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  1. - Top - End - #31
    Ogre in the Playground
     
    SamuraiGirl

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "Perhaps the goblins are trying to frame the kobolds?" Razek had to admit that that mission suddenly sounded a lot more intriguing. "Or someone else in that town. Might be worth seeing if those adventurers pissed off anyone recently. Seven dead adventurers, seven missing women...that doesn't seem like a coincidence either."

    He supposed he could put off the mission for the mages' guild. For now. But Razek was curious if there were any further details from this Archmage as well.

  2. - Top - End - #32
    Ogre in the Playground
     
    Taelas's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Tjzahrk frowns. "7 dead on one side, none on the other? Either they were so outclassed as to not be able to put up an effective resistance... Or the hostile force brought their fallen with them. If it's the latter, they are going to great lengths to hide their identities."

    The minotaur drums a couple of fingers on the helm he's holding, deep in thought.

  3. - Top - End - #33
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "The "kobold" request is complex but a priority from the information given. The others we can postpone until later. It would be great if the guild can give a heads up for the travellers to walk on another road, stay off the roads or stay in town until we can come back to them."

    Rexxie gazes at the adviser before turning to the others.

    "A setup to frame the kobolds as scapegoat is likely if there is a mastermind but let's not jump to conclusion. We could be overthinking. We should gather information about the race before we assume and we can speculate on our way to the City. Anyways, I believe in prioritizing the "kobold" task first then the monster killers, wrapping up with the political maneuvering with the mage."

    The anthro bat returns his gaze back to Tiana.

    "I do have a last question about the weapons before we go to the City. Do we know the size of the weapons, or do we need to ask Captain Casca?"

    As the party departs...

    Rexxie nods at the answers. Once the party decides the task and is about to pass the threshold that leads to outside, the humanoid bat holds up one hand to stop them.

    "I just want to inform us specifically Razek that I have an aura to boost our reaction time should we run into any battles. Thought it would be a good time since one of his auras might overlap with mine as we both provide draconic auras."
    Last edited by Yas392; 2023-06-30 at 12:57 PM.

  4. - Top - End - #34
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Morthol
    Zenithri, lesser. Cleric - Paladin/Pious Templar
    AC: 19 (19 T/19 FF)
    DR: 1/-
    HP: 126/126
    Spot/Sense Motive/K. Relig. and Planes: +14/+20/+11
    Initiative: +0
    Conditions: -
    "I can also help with that, I know a good spell that supplies our spirit with hope and joy, that tends to also makes us quicker, funny enough. I just need a few moments to prepare myself and for everyone to gather round so I can call on Red Knight for help"
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    As soon as everyone is close enough, Morthol will spend 7 turn attempts to activate his divine metamagic feat and apply his persistant spell feat to the Elation spell, changing its duration to 24 hours. He will also use one charge of his Metamagic Rod of Extend, Lesser, turning the 24 duration into 48 hours.

    Then, He will spend 7 turn attempts to activate his divine metamagic feat and apply his persistant spell feat to the Vigor, Mass Lesser spell, changing its duration to 24 hours. He will also use one charge of his Metamagic Rod of Extend, Lesser, turning the 24 duration into 48 hours.

    Finally he will spend 7 turn attempts to activate his divine metamagic feat and apply his persistant spell feat to the Divine Power spell, changing its duration to 24 hours.

    Thus, he will have spent 21 turn undead attempts and two charges of his metamagic rod so the whole group has: a +2 morale bonus to STR and DEX and +5 untyped bonus to movement speed; he and two others have fast healing 1; he has +6 enhancement bonus to STR, BAB = to his CL and 9 temp HP

  5. - Top - End - #35
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "I can provide speed," Dwilla says. When the spell hits her, her normal smile grows a little wider. "Ooh! That feels nifty-thank you."
    I have a LOT of Homebrew!

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  6. - Top - End - #36
    Barbarian in the Playground
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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Blue undulates after the spell washes over them and shimmers a little as they are affected "Oh this feels nice, I feel lighter" which is saying something barely weighing a pound as it were. They shift in Sharra's hands to test this new movement, their body seems to move more freely like more a liquid than an ooze "Thank you"

  7. - Top - End - #37
    Ogre in the Playground
     
    SamuraiGirl

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "I also have a blessing to bestow upon you all. It will protect you from the outside extremes of hot and cold. As a bonus, it will also render you immune to my powerful breath for twenty-four hours. Alas, only my breath and not Rexxie's as well, I'm afraid." Razek gave a small shrug at that.

