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  1. - Top - End - #61
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Okay, the rangers on watch are an even split between BARs and M16s. If three saw the group of five, let's say that's one of each and one that can be either...did a coin flip IRL and it came up BAR, so two BARs and one M16. Given they were aiming while they waited for confirmation, and there's been a fair bit of shooting going on, the full aim bonus (3 seconds) seems reasonable. They're all doing regular Attack actions, not All-Out Attacks, since there's that lingering threat of snipers and they're drawing attention to themselves here (similarly, I'm not applying a brace modifier since I assume keeping out of potential sniper LoS means they're not right at the windows and able to brace on it).

    The BARs are using duplex ammo, making them RoF 9x2 and using the relevant shotgun rules. As this is well within 10% of 1/2 D range (BARs are range 550/2250 after being halved by duplex ammo, and 7 to 15 yards is well under 55)...hm. Normally you multiply damage and DR by half the RoF modifier, but since half of x2 is 1, there's no damage/DR modifier - net result is that it's RoF 9 like with normal ammo, but with the duplex damage penalty and Rcl dropped to 1. Correct me if I'm wrong there, u-b. Damage-wise, they're normally 7d+1 pi and duplex applies a x0.85 modifier, which going off the rules in HT166 makes them now do 6d+1 pi.

    The first BAR guy will fire a full nine-shot burst at the 7-yard pair, wasting three and ending up with three bullets on each.
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 3 distance), Rcl 1: (3d6)[4]
    Damage: (6d6+1)[19] pi, (6d6+1)[18] pi, (6d6+1)[27] pi

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 3 distance), Rcl 1: (3d6)[8]
    Damage: (6d6+1)[26] pi, (6d6+1)[23] pi, (6d6+1)[20] pi

    The M16 guy will fire at the 10-yard pair. With a full RoF 13 burst, that's three wasted from the distance between them and 5 shots into each.
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 1 RoF - 4 distance), Rcl 2: (3d6)[6]
    Damage: (5d6)[19] pi, (5d6)[13] pi, (5d6)[23] pi, (5d6)[21] pi, (5d6)[17] pi

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 1 RoF - 4 distance), Rcl 2: (3d6)[15]
    Damage: (5d6)[19] pi, (5d6)[16] pi, (5d6)[18] pi, (5d6)[15] pi, (5d6)[20] pi

    The final BAR guy will just try to get the furthest away guy with a three-round burst.
    Skill 16 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 5 distance), Rcl 1: (3d6)[14]
    Damage: (6d6+1)[23] pi, (6d6+1)[34] pi, (6d6+1)[13] pi

  2. - Top - End - #62
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    Default Re: Worse Than the Disease DICE ROLLS 2

    By my calculations its RoF 9x2 for 6d after rounding. So, if you make one shot, it's 2 bullets and if you make 9 shots, it's 18 bullets.

  3. - Top - End - #63
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by Volthawk View Post
    ...three bullets on each.
    This means you cannot end up with 3 bullets at someone. It's either 2, 4, or 6.

  4. - Top - End - #64
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    By my calculations its RoF 9x2 for 6d after rounding. So, if you make one shot, it's 2 bullets and if you make 9 shots, it's 18 bullets.
    Perhaps I misunderstood. At the beginning of the multiple projectiles section, it says "Use Shotguns and Multiple Projectiles (p. B409) to determine the number of hits.". I assumed that meant that they worked like shotguns in the sense that most ranges they do the full multiplied amount of shots, but at close range they have the normal RoF with a damage/DR multiplier based on the multiplier. I'm not sure how else to interpet B409 being referenced there.

    As for the damage, to show my working (using the rules in HT166): 7d+1 damage is converted into 25.5, multiplied by 0.85 to get 21.675. Dividing by 3.5 to get dice again leaves me with 6.19 - 6 dice with a remainder of 0.19 which (as the damage is between 1 and 10 dice, and the remainder is between 0.15 and 0.42) converts to +1.

    Quote Originally Posted by u-b View Post
    This means you cannot end up with 3 bullets at someone. It's either 2, 4, or 6.
    Yeah, if the x2 is in effect then all those bullet counts should be doubled.

