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  1. - Top - End - #211
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Herbert's Religion check (1d20+4)[23]

  2. - Top - End - #212
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Level 1 Smite for (2d8)[7]

  3. - Top - End - #213
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana Check to ID the Demon: (1d20+8)[11] vs 18

  4. - Top - End - #214
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    I get advantage. Attack: (1d20+8)[26].

  5. - Top - End - #215
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Grognardia
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana: [roll]1d20+5[/spoiler]

    Unarmed Fighting Style lets me do 1d4 at the start of my turn if I'm Grappling Someone:
    (1d4)[4] (every little bit helps!)

    Claws! (at advantage) (1d20+9)[28] OR (1d20+9)[12], for (1d6+7)[12] magical slashing damage.
    Claws Again! (also at advantage) (1d20+9)[10] OR (1d20+9)[28], for (1d6+7)[11] magical slashing damage.
    Ponch! (at advantage, no damage bonus) (1d20+9)[18] OR (1d20+9)[24], for (1d8)[8] magical slashing damage.
    (Avatar by Cuthalion, who is great.)

  6. - Top - End - #216
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Mucked that Arcana roll: (1d20+5)[13]
    (Avatar by Cuthalion, who is great.)

  7. - Top - End - #217
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana vs Shadow Demon (1d20+9)[18]

  8. - Top - End - #218
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana (1d20+4)[5]

  9. - Top - End - #219
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana Check for the Animated Lances: (1d20+8)[12] vs 17

  10. - Top - End - #220
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Wisdom save for nethis (1d20+4)[8] vs DC 17.

    ....and she's a gunner twice over!
    Last edited by Waistcoatwill; 2023-10-25 at 12:39 PM.

  11. - Top - End - #221
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by truemane View Post
    Second verse, same as the first!

    Wisdom Save: (1d20+2)[19]

    Attack 1!
    -Claw 1 (advantage): (1d20+9)[14] or (1d20+9)[29], for (1d6+7)[10]
    -Claw 2(advantage): (1d20+9)[19] or (1d20+9)[29], for (1d6+7)[10]

    Attack 2 (Bite, advantage): (1d20+9)[12] or (1d20+9)[18], for (1d4+7)[9]

    Bonus Attack (off-hand attack, advantage): (advantage): (1d20+9)[21] or (1d20+9)[27], for (1d8)[6]]
    Also, forgot to roll my auto damage for the Grapple:

    (1d4)[3]
    Last edited by truemane; 2023-10-25 at 11:16 PM.
    (Avatar by Cuthalion, who is great.)

  12. - Top - End - #222
    Bugbear in the Playground
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    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    In his grief Bori forgot to roll.attacks with advantage (nothing to do with my own incompetence!)

    Attack 1 (1d20+11)[18]
    Attack 2 (1d20+11)[23]

  13. - Top - End - #223
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Heads-up: I'm travelling over November 1st/2nd so I will not be posting during that time.

  14. - Top - End - #224
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Checks for the ghosts/shades
    Arcana (1d20+4)[20]
    Religion (1d20+4)[9]

  15. - Top - End - #225
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana: Herbert identifies that a "circle" of magic (more like a square) was drawn around the room, but not in that a way a spell could make disappear. It's much like the magic that animated the weapons in Rahadin's office, something woven intrinsically into the castle itself. You could tear down the walls and the magic would remain. In addition, you can open the door to the south without triggering the encounter, revealing another batch of phantasmal soldiers.

  16. - Top - End - #226
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion to know about the tactical analysis of the ghosts: (1d20+4)[6]

  17. - Top - End - #227
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    It's combat time again! This time you don't have to roll iniative: you guys can go first since you activated the trigger on purpose.

    You may place your token on any square before your actual turn. The phantoms will go afterwards.

