New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 7 FirstFirst 1234567 LastLast
Results 121 to 150 of 196

Thread: Altogether [IC]

  1. - Top - End - #121
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    As your party follows Oakthorn into the dense thicket, you step into the heart of the ancient grove. The atmosphere here is markedly different from the world outside. The air is thick with the scent of age-old trees, and the forest seems to breathe with a life of its own.

    The path you tread upon is overgrown with lush, vibrant vegetation, and the soft glow of the will-o'-wisps illuminates your way. Their eerie, ethereal light dances among the leaves, casting strange and shifting shadows that play tricks on your eyes.

    As you venture deeper into the grove, your senses are assaulted by the sound of muffled cries and agonized moans. Following the source of these disturbing sounds, you come upon a scene that chills your very souls.

    A group of ogres, hulking and brutish, surrounds a massive oak tree. At its base, a dryad, a being of the forest, is ensnared in twisted vines and dark, thorny tendrils that writhe and pulse with malevolent energy. Her once-beautiful form is contorted in pain, her features etched with torment.

    The ogres, their brutish laughter echoing through the grove, seem to be reveling in the dryad's suffering. They prod her with crude weapons, and their monstrous faces contort with sadistic glee as she pleads for mercy.

    This horrific sight is not the only disturbing element in the grove. As you scan the area, you catch glimpses of shadowy figures lurking in the underbrush—creatures that seem to be nothing more than tendrils of darkness given form. Their presence sends shivers down your spine, and you can't help but feel that they are connected to a deeper, more insidious force.

    Oakthorn, moved by the plight of his friend, the dryad, takes a step forward, his immense form lumbering toward the captive creature. However, something is amiss. As Oakthorn attempts to move more swiftly, the very forest itself seems to hinder his progress. The once-thriving vegetation now acts as if turned against him, slowing him down and obstructing his path.

    His ancient voice rumbles with anger and sorrow. "This is the desecration that has befallen my grove," he says, his gaze fixed on the tortured dryad. "These foul ogres and their malevolent masters have brought darkness and suffering to this sacred place. We must put an end to their cruelty and drive them from this land."

    The choice before you is clear—to confront the ogres and dark creatures and put an end to the torment, all while protecting Oakthorn, or to turn away from this nightmarish scene and abandon the grove to its fate.

    Spoiler
    Show

    Roll Init
    Map
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  2. - Top - End - #122
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2013
    Location
    Bulgaria
    Gender
    Male

    Default Re: Altogether [IC]

    The elven mage, his expression grim and determined, spat a word turning his right wrist in a sharp gesture and immediately started intoning another incantation. His left hand moved with inhuman swiftness and precision, while the other one retrieved a piece of licorice root from the pouch on his belt. As the root turned to dust a moment later, Evindal's companions felt the surge of energy flowing through their muscles and tendons imbuing them with supernatural speed and mobility.
    - Battle it is then. This boon should mitigate your predicament somewhat, - the elf nodded to Oakthorn and quickly darted behind a large boulder. He harboured no illusions regarding his ability to withstand an ogre's club to the face.

    Spoiler: OOC
    Show
    Initiative roll: 27 (rolled in discord).
    Immediate action right before the combat starts: nerveskitter on himself, +5 to initiative.
    Standard action: haste on the entire party including Oakthorn (duration is 9 rounds). In case someone rolls better and charges into the fray I'll edit the post.
    Move action: run to AF4 and take cover.
    As usual, if something targets him, he'll use his abrupt jaunt.

    Spoiler: Statblock
    Show
    Evindal Cairen
    Male grey elf beguiler 2 / wizard 3 / ultimate magus 4
    N Medium humanoid (elf)
    Init 8, Senses low-light vision, Listen 3, Spot 3
    HP 49/49 (9 HD), Speed 60 ft
    AC 23, Touch 17, Flat-footed 18 (+4 Dex, +6 armor, +2 deflection, +1 dodge)
    Fort 8, Ref 11, Will 8, BAB 4, Grapple -2
    Melee dagger +3 (1d4-2/19-20)
    Ranged acidic splatter (Su) ranged touch +9 (4d6 acid) range 20 ft / hand crossbow +9 (1d4/19-20)
    Abilities Str 6, Dex 18, Con 14, Int 24, Wis 8, Cha 12
    Spellcasting wizard CL 9th DC 17+, beguiler CL 10th DC 17+ (+1 CL [Acid], +1 DC Conj, +1 DC vs flat-footed)
    Conditions & effects greater mage armor, haste
    Last edited by Ilerien; 2023-11-15 at 12:46 PM.
    My homebrew. Feel free to use!


  3. - Top - End - #123
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    Tommasia glowered at the number of enemies facing them. Charging in would be a fool's errand even against one ogre. No, she had to play this smart, especially with this eerie terrain surrounding them. Thankfully, she had already refreshed her spell energy from the earlier battle against the hobgoblins. Maybe now it would actually see some play -- that is, if she was unfortunate enough to get hit.

    More importantly, as she drew out her greatsword, she activated her "insurance" hiding in its hilt. Jinx stood by her side patiently.

    Spoiler: Actions
    Show

    Initiative: 19 (rolled in Discord)
    Swift: Cast Karmic Aura
    Standard: Activate Bull's Strength from the Eternal Wand in her greatsword's wand chamber
    Move: AD8 (put Jinx at AE8)

    Spoiler: Statblock
    Show

    Tommasia Martine
    F N Human Hexblade, Level 9, Init 0, HP 92/92, Speed 30
    AC 21, Touch 13, Flat-footed 21, Fort 15, Ref 11, Will 13, Base Attack Bonus 9/4
    2 handed, Sudden Stunning, Lesser Lifedrinking Crystal Greatsword +1 +15/+10 (2d6+7, 19-20/x2)
    MW Light Crossbow (60bolts) +11/+6 (1d8, 19-20/x2)
    Crystal of Lesser Screening Mithral Breastplate +2 (+7 Armor, +2 Deflect, +1 Natural, +1 Misc)
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
    Condition Arcane Resistance (+4 to spells/Spell like effects saves)

    Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.

    Endure Elements: 24/hr (from Evindal)

    Haste (9 rounds from Evindal): When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).

    A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

    Karmic Aura (8 rounds): While this spell is in effect, any creature within range that deals damage to you with an attack, spell, or other effect becomes fatigued for 3 rounds. A successful Will save indicates that the attacker is unaffected and immune to the spell's effect until the start of your next turn, but must save again if he damages you after that point. An attacker already fatigued suffers no additional effect from this spell.

    Bull's Strength (3 minutes): +4 enhancement bonus to Strength
    Last edited by Cygnia; 2023-11-16 at 02:31 PM.