  5. - Top - End - #65
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by AdamSpeg View Post
    (3d6)[10] vs Rifle 17 (19+1[aoa]-3[range])

    (3d6)[7]pi
    (3d6)[5]pi
    Bad Guy Dodge 9;
    (3d6)[10]

    Quote Originally Posted by Volthawk View Post
    The first BAR guy will fire a full nine-shot burst at the 7-yard pair, wasting three and ending up with three bullets on each.
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 3 distance), Rcl 1: (3d6)[10]
    Damage: (3d6)[7] pi, (3d6)[5] pi, (3d6)[8] pi

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 3 distance), Rcl 1: (3d6)[9]
    Damage: (3d6)[12] pi, [roll6] pi, [roll7] pi

    The M16 guy will fire at the 10-yard pair. With a full RoF 13 burst, that's three wasted from the distance between them and 5 shots into each.
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 1 RoF - 4 distance), Rcl 2: [roll8]
    Damage: [roll9] pi, [roll10] pi, [roll11] pi, [roll12] pi, [roll13] pi

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 1 RoF - 4 distance), Rcl 2: [roll14]
    Damage: [roll15] pi, [roll16] pi, [roll17] pi, [roll18] pi, [roll19] pi

    The final BAR guy will just try to get the furthest away guy with a three-round burst.
    Skill 16 (Guns 13 + 1 sight + 5 accuracy + 2 aim - 5 distance), Rcl 1: [roll20]
    Damage: [roll21] pi, [roll22] pi, [roll23] pi
    Bad guys Dodge and Drop 9+3;
    (3d6)[7]
    (3d6)[5]
    (3d6)[8]
    (3d6)[9]
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  6. - Top - End - #66
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[7] vs 14 Stealth

    and if you need another roll for traversing the ruined building, (3d6)[10] vs 10 Urban Survival

  7. - Top - End - #67
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6] on Observation 15 outside (ignoring up to 3 points of range penalties)
    (3d6)[12] on Perception 15 inside

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[9] on Stealth 16 while at it

  9. - Top - End - #69
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    Default Re: Worse Than the Disease DICE ROLLS 2

    A long burst at the horses. They are three hexes each, but I'm not sure how they are positioned. Shooting at least enough rounds to target each horse in the heart, with some bullets in between wasted and some targeting other parts of those same horses (please clarify the actual details).

    (3d6)[8] on Targeted Guns (Rifle) 14 (18 technique, +1 bond, +1 laser, +1 size, -7 speed/range) for (7d6)[14] pi x3 and maybe rcl 3 for (7d6)[25] pi
    (3d6)[10] on Targeted Guns (Rifle) 14 (18 technique, +1 bond, +1 laser, +1 size, -7 speed/range) for (7d6)[23] pi x3 and maybe rcl 3 for (7d6)[29] (7d6)[18] pi
    (3d6)[13] on Targeted Guns (Rifle) 14 (18 technique, +1 bond, +1 laser, +1 size, -7 speed/range) for (7d6)[24] pi x3 and maybe rcl 3 for (7d6)[26] (7d6)[27] pi
    (3d6)[13] on Targeted Guns (Rifle) 14 (18 technique, +1 bond, +1 laser, +1 size, -7 speed/range) for (7d6)[31] pi x3 and maybe rcl 3 for (7d6)[20] pi

    A miss by 1 hits the torso instead of vitals.

  10. - Top - End - #70
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    Default Re: Worse Than the Disease DICE ROLLS 2

    The horses are all 2 yards apart from one another.
    The horses are SM +1.

    Anyway, here are their Dodge rolls;
    (3d6)[12]
    (3d6)[9]
    (3d6)[11]
    (3d6)[14]
    Anachronism will never high-light the folly of my convictions!

  11. - Top - End - #71
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[9] on Observation 15

  12. - Top - End - #72
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    Default Re: Worse Than the Disease DICE ROLLS 2

    By how many yards are the swordsmen spread out? Lemus is going to spray fire at all 3 if they are close enough not lose all his shots moving aim between targets.

