20+9)[15] Seven Sticks Wis save against DC 16 frightful presence
    (1d20+9)[18] Tsamari against DC 18 breath attack
    (1d20+6)[17] Bon Con save against DC 18 breath attack
    (1d20+7)[8] Fell Con save against DC 18 breath attack
    (1d20+8)[15] Seven Sticks Con save Sticks DC 18 against breath attack

    (16d6)[50] poison damage. Half on successful save


  18. - Top - End - #48
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    NecromancerGuy

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    The first basilisk gets pelted my 2 of the three magic stones as he charges forward only seconds before being torn into by the spirit dragons claws and finally defeated by the dragons destructive breath. A second basilisk gets caught in the breath weapon then gets slammed by a tidal way knocking it prone. The dragon gets hit by the same wave but stands steady barely affected as the water washes over it. The dragon instead seems offended by Bon and turns to pursue him ignoring it's urge to attack the more worthy looking Tsmari.

    Spoiler: OOC
    Show

    Dragons saves were messed up in other one. Corrected by Saving Throws Dex +6, Con +10, Wis +7, Cha +8


  19. - Top - End - #49
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    Default Re: Simultaneous combat arena

    Fell

    Fell coughed after taking a full load of stinking breath from the dragon. The resistance from his spirit had saved him quite a bit of pain here.
    Undeterred, he continued on with the next basilisk, using the superior range and flight to attack the next one.

    Spoiler
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    Action: Fireball

    (8d6)[31] fire damage vs. basilisks

    B2 (1d20-1)[9]
    B3 (1d20-1)[13]

    Full damage to both 31
    Spoiler: Stats: Draconic Spirit
    Show
    Draconic Spirit (6th-Level Spell)
    Large Dragon, Neutral
    Armor Class 20 (natural armor)
    Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
    Speed 30 ft., fly 60 ft., swim 30 ft.
    STR DEX CON INT WIS CHA
    19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
    Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
    Condition Immunities charmed, frightened, poisoned
    Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
    Languages Draconic, understands the languages you speak
    Challenge — Proficiency Bonus equals your bonus
    Spell Level
    6
    Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
    Actions
    Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
    Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
    Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.


    Draconic Spirit has to roll Con Save vs. Poison Breath
    (1d20+3)[18]

    Bonus action: Magic Stone - handing the stones to three tiny servants

    Tiny servants focus fire on Basilisk 2 (They have Blindsight, so can avoid the Basilisk Gaze attack)

    (1d20+7)[16], damage (1d6+5)[8], if crit (1d6)[1] hit
    (1d20+7)[13], damage (1d6+5)[9], if crit (1d6)[3] hit
    (1d20+7)[24], damage (1d6+5)[10], if crit (1d6)[6] hit, total of 27 damage


    Draconic Spirit straves Basilisk 3 on the ground with his 10ft reach (and blindsight), not giving the creature a chance to retaliate

    (1d20+9)[21], damage (1d6+10)[11], if crit (1d6)[2] hit
    (1d20+9)[20], damage (1d6+10)[12], if crit (1d6)[5] hit
    (1d20+9)[17], damage (1d6+10)[16], if crit (1d6)[5] hit, total of 39

    Breath Weapon can maybe hit two basilisks
    (2d6)[6]

    Dex Saves
    B2 (1d20-1)[10]
    B3 (1d20-1)[14]
    another 6 to both

    Edit:
    B2 takes 64 damage
    B3 takes 76 damage

    Both die

    Fell took 25 poison damage
    Spirit took 12 poison damage
    Tiny servants are immune

    Last edited by Pyrophilios; 2023-04-25 at 03:17 PM.

  20. - Top - End - #50
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    Forgot to roll my concentration save vs. 25 dmg = DC 12

    (1d20)[13]+7



  21. - Top - End - #51
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    NecromancerGuy

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    Quote Originally Posted by Pyrophilios View Post
    Fell
    Draconic Spirit has to roll Con Save vs. Poison Breath
    The draconic spirit doesn't take damage from the poison breath. Since everything is happening at once I ruled it was still being summoned as the poison breath hit. Might be inconsistent but still trying to figure things out. The goal is I can do the enemy actions without knowing the player actions first.
    Last edited by clash; 2023-04-25 at 03:58 PM.