  4. - Top - End - #124
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: Altogether [IC]

    Cervena

    She didn't even have to smell the air. Thes ogres were evil and she was going to stop them. Boosted by Evindal, Cervena acted instinctively, running toward the Ogres with the sole purpose of protecting the Dryad. She hustled through the battlefield and took a gamble sending a wave of psychic energy that warped time and space around the Dryad!

    Don't resist! I'll send you to a safe place


    Spoiler: Actions
    Show
    Swift: Manifest Hustle 5pp for extra move action
    Move 70' (40 normal + 30 from Haste)
    Standard: Manifest Time Hop on the Dryad Will DC 17 for the Dryad or Hop 9 rounds into the future!
    Extra Move from Hustle Levitate 40' upwards

  5. - Top - End - #125
    Halfling in the Playground
     
    ClericGirl

    Join Date
    Jun 2023
    Gender
    Female

    Default Re: Altogether [IC]



    As they progressed into the grove, Endymia eyed her new surroundings with wary interest. This place felt thick with natural magic of a kind she had little experience with. But the corruption too was quite obvious. Tearing out the infection from this place would evidently take more than a few cracked skulls. Further ahead was the scene of the dryad's torment. The agony and the desperation in her voice was heartbreaking. The paladin was not entirely unfamiliar with futile cries of mercy, but that didn't mean she endorsed all forms of torture wholesale. The sight of the helpless woman being brutalized by gleeful, monstrous creatures aroused disgust even in her. "Tch." Her displeased vocalization was matched by the cold look in her eyes.

    Endymia grabbed her finely crafted halberd and took a few steps closer to the large group of ogres. "Hey! You nasty lot!- You won't be able to play with that toy of yours anymore!" she called out at them in a taunting voice. Then she raised her weapon and began whirling it around in her gauntleted hands, spinning the polearm in front of her, above her, and beside her in a fluid continuation of movement. When the spinning stopped she quickly smeared a prepared pack of poison along its gleaming blade with one practiced motion. Then she thrust the weapon out in front of her again, brandishing it brazenly and inviting open combat. The white-haired woman had a natural instinct for fighting, and she was also a highly skilled knight. She was quite confident that, despite their size, these uncivilized freaks would be no match for her.

    Spoiler: OOC
    Show

    Actions:
    Swift Action: Apply a dose of fang poison to her halberd. (Master of Poisons)
    Standard Action: Ready an action to set her halberd against an incoming charge. Meaning that if she is charged, she will attack the incoming creature first for double damage.
    Assuming that the readied action does trigger she will
    Free Action: Activate Divine Might at the same time.


    Here are calculations for the attack so that you can go ahead and resolve a charge on Endymia in your next post if that happens:

    Attack Roll (PA for 3): (1d20+12)[16]
    Damage Roll: (1d8+16)[17]
    Doubled to: 34
    On a hit, the attacker also needs to make a DC 17 Fort save or take 1d6(5) initial constitution damage from her poison (and the appropriate hp damage due to their lowered con score).

    STAT BLOCK
    Endymia Sucourte
    Female CE Human Paladin of Slaughter 9, Level 9, Init 0, HP 92/92, Speed 30ft
    AC 19, Touch 11, Flat-footed 19, Fort 14, Ref 9, Will 9, Base Attack Bonus 9
    +1 Halberd +15 (1d8 + 4, x3)
    Poison Bite, Secondary +9 (1d8 + 1, x2)
    Masterwork Full Plate (+8 Armor)
    Abilities Str 16, Dex 10, Con 16, Int 8, Wis 12, Cha 20
    Condition None

    Last edited by Olive_Sophia; 2023-11-16 at 07:06 AM.

  6. - Top - End - #126
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: Altogether [IC]

    Cur bursts into the clearing, roaring. The warforged changes form and grows large once again, steel screeching against steel and stone as the spikes on his chain drag across his shifting carapace. The chain whirls about his body in three hands as he points directly at the lead ogre.

    Spoiler: ooc
    Show

    Moving to T12 and shifting to primeval form.

  7. - Top - End - #127
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    Round 1

    Initiative
    Evindal - 27
    Cervena - 22
    Tommasia - 19
    Endymia - 16
    Oakthorn - 10
    Ogres - 9
    Cur - ?

    Evindal casts haste upon the whole party, while Cervena runs right up to the ogres attempting to yell at the dryad not to resist his power, unfortunately, she couldn’t hear him and resisted!

    Tommasia prepares for combat, so does Endymia, while Cur and Oakthorn stride forward.

    The Ogres all seem to realize they are being interrupted at the same time, looking over their shoulders with looks of annoyance and bestial anger. Orders seem to be barked out from behind, and the Ogre's move in unison, as if they...are a drilled unit. Several break off to face the right flank in an echelon formation, while more break off to setup the center, while even more break off to deal with the lone wolf, all the while several keep at what they were doing...

    The Ogre's who move towards Cervena who all ready their crude weapons, trying to gut, hook, slash and otherwise maim her if the opportunity presents itself.

    Spoiler
    Show

    Readied attacks if Cervena comes within reach
    All vs Cervena:
    Ogre 10 - (1d20+9)[24]
    Melee - (2d8+7)[21]

    Ogre 11 - (1d20+11)[26]
    Melee - (2d8+7)[10]

    Ogre 12 - (1d20+9)[22]
    Melee - (2d8+7)[11]

    Ogre 16 - (1d20+11)[13]
    Melee - (2d8+7)[14]

    NOTES: Ogres are Evil for any effects that depend on that.

    We can go into block now, so you are all up.

    Map
    Last edited by BelGareth; 2023-12-04 at 04:46 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  8. - Top - End - #128
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2013
    Location
    Bulgaria
    Gender
    Male

    Default Re: Altogether [IC]

    Evindal made a small step as if planting his foot on the first tread of an invisible stairway and disappeared momentarily, emerging on top of the rock formation. He scanned the grove briefly from this vantage point noting the positions of his allies and the invaders. Cervena was being surrounded by ogres, but they had trouble reaching her levitating silhouette, so she would likely be able to deal with them.
    Oakthorn likely won't take kindly to a fireball detonating within his precious grove.
    The next item Evindal took out of his pouch turned out to be a brown and white owl feather. He uttered a swift incantation accompanied with a series of gestures finishing with a wide motion not unlike a bird unfurling its wing, then started ascending steadily at an angle. The elf had to maneuver carefully: the branches were dense enough to ruin his outfit and give him more than a couple of bruises if he moved faster.