  18. - Top - End - #228
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion (1d20+4)[24]

  19. - Top - End - #229
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Hall of Bones:

    Herbert:
    Initiative: (1d20-1)[4]
    Perception: (1d20+8)[16]
    Stealth: (1d20-1)[2]

    Yikkol
    Initiative: (1d20+4)[13]
    Perception: (1d20+10)[23]
    Stealth: (1d20+12)[13] or (1d20+12)[14] (Supreme Sneak)

    Zinro:
    Perception: (1d20+5)[12]
    Initiative: (1d20+2)[13]
    Stealth: (1d20+2)[9]
    Dot's Stealth: (1d20+4)[23]

    Bori:
    Initiative: (1d20+5)[23] or (1d20+5)[9] (Sentinel Shield)
    Perception: (1d20+5)[20] or (1d20+5)[18] (Sentinel Shield)
    Stealth: (1d20+5)[10]

    Rue:
    Initiative: (1d20+3)[4] or (1d20+3)[18] (Feral Instinct)
    Perception: (1d20+6)[24]
    Stealth: (1d20+7)[26]

    Asha:
    Initiative: (1d20+2)[11] or (1d20+2)[3] (Helm of Awareness)
    Perception (1d20+6)[24]
    Stealth: (1d20+6)[12] (Heavy Armor/Boots of Elvenkind)

  20. - Top - End - #230
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Enemies initiative:
    (1d20+4)[10] 1
    (1d20+4)[15] 2
    (1d20+4)[19] 3
    (1d20+4)[12] 4
    (1d20+4)[11] 5
    (1d20+4)[12] 6
    (1d20+4)[22] 7
    (1d20+4)[12] 8
    (1d20+4)[11] 9
    (1d20+4)[6] 10

  21. - Top - End - #231
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion (1d20+4)[15]

  22. - Top - End - #232
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion check to understand what's going on with the icon (1d20+4)[14]
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  23. - Top - End - #233
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by J-H View Post
    Religion check to understand what's going on with the icon [roll0]
    If the cleric's failing the Religion check, I reckon we won't learn why the Icon isn't working right.

  24. - Top - End - #234
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Once again I am travelling today and tomorrow, so won't be posting.

  25. - Top - End - #235
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Asha's Religion check (1d20+5)[18] vs DC 20

    EDIT: Using Flash of Genius to add +5 to that roll, for a total of 23.
    Last edited by Dr.Samurai; 2023-11-10 at 10:56 AM.

  26. - Top - End - #236
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Resolving Round One

    Herbert
    Child of Strahd 1 and 9 negate Word of Radiance.
    Child of Strahd 2*, 3 and 4 take 8 damage.
    *+2 (Blessed Strikes)

    Yikkol head-shots Child of Strahd 8. Badass.

    Zinro
    Child of Strahd 2 and 6 take 21
    Child of Strahd 1, 3, 4, 5, 7, 9 and 10 take 42

    ChS 7: (1d20+6)[20] for (1d6+4)[7] piercing + (2d6)[9] necrotic damage.
    ChS 8: (1d20+6)[21] for (1d6+4)[5] piercing + (2d6)[8] necrotic damage.

    Bori
    Child of Strahd 3 negates Word of Radiance.
    Child of Strahd 4, 5 and 6 take 6 radiant damage.

    Asha
    Child of Strahd 3, 4 and 5 take 30 lightning damage.
    Child of Strahd 1 takes 15 lightning damage.
    Last edited by dangelo; 2023-11-13 at 03:46 PM.

  27. - Top - End - #237
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Re-rolling necrotic damage rolls:

    (2d6)[7]
    (2d6)[4]

  28. - Top - End - #238
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Disadvantage attack rolls for ChS 9 and 10

    (1d20+6)[17]
    (1d20+6)[18]

  29. - Top - End - #239
    Bugbear in the Playground
     
    Zombie

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana to learn if the Children have Blindsight/other features: (1d20+8)[23]

  30. - Top - End - #240
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Resolving round two

    Yikkol
    Child of Strahd 10 is killed by the crossboww
    Child of Strahd 9 takes 8 damage from the holy water (50 taken total)

    Zinro

    Bori
    Child of Strahd 6 takes 14 damage
    Child of Strahd 6 takes 14 damage (55 taken total)

    Herbert
    Child of Strahd 9 takes 7 damage from OA (49 taken total)

    Child of Strahd 1 negates Word of Radiance
    Child of Strahd 2 takes 6+8=14 damage from Word of Radiance (43 taken total)

    Asha
    Child of Strahd 6 is killed by Thunder Gauntlets

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