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  1. - Top - End - #151
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Druid spawns resists grapple - unlike Sir Theo, he's not proficient in Athletics (1d20+3)[12]

  2. - Top - End - #152
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Retain Grapple (w/Advantage): (1d20+12)[25], (1d20+12)[13]
    (Avatar by Cuthalion, who is great.)

  3. - Top - End - #153
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Asha OA vs Wizard Spawn
    (1d20+11)[21] + [roll] 1d4[/roll] Attack Roll
    (1d8+7)[14] Thunder Damage

  4. - Top - End - #154
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Treasure:

    Mace of Terror
    Spoiler
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    This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

    The mace regains 1d3 expended charges daily at dawn.


    Icon of Ravenloft
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    While within 30 feet of the icon, a creature is under the effect of a Protection from Evil and Good spell against fiends and undead. Only a creature attuned to the icon can use its other properties.

    Augury. You can use an action to cast an Augury spell from the icon, with no material components required. Once used, this property can't be used again until the next dawn.

    Bane of the Undead. You can use the icon as a holy symbol while using the Turn Undead or Turn the Unholy feature. If you do so, increase the save DC by 2.

    Cure Wounds. While holding the icon, you can take an action to heal one creature that you can see within 30 feet of you. The target regains 3d8 + 3 hit points, unless it is an undead, a construct, or a fiend. Once used, this property can't be used again until the next dawn.

  5. - Top - End - #155
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Perception checks…

    For top straight stairs: (1d20+10)[21] or (1d20+10)[17].

    For bottom spiral stairs: (1d20+10)[21] or (1d20+10)[16].

  6. - Top - End - #156
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Just in case:

    Investigation: (1d20+1)[17]
    Perception: (1d20+5)[15]
    (Avatar by Cuthalion, who is great.)

  7. - Top - End - #157
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    In anticipation of intransigent ingress: (1d20)[15], (1d20)[2]
    (Avatar by Cuthalion, who is great.)

  8. - Top - End - #158
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    I believe anyone carrying a light source must stay 40 ft away from Yikkol so she can scout stealthily - I believe Herbert was keeping his shield aglow? You might want to keep him closer to the frontline tho

  9. - Top - End - #159
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Zinro plans to be glued to Herbert, so rolling a Stealth check seems a little bit redundant given the light.

  10. - Top - End - #160
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by dangelo View Post
    I believe anyone carrying a light source must stay 40 ft away from Yikkol so she can scout stealthily - I believe Herbert was keeping his shield aglow? You might want to keep him closer to the frontline tho
    Is that a warning? Are we about to be attacked? O.O
    Last edited by TaiLiu; 2023-09-17 at 10:35 PM.

  11. - Top - End - #161
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by TaiLiu View Post
    Is that a warning? Are we about to be attacked? O.O
    I think that's an assumption we should always make.

  12. - Top - End - #162
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by The Commander View Post
    I think that's an assumption we should always make.

  13. - Top - End - #163
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Perception: (1d20+6)[21]
    Stealth: (1d20+7)[26]
    (Avatar by Cuthalion, who is great.)

  14. - Top - End - #164
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Already rolled Perception ahead of time when we descended into the catacombs (it's in the IC post immediately before the DM's description). I guess I'll roll Stealth as well; since the party seems to be rolling for it: (1d20+2)[18]

  15. - Top - End - #165
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Ceiling looks to be about 10ft high from the image, but is that accurate? Or is it 15ft? Etc? Do the bats cover the entire ceiling as far as we can see, or just a section of it?

  16. - Top - End - #166
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Ceiling is 15 ft tall
    And yes, there's an excessive amount of bats here. They will form several swarms if they're spooked.

    Hoped that answered your questions!

  17. - Top - End - #167
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Got it, thanks!

  18. - Top - End - #168
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    I moved Yikkol's token a lil bit ahead. In reality, she's constantly moving and has begun systematically scanning for names. She starts in the upper left side of the room and searches until there's nothing left to look for.

  19. - Top - End - #169
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Woot woot! Initiative time.

    Yikkol's Init: (1d20+4)[9]. Another poor showing by the Rogue.

    EDIT: For everyone's convenience, here is the battlemap.
    Last edited by TaiLiu; 2023-09-19 at 11:10 PM.

  20. - Top - End - #170
    Bugbear in the Playground
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Initiative with advantage (1d20+5)[12] or (1d20+5)[19]

  21. - Top - End - #171
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Zinro Perception: (1d20+5)[7]
    Zinro Initiative: (1d20+2)[17]

    As a reminder, Dot is still attached to Yikkol's leg.

  22. - Top - End - #172
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Initiative for Dot: (1d20+2)[6]

    Although if we're taking our actions as we post, maybe it's not strictly necessary to roll for her as well?
    Last edited by The Commander; 2023-09-20 at 01:24 AM.

  23. - Top - End - #173
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Asha's Initiative, with Advantage: (1d20+2)[7], (1d20+2)[20]
    Perception: (1d20+6)[13]

  24. - Top - End - #174
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Rolling behalf of Herbert, Initiative: (1d20-1)[4]
    Perception: (1d20+8)[15]

  25. - Top - End - #175
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Zombie initiative: (1d20-1)[9]
    Barovians initiative: (1d20)[10]

    Getting home to set everything up
    Last edited by dangelo; 2023-09-20 at 11:35 AM.

  26. - Top - End - #176
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Rue initiative, with Advantage: (1d20+3)[17], (1d20+3)[4].
    (Avatar by Cuthalion, who is great.)

  27. - Top - End - #177
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    For this fight specifically, I would like us to experiment with regular individual initiative. @The Commander and @Waistcoatwill, your companions may act immediately before or after you (though I believe Bori has mostly controlled his mount rather than acted independently of it (as I believe is usually the case with low INT animals)). Stakes aren't super high, so it's a good opportunity to see how it goes. Plus, surprise is a key factor in this encounter and doing group initiative would really diminish the challenge. Let's get right into it!

    Asha 20
    Bori 19
    Zinro 17
    Rue 17
    Barovians 10
    Yikkol 9
    Zombies 9
    Herbert 4

    bold are enemies, italic are surprised towards the zombie

    Not sure if Bori is surprised or not. If not, then he goes first. If yes, then Rue.

  28. - Top - End - #178
    Bugbear in the Playground
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Sorry, wasn't sure if everyone needed to roll perception.

    Rolled with advantage (1d20+5)[14] or (1d20+5)[22]

  29. - Top - End - #179
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Asha Persuasion vs Frightened Barovians (Disadvantage on roll)

    (1d20-1)[15], (1d20-1)[18]

  30. - Top - End - #180
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Made the light source indicators more subtle in Owlbear, thin lines instead of opaque circles (orange for the lantern, cyan for pelor's white light), thought it was clogging up the vision too much. Let's leave the filled circles for spells and other effects.

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