    Spoiler: OOC
    Show
    Swift action: abrupt jaunt 10 ft straight up (6 uses left).
    Standard action: cast fly on himself, duration is 9 minutes.
    Move action: move diagonally (I assume cubic root of 3 is close enough to 1.5 to use the same rules of diagonal movement as with 2 dimensions) to AC7. His altitude is 40 ft.
    As usual, if something targets him, he'll use his abrupt jaunt.

    Spoiler: Statblock
    Show
    Evindal Cairen
    Male grey elf beguiler 2 / wizard 3 / ultimate magus 4
    N Medium humanoid (elf)
    Init 8, Senses low-light vision, Listen 3, Spot 3
    HP 49/49 (9 HD), Speed 60 ft, fly 90 ft (good)
    AC 23, Touch 17, Flat-footed 18 (+4 Dex, +6 armor, +2 deflection, +1 dodge)
    Fort 8, Ref 11, Will 8, BAB 4, Grapple -2
    Melee dagger +3 (1d4-2/19-20)
    Ranged acidic splatter (Su) ranged touch +9 (4d6 acid) range 20 ft / hand crossbow +9 (1d4/19-20)
    Abilities Str 6, Dex 18, Con 14, Int 24, Wis 8, Cha 12
    Spellcasting wizard CL 9th DC 17+, beguiler CL 10th DC 17+ (+1 CL [Acid], +1 DC Conj, +1 DC vs flat-footed)
    Conditions & effects greater mage armor, haste, fly
    Last edited by Ilerien; 2023-12-07 at 01:00 AM.
    My homebrew. Feel free to use!


  9. - Top - End - #129
    Halfling in the Playground
     
    ClericGirl

    Join Date
    Jun 2023
    Gender
    Female

    Default Re: Altogether [IC]



    Endymia frowned. The ogres were acting in a more organized fashion than she'd expected. None of them had directly responded to her challenge, and instead they were forming battle lines. 'Hmm... I guess I'll have to break into their formation. But with so many of them, I'll have to be careful.' She glanced to the right and saw her sister dangling over a pack of ogres, who were taking turns swinging their cruel weapons up at her - not a great spot to be in. 'Don't make me save you just yet,' she thought with amusement. 'Well, I'm sure you'll be fine for now.' Her thoughts turned back towards preparing herself. She made an inaudible call to the dragon goddess, and divine power began to thrum through her muscles - enhancing her might enough to take on the oversized creatures.

    Endymia broke into a run, keeping her head low, and she quickly approached one of the frontmost creatures. She tried to dodge its swing, and whirled her poisoned halberd about, though it was only a feint. In her other hand she gathered a dangerous and terrible energy. Its dense aura was a dark purple color - almost black. The power lazily swayed and licked like a sluggish fire. The white-haired woman wielded it without qualm, but this was pure negative energy, radically inimical to life. She reached out towards the stinking ogre; if her hand touched it, skin would wilt, hair would fall lose, organs would twist, and the soul itself would falter.


    Spoiler: OOC
    Show

    Actions:
    Swift Action: Activate Strength Devotion (It doesn't cost turn attempts the first time per day)
    Move Action: Move 60ft to just in front of Ogre 14. Pathing to only provoke 1 AOO from O14.
    Standard Action: Attack the Ogre with Deadly Touch (fighting defensively for -4 to Attack, +2 AC until my next turn) Current AC: 21

    Touch Attack: (1d20+10)[19]

    If that hits, the ogre will need to make a DC 19 Will save or take 42 damage. A successful save reduces the damage to 21.


    STAT BLOCK
    Endymia Sucourte
    Female CE Human Paladin of Slaughter 9, Level 9, Init 0, HP 92/92, Speed 30ft
    AC 21, Touch 13, Flat-footed 21, Fort 14, Ref 9, Will 9, Base Attack Bonus 9
    +1 Halberd +15 (1d8 + 4, x3)
    Poison Bite, Secondary +9 (1d8 + 1, x2)
    Masterwork Full Plate (+8 Armor)
    Abilities Str 16, Dex 10, Con 16, Int 8, Wis 12, Cha 20
    Condition hasted, fighting defensively

    Last edited by Olive_Sophia; 2023-12-18 at 01:12 AM.

  10. - Top - End - #130
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: Altogether [IC]

    Having miscalculated these creatures range was bad enough, having her sister watch it was straight up embarrassing.

    Cervena was hit twice. She wanted to retaliate, she moved down to their level, she wanted to be deadly, dropping from her levitation into the ground next to the ogres she switched to a stance that allowed her to leverage their size, and slash their hamstrings and ligaments.

    Spoiler: OoC
    Show
    Dramatic use of free action to fall next to one of the ogres.
    Swift: adopt gyant killing style stance +4 damage +2 attack vs larger than me enemies
    Full atack one of the ogres:
    (1d20+19)[20] (1d4+15)[17]
    (1d20+19)[35] (1d4+15)[18]
    (1d20+14)[31] (1d4+15)[16]
    Haste attack:
    (1d20+19)[39] (1d4+15)[16]


    Spoiler: Stats
    Show
    Cervena
    f NG Human Ranger 2/Ardent 5/SoK2, Level 9, Init 11, HP 66/66, Speed 40/ Levitate at will
    AC 25, Touch 16, Flat-footed 22, Fort 9, Ref 8, Will 13, Base Attack Bonus 7/2, Power Points 39/43
    +1 Hunting / +1 kukri Old Kukris x2 +14 (+18 vs Evil, +22 vs Evil Arcanists) (1d4+7 (+11 vs Evil), 18-20 x2)
    A staff, any staff +12 (+16 vs Evil) ( , )
    Force Armor (+6 Armor, +2 Dex, +2 Deflect, +2 Natural, +2 Misc+1 Haste)
    Abilities Str 21, Dex 14, Con 14, Int 10, Wis 18, Cha 8
    Condition None

  11. - Top - End - #131
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    "Jinx, center." Really, Tommasia didn't need to give her dark companion any orders, being merely an extension of her will. But that faint childhood longing for an actual friend and pet who didn't want to reduce the shadowy beast to anything "mere" pushed at her.

    But Tommasia moved as fast as she could to get into better range. Jinx continued to run, seemingly heedless of the threat the ogres presented, to blithely position herself next to two of the ominously well-trained giantkin.

    Meanwhile, Tommasia drew out a pinch of ground mica from the pouch at her belt. Spitting out the words of power, she tossed the mica towards the ogres. And the powder seemed to move with an unnatural speed and distance towards their enemies...