    Shot at First Target
    (3d6)[14] vs 18 Rifle (19[skill]+1[aoa]-2[range])
    (5d6+1)[16]pi

    Shot at Second Target
    (3d6)[10] vs 17 Rifle (19[skill]+1[aoa]-3[range])
    (5d6+1)[13]pi

    Shot at Third Target
    (3d6)[14] vs 16 Rifle (19[skill]+1[aoa]-4[range])
    (5d6+1)[22]pi

  13. - Top - End - #73
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Swordsmen have 5 to 7 yards between each other.
    2 bullets lost per target.

    Dodge rolls, diving for cover, 9+3;
    (3d6)[12]
    (3d6)[6]
    (3d6)[17]
    Anachronism will never high-light the folly of my convictions!

  14. - Top - End - #74
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Grenades explosion damage;
    (4d6)[10] cr ex plus [roll]2d[/roll] cut frags
    (4d6)[12] cr ex plus [roll]2d[/roll] cut frags
    Anachronism will never high-light the folly of my convictions!

  15. - Top - End - #75
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (2d6)[7] cut frags
    (2d6)[8] cut frags
    Anachronism will never high-light the folly of my convictions!

  16. - Top - End - #76
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[14] on Stealth 16
    (3d6)[11] on Observation 15 outside (ignoring up to 3 points of range penalties)
    (3d6)[9] on Perception 15 inside

  17. - Top - End - #77
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    Default Re: Worse Than the Disease DICE ROLLS 2

    A burst of 7 rounds, three of which at the cargo and the rest at the men. Supposing some or all of them have cover relative to Sean, but are close enough that no rounds are wasted.

    (3d6)[10] on Guns (Rifle) 15 (18 skill, +1 bond, +1 laser, +1 determined, +1 size, +1 braced, -8 speed/range) rcl 3 for (7d6)[12] (7d6)[30] (7d6)[19] pi
    (3d6)[10] on Targeted Guns (Rifle) 11? (17 technique, +1 bond, +1 laser, +1 determined, +1 braced, -8 speed/range, -2 cover?) for (7d6)[24] pi x3
    (3d6)[12] on Targeted Guns (Rifle) 11? (17 technique, +1 bond, +1 laser, +1 determined, +1 braced, -8 speed/range, -2 cover?) for (7d6)[25] pi x3
    (3d6)[11] on Targeted Guns (Rifle) 11? (17 technique, +1 bond, +1 laser, +1 determined, +1 braced, -8 speed/range, -2 cover?) for (7d6)[22] pi x3
    (3d6)[9] on Targeted Guns (Rifle) 11? (17 technique, +1 bond, +1 laser, +1 determined, +1 braced, -8 speed/range, -2 cover?) for (7d6)[20] pi x3

    A miss by 1 hits the torso instead of vitals.

  18. - Top - End - #78
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[11] vs 15 (19skill-4range)

    (5d6+1)[18]pi

  19. - Top - End - #79
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[15] on Stealth 16
    (3d6)[12] on Observation 15 outside (ignoring up to 3 points of range penalties)
    (3d6)[9] on Perception 15 inside

  20. - Top - End - #80
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Preception 15 to navigate up the building: (3d6)[13] (3d6)[9] (3d6)[9]

  21. - Top - End - #81
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6] on Stealth 16
    (3d6)[15] on Observation 15 outside (ignoring up to 3 points of range penalties)

    (3d6)[11] on Stealth 16
    (3d6)[15] on Observation 15 outside (ignoring up to 3 points of range penalties)

    (3d6)[8] on Stealth 16
    (3d6)[7] on Observation 15 outside (ignoring up to 3 points of range penalties)

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[12] on Stealth 16
    (3d6)[9] on Observation 15
    (3d6)[16] on Guns (Rifle) 13 (18 skill, +1 bond, +1 laser, +6 acc, -5 head, -8 range) for (7d6)[18] pi

    (3d6)[8] on Stealth 16
    (3d6)[6] on Observation 15
    (3d6)[12] on Guns (Rifle) 13 (18 skill, +1 bond, +1 laser, +6 acc, -5 head, -8 range) for (7d6)[21] pi

    A miss by 1 hits the torso instead.