  22. - Top - End - #52
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    Default Re: Simultaneous combat arena

    Seven Sticks
    (Fire Shield)
    Concentration: Faerie Fire

    The dragon is too much! Injured by the wash of poison, Seven Sticks backs up against the wall. The others will have to handle this... he summons some small flames to help them target the dragon better.
    Spoiler
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    Back up 5' against the wall.

    Cast Faerie Fire, hitting dragon and B2. On a failed Dex save, attack rolls against them have advantage. DC 17
    Dragon (1d20+1)[16]
    B2 (1d20-1)[0]
    Last edited by J-H; 2023-04-25 at 05:16 PM.

  23. - Top - End - #53
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    Default Re: Simultaneous combat arena (in character)

    Tsmari glows with golden light again as she massively increases in size. She flies forward and unleashes a flurry of polearm attacks against the dragon.

    Spoiler: OOC
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    Advantage from Faerie Fire

    Attack 1: (1d20+10)[16]
    Advantage: (1d20+10)[23]
    Damage: (1d10+6)[8]
    Crit: [roll]1d10/roll]

    Attack 2: (1d20+10)[22]
    Advantage: (1d20+10)[27]
    Damage: (1d10+6)[15]
    Crit: [roll]1d10/roll]

    Attack 3: (1d20+10)[27]
    Advantage: (1d20+10)[11]
    Damage: (1d10+6)[10]
    Crit: [roll]1d10/roll]

    The first hit does an additional (1d8+4)[10] damage. If that's a crit: (1d8)[2] it does that much additional damage.

    EDIT: 43 damage to the dragon.

    If the dragon attempts to move away, I'll attempt to attack it, stopping movement on a hit.
    Reaction Attack: (1d20+10)[16]
    Advantage: (1d20+10)[19]
    Damage: (1d10+6)[7]
    Crit: [roll]1d10/roll]

    If another party member is critically hit before that time, reroll the attack. (Runic Shield reaction.)

    Last edited by Lord Ruby34; 2023-04-26 at 02:04 PM.

  24. - Top - End - #54
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    NecromancerGirl

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    Default Re: Simultaneous combat arena (in character)

    Bon had the dragon's attention! The Aetherborn stills their mind, ending the fear effect, then spends a ki to dash away, separating the dragon from its basilisk minions if it chooses to follow.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  25. - Top - End - #55
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    NecromancerGuy

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    Default Re: Simultaneous combat arena (in character)

    Basilisk 2 Snaps wildly at Fell, too far int he air to reach. And basilisk 3 pursues the fleeing 7 sticks dashing to keep up with him but too out of breath to try to bite him. The dragon turns away from Tsmari hoping to eat the little twerp quickly then deal with the larger threat. As he attempts to pursue Bon though he finds his path blocked as a polearm strikes him. Enraged, it then turns to instead attack Tsmari with claws and fang.

    Spoiler: OOC
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    Dragon attacks against Tsmari AC 22
    (1d20+11)[30] to hit with bite
    (2d10+6)[24] damage
    (1d20+11)[31] to hit with claw
    (2d6+6)[12] damage
    (1d20+11)[23] to hit with claw
    (2d6+6)[15] damage

    (1d6)[6] breath recharge

  26. - Top - End - #56
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    NecromancerGuy

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    Default Re: Simultaneous combat arena (in character)

    The two basilisks are defeated by Fells fireball and draonic spirit. The Dragon trades blows with Tsmari sinking his claws and deep into the titan as Tsmari draws blood for blood.

  27. - Top - End - #57
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    Default Re: Simultaneous combat arena

    Fell

    Now that the basilisks were dealt with, Fell turned around to focus on the dragon. Getting it to the ground seemed like the best course of action. He began to sing the ancient blade song to fortify himself. He pulled out his hand crossbow and fired once, using his training to hand his constructs more ammunition, while his dragon mount attacked the dragon's wings to make him fall to the ground.
    Spoiler
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    Attack Action (Hand crossbow), spending extra attack on casting magic stone cantrip

    (1d20+7)[20] damage (1d6+3)[5], if crit (1d6)[4]

    Tiny servants attack
    (1d20+7)[15] damage (1d6+5)[10], if crit (1d6)[1]
    (1d20+7)[22] damage (1d6+5)[7], if crit (1d6)[2]
    (1d20+7)[11] damage (1d6+5)[6], if crit (1d6)[5]