    Spoiler: Actions
    Show

    Since Tommasia is ahead in the initiative order, she should be able to get her spell off before Endymia gets in the way ;)

    Tommasia moves to AC14
    Jinx moves to AB20. She does not count as flanking, but Ogres 14 +15 take a -2 penalty on their saves and to their AC.
    Casting Glitterdust at a lvl8 caster (Will save DC16 or blinded), trying to get as many enemies as she can in its range.



    Spoiler: Statblock
    Show

    Tommasia Martine
    F N Human Hexblade, Level 9, Init 0, HP 92/92, Speed 30
    AC 21, Touch 13, Flat-footed 21, Fort 15, Ref 11, Will 13, Base Attack Bonus 9/4
    2 handed, Sudden Stunning, Lesser Lifedrinking Crystal Greatsword +1 +15/+10 (2d6+7, 19-20/x2)
    MW Light Crossbow (60bolts) +11/+6 (1d8, 19-20/x2)
    Crystal of Lesser Screening Mithral Breastplate +2 (+7 Armor, +2 Deflect, +1 Natural, +1 Misc)
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
    Condition Arcane Resistance (+4 to spells/Spell like effects saves)

    Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.

    Endure Elements: 24/hr (from Evindal)

    Haste (9 rounds from Evindal): When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).

    A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

    Karmic Aura (8 rounds): While this spell is in effect, any creature within range that deals damage to you with an attack, spell, or other effect becomes fatigued for 3 rounds. A successful Will save indicates that the attacker is unaffected and immune to the spell's effect until the start of your next turn, but must save again if he damages you after that point. An attacker already fatigued suffers no additional effect from this spell.

  12. - Top - End - #132
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    Evindal moves through and around any obstacle they meet with a flash of spells and pure skill, he vanishes from most of everyones sight in quick work.

    Tommasia orders Jinx to move in, who seems to slink through the terrain itself, and just appeared near the two ogres ahead of them, while Tommasia summons a cloud of glittering light which envelopes the two ogres, as well as Jinx, Jinx shmmers for a moment, and you can see a regal mastif, but with a simple shiver, the flecks fall off, down to the ground as if Jinx wasn't real, the ogres rub their eyes suddenly, but both manage to wipe the most of it away, now you have two shimmering angry ogres staring back at you!

    Endymia rushes forward brazenly, causing a single Ogre to get the advantage on her while she moved in closer to deliver a cruel magical blow to it. The Ogre manages to take better advantage of the moment than she had hoped, and smacks her in the side, crunching armor, cartilage, skin, and bone alike [hit for 16 bludgeoning damage]. However, after taking the brutal hit, her hand barely touches it in return, and the Ogre instantly screams as it's back arches backwards in an ungodly angle, raw energy starts to spark out of it's eyes and it bursts with a gory *pop*, which covers Endymia entirely.

    While this is all happening, Cervena drops down onto her attackers with a sudden mental release of her power, with a gasp, they all swing out to hit her like a Mid-summer Pinata. She get's knocked by two wicked clubs with nails that tore at her skin [hit for 12 and 14 bludgeoning damage]. Once down however, she turns up the heat, and slices up one of the same Ogres who hit her, her first strike gets stuck in the beasts hide, so she is forced to use one, but manages to sever it's hamstring, bringing it down to eye level, where she calming placed the other one, right at eye level. Blood spurted out all over Cervena, while the other ogres all looked on in shock.

    Round 2

    Initiative
    PC's - 20
    Ogres - 10

    The ogres while wide eyed from their allies deaths, don't seem to react like you recall ogres to act like, they start to rotate, taking small steps to surround you, others move to fill ranks from their fallen, and continue to press the attack on those near them while Oakthorn trudges forward and gets within range of one ogre ready for his wroth.

    Spoiler
    Show

    4 Vs Cervena:
    Ogre 3 - (1d20+9)[24]
    Melee - (2d8+7)[17]
    Ogre 10 - (1d20+9)[15]
    Melee - (2d8+7)[17]
    Ogre 11 - (1d20+9)[11]
    Melee - (2d8+7)[11]
    Ogre 16 - (1d20+9)[28]
    Melee - (2d8+7)[19]

    3 vs Endymia
    Ogre 15 - (1d20+9)[17]
    Melee - (2d8+7)[16]
    Ogre 8 - (1d20+9)[14]
    Melee - (2d8+7)[19]
    Ogre 9 - (1d20+9)[16]
    Melee - (2d8+7)[19]

    Map
    Last edited by BelGareth; 2023-12-15 at 08:46 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  13. - Top - End - #133
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: Altogether [IC]

    These ogres and their blunt weapons were a minor inconvenience. Big sloppy brutes despite any kind of training, the key was keeping the pressure, they'll break, no matter how big, they'll sulk, no matter how threatening, and they'll fall if kept on their heels.

    Cervena stepped towards two of the ogres, slicing with clever determination and fending off the two beasts while keeping her deadly knives moving. She went to the one to her left first, trying to secure an opening for a tactical movement.

    Spoiler: Actions
    Show

    5' step as part of FUll round action (already moved Cervena's token on the map, that should take me off Ogre 16 and 3 reach)
    Full round action: Fighting defensively full attack vs Ogre 11

    Giant-killing style offsets the two-weapon fighting penalty, and then I take a -4 penalty from Fighting Defensively.
    First knife (1d20+15)[17] damage (1d4+15)[19] This is fine
    Second Knife [roll[1d20+15[/roll] damage (1d4+15)[16] this is a 19
    First Knife second attack [roll[1d20+10[/roll] damage (1d4+15)[17] this is a 22
    Haste Attack [roll[1d20+15[/roll] damage (1d4+15)[18] this is an 18

    If I drop Ogre 11 apply any remaining attacks to Ogre 10

    Swift Action Manifest Hustle to move Half my speed (currently 70 so 35') to E 25 OR I 19 depending on whether I dropped Ogre 11, if by any dumb luck I drop both Ogre 11 and 10, then move full speed to behind the rock.
    tumble check in Discord was a 22



    Spoiler: STATS
    Show
    f NG Human Ranger 2/Ardent 5/SoK2, Level 9, Init 11, HP 30/66, Speed 40/ Levitate at will
    AC 27, Touch 16, Flat-footed 22, Fort 9, Ref 8, Will 13, Base Attack Bonus 7/2, Power Points 39/43
    +1 Hunting / +1 kukri Old Kukris x2 +14 (+18 vs Evil, +22 vs Evil Arcanists) (1d4+7 (+11 vs Evil), 18-20 x2)

    Force Armor (+6 Armor, +2 Dex, +2 Deflect, +2 Natural, +2 Misc +1 Haste +2 Dodge)
    Abilities Str 21, Dex 14, Con 14, Int 10, Wis 18, Cha 8
    Condition None
    Last edited by Auranghzeb; 2023-12-16 at 02:33 PM.

