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  1. - Top - End - #151
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Sounds like a plan to me.

  2. - Top - End - #152
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    If nobody minds, we do the next buiding.
    Building to the west? Or north? Or...?
    Anachronism will never high-light the folly of my convictions!

  3. - Top - End - #153
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than The Disease OOC 2

    I think north is the gas station. We've moved one building west already and will move one more building west as Sean's intended in #1118i.

  4. - Top - End - #154
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    No other ladders. Getting to the second floor from the outside could require a decent amount of climbing.
    How high are the lows of the second-floor windows? Lemus is tall, we should be able to peek at maybe up to 3.5..4 meters from the ground.

  5. - Top - End - #155
    Dwarf in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Lemus is probably tall/strong enough to let someone stand on his shoulders if required.

  6. - Top - End - #156
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    How high are the lows of the second-floor windows? Lemus is tall, we should be able to peek at maybe up to 3.5..4 meters from the ground.
    Let's call it 5 meters high per floor. So 10 meters to get to the roof.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #157
    Dwarf in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Is anyone carrying climbing gear?

  8. - Top - End - #158
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by AdamSpeg View Post
    Is anyone carrying climbing gear?
    I don't think the rangers are carrying anything suitable, and looking at the equipment sheets it doesn't look like Sean is either. We do, however, have a load of rope and a grapnel in the car.

  9. - Top - End - #159
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    When Sean looks out a window to the north, he spies someone on the roof of the different building, who quickly ducks out of sight.

    The building north of the tavern looks to be an Old World hotel, left somewhat to ruins. The windows are ALL boarded up, obviously after the Old World fell, probably as part of making it a secure hideout for locals.
    Assuming this is the same building...
    1. How many stories tall it is?
    2. What is the equivalent throwing distance from Sean's position to the roof of the hotel?
    3. What sort of cover the guy ducks behind? It along the perimeter of that roof?
    4. How many windows on each floor?
    5. Are the windows boarded 100% shut or are they firing holes?
    6. Assuming the hotel is not perfectly square, is the south side the long side or the short side?
    7. Does the hotel seem to be better preserved compared to the rest of the buildings in here (like cared about most of the time since the end)?
    8. Any fire ladders leading up the hotel?
    9. What would be the distance from the nearest backpack assuming Sean wants to keep maximum distance while still observing the building to the north? Can Sean have cover from the backpack(s) while at it?

  10. - Top - End - #160
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    Assuming this is the same building...
    1. How many stories tall it is?
    2. What is the equivalent throwing distance from Sean's position to the roof of the hotel?
    3. What sort of cover the guy ducks behind? It along the perimeter of that roof?
    4. How many windows on each floor?
    5. Are the windows boarded 100% shut or are they firing holes?
    6. Assuming the hotel is not perfectly square, is the south side the long side or the short side?
    7. Does the hotel seem to be better preserved compared to the rest of the buildings in here (like cared about most of the time since the end)?
    8. Any fire ladders leading up the hotel?
    9. What would be the distance from the nearest backpack assuming Sean wants to keep maximum distance while still observing the building to the north? Can Sean have cover from the backpack(s) while at it?
    1) 3 stories, counting the ground floor.
    2) The roof of the north building is on an higher elevation even on the roof - so about 25 yards?
    3) A waist-high stone "lip" of the roof. Yes, it's the perimeter.
    4) 4 windows on each side of floors 2 and 3. The bottom floor has less windows, none of them are open or even not boarded up.
    5) You're not sure, could be either. That would require a closer look.
    6) The hotel is square. All sides seem pretty equal.
    7) Not really.
    8) You do not see any. Perhaps they were removed?
    9) The backpacks are easily seen from outside the rooms, through the doorways. Going to a window at a far end will get you away enough to avoid danger.
    Anachronism will never high-light the folly of my convictions!

  11. - Top - End - #161
    Dwarf in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Lemus watches the windows/doorways of the hotel for movement or commotion as the grenade detonates on the rooftop.

  12. - Top - End - #162
    Ogre in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    In case, we’re not on the same page;

    The hotel is burning. It looks like it will continue to burn.
    You guys are just going to watch it burn all the way down?
    Anachronism will never high-light the folly of my convictions!

  13. - Top - End - #163
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than The Disease OOC 2

    Basically, that's Sean's plan. He would watch for anyone trying to escape, but for that to be 100% proof Lemus will have to move to the hotel's NW corner and Sean is not insisting on that (he's fine either way).

  14. - Top - End - #164
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    Default Re: Worse Than The Disease OOC 2

    And what about the other players?

    Unaffected by any outside factors, the fire as it is now will take a good hour to burn through all the hotel's floors.
    Anachronism will never high-light the folly of my convictions!

  15. - Top - End - #165
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    Default Re: Worse Than The Disease OOC 2

    Lemus isn't in a rush, unless something interrupts the party I think we're fine waiting.