    Spoiler: Stats: Draconic Spirit
    Show
    Draconic Spirit (6th-Level Spell)
    Large Dragon, Neutral
    Armor Class 20 (natural armor)
    Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
    Speed 30 ft., fly 60 ft., swim 30 ft.
    STR DEX CON INT WIS CHA
    19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
    Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
    Condition Immunities charmed, frightened, poisoned
    Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
    Languages Draconic, understands the languages you speak
    Challenge — Proficiency Bonus equals your bonus
    Spell Level
    6
    Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
    Actions
    Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
    Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
    Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.



    Draconic Spirit attacks dragon with shove (prone) attacks to make it fall

    (1d20+4)[8] vs. green dragon (1d20+6)[26]
    (1d20+4)[10] vs. green dragon (1d20+6)[8]
    (1d20+4)[15] vs. green dragon (1d20+6)[26]


    Spoiler: Damage tally
    Show
    Fell took 25 poison damage
    Spirit took 12 poison damage
    Tiny servants are immune


    Last edited by Pyrophilios; 2023-05-03 at 04:01 PM.

  28. - Top - End - #58
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Simultaneous combat arena (in character)

    With preternatural speed, Bon dashes to Seven Sticks and uses their healing hands!

    Spoiler: heals!
    Show

    1 ki spent to dash as a bonus action, 1 ki spent to use Hraling hands as a normal action instead of part of a flurry

    [Roll]1d8+3[/rol] also removes the poisoned condition if applicable.
    Last edited by Feathersnow; 2023-05-04 at 02:09 PM.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  29. - Top - End - #59
    Ogre in the Playground
     
    Lord Ruby34's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: Simultaneous combat arena (in character)

    Tsmari moved with the blows, letting her armor absorb the worst of the damage. The Rune of Hill giants also contributed towards protecting her, and she shrugged off the dragon's assault with minimal fuss. The huge warrior woman retaliated with a furious series of blows in return, swinging her halberd with relentless precision. A particularly viscous blow sees the dragon pulled to the ground by shackles of fire, pinning it to the floor even as her companion's spellwrought dragon shoves this one to the ground.

    Spoiler: OOC
    Show

    Resistance to damage is applied after Heavy Armor Master, correct? (If so Tsmari is still at 80.)

    Attack 1: (1d20+10)[21]
    Damage: (1d10+6)[14]
    Crit: (1d10)[5]

    Attack 2: (1d20+10)[26]
    Damage: (1d10+6)[16]
    Crit: (1d10)[6]

    Attack 3: (1d20+10)[17]
    Damage: (1d10+6)[9]
    Crit: (1d10)[4]

    Polearm Master Attack: (1d20+10)[15]
    Damage: (1d4+6)[8]
    Crit: (1d4)[1]
    See OOC, now a hit

    The first attack to hit does +4 radiant damage. If any attack crits, use the Fire Giant Rune for an additional (4d6)[9] and the Dragon must save vs. being Restrained, rolling [roll]1d20+6/roll] vs. DC 15

    EDIT: 57 Damage to the dragon, and an additional 10 points if it moves. The dragon is also restrained. It can repeat the save at the end of it's turn.

    Action Surge attack results: +29 damage, 86 total.

    Attack 4: Hit (8 damage)
    Attack 5: Crit (11 damage)
    Attack 6: Hit (10 damage)

    No movement

    Same Reactions as Last time

    Reaction Attack: (1d20+10)[23]
    Damage: (1d10+6)[10]
    Crit: (1d10)[9]

    Last edited by Lord Ruby34; 2023-05-04 at 05:02 PM.

  30. - Top - End - #60
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Simultaneous combat arena (in character)

    Seven Sticks
    Concentrating: Faerie Fire (dragon)

    Seven Sticks stays far away from the dragon, but tries to slow it down by chilling it. It easily resists his spell
    Spoiler
    Show

    Frostbite, (3d6)[9] cold damage, and disadvantage on the dragon's next attack roll. DC 17 negates.
    Dragon save (1d20)[14] plus mods saved

    Wis save vs Frightful Presence (1d20+9)[25] dragon fear over
    Last edited by J-H; 2023-05-04 at 04:34 PM.

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