  14. - Top - End - #134
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2013
    Location
    Bulgaria
    Gender
    Male

    Default Re: Altogether [IC]

    Even with all the branches obstructing his vision somewhat Evindal saw Cervena and Endymia take some heavy hits. Another ogre was approaching from the left flank, but he was far enough at the moment. Tommasia covered a couple of ogres with sparkles which had been a nice small step towards restoration of the presumably eerie atmosphere of this grove. Not to mention a completely viable tactical move. Shame they're apparently able to wipe it from their eyes...

    Now let's add even more sparkles.
    The mage pulled out a tiny pouch and let a handful of fine powder fall into his hand. This one required his utmost concentration and then some skill to pull off successfully. Conforming to the gestures and the words of the wizard levitating and drifting slowly towards the ogres, the fine pieces of mica split into four vaguely outlined projectiles that accelerated over the field of battle - two of them towards Cervena, two others towards Endymia - and exploded, showering the ogres with glitter.

    Spoiler: OOC
    Show
    Full-round action: spontaneously sculpt glitterdust (4 10-ft cubes: O19:P20, O23:P24, W20:X21, Z20:AA21. Ogres 3, 8, 9, 10, 13, 15, 16 should be affected, 8 and 15 get -2 to their saves because of Jinx) using augmented casting (4 of 5 uses remain) and sacrificing a prepared grease. Blindness for 10 rounds, reflex DC 20.
    Also, 5-ft step to AC8.

    Spoiler: Statblock
    Show
    Evindal Cairen
    Male grey elf beguiler 2 / wizard 3 / ultimate magus 4
    N Medium humanoid (elf)
    Init 8, Senses low-light vision, Listen 3, Spot 3
    HP 49/49 (9 HD), Speed 60 ft, fly 90 ft (good)
    AC 23, Touch 17, Flat-footed 18 (+4 Dex, +6 armor, +2 deflection, +1 dodge)
    Fort 8, Ref 11, Will 8, BAB 4, Grapple -2
    Melee dagger +3 (1d4-2/19-20)
    Ranged acidic splatter (Su) ranged touch +9 (4d6 acid) range 20 ft / hand crossbow +9 (1d4/19-20)
    Abilities Str 6, Dex 18, Con 14, Int 24, Wis 8, Cha 12
    Spellcasting wizard CL 9th DC 17+, beguiler CL 10th DC 17+ (+1 CL [Acid], +1 DC Conj, +1 DC vs flat-footed)
    Conditions & effects greater mage armor, haste, fly
    Last edited by Ilerien; 2023-12-18 at 04:53 AM.
    My homebrew. Feel free to use!


  15. - Top - End - #135
    Halfling in the Playground
     
    ClericGirl

    Join Date
    Jun 2023
    Gender
    Female

    Default Re: Altogether [IC]



    The first ogre's blood splashed all over the young knight, and his body collapsed into a useless heap in front of her. But the others still stood around her, armed. She had taken a fairly sound blow on the way in - enough to knock her hair down, even. But she was an experienced fighter, and she didn't show the pain. She simply looked towards the next monstrous figure with a fierce coldness in her eyes. She took a step forward and delivered a strong downward slash, and then another horizontal slice. Next she leapt up and slammed her elbow into the creature's head with divinely augmented strength. Endymia was acting beyond normal human capacities now - each blow was designed to devastate, not merely to wound. The paladin landed and reoriented herself to keep fighting. She expertly applied another dose of poison to her weapon while she looked for a weak point, and then she threw herself into the fray again! First a mighty stab, and then she drew herself close and tried to bite the creature with her vicious fangs.

    Spoiler: OOC
    Show


    Actions:
    5-foot step towards the Ogres.
    Free Action: Activate Divine Might (7/8 Turn Attempts remaining)
    Full-round Action: She will full attack her enemies with each attack available to her. If she downs the first target [O15], she will direct the rest of the attacks at O8.
    Swift Action: She will apply another dose of fang poison to her halberd before the extra attack gained from Haste. (Master of Poisons)

    Quick reminder that Endymia's targets take a -2 to AC from Jinx. And if blinded by Evindal, they suffer an additional -2 to AC from Blindness

    Attacks in this order (as described above). Power attacking for 2.

    Halberd 1 Attack Roll: (1d20+13)[21]
    Halberd 1 Damage Roll: (1d8+14)[15]
    Poison: Make a DC 17 Fort Save or take (1d6)[4] Con damage (and the appropriate HP damage from Con loss). Fail or not, the save must be repeated in 1 minute or the target will suffer the same effect again. If this attack misses, apply the poison to the next hit instead.

    Halberd 2 Attack Roll: (1d20+8)[10]
    Halberd 2 Damage Roll: (1d8+14)[16]

    Slam Attack Roll: (1d20+7)[12]
    Slam Damage Roll: (1d8+8)[11]

    Bite Attack Roll: (1d20+7)[24]
    Bite Damage Roll: (1d8+10)[13]
    Poison: Make a DC 17 Fort Save or take (1d6)[5] Con damage (and the appropriate HP damage from Con loss). Fail or not, the save must be repeated in 1 minute or the target will suffer the same effect again.

    Halberd 3 Attack Roll: (1d20+13)[19]
    Halberd 3 Damage Roll: (1d8+14)[17]
    Poison: Make a DC 17 Fort Save or take (1d6)[1] Con damage (and the appropriate HP damage from Con loss). Fail or not, the save must be repeated in 1 minute or the target will suffer the same effect again. If this attack misses, apply the poison to the next hit instead.

    Spoiler: STAT BLOCK
    Show

    STAT BLOCK
    Endymia Sucourte
    Female CE Human Paladin of Slaughter 9, Level 9, Init 0, HP 76/92, Speed 30ft
    AC 19, Touch 11, Flat-footed 19, Fort 14, Ref 9, Will 9, Base Attack Bonus 9
    Abilities Str 16, Dex 10, Con 16, Int 8, Wis 12, Cha 20
    Condition Hasted


    Last edited by Olive_Sophia; 2023-12-18 at 01:26 AM.

  16. - Top - End - #136
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    After the ogres appeared to resist her Glitterdust, an annoyed Tommasia weighed her options for targets. Prudently, it would probably be best to help Endymia winnow away the ogres nearly surrounding her.

    Just be smart for now...no need to throw yourself into a charge just yet. Still a lot of enemies.

    Sword raised, she stalked over towards one of the wounded ogres, hoping to finish off the beast. "Are we looking to keep any alive for questioning?" Tommasia said with a grunt. Then she roared, greatsword slashing in heavy arcs.