    (3d6)[11] on Observation 15 (ignoring up to 3 points of range penalties)

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] vs 10 Observation

  24. - Top - End - #84
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Preception 15 to navigate up the building: (3d6)[13] (3d6)[12] (3d6)[13]

    (3d6)[13] on Stealth 16
    (3d6)[13] on Observation 15 (ignoring up to 3 points of range penalties)

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    Default Re: Worse Than the Disease DICE ROLLS 2

    A fully-aimed five-round burst at where there might be the vitals...

    (3d6)[12] on Targeted Guns (Rifle) 27 (17 technique, +1 bond, +1 laser, +1 determined, +1 braced, +6 acc, +3 scope, +2 aim, +1 RoF, -8 range, +2 size) rcl 3 for (7d6)[25] (7d6)[25] (7d6)[24] (7d6)[17] (7d6)[24] pi x3

  26. - Top - End - #86
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Aimed shot, using a HEDP shell (these are the improved TL8 shells and not the TL7 ones, correct?)

    (3d6)[8] vs Grenade Launcher 13 (default skill 15[Rifle-4]+1acc+1aoa+1braced+1integrated sight-8range+2SM)

    Impact damage:[roll]7d[/roll](10)cr ex
    Linked damage: [roll]6d[/roll][[roll]2d[/roll]]cr ex

  27. - Top - End - #87
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Impact damage:(7d6)[34](10)cr ex
    Linked damage: (6d6)[25][(2d6)[6]]cr ex

  28. - Top - End - #88
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    So the men with Sean have M16s, targeting the eyes with 9-shot bursts (they're at the final skill level where that extra +1 could do a lot of work, pushing up from 9 to 10).

    Skill 10 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 2 size + 1 AoA + 1 braced - 8 distance - 9 location): (3d6)[10], Rcl 2
    Damage (x4 wound mult, blinds if damage > HP/10): (5d6)[18] pi, (5d6)[20] pi, (5d6)[16] pi, (5d6)[11] pi

    Skill 10 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 2 size + 1 AoA + 1 braced - 8 distance - 9 location): (3d6)[13], Rcl 2
    Damage (x4 wound mult, blinds if damage > 1/10 of HP): (5d6)[16] pi, (5d6)[18] pi, (5d6)[16] pi, (5d6)[16] pi

    Now the BAR guys. If I understood the conversation in the OOC right, we're just having the duplex do the proper x2 all the time, so they'll fire a 5-round burst which gets doubled up to effective RoF 10. The BAR guys have comms, so they can coordinate going for different legs easy enough (so if they both get a major wound, they'll cripple both legs).

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 2 size + 1 AoA + 1 braced - 8 distance - 2 location): (3d6)[10], Rcl 1
    Damage (damage capped at 1/2 HP, but major wounds cripple the leg): [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 2 size + 1 AoA + 1 braced - 8 distance - 2 location): (3d6)[13], Rcl 1
    Damage (damage capped at 1/2 HP, but major wounds cripple the leg): [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi, [roll]6d+1[/roll] pi

  29. - Top - End - #89
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Oh whoops, forgot to turn gurps notation into actual dice rolls for the BAR damage.

    First guy got eight hits, so:
    (6d6+1)[26] pi, (6d6+1)[22] pi, (6d6+1)[25] pi, (6d6+1)[29] pi, (6d6+1)[24] pi, (6d6+1)[19] pi, (6d6+1)[24] pi, (6d6+1)[15] pi

    Second guy got five:
    (6d6+1)[19] pi, (6d6+1)[29] pi, (6d6+1)[21] pi, (6d6+1)[16] pi, (6d6+1)[24] pi

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    Default Re: Worse Than the Disease DICE ROLLS 2

    One eye could be hit. If so, "Injury over HP/10 blinds the eye. Otherwise, treat as skull, but without the extra DR!" so that the creature will have One Eye disadvantage and the wounding modifier would be x4 if there is the brain.

    AdamSpeg, please also roll fragmentation to-hit rolls. It is skill 15 rcl 3 to hit with fragments, modified only by size (+2) and range (+0), +1 fragment for direct impact (the damage for it is already rolled), each doing 2d6 cut. Yes, these are TL8 grenades.

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