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  1. - Top - End - #121
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Volthawk View Post
    Can those three rangers still see that group of five after taking a couple of seconds for confirmation? If so, what's the range, and how far apart if they if the rangers go for hitting several in one burst? On that note, what level of guns skill do the rangers have, again (all rifles, for reference)?
    Here they are. The equipment there is dated, but the skills are current.

  2. - Top - End - #122
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    Shoot Da Moon's Avatar

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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Volthawk View Post
    Can those three rangers still see that group of five after taking a couple of seconds for confirmation? If so, what's the range, and how far apart if they if the rangers go for hitting several in one burst? On that note, what level of guns skill do the rangers have, again (all rifles, for reference)?
    The Rangers can still see the targets.
    The attackers are 7 (the nearest two) to 10 (two more) to 15 (the single furthest) yards away. They are all 3 yards in between one another when at the same distance (so the two at 10 yards are not 3 yards from the 15 yard one, you see).
    The Rangers have base skill 14, IIRC.
    Anachronism will never high-light the folly of my convictions!

  3. - Top - End - #123
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    The Rangers have base skill 14, IIRC.
    It's 13 and 15, one more with their collimating sights and then those with radios and BARs have spend some time aiming.

  4. - Top - End - #124
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    It's 13 and 15, one more with their collimating sights and then those with radios and BARs have spend some time aiming.
    I stand corrected.
    Anachronism will never high-light the folly of my convictions!

  5. - Top - End - #125
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Volthawk View Post
    Perhaps I misunderstood. At the beginning of the multiple projectiles section, it says "Use Shotguns and Multiple Projectiles (p. B409) to determine the number of hits.". I assumed that meant that they worked like shotguns in the sense that most ranges they do the full multiplied amount of shots, but at close range they have the normal RoF with a damage/DR multiplier based on the multiplier. I'm not sure how else to interpet B409 being referenced there.
    Hmm... hadn't considered that rule. We'll have to see what the crowd and our GM say about it.

    Quote Originally Posted by Volthawk View Post
    As for the damage, to show my working (using the rules in HT166): 7d+1 damage is converted into 25.5, multiplied by 0.85 to get 21.675. Dividing by 3.5 to get dice again leaves me with 6.19 - 6 dice with a remainder of 0.19 which (as the damage is between 1 and 10 dice, and the remainder is between 0.15 and 0.42) converts to +1.
    This seems correct.

  6. - Top - End - #126
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    Hmm... hadn't considered that rule. We'll have to see what the crowd and our GM say about it.

    This seems correct.
    I'm comfortable with saying VoltHawk is right.
    It does not appear to unbalance the game right now, the results are quite plausible, no-one objects to it as ruining any fun...
    Passes the smell test.
    We're good here.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #127
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    Default Re: Worse Than The Disease OOC 2

    I do not think duplex ammo should be strictly worse below 50 yards and that seems to be supported by majority opinion on GURPS forum, though people differ on details quite a lot. I think I can propose a resolution to my satisfaction in a day or two when new posts stop coming in and will see if it is acceptable for everyone.

  8. - Top - End - #128
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    Default Re: Worse Than The Disease OOC 2

    Okay, we got no more responses on GURPS rules forums, but from the three we got basically no one recommends using B409 rule with multi-ball ammunition as it was neither designed nor intended for that. What we can do instead is...
    1. Just ignore it and keep the rest as is.
    2. Nerf things a bit as per HT172 multiple-projectile loads damage formula instead of the more specific HT173 multi-ball damage values, which gives us 5d+1 instead of 6d+1, AND/OR...
    3. Nerf things a bit by treating shots under 50 yards to be equivalent to solid slugs, doing 7d+1 instead of two separate projectiles.

    I'm fine with any combination of the above.

  9. - Top - End - #129
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    Okay, we got no more responses on GURPS rules forums, but from the three we got basically no one recommends using B409 rule with multi-ball ammunition as it was neither designed nor intended for that. What we can do instead is...
    1. Just ignore it and keep the rest as is.
    2. Nerf things a bit as per HT172 multiple-projectile loads damage formula instead of the more specific HT173 multi-ball damage values, which gives us 5d+1 instead of 6d+1, AND/OR...
    3. Nerf things a bit by treating shots under 50 yards to be equivalent to solid slugs, doing 7d+1 instead of two separate projectiles.