    Spoiler: Actions
    Show

    Move to AC18. That should grant her +2 flanking with Endy on O15.

    Attack 1
    (1d20+17)[36]
    Dmg if hit
    (2d6+7)[15]

    Attack 2 (from Haste)
    (1d20+17)[36]
    Dmg if hit
    (2d6+7)[11]

    Dreadful Wrath (DC18) is in play for all enemies within 20ft of Tommasia:
    When you charge, make a full attack, or cast a spell that either targets an enemy or includes an enemy in its area, you gain the frightful presence ability for that round. Each enemy within a 20-foot radius of you must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an extraordinary morale effect.

    -2 to saves & AC is in play against O15 & O8




    Spoiler: Statblock
    Show

    Tommasia Martine
    F N Human Hexblade, Level 9, Init 0, HP 92/92, Speed 30
    AC 21, Touch 13, Flat-footed 21, Fort 15, Ref 11, Will 13, Base Attack Bonus 9/4
    2 handed, Sudden Stunning, Lesser Lifedrinking Crystal Greatsword +1 +15/+10 (2d6+7, 19-20/x2)
    MW Light Crossbow (60bolts) +11/+6 (1d8, 19-20/x2)
    Crystal of Lesser Screening Mithral Breastplate +2 (+7 Armor, +2 Deflect, +1 Natural, +1 Misc)
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
    Condition Arcane Resistance (+4 to spells/Spell like effects saves)

    Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.

    Endure Elements: 24/hr (from Evindal)

    Haste (9 rounds from Evindal): When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).

    A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

    Karmic Aura (8 rounds): While this spell is in effect, any creature within range that deals damage to you with an attack, spell, or other effect becomes fatigued for 3 rounds. A successful Will save indicates that the attacker is unaffected and immune to the spell's effect until the start of your next turn, but must save again if he damages you after that point. An attacker already fatigued suffers no additional effect from this spell.

    Bull's Strength (3 minutes): +4 enhancement bonus to Strength

  17. - Top - End - #137
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    OOC: BOTH attacks confirmed as a crit on Discord, so x2 that dmg to -52hp
    Last edited by Cygnia; 2023-12-29 at 01:03 PM.

  18. - Top - End - #138
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: Altogether [IC]

    Cur stomps past the massive tree and flicks one head of the chain at an ogre. There's no subtlety to his movements, in fact his steel and stone clatter loudly with every motion.

    Spoiler: OoC
    Show

    Moving to R17, R18, S17, S18. Marked as such due to his Large size.

    Attack 1 on Ogre16
    To Hit: (1d20+20)[35]
    To Hurt: (1d8+28)[30]

  19. - Top - End - #139
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    Evindal manages to succeed where his friend could not, covering a large swathe of the enemies with glittering dust that sparkled eerily in the dim light from the will-o-wisps. Cervena continues her whirling dervish-esque dance, and slices up the ogre she is focusing on with grim intensity, slashing open his belly with a final strike, eviscerating the poor thing, the viscera flops onto the ground with an audible *plop*, her fourth attack strikes true on the next ogre to receive her wroth.

    Meanwhile, Endymia, her sister is trying to do the same with her own style, if not as effective, but still, she drops the ogre before her, who is blinded and distracted at once, she manages to thrust her halberd up and into the the chest cavity, it's eyes search frantically for something, but it finds nothing as it's lifeblood gushes away.

    Cur wakes up, and is suddenly there, smashing an ogre almost the same size as they were!

    Just as Tommasia, annoyed at their lack of impact from their spell, charges in like a wrecking ball, an avatar of fury and thunder. Heedless to danger, the ogre manages to get a swipe in but guessed wrong as it squinted through glittering eyelids.

    Round 3

    Initiative
    PC's - 20
    Ogres - 10

    The ogres move with military precision, belying some kind of extra training, one steps up to the great treant, while another skirts around a tree to get into range of Tommasia!

    But stranger yet, another in the back takes a step back towards the dryads, mutters something, and vanishes into a puff of smoke with the 3 ogres who were torturing the dryad, her whimpers are now sobs as she tries to collect herself.

    Spoiler
    Show

    3 and 10 vs Cervena
    Ogre 3 - (1d20+7)[16]
    miss chance - (1d100)[87] (low is bad)
    Melee - (2d8+7)[12]
    Ogre 10 - (1d20+7)[12]
    miss chance - (1d100)[5] (low is bad)
    Melee - (2d8+7)[17]


    7 vs Tommasia
    Ogre 7 - (1d20+9)[25]
    Melee - (2d8+7)[10]

    9 and 8 vs Endymia
    Ogre 9 - (1d20+7)[18]
    miss chance - (1d100)[2] (low is bad)
    Melee - (2d8+7)[20]

    Ogre 8 - (1d20+5)[21]
    miss chance - (1d100)[77] (low is bad)
    Melee - (2d8+7)[16]

    13 vs Oakthorn
    Ogre 13 - (1d20+7)[13]
    miss chance - (1d100)[51] (low is bad)
    Melee - (2d8+7)[20]

    2 and 16 vs Cur
    Ogre 2 - (1d20+9)[12]
    Melee - (2d8+7)[18]

    Ogre 16 - (1d20+9)[11]
    Melee - (2d8+7)[18]

    Map
    Last edited by BelGareth; 2024-01-03 at 01:11 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  20. - Top - End - #140
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: Altogether [IC]

    If a proper grin could be expressed on Cur's face, a grim one would adorn his carapace now that he has two ogres' attention. As they each miss him with their meager attacks, he responds by giving them each the same effort in return.

    Spoiler: OoC
    Show

    Attack 1, Ogre16
    To Hit: (1d20+20)[35]
    To Hurt: (1d8+28)[36]

    Attack 2, Ogre2
    To Hit: (1d20+15)[31]
    To Hurt: (1d8+28)[34]


  21. - Top - End - #141
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: Altogether [IC]

    Cervena

    I wish everything was so simple and straight forward She thinks as she dodges the blinded ogres' clumsy attacks Like mowing grass
    She steps in between the to massive beasts, her lite figure almost invisible under their shadow. She works their tendons, targeting their femoral arteries with direct cuts. Just focus on their evil stench, do not think of them as anything else...they are evil

    Spoiler: OoC
    Show


    Right hand to hit Ogre 10 (1d20+18)[34] crit on 18-20
    Damage (1d4+15)[18]
    Left hand To hit Ogre 3 (1d20+18)[26] crit on 18-20
    Damage (1d4+15)[19]
    Right hand (spinning backstab on ogre femoral artery)
    (1d20+13)[29] crit on 18-20
    Damage (1d4+15)[16]
    Haste attack vs any ogre standing (1d20+18)[22]
    Damage(1d4+15)[19]



  22. - Top - End - #142
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2013
    Location
    Bulgaria
    Gender
    Male

    Default Re: Altogether [IC]

    The elf narrowed his eyes at the sight of the ogres disappearing. With Cur finally joining the battle, the present ogres were less of a threat to his companions than before. The disappeared ones bothered him, though. Gliding towards the others and maintaining his altitude, Evindal pulled a small vial of some powdered substance from the pouch on his belt, spoke the formula and rubbed the substance into his upper eyelids.