    Spoiler: Action
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    Invoking Endure Exposure on everyone. Endure Elements and immunity to Razek's breath weapon for 24hrs.

  8. - Top - End - #38
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Quote Originally Posted by Cygnia View Post
    "I also have a blessing to bestow upon you all. It will protect you from the outside extremes of hot and cold. As a bonus, it will also render you immune to my powerful breath for twenty-four hours. Alas, only my breath and not Rexxie's as well, I'm afraid." Razek gave a small shrug at that.

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    Invoking Endure Exposure on everyone. Endure Elements and immunity to Razek's breath weapon for 24hrs.
    "I've got the same trick!" Dwilla comments. "Everybody pile on, buffstack ahoy!"
    I have a LOT of Homebrew!

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  9. - Top - End - #39
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Before the party departs...

    Rexxie gathers with the others to be enhanced. As hands glow with contact or bodies glowing with multitude of colours from the array of boons, Rexxie jumps.

    "Woah! I am feeling alive right now! That is one strong spell!"

  10. - Top - End - #40
    Titan in the Playground
     
    PirateWench

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    After being imbued with magical energies, Lucy riding her companion, Both strike out in advance of the others scouting ahead looking for tracks and looking around for anything that might indicate trouble.
    Last edited by samduke; 2023-07-01 at 02:54 AM.

  11. - Top - End - #41
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    The adviser nods as she comments. You might have to see the captain for more details and to examine the weapons and the bodies. Willow Valle is a day’s travel North of Hawks Loft or half a day if they can get one of the boats that go back and forth.

    As you make your way out of the guild hall into a courtyard. You see the guild's massive stables were many of the mounts and other animals as some animals. You also note that there are stairs to the roof of the building. As you see notice the stable master with a Dire Bear cub going through his training. With a gate to the east and west.

    As you make your way out of the Provinces capital and onto the Highway of the King's Road. You notice that it is well maintained even seeing the odd patrol of 6 mounted archers and 4 Calvary men. Riding up and down the roads. To persuade highwaymen to take their trade else were. After about half a day's ride you come across a rest stop.

    The rest stop is mostly used by traders to rest mounts and provincial patrols to swap mounts or make reports.

    As you continue on your days long you arrive it is sunset. Sunsets are a little earlier than normal due to the mountains that encircle the province. At the city of Hawks Loft As the gate guards. Give you instructions on where to find their Captain. Unless the party wants to do something else first?

    (Sorry guys you go nothing in the random encounter rolls. For the king’s road area Maybe in the city at night?))
    Last edited by Stormwolf69; 2023-07-01 at 02:47 PM.

  12. - Top - End - #42
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "Glad the roads are safe," Dwilla comments. "Let's find the captain."
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  13. - Top - End - #43
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)



    With all those talks and guesses, Joe got it, nobody is going to hunt monsters first. Although debatable, the concensus there was, and Joe thought, it would be a brighter idea, to go to the city faster, hastening investigation solving, and hunting monsters on return. The group contained some qualified scouts, so they definitely will be helpful.
    Leaving guild hall, Joe has grown in size considerably, returning to his normal state. There were no mount for him, so he traveled by himself - sometimes walking, and sometimes flying, looking up surroundings from above.
    Last edited by Annoying Imp; 2023-07-03 at 01:21 AM.

  14. - Top - End - #44
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "Dwilla, I will let you lead and become my eyes as back then."

    When the group were given instructions to find Captain Casca, Rexxie follows Dwilla until the group spots their target. The anthro bat squints and floats to her.

    "Hello, are you Captain Casca? We received your request, and we have questions about the crime."

    Rexxie re-iterates the report about an unknown small creature mistaken as a kobold and wounds by weapon.

    "What is the shape and outline of the creature? Are the weapons small?"

  15. - Top - End - #45
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "You got it!" Dwilla tells the bat. "Good choice too-I can sense things in a short radius even without sight."
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  16. - Top - End - #46
    Barbarian in the Playground
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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Blue would follow with Dwilla and Rexxie, riding on Dwilla's shoulder if they allowed this, or fluttering in the air beside them with their slime wings if not.
    "Hello Captain" the tiny slime would call out "Yes, please tell us what you know. It would be ever so helpful." They too could sense things around them without eyesight so the group had a lot of options to find hidden things.