    I'm fine with any combination of the above.
    For now, option 1.
    We can come back and rethink things later.
    Anachronism will never high-light the folly of my convictions!

  10. - Top - End - #130
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    So to confirm, we're saying that duplex just does the normal duplex thing at all ranges?

  11. - Top - End - #131
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    Default Re: Worse Than The Disease OOC 2

    Sure.

    We have not had much range in our gunfights so far anyway, IIRC.
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #132
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    Default Re: Worse Than The Disease OOC 2

    This might be a good time to double-check how many bullets you have left in your respective magazines right now. Just in case you might be running out...
    Anachronism will never high-light the folly of my convictions!

  13. - Top - End - #133
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    Default Re: Worse Than The Disease OOC 2

    By my count, Lemus has 9/30 bullets still loaded.

  14. - Top - End - #134
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    Default Re: Worse Than The Disease OOC 2

    If you are waiting for me, Sean's current mag has 11 rounds left (24 - 1 - 12) and the rest of his loadout is as per the doc without the backpack, so combat load.

  15. - Top - End - #135
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Ranger-wise, they've only fired that burst at the north group, so that's one BAR at 11/20, another at 17/20, and an M16 at 7/20.

  16. - Top - End - #136
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Volthawk View Post
    Ranger-wise, they've only fired that burst at the north group, so that's one BAR at 11/20, another at 17/20, and an M16 at 7/20.
    Well, not quite. Look at all those extended capacity magazines...

  17. - Top - End - #137
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    Well, not quite. Look at all those extended capacity magazines...
    Ooh, yeah. I forgot about those.

  18. - Top - End - #138
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    Default Re: Worse Than The Disease OOC 2

    Good. Now that we have that settled, let's turn our attention back to the active enemies.
    Lemus can move forward and try spotting them all again. He would be vulnerable to getting shot in the back, though.
    He could signal to his allies where the bad guys are, and they might set up a flanking maneuver that way, if they can move quickly enough.
    The risk is, the enemies will almost certainly reposition if you guys can't nail them all in time.
    And the alarm is still raised either way.
    Anachronism will never high-light the folly of my convictions!

  19. - Top - End - #139
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    Default Re: Worse Than The Disease OOC 2

    For the record, Sean is still waiting for the grenades to explode.

  20. - Top - End - #140
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    For the record, Sean is still waiting for the grenades to explode.
    His patience is rewarded with gore and noise.
    Anachronism will never high-light the folly of my convictions!

  21. - Top - End - #141
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Which rangers can see/shoot at the new group (assuming that they're not out of the fight already due to Sean's shooting)?

  22. - Top - End - #142
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    Default Re: Worse Than The Disease OOC 2

    The targets have no cover penalty if you're firing at their vitals, the cart is at their waists.

    As for the Rangers, they do not see the newcomers from their position. Only Sean...
    Anachronism will never high-light the folly of my convictions!

  23. - Top - End - #143
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    Default Re: Worse Than The Disease OOC 2

    When you decide on a plan, try to explain the steps of it in this thread, noting what you roll BEFORE you post it IC.
    Anachronism will never high-light the folly of my convictions!

  24. - Top - End - #144
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    Default Re: Worse Than The Disease OOC 2

    Unless corrected, Sean's plan is to...
    1. Look at the next buiding to the west from a window of floor 1.
    2. Reach the SE corner of that building while covered by Lemus, two M16 guys and potentially some of the rest of the group.
    3. Look along both outer walls of the building and inside of it.
    4. Either open some fire or wave for the rest of our four to run over to him and then enter the building.
    5. Then we'll maybe search it and see how it goes.

  25. - Top - End - #145
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    Default Re: Worse Than The Disease OOC 2

    Alright, does this make sense to you, other players?
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #146
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Yup, sounds good.

  27. - Top - End - #147
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    Default Re: Worse Than The Disease OOC 2

    Yeah, that makes sense.

  28. - Top - End - #148
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    Default Re: Worse Than The Disease OOC 2

    The bells are still ringing in the background, they might wind down and stop soon.
    Anachronism will never high-light the folly of my convictions!

  29. - Top - End - #149
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    Default Re: Worse Than The Disease OOC 2

    If nobody minds, we do the next buiding.

  30. - Top - End - #150
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    Default Re: Worse Than The Disease OOC 2

    Yeah, let's keep building clearing.

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