    Spoiler: OOC
    Show
    Standard action: cast see invisibility on self, duration is 100 minutes.
    Move action: move to AB12, altitude 40 ft.

    Spoiler: Statblock
    Show
    Evindal Cairen
    Male grey elf beguiler 2 / wizard 3 / ultimate magus 4
    N Medium humanoid (elf)
    Init 8, Senses low-light vision, Listen 3, Spot 3
    HP 49/49 (9 HD), Speed 60 ft, fly 90 ft (good)
    AC 23, Touch 17, Flat-footed 18 (+4 Dex, +6 armor, +2 deflection, +1 dodge)
    Fort 8, Ref 11, Will 8, BAB 4, Grapple -2
    Melee dagger +3 (1d4-2/19-20)
    Ranged acidic splatter (Su) ranged touch +9 (4d6 acid) range 20 ft / hand crossbow +9 (1d4/19-20)
    Abilities Str 6, Dex 18, Con 14, Int 24, Wis 8, Cha 12
    Spellcasting wizard CL 9th DC 17+, beguiler CL 10th DC 17+ (+1 CL [Acid], +1 DC Conj, +1 DC vs flat-footed)
    Conditions & effects greater mage armor, haste, fly, see invisibility
    Last edited by Ilerien; 2024-01-04 at 10:58 AM.
    My homebrew. Feel free to use!


  23. - Top - End - #143
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    Tommasia hissed in pain as the new ogre struck her. But then the hint of a grin spread across her face as she saw the fatigue take hold of her attacker. "Striking me was your first mistake, hoss..." The mercenary spat, twisting her body to fully face the sighted ogre. She had to hope Endymia would be able to finish off the blind, already wounded one in the meantime.

    "...time to show you your next ones!" The crystal on her greatsword seemed to glint with a life all its own, hungry for the enemy's blood as Tommasia brought it down in a series of heavy slashes.

    Spoiler: Action
    Show

    Full Attack on O7

    Attack 1
    (1d20+17)[19]

    Dmg (if hit)
    (2d6+7)[14]

    Attack 2
    (1d20+12)[28]

    Dmg (if hit)
    (2d6+7)[15]

    Attack 3 (from Haste)
    (1d20+17)[26]

    Dmg (if hit)
    (2d6+7)[13]

    Each successful hit will heal Tommasia for 3 hp each due to Lesser Lifedrinking Crystal

    O7 needs to save against Dreadful Wrath (DC18) since he's now in 20ft range of Tommasia if he hadn't earlier

    Spoiler: Statblock
    Show

    Tommasia Martine
    F N Human Hexblade, Level 9, Init 0, HP 82/92, Speed 30
    AC 21, Touch 13, Flat-footed 21, Fort 15, Ref 11, Will 13, Base Attack Bonus 9/4
    2 handed, Sudden Stunning, Lesser Lifedrinking Crystal Greatsword +1 +15/+10 (2d6+7, 19-20/x2)
    MW Light Crossbow (60bolts) +11/+6 (1d8, 19-20/x2)
    Crystal of Lesser Screening Mithral Breastplate +2 (+7 Armor, +2 Deflect, +1 Natural, +1 Misc)
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
    Condition Arcane Resistance (+4 to spells/Spell like effects saves)

    Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.

    Endure Elements: 24/hr (from Evindal)

    Haste (8 rounds from Evindal): When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).

    A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

    Karmic Aura (7 rounds): While this spell is in effect, any creature within range that deals damage to you with an attack, spell, or other effect becomes fatigued for 3 rounds. A successful Will save indicates that the attacker is unaffected and immune to the spell's effect until the start of your next turn, but must save again if he damages you after that point. An attacker already fatigued suffers no additional effect from this spell.

    Bull's Strength (3 minutes): +4 enhancement bonus to Strength

  24. - Top - End - #144
    Halfling in the Playground
     
    ClericGirl

    Join Date
    Jun 2023
    Gender
    Female

    Default Re: Altogether [IC]



    Endymia jerked loose her halberd and let the ogre's already lifeless body fall to the ground. Darkened veins and reddish skin were apparent near the wound - even if he had lived, the poison ensured that it wouldn't have been for very long.

    Thankfully Tommasia stepped up and joined her in the fray, displaying surprising aptitude with her large blade. The raven-haired woman asked if they should spare any of the monsters - prompting Endymia to quickly respond "Hells no!- Tear them to pieces!" The excitement and danger of the battle had woken her unreserved bloodlust, and when she saw Tommasia doing just as she bid, felling another of the large beasts - she gave her an approving nod and a fanged grin.

    Now that the ogres just in front of her were blinded, their practiced movements slipped into wild and somewhat panicked swings. One massive blow slammed into Endymia from the right, but she caught the brunt of it with her plated arm, and deflected the crude sword with impressive strength. Then, with a lightning fast motion, she swiped another pre-prepared pouch of poison across her blade. Both hands back on her halberd, the tainted divine energy that had gathered around her surged once again- and she put everything into a vicious series of attacks against her now vulnerable opponents. The slashes of her weapon were composed and skillful, but they were mixed in with a bestial bite, and a heavy straight punch that looked like something from a bar fight.

    Spoiler: OOC
    Show


    Actions
    5 foot step to Z20
    Free Action: Activate Divine Might (6/8 Turn attempts remaining)
    Swift Action: Apply another dose of Fang poison to her halberd
    Full-Round Action: Full Attack!

    Endymia will start with O8, but if she manages to down him she will direct her remaining attacks at O9. O8 is currently at -4 AC (-2 from Jinx, -2 from Blindess). O9 is at -2 AC from blindness.
    Power Attacking for 4

    Halberd 1 Attack Roll: (1d20+11)[16]
    Halberd 1 Damage Roll: (1d8+18)[21]
    Poison: Make a DC 17 Fort Save or take (1d6)[6] Con damage (and the appropriate HP damage from Con loss). Fail or not, the save must be repeated in 1 minute or the target will suffer the same effect again. If this attack misses, apply the poison to the next hit instead.