  16. - Top - End - #166
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Seems fine to me too. Richard's not there to be worried about collateral damage and losing access to anything stored away in there, anyway (but OOC it seems fine to let it happen).

  17. - Top - End - #167
    Ogre in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Alright, I made a few secret rolls for myself.
    The results will reveal themselves to you in due time...
    Anachronism will never high-light the folly of my convictions!

  18. - Top - End - #168
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    OC: Remind me, is the North building you're talking about here, the one you're blowing up a door, is that the pawn shop?
    Yes, that one.

  19. - Top - End - #169
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    Yes, that one.
    Both doors of the pawn shop have DR 20 and HP 35. Got enough explosives?
    Anachronism will never high-light the folly of my convictions!

  20. - Top - End - #170
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    Both doors of the pawn shop have DR 20 and HP 35. Got enough explosives?
    I thought to use HEDPs, those are 7d(10) and we have a number, but now thinking of it, I'm not sure how much hit points a tight jet of molten metal would deal to a door. Technically it's neither impaling not piercing, but you might want to rule some sort of injury tolerance to that for a door-like homogenous object, in which case plese let me know. Also requesting the ruling on hitting the locks and the windows (respectively size mod and DR+HP).

  21. - Top - End - #171
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    I thought to use HEDPs, those are 7d(10) and we have a number, but now thinking of it, I'm not sure how much hit points a tight jet of molten metal would deal to a door. Technically it's neither impaling not piercing, but you might want to rule some sort of injury tolerance to that for a door-like homogenous object, in which case plese let me know. Also requesting the ruling on hitting the locks and the windows (respectively size mod and DR+HP).
    Is it (tight-beam?) burning or crushing? Homogenous objects have no special resistance to those damage types.

    As for the SM of the lock, I believe it's -5? It can't be much bigger than a padlock.
    The windows are SM -2 at the smallest, no bigger than SM -1. A (slim or small) human could crawl through one, in theory (if they had a good entry angle to climb in through).

    DR+HP for the window? The lock?
    The windows have bars (DR 5 & HP 12 each), the fragile glass is nothing to worry about.
    The lock hardware is DR 12 and HP 14.

    Making any skill rolls for the attempt?
    Anachronism will never high-light the folly of my convictions!

  22. - Top - End - #172
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    Default Re: Worse Than The Disease OOC 2

    Waiting for people to comment on the plan and then maybe for Lemus to execute the blasting. Otherwise, Sean will maybe target the lock, but that is not guaranteed to trigger the trap, so not the preferred method of opening.

  23. - Top - End - #173
    Firbolg in the Playground
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    Default Re: Worse Than The Disease OOC 2

    For reference, seems like a good plan to me.

  24. - Top - End - #174
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    Default Re: Worse Than The Disease OOC 2

    When ready, post IC and roll the dice, I guess.
    Anachronism will never high-light the folly of my convictions!

  25. - Top - End - #175
    Ettin in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by Shoot Da Moon View Post
    Are you taking out the front door or the back door? Either way, Lemus did hit the target, so roll damage for the grenade.
    South door. Or, failing that, west door. And we might need more than one grenade, depending on how damage rolls (both on direct attack, linked and maybe fragmentation, including against the lock).

  26. - Top - End - #176
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by u-b View Post
    South door. Or, failing that, west door. And we might need more than one grenade, depending on how damage rolls (both on direct attack, linked and maybe fragmentation, including against the lock).
    South door is the shop's front.

    And the grenade does enough damage to severely weaken the door...
    Anachronism will never high-light the folly of my convictions!

  27. - Top - End - #177
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    Default Re: Worse Than The Disease OOC 2

    I mean Sean has no idea how strong, and how insidious, that chemical is, so would prefer no one to linger downwind of the building emitting it and we will have moved all around S and E, targeting the NE building next. I'll post with the assumption that the chemical is of no issue at those ranges and directions, but Sean would absolutely prefer not to rely on sight and smell when determining whether his people are safe. The morning is fine, we still have lots to do, and no, we haven't yet checked the E building.

  28. - Top - End - #178
    Dwarf in the Playground
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    Default Re: Worse Than The Disease OOC 2

    Apologies for slow/lack of posting, moving house rn.

  29. - Top - End - #179
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    Default Re: Worse Than The Disease OOC 2

    Quote Originally Posted by AdamSpeg View Post
    Apologies for slow/lack of posting, moving house rn.
    No problem. Take your time. RLCF.
    Anachronism will never high-light the folly of my convictions!

  30. - Top - End - #180
    Ogre in the Playground
     
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    Default Re: Worse Than The Disease OOC 2

    Players other than Sean's, what are you doing while the conversation is going down?

    The hostile with the bomb vest has not tried to detonate yet. He may not...
    Anachronism will never high-light the folly of my convictions!

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