  17. - Top - End - #47
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    As you are led into the city into the fortified guard house you are led to an office. As you see under a mountain of paperwork. A tan-skinned Human, with short Raven black hair. Dead brown eyes. She had a breastplate on and her outfit was the matching the colors of the city guards.
    The Guard Calls out to her. “Captain the adventures have arrived to see you.”

    As she puts down reports and takes up her sword and helmet and keeping the helmet under her arms walks out. As she asks you to follow her. And then Yells for the guard to have the hound ready with a squad to ride out to the site. Taking you into a room with a thick metal door sign that reads “Evidence.”

    The room was fair-sized with magical lights as three sides of the room a lined with shelves and boxes. With two large tables in the center. As she says taking out a lock box and dragging a barrow from the corner. As she starts to lay things out on the table for you to examine. The locked box has a lot of magical traps. The exploding rune type of you see it they blow up so I am keeping them in the box under lock and key. Also, another exploding trap killed two of my men in the swerves trying to see if there was a trail.

    As she takes out of the barrel. She says “ The Building was a slaughterhouse when they were done. I have seen a lot as a Mercenary what happened that night takes the cake. A lot of Arrows say some were found in the victims others in the building. They match the pattern commonly used by a kobold tribe. In the mountains northwest of here. I honestly don’t know how no one heard what happen but. Starting from the entered point in the kitchen that leads into the main room. These guys had no armor on looks like they were taken by surprise by a mass of arrows in the back and the other in the chest like it was turning to reach the other leading up to the stair we find victim number three. Stabbed in the back repeatedly with small crude knives. The other victim in the room was a Gnome. He was found tied to a table and it looks like they had taken his time. As his wrist were nailed into the table and someone carved a Blood Eagle into his back.”
    As the Captian turns to you saying “I have seen Kobolds doing things to gnomes like. Crucifixion and impalement. But this is a new one.”

    Turning back to the barrow as she lays out two small spears. In the chest and but of a male victim at the top of the stairs. Another man was found in the main bed communal bedroom with 7 beds. The last and seventh victim was found with arrows in the back. The room looked like some type of mages lab with two Alchemist’s Lab spared and other supplies. She is a known sorcerer. As she looks like she was trying to escape through a window. But she did not get away. As you can see the weapons that were discarded were small weapons that either a goblin or kobold could have made them severs. And the arrows. The missing are girls that the adventures picked up that night from the taverns.” As she looks at a stack of papers as she reads one saying everything I just outlined is in the reports. I also bribed a member of your order a gold wounded gold rank and his party to look over the place and he found the traps and put them in the box. He is at the Tavern Lucky Vixen. if you want to speak with them As their leader said that his party was still recovering from their last Job he was willing to look the site over for traps for free. But he was more conspired with the rest of his team with most of them tired and hurt to do the Job. I don’t blame him too badly. Do you want me to bring you over to the house with an escort or do you want to examine the evidence your selves or are we going to the temple where the bodies are ?”

  18. - Top - End - #48
    Ogre in the Playground
     
    SamuraiGirl

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Razek frowned. It made no sense for whoever did the killing to spare the women...

    ...

    ...

    ...unless the women were the killers, in disguise or shapechanged somehow. Flush with adrenaline and gold and drink, the deceased could be easy pickings for anyone to let their guard down.

    "There's enough of us we could each break down each location into smaller groups. No sense in overcrowding things..." suggested Razek.

  19. - Top - End - #49
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)



    - I am willing to hear, what our guild members are thinking about all those things. There is no benefit in me examining bodies or the crime scene, so I guess, it decides me.
    A man came closer to weapons, layed on the table.
    - But first, - he gets on one knee and puts his snout closer, - if I'm allowed...
    He sniffs every piece of ammunition, trying to figure out, if there'll be some distinctive smell on those items.
    Last edited by Annoying Imp; 2023-07-06 at 12:25 PM.

  20. - Top - End - #50
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Rexxies's eyes turn blue as he examines the evidence the Captain walk them through.

    Spoiler: OOC
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    Magic Insight: Detect Magic (to check for magical aura but rolling for spellcraft checks for further scrutiny) + Identify on the items.


    Once he gathered information that his magical senses can afford, his eyes return to dull black. Razek's suggestion causes his mammalian head to nod.

    "I second this. We can cover a lot of ground that way with less time. If we intend to stick together, we can do the House, Tavern and Temple in any preferred order. No matter choice or which team is going where, I am sticking with Dwilla as she is my eyes since I cannot see far. I am useful in whenever location where sussing magic is a concern."

    He tilts his head to the Captain.

    "An escort and your assistance would be appreciated, Captain. More eyes may catch anything we missed."
    Last edited by Yas392; 2023-07-07 at 06:00 PM.

  21. - Top - End - #51
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    The Box has a disturbing amount of Abjuration magic in it but the other items are normal with no magical enchantments.

  22. - Top - End - #52
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)



    - Hmm.. Smells like kobold, - Joe says. - Even some dragonblood... maybe... Weapons also probably smell like victims. Not surely, but there are other odors. I don't feel any goblinoid though.
    Last edited by Annoying Imp; 2023-07-08 at 02:00 PM.

  23. - Top - End - #53
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    "No magic signature on anything else except the box which is rigged with a ridiculous amount of abjuration magic. Runes and other magic traps we've been told, I hope they are the same brand. This confirms a spellcaster on their side. Slash that, there might be more than one. I will see if I can recall more from my analysis."

    Rexxie hangs his head for a while then looks up.

    "Explosive runes that explodes upon people gazing on them and a medium size creature stepping on them, huh? Spooky. Okay, I finish gathering what I can from the box. Anyone wants to look at the stuff a little more or we moving on?"
    Last edited by Yas392; 2023-07-09 at 02:48 AM.

  24. - Top - End - #54
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)



    - There is a light herbal flavour also. Some poison? - Joe added before standing up straight, his nozdrils still fluttering.
    Last edited by Annoying Imp; 2023-07-09 at 02:41 AM.

  25. - Top - End - #55
    Titan in the Playground
     
    PirateWench

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Lucy will speak in blue
    Lucy Conium
    Soulknife//Ranger/Scout
    AC 20, Touch 16, Flat-footed 18
    DR: -
    HP:108
    Listen +16, Spot: +16, Search +14
    Psychokinetic +1d4 damage +2 Mind Blade (Su) Bastardsword (or 2 short swords +1 ea) +17/+12 (1d10, 19-20x2)
    Conditions: none
    Actions: search around

  26. - Top - End - #56
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Seeing that people are still taking their sweet time searching for any missing clues, Rexxie picks up the items one by one.

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    Listen (Take 20) - 38

    Spot (Take 20) - 38

    Search (Take 20) - 22
    Last edited by Yas392; 2023-07-09 at 09:05 PM.

  27. - Top - End - #57
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Dwilla thinks on what she's learned so far, and checks to see if any of her studies back up any conclusions.

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    Taking 10 on four Knowledge Checks, one each of Arcana, Nature, Dungeoneering, and Religion.
    They're all at +25, so 35 total.
    I have a LOT of Homebrew!

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  28. - Top - End - #58
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    As you both handle the objects you find strange markings on them.

    JNAproductions

    First you Identify the position that is on all the weapons. Purple mouse. It comes from the roots of a mountain small dark purple flower native to the alpine heights of this region. And when it goes into the bloodstream (either by eating or the oil crushed and turned into an oil like this case) it causes both numbness and paralysis.

    If the others point out the marking. You know that they are three different Kobold tribes. Each is known to have a patron different female Silver Dragon. (note Kobobls are natural in this game as they can serve both types) These Dragons are part of an alliance called the four sisters. You don’t know where their lairs are.

  29. - Top - End - #59
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Looking at the plants, Dwilla brings up what she knows. "There's a paralysis/numbing poison here, or at least remnants of such."

    And, with the markings, she adds "These are insignias of The Four Sisters-a group of silver dragons. Don't remember much more about them right now."
    I have a LOT of Homebrew!

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  30. - Top - End - #60
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Story of the White Wolves Adventureing Guild (IC)

    Kyron
    Tiefling Factotum - Shadowcraft Mage
    AC: 10 (10 T/9 FF)
    DR: -
    HP: 70/70
    Spot/Listen/Search: +21/+16/+21
    Initiative: +11
    Conditions: -

    "Interesting. I'll try to refresh my memory on this subject. And guess it won't be superfluous to ask the captain what business they had with these four dragons," - after these words Kyron turns to memory, recalling everything that he could know about the Four Sisters and the events associated with them.

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    (1d20+18)[38] - Knowledge: History and Cunning Knowledge (+8) on the subject (Four Sisters)

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