    Halberd 2 Attack Roll: (1d20+6)[22]
    Halberd 2 Damage Roll: (1d8+18)[22]

    Bite Attack Roll: (1d20+5)[19]
    Bite Damage Roll: (1d8+12)[17]
    Poison: Make a DC 17 Fort Save or take (1d6)[1] Con damage (and the appropriate HP damage from Con loss). Fail or not, the save must be repeated in 1 minute or the target will suffer the same effect again.

    Slam Attack Roll: (1d20+5)[18]
    Slam Damage Roll: (1d8+10)[18]

    Halberd 3 Attack Roll: (1d20+11)[25]
    Halberd 3 Damage Roll: (1d8+18)[25]

    Spoiler: STAT BLOCK
    Show

    STAT BLOCK
    Endymia Sucourte
    Female CE Human Paladin of Slaughter 9, Level 9, Init 0, HP 60/92, Speed 30ft
    AC 19, Touch 11, Flat-footed 19, Fort 14, Ref 9, Will 9, Base Attack Bonus 9
    Abilities Str 16, Dex 10, Con 16, Int 8, Wis 12, Cha 20
    Condition Hasted


    Last edited by Olive_Sophia; 2024-01-07 at 01:25 PM.

  25. - Top - End - #145
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    You all seem to synchronize, as your battle rhythm falls into place, blades slicing, steel cutting, and piercing ogre flesh with what seems the ease of the Valkyries of a War god, whom if they were not watching, are now. Each and every one of you dispatches the ogres before you, and only a few remain. It doesn't take along to overwhelm them, and they die fighting to the last.

    As the battle hum drops to a low quiet, you can hear Oakthorn muttering to himself, 'oh yes, oh yes, oh yes' the strange will-o-wisps that danced around him causing strange shadows and shapes to dance across your periphery.

    He moves forward to the Dryad who seems to have melded into the tree, he face a mask of pain and anguish.

    Oakthorn reaches out a tender branched hand to his friend "Lirethwen....my friend...are you ok?" he asks as tender as a granny to her grand children, she nods gently "I...I cannot Oakthorn!" she sobs, and fades from view , he turns to regard you all. "I thank you, I will take it from here, my friend....she needs time to recover, we are in your debt, please" he gestures to the bushes around Lirethwen which have sprouted fruit of all kinds and varieties, "take this to replenish your health, you may go as you came" and he turns around to tend to the great tree.

    Spoiler
    Show

    Nicely done!

    Eating some fruit grants Heroe's Feast for 24 hours.

    Everyone is exhausted for 10 minutes.
    Everyone attempt a Fort save DC 17 or vomit from all the flesh, viscera and the bloody battlefield in general.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  26. - Top - End - #146
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: Altogether [IC]

    Cervena takes a moment to contemplate the dead ogres and her blood covered companions. They were truly a grim company: not a day together and already two slaughters. Not the most subtle way.

    Oakthorn, there are more threats, those ogres who disappeared. What were they? How can we protect the woods and help you?

    She scans the land around the Dryad's groove trying to find answers about these ogres and the way they came in.

    Spoiler: Survival check
    Show
    (1d20+14)[20]

  27. - Top - End - #147
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Altogether [IC]

    Oakthorn turns back to regard Cervena, a low rumbling harumph from him seems to just continue as you speak "They were INTERLOPERS!" he yells, as if he forgot about them, and the moment he spoke about them, he recalled their offenses. "I do not" he frowns and the will-o-wisps shuffle a little "Know what they were." he says plainly. He raises an arm to regard one of his bobbing friends "We will be fine, things are stirring now which I will not speak of, they are things you would do well to not know...but." he pauses "I will send a friend with you, they will assist you as best they can, and can inform me of any....developments"

    A will-o-wisp breaks off from the main group surrounded Oakthorn and bobs around the group, seeking something, someone.

    Oakthorn turns it's back to you "Now I must prepare"

    Spoiler
    Show

    the party now has a will-o-wisp animal companion/npc
    it will bond with someone as a familiar if they are a spellcaster
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  28. - Top - End - #148
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2013
    Location
    Bulgaria
    Gender
    Male

    Default Re: Altogether [IC]

    Evindal tried to discern the disappeared ogres, but to no avail. Essentially it crossed out invisibility and ethereal travel, so they must've teleported out in some way.

    Vexing and worrisome.

    Thinking about what it would mean for their mission, the wizard descended gradually - until his gaze involuntarily focused the extend of the bloodbath his companions inflicted on the enemy. He managed to hold sudden nausea for just enough time to turn away and not shower the others with the contents of his stomach.

    - Oh, Corellon's tears, - he muttered in Elven, hastily wiping his mouth and shifting his gaze from the corpses and patches of gore covering the ground just in time to see one of the will-o'-wisps separating from the flock.
    Still levitating about 10 feet from the ground, the elf nodded to Oakthorn, then extended his arm towards the wisp, palm facing up, and said:
    - We'll be grateful for any assistance you're willing to lend us. Do you have a name we may call you?
    Last edited by Ilerien; 2024-01-10 at 03:18 PM.
    My homebrew. Feel free to use!


  29. - Top - End - #149
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Altogether [IC]

    Tommasia cleaned the blood off her greatsword from one of the tunics of the fallen ogres. Much like Evindal, she was also concerned about the vanishing foes -- and their hobgoblin allies. "We need to get to Blackwood finally. No telling how much time we have left..." muttered the sellsword.

    At least some of the enemy's assets had been slain, but for all they knew it was just drops in a sea of chaos. And those ogres were much more skilled than the usual rock-chucker.

  30. - Top - End - #150
    Halfling in the Playground
     
    ClericGirl

    Join Date
    Jun 2023
    Gender
    Female

    Default Re: Altogether [IC]



    Endymia gathered round with her party, taking a moment to wipe the blood from her gauntlets and from her face. It had been a hard fought battle, but they had emerged clearly victorious. Honestly, this incident had gone a ways towards improving her opinion of the others. This time the odds had been far more stacked again them, but everyone had held up very well. Tommasia especially had earned some respect. The mage, however, seemed queasy after so much bloodshed; the white-haired woman couldn't help but laugh at him when the gory scene caused him to spill his guts. "Come now," she teased, "not at the dinner table!"

    A champion of slaughter, the paladin wasn't struggling nearly as much. But now that the adrenaline was fading, her injuries began to sting and pang. She had taken some serious blows, but Cervena seemed even more roughed up. As the group talked over their feast, Endymia offered help in her own way. "My magic makes me a skilled healer, so it'll be no trouble to close these wounds - good as new." She glanced over at her sister and added, "I can treat you as well... if you ask nicely."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •